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Nautilus

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πŸ‘ Image
This article is about the living mob. For the undead version, see Zombie Nautilus. For other uses, see Nautilus (disambiguation).
This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: New Bedrock Edition swimming animation.
Nautilus
Health points 15HPπŸ‘ ❀️
Γ— 7.5
Armor points 0 (πŸ‘ πŸ›‘
)
Behavior Neutral (untamed)
Passive (baby or tamed)
Mob type πŸ‘ Image
Animal

πŸ‘ Image
Aquatic
Attack
strength
Easy: 2.5HPπŸ‘ ❀️
Γ— 1.25

Normal: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 4.5HPπŸ‘ ❀️
Γ— 2.25
Hitbox size Adult:
Height: 0.95 blocks
Width: 0.875 blocks

Baby:
In Java Edition:
Height: 0.475 blocks
Width: 0.4375 blocks
In Bedrock Edition:
Height: 0.5 blocks
Width: 0.44 blocks

Speed 6.5 m/s
Spawn πŸ‘ Image
Cold Ocean

πŸ‘ Image
Deep Cold Ocean

πŸ‘ Image
Lukewarm Ocean

πŸ‘ Image
Deep Lukewarm Ocean

πŸ‘ Image
Ocean

πŸ‘ Image
Deep Ocean

πŸ‘ Image
Frozen Ocean

πŸ‘ Image
Deep Frozen Ocean

πŸ‘ Image
Warm Ocean
Usable items
{
 "title": "Nautilus",
 "rows": [
 {
 "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 7.5</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Neutral (untamed)<br>Passive (baby or tamed)",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 1.25</span><br />Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span><br />Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 2.25</span>",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Adult:'''<br>Height: 0.95 blocks<br>Width: 0.875 blocks<br>\n'''Baby:'''<br>'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 0.475 blocks<br>Width: 0.4375 blocks<br>'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 0.5 blocks<br>Width: 0.44 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "6.5 m/s",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Nautilus Spawn Egg"
 ],
 "images": [
 "Nautilus.gif",
 "Baby Nautilus.gif",
 "Saddled Nautilus.png",
 "Nautilus with Iron Nautilus Armor.png",
 "Saddled Nautilus with Iron Nautilus Armor.png"
 ]
}

A nautilus is a neutral mob that can be tamed, saddled, and ridden as an underwater mount that can dash and protects the rider from drowning. With no rider, it uses its dash to hunt pufferfish and to briefly retaliate if attacked. It can also be equipped with nautilus armor.

Spawning

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Nautiluses spawn in all ocean biomes, in groups of 1-3. Nautiluses spawn between Y-levels 38 and 58.

In Bedrock Edition, nautiluses have a 10% chance to spawn as a baby.

Nautiluses count towards the "water creature" mob cap and can despawn like other such mobs until the first time any player interacts with it, which at that point it becomes persistent and no longer counts towards any mob cap.

Nautilus spawns in:
Category:
Water creatureβ€Œ[JE only]
Creatureβ€Œ[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Frozen Ocean
3⁄650%181
πŸ‘ Image
Cold Ocean
3⁄650%1–381–3
πŸ‘ Image
Deep Cold Ocean
3⁄650%1–381–3
πŸ‘ Image
Deep Frozen Ocean
3⁄650%1–381–3
πŸ‘ Image
Warm Ocean
10⁄2245.45%1–381–3
πŸ‘ Image
Deep Ocean
1⁄333.33%1–381–3
πŸ‘ Image
Ocean
1⁄333.33%1–381–3
πŸ‘ Image
Deep Lukewarm Ocean
2⁄1216.67%1–381–3
πŸ‘ Image
Lukewarm Ocean
2⁄1414.29%1–381–3

Drops

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On death

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ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Nautilus Shell0–15.00%0.050–16.00%0.060–17.00%0.070–18.00%0.08
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Nautilus Shell0–11⁄201⁄200–13⁄503⁄500–17⁄1007⁄1000–12⁄252⁄25
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Nautilus Shell019⁄20 (95.00%)47⁄50 (94.00%)93⁄100 (93.00%)23⁄25 (92.00%)
11⁄20 (5.00%)3⁄50 (6.00%)7⁄100 (7.00%)2⁄25 (8.00%)
Average1⁄20 (0.05)3⁄50 (0.06)7⁄100 (0.07)2⁄25 (0.08)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Nautilus Shell0.050.060.070.08
  • 1–3XP when killed by a player or tamed wolf.
  • If equipped with a saddle or nautilus armor, they drop those items.

Behavior

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Like its real-world namesake, a nautilus's mouth and tentacles face backward with respect to their movement direction. Being an aquatic mob, they are affected by the Impaling enchantment in Java Edition.

Nautiluses follow players holding any fish or bucket of fish within a 10-block radius.

Nautiluses are immune to the Poison effect.

Tamed nautiluses randomly swim around up to 32 blocks away, or 16 blocks if saddled.[verify]​[more information needed]

Attacking

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Adult nautiluses occasionally dash toward and attack nearby pufferfish. They also retaliate against players and mobs if provoked, using their dash attack. When dashing toward a target on land, nautiluses can launch themselves out of the water and accidentally become beached on land, where they are unable to move.

They may also unintentionally attack a mob or player that stands between them and their target.

When they are hostile, nautiluses cannot be leashed.

Taming

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Nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. Each pufferfish or bucket of pufferfish has a 1⁄3 chance of taming the nautilus.

Healing and breeding

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Adult nautiluses can be healed (or bred if at full health) by being fed any fish or any bucket of fish.

