![]() |
VOOZH | about |
| Health points | 3HPπ β€οΈ π π |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal π Image Aquatic |
| Hitbox size | In Java Edition: Height: 0.3 blocks In Bedrock Edition: |
| Speed | 0.7 |
| Spawn | π Image Cold Ocean π Image Deep Cold Ocean π Image Lukewarm Ocean π Image Deep Lukewarm Ocean π Image Ocean π Image Deep Ocean π Image Frozen Oceanβ[BE only] π Image Deep Frozen Oceanβ[BE only] |
| Usable items |
{
"title": "Cod",
"rows": [
{
"field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 0.3 blocks<br>Width: 0.5 blocks\n\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 0.3 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite water-bucket.png article, displayed as 16x16px|link=Water Bucket|alt=|class=pixel-image|)</span>(link to Water Bucket article, displayed as <span class=\"sprite-text\">Water Bucket</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite name-tag.png article, displayed as 16x16px|link=Name Tag|alt=|class=pixel-image|)</span>(link to Name Tag article, displayed as <span class=\"sprite-text\">Name Tag</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Cod Spawn Egg",
"Bucket of Cod"
],
"images": [
"Cod.gif",
"Cod BE.gif"
]
}
Cod are common bucketable aquatic passive mobs found in oceans that are a source of raw cod and, occasionally, bonesβ[Bedrock Edition only] or bone meal.β[Java Edition only]
| Category: Water ambientβ[JE only] Water creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Deep Ocean | 10β10 | 100% | 3β6 | 75 | 4β7 |
| π Image Ocean | 10β10 | 100% | 3β6 | 75 | 4β7 |
| π Image Cold Ocean | 15β30 | 50% | 3β6 | 75 | 4β7 |
| π Image Deep Cold Ocean | 15β30 | 50% | 3β6 | 75 | 4β7 |
| π Image Lukewarm Ocean | 15β45 | 33.33% | 3β6 | 75 | 4β7 |
| π Image Deep Lukewarm Ocean | 8β38 | 21.05% | 3β6 | 75 | 4β7 |
| π Image Deep Frozen Ocean | β | β | β | 75 | 4β7 |
| π Image Frozen Ocean | β | β | β | 75 | 4β7 |
Cod spawn underwater in normal, cold, and lukewarm oceans, and their deep variants, in groups of 3-6, subject to fish spawning requirements.
Cod spawn underwater 12β32 blocks away from the player in normal, cold, frozen, lukewarm oceans, and their deep variants, in groups of 4β7. In addition, cod spawn only on the surface; that is, there must not be a spawnable block above the spawn location with a non-solid block on top.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Cooked Cod[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Bone Meal | 0β1 | 5.00% | 0.05 | 0β1 | 5.00% | 0.05 | 0β1 | 5.00% | 0.05 | 0β1 | 5.00% | 0.05 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Cooked Cod[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Bone Meal | 0β1 | 1β20 | 1β20 | 0β1 | 1β20 | 1β20 | 0β1 | 1β20 | 1β20 | 0β1 | 1β20 | 1β20 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Cooked Cod[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Bone Meal | 0 | 19β20 (95.00%) | 19β20 (95.00%) | 19β20 (95.00%) | 19β20 (95.00%) |
| 1 | 1β20 (5.00%) | 1β20 (5.00%) | 1β20 (5.00%) | 1β20 (5.00%) | ||
| Average | 1β20 (0.05) | 1β20 (0.05) | 1β20 (0.05) | 1β20 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Cooked Cod[B] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Bone Meal | 0.05 | 0.05 | 0.05 | 0.05 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Cooked Cod[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Bone | 0β1 | 25.00% | 0.25 | 0 / 2β3 | 26.00% | 0.65 | 0 / 3β5 | 27.00% | 1.08 | 0 / 4β7 | 28.00% | 1.54 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Cooked Cod[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Bone | 0β1 | 1β4 | 1β4 | 0 / 2β3 | 13β50 | 13β20 | 0 / 3β5 | 27β100 | 27β25 | 0 / 4β7 | 7β25 | 77β50 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Cooked Cod[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Bone | 0 | 3β4 (75.00%) | 37β50 (74.00%) | 73β100 (73.00%) | 18β25 (72.00%) |
| 1 | 1β4 (25.00%) | 0 | 0 | 0 | ||
| 2 | 0 | 13β100 (13.00%) | 0 | 0 | ||
| 3 | 0 | 13β100 (13.00%) | 27β400 (6.75%) | 0 | ||
| 4 | 0 | 0 | 27β200 (13.50%) | 7β150 (4.67%) | ||
| 5 | 0 | 0 | 27β400 (6.75%) | 7β75 (9.33%) | ||
| 6 | 0 | 0 | 0 | 7β75 (9.33%) | ||
| 7 | 0 | 0 | 0 | 7β150 (4.67%) | ||
| Average | 1β4 (0.25) | 13β20 (0.65) | 27β25 (1.08) | 77β50 (1.54) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Cooked Cod[B] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Bone | 0.25 | 0.65 | 1.08 | 1.54 |
Cod tend to swim in schools with a maximum of 9 cod per school.
