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Cod

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πŸ‘ Image
Not to be confused with Commands/code.
Cod
Health points 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
Behavior Passive
Mob type πŸ‘ Image
Animal

πŸ‘ Image
Aquatic
Hitbox size In Java Edition:

Height: 0.3 blocks
Width: 0.5 blocks

In Bedrock Edition:
Height: 0.3 blocks
Width: 0.6 blocks

Speed 0.7
Spawn πŸ‘ Image
Cold Ocean

πŸ‘ Image
Deep Cold Ocean

πŸ‘ Image
Lukewarm Ocean

πŸ‘ Image
Deep Lukewarm Ocean

πŸ‘ Image
Ocean

πŸ‘ Image
Deep Ocean

πŸ‘ Image
Frozen Ocean
β€Œ[BE only]
πŸ‘ Image
Deep Frozen Ocean
β€Œ[BE only]
Usable items
{
 "title": "Cod",
 "rows": [
 {
 "field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Passive",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 0.3 blocks<br>Width: 0.5 blocks\n\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 0.3 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.7",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite water-bucket.png article, displayed as 16x16px|link=Water Bucket|alt=|class=pixel-image|)</span>(link to Water Bucket article, displayed as <span class=\"sprite-text\">Water Bucket</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite name-tag.png article, displayed as 16x16px|link=Name Tag|alt=|class=pixel-image|)</span>(link to Name Tag article, displayed as <span class=\"sprite-text\">Name Tag</span>)</span>",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Cod Spawn Egg",
 "Bucket of Cod"
 ],
 "images": [
 "Cod.gif",
 "Cod BE.gif"
 ]
}

Cod are common bucketable aquatic passive mobs found in oceans that are a source of raw cod and, occasionally, bonesβ€Œ[Bedrock Edition only] or bone meal.β€Œ[Java Edition only]

Spawning

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Cod spawns in:
Category:
Water ambientβ€Œ[JE only]
Water creatureβ€Œ[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Deep Ocean
10⁄10100%3–6754–7
πŸ‘ Image
Ocean
10⁄10100%3–6754–7
πŸ‘ Image
Cold Ocean
15⁄3050%3–6754–7
πŸ‘ Image
Deep Cold Ocean
15⁄3050%3–6754–7
πŸ‘ Image
Lukewarm Ocean
15⁄4533.33%3–6754–7
πŸ‘ Image
Deep Lukewarm Ocean
8⁄3821.05%3–6754–7
πŸ‘ Image
Deep Frozen Ocean
β€”β€”β€”754–7
πŸ‘ Image
Frozen Ocean
β€”β€”β€”754–7

Java Edition

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Cod spawn underwater in normal, cold, and lukewarm oceans, and their deep variants, in groups of 3-6, subject to fish spawning requirements.

Bedrock Edition

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Cod spawn underwater 12–32 blocks away from the player in normal, cold, frozen, lukewarm oceans, and their deep variants, in groups of 4–7. In addition, cod spawn only on the surface; that is, there must not be a spawnable block above the spawn location with a non-solid block on top.

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
πŸ‘ Image
Cooked Cod[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
πŸ‘ Image
Bone Meal0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]111111111111
πŸ‘ Image
Cooked Cod[B]111111111111
πŸ‘ Image
Bone Meal0–11⁄201⁄200–11⁄201⁄200–11⁄201⁄200–11⁄201⁄20
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
πŸ‘ Image
Cooked Cod[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
πŸ‘ Image
Bone Meal019⁄20 (95.00%)19⁄20 (95.00%)19⁄20 (95.00%)19⁄20 (95.00%)
11⁄20 (5.00%)1⁄20 (5.00%)1⁄20 (5.00%)1⁄20 (5.00%)
Average1⁄20 (0.05)1⁄20 (0.05)1⁄20 (0.05)1⁄20 (0.05)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]1.001.001.001.00
πŸ‘ Image
Cooked Cod[B]1.001.001.001.00
πŸ‘ Image
Bone Meal0.050.050.050.05
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
πŸ‘ Image
Cooked Cod[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
πŸ‘ Image
Bone0–125.00%0.250 / 2–326.00%0.650 / 3–527.00%1.080 / 4–728.00%1.54
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]111111111111
πŸ‘ Image
Cooked Cod[B]111111111111
πŸ‘ Image
Bone0–11⁄41⁄40 / 2–313⁄5013⁄200 / 3–527⁄10027⁄250 / 4–77⁄2577⁄50
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
πŸ‘ Image
Cooked Cod[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
πŸ‘ Image
Bone03⁄4 (75.00%)37⁄50 (74.00%)73⁄100 (73.00%)18⁄25 (72.00%)
11⁄4 (25.00%)000
2013⁄100 (13.00%)00
3013⁄100 (13.00%)27⁄400 (6.75%)0
40027⁄200 (13.50%)7⁄150 (4.67%)
50027⁄400 (6.75%)7⁄75 (9.33%)
60007⁄75 (9.33%)
70007⁄150 (4.67%)
Average1⁄4 (0.25)13⁄20 (0.65)27⁄25 (1.08)77⁄50 (1.54)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]1.001.001.001.00
πŸ‘ Image
Cooked Cod[B]1.001.001.001.00
πŸ‘ Image
Bone0.250.651.081.54
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.
  • 1–3XP experience when killed by a player or tamed wolf.

