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VOOZH | about |
| Structures | π Image Woodland mansion |
|---|---|
| Features | π Image Huge Mushroom π Image Dark Oak π Image Oak π Image Birch |
| Blocks | π Image Grass Block π Image Leaf Litter π Image Rose Bush π Image Peony π Image Lilac π Image Lily of the Valley |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #507A32 |
| Foliage color | #59AE30 |
| Dry foliage color | #7B5334 |
| Water color | #3F76E4β[JE only] #44AFF5β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Roofed Forest |
| Lighting | Roofed Forest |
| Volumetric fog | Roofed Forest |
| Color grading | Default |
{
"title": "Dark Forest Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland mansion|alt=|class=pixel-image|)</span>(link to Woodland mansion article, displayed as <span class=\"sprite-text\">Woodland mansion</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.7",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #507A32; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #507A32</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Roofed Forest atmospherics article, displayed as Roofed Forest)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Roofed Forest lighting article, displayed as Roofed Forest)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Roofed Forest)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Dark Forest Hills.png",
"Dark Forest Hills Vibrant Visuals.png"
]
}
The dark forest hills or roofed forest mutated biome is a rare variant of the dark forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
The mountains and cliffs of the dark forest hills broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steeper compared to other hill biomes. Hills generated near rivers led to cliffs. Small plains biome clearings did not generate within the dark forest hills variant. The foliage was the same as in regular dark forests, with a high density of dark oak trees, oak trees, birch trees, and huge mushrooms. The ground was covered with different flowers. Woodland mansions also generated here, often with a very high base due to the high elevation.
Although this biome is called "dark forest hills", it did not actually generate as a "hills" variant, but as a "modified" variant of the dark forest, making it slightly rarer.
In Bedrock Edition, dark forest hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
It appears exactly the same as regular dark forests, with leaf litter covering the ground beneath trees.
The dark forest hills has a unique darker sky color and atmospheric effects with Vibrant Visuals. Sunlight is also less bright, and volumetric fog is slightly denser with stronger light shafts.
Dark forest hills use the same mob spawning chances as dark forests.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Sheep | 12β40 | 4 |
| π Image Pig | 10β40 | 4 |
| π Image Chicken | 10β40 | 4 |
| π Image Cow | 8β40 | 4 |
| Monster category | ||
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Zombie Villager | 5β515 | 1 |
| π Image Skeleton | 100β515 | 4 |
| π Image Creeper | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 4 |
| π Image Skeleton | 80 | 2 |
| π Image Enderman | 10 | 2β3 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Pig | 10 | 1β3 |
| π Image Cow | 8 | 2β3 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the dark forest hills.
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite dark-forest-hills.png: Sprite image for dark-forest-hills in Minecraft [No displayed name] | roofed_forest_mutated | 157 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Roofed Forest M biome added, along with many other biomes. | |||||
| 1.11 | 16w39a | Added woodland mansions, which can rarely generate in Roofed Forest M. | |||||
| 1.13 | 18w16a | Renamed "Roofed Forest M" to "Mutated Roofed Forest". | |||||
| 18w19a | Renamed "Mutated Roofed Forest" to "Dark Forest Hills". | ||||||
| 1.14 | 18w43a | Added lily of the valley that can generate in dark forest hills. | |||||
| 1.18 | Experimental Snapshot 1 | Dark forest hills no longer generate naturally. | |||||
| 21w40a | The dark forest hills biome has been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added roofed forest mutated, along with many other biomes. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added woodland mansions, which generate in roofed forest mutated. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valley that can generate in dark forest hills. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Dark forest hills no longer generate naturally. | |||||
| 1.19.40 | Preview 1.19.40.20 | Dark forest hills now use the same grass color as Java Edition.[1] | |||||
| ? | ? | Changed the water color from #3B6CD1 to the default. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in dark forest hills. | |||||
| 1.21.120 | Preview 1.21.120.22 | Added unique darker atmospherics, lighting, and volumetric fog to dark forest hills with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added roofed forest mutated, along with many other biomes. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions, which generate in roofed forest mutated. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_roofed_forest to dark_forest_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 157. | |||||
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