The player may collect a cod by using a water bucket on it, which gives the player a bucket of cod. Cod placed with buckets do not despawn naturally. When that fish bucket is used on a block, it empties the bucket, placing water with the cod swimming in it.
Cod can not be bred, but only spawn in designated biomes.
A cod cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die. In Bedrock Edition, fish out of water rotate while flipping. They cannot swim or breathe in cauldron water.[1] They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs.
In Java Edition, cod are vulnerable to weapons that have the Impaling enchantment, which also affects other fish and aquatic mobs except drowned.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| None | Noneβ[sound 2]β | Friendly Mobs | Randomly | entity.cod.ambient | Noneβ[sound 2]β | 1.0 | 0.8β1.2 | 16 |
| βCod dies | Friendly Mobs | When a cod dies | entity.cod.death | subtitles.entity.cod.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βCod hurts | Friendly Mobs | When a cod is damaged | entity.cod.hurt | subtitles.entity.cod.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βCod flops | Friendly Mobs | While a cod is on land | entity.cod.flop | subtitles.entity.cod.flopβ | 0.3 | 0.8β1.2 | 16 | |
| βSplashes | Friendly Mobs | While a cod is swimming | entity.fish.swim | subtitles.entity.fish.swimβ | 0.0β1.0 [sound 1] | 0.6β1.4 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | When a cod dies | mob.fish.hurt | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a cod is damaged | mob.fish.hurt | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | While a cod is on land | mob.fish.flop | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | While a cod is swimming | mob.fish.step | β ? | 0.15 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite cod.png: Sprite image for cod in Minecraft Cod | cod | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling |
entity.minecraft.cod |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite cod.png: Sprite image for cod in Minecraft Cod | cod | 112 |
aquaticcodfish | entity.cod.name |
Cod have entity data associated with them that contain various properties.
true/false) - Whether the fish had ever been released from a bucket.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | I am a Marine Biologist | Collect a fish in a bucket | Use a water bucket on any fish mob. | 20 | Bronze | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
| π Image π Image | Tactical Fishing | Catch a Fish... without a Fishing Rod! | Use a water bucket on any fish mob. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| June 28, 2010 | Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them." | ||||||
|---|---|---|---|---|---|---|---|
| October 4, 2010 | Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob. | ||||||
| October 5, 2012 | Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks". | ||||||
| April 13, 2013 | When Jon KΓ₯gstrΓΆm was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done." | ||||||
| July 31, 2013 | During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!" | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w08b | π Image Added cod as a mob. | |||||
| Cod have 20HPπ β€οΈ Γ 10 health. | |||||||
| 18w10a | The health of cod has been changed to 3HPπ β€οΈ π π .[2] | ||||||
| 18w15a | Cod now drop the cooked version of their item drops, if killed while on fire. | ||||||
| 1.13.1 | 18w31a | Cod now have a 5% chance of dropping bone meal when killed. | |||||
| 1.18 | 21w40a | Cod now only spawn between y=50 and y=64. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.14.2 | π Image Added cod. | |||||
| 1.13.0 | beta 1.13.0.9 | Cod now drop experience when killed. | |||||
| 1.16.100 | beta 1.16.100.52 | Cod now drop the cooked version of their item drops, if killed while on fire. | |||||
| 1.17.10 | beta 1.17.10.22 | Cods no longer can be picked up with an empty bucket. | |||||
| 1.18.0 | beta 1.18.0.21 | Cod now only spawn between y=50 and y=64. | |||||
| 1.19.10 | Preview 1.19.10.23 | The max health of cod has been changed to 3HPπ β€οΈ π π . | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image Added cod. | ||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | π Image Added cod. | ||||||
Issues relating to "Cod" are maintained on the bug tracker. Issues should be reported and viewed there.