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VOOZH | about |
| Health points | 32HPπ β€οΈ Γ 16 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Illager π Image Monster |
| Attack strength |
π Image Bow: Easy and Normal: 2HPπ β€οΈ |
| Speed | 0.5 |
| Spawn | By commands |
| Natural equipment |
|
{
"title": "Illusioner",
"rows": [
{
"field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 16</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite illager.png article, displayed as 16x16px|link=Illager|alt=|class=pixel-image|)</span>(link to Illager article, displayed as <span class=\"sprite-text\">Illager</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "0.5",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "By commands",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bow.png article, displayed as 16x16px|link=Bow|alt=|class=pixel-image|)</span>(link to Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span> (right hand: 95%; left hand: 5%)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Illusioner.png",
"Illusioner Casting.png"
]
}
The illusioner is an unused illager armed with a bow. It attacks using illusions and can also fire arrows.
Illusioners do not spawn naturally in any way without commands, nor do they have a spawn egg in the Creative inventory. An illusioner can be spawned only using data packs or the /summon minecraft:illusioner in-game command. Illusioners will despawn out of simulation distance even if named with a name tag.
When an illusioner is killed by a player or a tamed wolf, any naturally spawned equipment, including its unenchanted bow, has an 8.5% chance of dropping (or 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) and drops with a random item durability. In addition, 5XP experience orbs are dropped on player or tamed wolf kills.
The illusioner also drops one illager ominous banner and one ominous bottle if it is a raid captain.
Although they do not naturally spawn in raids, illusioners spawned by the player attack players, adult villagers, iron golems, and wandering traders within a 16Γ4Γ16 cubic area.
An illusioner joins a nearby raid if it occurs or joins a patrol if sufficiently near a patrol captain.
The illusioner attacks with its spells and its bow, firing an arrow every second, three times faster than a skeleton. Unless the illusioner is summoned using commands, it cannot attack with a non-bow item in its hand, cannot use tipped arrows in its offhand slot (but can use spectral arrows) and cannot use enchanted bows. Also, it is the only illager that can see its target through walls.
The Illusioner moves quickly on a semi-circular fashion and always tries to maintain a consistent distance between itself and the player, strafing from left to right and vice-versa, retreating if the player gets too close or advancing if the player retreats.
Finally, the illusioner has two spells: a spell that blinds its opponent and a spell that summons visual pseudo-duplicates and makes the illusioner invisible.
If a bow is not in the illusioner's main hand, the illusioner does not attack players or villagers, but still cast Blindness. An unarmed illusioner can be spawned with the command /summon minecraft:illusioner ~ ~ ~ {}.
The illusioner casts its Blindness spell only if the regional difficulty is greater than 2. As a result, the world difficulty setting, the inhabited time of the chunk, the total daytime in the world and the phase of the moon from the day-night cycle affects its ability.
This spell gives a Blindness effect that lasts for 20 seconds upon first engaging a new player opponent. The illusioner signals this attack by raising its arms during a short-timed animation, making a low pitched sound and producing a black mist of particles (π EffectSprite particle-illusioner-blindness.png: Sprite image for particle-illusioner-blindness in Minecraft
). Other entities (typically a wolf, a snow golem or an iron golem) do not trigger this magic. The illusioner does not cast this spell more than once on the same player opponent, unless it has first shifted its attention to another opponent and then back to that original opponent.
This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the blinding spell to 9 seconds.
As long as an illusioner is engaged in combat, it casts an Invisibility status effect on itself that lasts 60 seconds and refreshes the effect whenever the Invisibility's time runs out. The illusioner signals this spell by raising its arms, making a strange high pitched sound and producing a blue mist of particles called "mirror".
When an illusioner becomes invisible through this or another method, it creates four false duplicates of itself. These hover and waver at short distances from the actually invisible illusioner, though they do not space themselves out until the first time the illusioner is attacked. They face in exactly the same direction as the illusioner and move somewhat in step with the original, appearing to no-clip through blocks like a vex does. Despite using the shooting animation whenever the original uses its bow, only the real illusioner can shoot and be damaged.