Behavior

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Cod tend to swim in schools with a maximum of 9 cod per school.

The player may collect a cod by using a water bucket on it, which gives the player a bucket of cod. Cod placed with buckets do not despawn naturally. When that fish bucket is used on a block, it empties the bucket, placing water with the cod swimming in it.

Cod can not be bred, but only spawn in designated biomes.

Weaknesses

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A cod cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die. In Bedrock Edition, fish out of water rotate while flipping. They cannot swim or breathe in cauldron water.[1] They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs.

In Java Edition, cod are vulnerable to weapons that have the Impaling enchantment, which also affects other fish and aquatic mobs except drowned.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
NoneNone​[sound 2]​Friendly MobsRandomlyentity.cod.ambientNone​[sound 2]​1.00.8–1.216
​Cod diesFriendly MobsWhen a cod diesentity.cod.deathsubtitles.entity.cod.death​1.00.8–1.216
​Cod hurtsFriendly MobsWhen a cod is damagedentity.cod.hurtsubtitles.entity.cod.hurt​1.00.8–1.216
​Cod flopsFriendly MobsWhile a cod is on landentity.cod.flopsubtitles.entity.cod.flop​0.30.8–1.216
​SplashesFriendly MobsWhile a cod is swimmingentity.fish.swimsubtitles.entity.fish.swim​0.0–1.0 [sound 1]0.6–1.416
  1. ↑ The fish's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)
  2. ↑ a b ​MC-97521​

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsWhen a cod diesmob.fish.hurt​ ?1.00.8–1.2
​ ?Friendly MobsWhen a cod is damagedmob.fish.hurt​ ?1.00.8–1.2
​ ?Friendly MobsWhile a cod is on landmob.fish.flop​ ?1.01.0
​ ?Friendly MobsWhile a cod is swimmingmob.fish.step​ ?0.151.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite cod.png: Sprite image for cod in Minecraft
Cod
codaquatic
axolotl_hunt_targets
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.cod

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite cod.png: Sprite image for cod in Minecraft
Cod
cod112 aquatic
cod
fish
entity.cod.name

Entity data

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Cod have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
I am a Marine BiologistCollect a fish in a bucketUse a water bucket on any fish mob.20Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Tactical FishingCatch a Fish... without a Fishing Rod!Use a water bucket on any fish mob.

Advancements that apply to all mobs:

History

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Development

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June 28, 2010Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.
October 5, 2012Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013When Jon KΓ₯gstrΓΆm was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"

Java Edition

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Java Edition
1.1318w08bπŸ‘ Image
Added cod as a mob.
Cod have 20HPπŸ‘ ❀️
Γ— 10
health.
18w10aThe health of cod has been changed to 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
.[2]
18w15aCod now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31aCod now have a 5% chance of dropping bone meal when killed.
1.1821w40aCod now only spawn between y=50 and y=64.

Bedrock Edition

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Bedrock Edition
1.4.0beta 1.2.14.2πŸ‘ Image
Added cod.
1.13.0beta 1.13.0.9Cod now drop experience when killed.
1.16.100beta 1.16.100.52Cod now drop the cooked version of their item drops, if killed while on fire.
1.17.10beta 1.17.10.22Cods no longer can be picked up with an empty bucket.
1.18.0beta 1.18.0.21Cod now only spawn between y=50 and y=64.
1.19.10Preview 1.19.10.23The max health of cod has been changed to 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 πŸ‘ Image
Added cod.

Minecraft Education

[edit | edit source]
Minecraft Education
1.4.0πŸ‘ Image
Added cod.

Issues

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Issues relating to "Cod" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • A cod in real life is any species of fish that belong in the genus Gadus, except for Alaska pollock which is the same genus but not called "cod".

Gallery

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Render

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Screenshots

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Textures

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Other

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See also

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References

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  1. ↑ MC-126819 – "fish bouncing and suffocating on top of the cauldron which fills with water" resolved as "Won't Fix"
  2. ↑ MC-126091 β€“ Fish mobs have 20 health β€“ resolved as "Fixed".

External links

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  • Cod article on Wikipedia

Navigation

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Retrieved from "https://minecraft.wiki/w/Cod?oldid=3516754"

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