The clones move to new positions if they were not triggered and are still bunched together. The illusioner can also do this once in a while to "refresh" the clones' positions.
When the real illusioner is damaged, its duplicates all snap back to where the real illusioner is, then quickly snap back out to new positions, making a teleporting sound, signaling the hit.
If an invisible illusioner receives the Glowing effect, all of the duplicates glow, while the true illusioner remains invisible. However, only the invisible illusioner burns when catching fire.
The duplicates disappear once the illusioner's Invisibility effect ends.
This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the invisibility spell to 17 seconds.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βIllusioner murmurs | Hostile Mobs | Randomly | entity.illusioner.ambient | subtitles.entity.illusioner.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βIllusioner casts spell | Hostile Mobs | When a spell is completed | entity.illusioner.cast_spell | subtitles.entity.illusioner.cast_spellβ | 1.0 | 1.0 | 16 | |
| βIllusioner dies | Hostile Mobs | When an illusioner dies | entity.illusioner.death | subtitles.entity.illusioner.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βIllusioner hurts | Hostile Mobs | When an illusioner is damaged | entity.illusioner.hurt | subtitles.entity.illusioner.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βIllusioner displaces | Hostile Mobs | When an illusioner's clones change position | entity.illusioner.mirror_move | subtitles.entity.illusioner.mirror_moveβ | 1.0 | 1.0 | 16 | |
| βIllusioner prepares blindness | Hostile Mobs | When an illusioner is about to cast blindness on its target | entity.illusioner.prepare_blindness | subtitles.entity.illusioner.prepare_blindnessβ | 1.0 | 1.0 | 16 | |
| βIllusioner prepares mirror image | Hostile Mobs | When an illusioner is about to summon duplicates | entity.illusioner.prepare_mirror | subtitles.entity.illusioner.prepare_mirrorβ | 1.0 | 1.0 | 16 | |
| βSkeleton shoots [sound 1] | Hostile Mobs | When an illusioner shoots an arrow | entity.skeleton.shootβ[sound 1]β | subtitles.entity.skeleton.shootββ[sound 1]β | 1.0 | 5β6-1.25 | 16 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite illusioner.png: Sprite image for illusioner in Minecraft Illusioner | illusioner | illagerillager_friendsraiders |
entity.minecraft.illusioner |
Illusioners have entity data associated with them that contain various properties.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
| π Image π Image | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Kill an entity in the #raiders entity tag wearing an π Imageominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.12 | 17w16a | π Image Added illusioners. | |||||
| 17w17a | The illusioner's Blindness spell is now cast only if the regional difficulty is 3 or above. | ||||||
| Illusioners now have new sound effects. | |||||||
| 17w17b | The illusioner's blindness spell is now cast only if the regional difficulty is 2 or above. | ||||||
| 17w18b | Illusioners are no longer a valid mob for earning the Monster Hunter advancement and are no longer required to complete the Monsters Hunted advancement. | ||||||
| 1.14 | 18w43a | π Image The texture of illusioners has been changed. Illusioners now have green eyes. | |||||
| 18w46a | A loot table has been added to illusioners. | ||||||
| 19w13a | π Image If raiding illusioners killed all the villagers in the village or the beds were destroyed, illusioners celebrate their victory by cheering and jumping. | ||||||
| September 29, 2019 | Illusioners were mentioned as potential candidates for addition to raids, in analogy to the implementation of brown mooshrooms as announced a year earlier. | ||||||
| 1.18 | 21w37a | Illusioners no longer attack baby villagers. | |||||
| pre5 | Illusioner texture was slightly changed, removed a few misplaced pixels. | ||||||
| 1.19 | 22w17a | π Image Changed its models, now the last two rows of pixels on its robes can render. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image Added illusioners. |
| ? | ? | ? | ? | ? | ? | ? | π Image No longer has its hood. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| pre5 | The entity ID for illusioners has been changed from illusion_illager to illusioner.[1] | ||||||
Illusioners are an unsupported mob and as such issues relating to them may not be fixed.
Issues relating to "Illusioner" are maintained on the bug tracker. Issues should be reported and viewed there.
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