Food Heals Notes
πŸ‘ Image
Pufferfish
2HPπŸ‘ ❀️
Does not inflict Hunger, Poison, or Nausea.
πŸ‘ Image
Bucket of Pufferfish
πŸ‘ Image
Tropical Fish
πŸ‘ Image
Bucket of Tropical Fish
πŸ‘ Image
Raw Cod
4HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ Image
Bucket of Cod
πŸ‘ Image
Raw Salmon
πŸ‘ Image
Bucket of Salmon
πŸ‘ Image
Cooked Cod
10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ Image
Cooked Salmon
12HPπŸ‘ ❀️
Γ— 6

Baby nautiluses require 20 minutes (24000 game ticks) to grow up into adult nautiluses. This process can be sped up using any fish or any bucket of fish:

  • in Bedrock Edition, it takes 10 fish or bucket of fish for a baby nautilus to become an adult;
  • in Java Edition, each fish or bucket of fish fed to a baby nautilus reduces its remaining growth time by 10%.

Weaknesses

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Nautiluses take suffocation damage on land, like most other aquatic mobs. Similarly to squid, nautiluses on land remain stationary rather than flopping around like fish. They can be controlled and even dash when on land, with their movement being much slower.

Usage

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πŸ‘ Image
A nautilus being ridden by Steve
See also: Transportation

Tamed and saddled nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus effect, which pauses the oxygen bar while underwater, making it so resurfacing for air is no longer needed. The effect is ambient, meaning that the effect on the HUD has a blue outline, similar to effects from beacons.

Equipment

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Tamed adult nautiluses have two equipment slots:

Baby nautiluses cannot be equipped, as they cannot be ridden.

Equipment can be placed on a nautilus by holding it and then pressing the use control on the nautilus, or by accessing the nautilus's inventory. This can be done by pressing the use control on the nautilus while sneaking, or by mounting the nautilus and pressing the inventory control. A dispenser can also place a saddle or nautilus armor if it is facing a tamed nautilus.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the nautilus's inventory.
  • Using shears on the nautilus. If both a saddle and nautilus armor are equipped, they are removed one at a time. The first use removes the nautilus armor, and a second use removes the saddle.

Riding

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Main article: Riding

Once a nautilus is tamed and saddled, the player can control it with the standard directional controls; pressing forward moves the nautilus in the direction the player is facing. The player dismounts using the dismount control. In Bedrock Edition, it is impossible for a player to use a Nether portal or End portal while on a nautilus.

A nautilus gradually gains speed while moving in a straight line, up to a swimming speed of 6.5 m/s. A nautilus can still move on land when controlled by a player, but is significantly slower, moving at a maximum of 0.88 m/s.

Saddled nautiluses also have the ability to dash. When the player rides them, the experience bar on the HUD is replaced by a dash charging bar. Dashing is done using the jump control: holding the control charges for a longer dash. When dashing, a nautilus launches up to about 12 blocks forward. A nautilus can dash every 2 seconds. Dashing while moving upward near the surface results in a quick breach, wherein the nautilus and its rider break the surface briefly.

Sounds

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Adult

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Nautilus clacksFriendly MobsRandomly when underwaterentity.nautilus.ambientsubtitles.entity.nautilus.ambient​1.01.016
​Nautilus clacksFriendly MobsRandomly when on landentity.nautilus.ambient_landsubtitles.entity.nautilus.ambient_land​1.01.016
​Nautilus swimsFriendly MobsWhen a nautilus swimsentity.nautilus.swimsubtitles.entity.nautilus.swim​1.01.016
None​[sound 2]Friendly MobsWhile riding a nautilus underwater[sound 1]entity.nautilus.ridingNone​[sound 2]1.01.016
​Nautilus eatsFriendly MobsWhen a nautilus is fedentity.nautilus.eatsubtitles.entity.nautilus.eat​1.01.016
​Nautilus jetsFriendly MobsWhen a nautilus dashes underwaterentity.nautilus.dashsubtitles.entity.nautilus.dash​1.01.016
​Nautilus jetsFriendly MobsWhen a nautilus dashes on landentity.nautilus.dash_landsubtitles.entity.nautilus.dash_land​1.01.016
​Nautilus recoversFriendly MobsWhen a nautilus' dash ability resets underwaterentity.nautilus.dash_readysubtitles.entity.nautilus.dash_ready​1.01.016
​Nautilus recoversFriendly MobsWhen a nautilus' dash ability resets on landentity.nautilus.dash_ready_landsubtitles.entity.nautilus.dash_ready_land​1.01.016
​Nautilus hurtsFriendly MobsWhen a nautilus is damaged underwaterentity.nautilus.hurtsubtitles.entity.nautilus.hurt​1.01.016
​Nautilus hurtsFriendly MobsWhen a nautilus is damaged on landentity.nautilus.hurt_landsubtitles.entity.nautilus.hurt_land​1.01.016
​Nautilus diesFriendly MobsWhen a nautilus dies underwaterentity.nautilus.deathsubtitles.entity.nautilus.death​1.01.016
​Nautilus diesFriendly MobsWhen a nautilus dies on landentity.nautilus.death_landsubtitles.entity.nautilus.death_land​1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a nautilusitem.nautilus_saddle_equipsubtitles.item.nautilus_saddle_equip​1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a nautilus underwateritem.nautilus_saddle_underwater_equipsubtitles.item.nautilus_saddle_underwater_equip​1.01.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a nautilus using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​0.51.016
​Nautilus Armor equipsFriendly MobsWhen a nautilus armor is equipped to a nautilusitem.armor.equip_nautilussubtitles.item.armor.equip_nautilus​1.01.016
​Nautilus Armor unequipsFriendly MobsWhen a nautilus armor is unequipped from a nautilussubtitles.item.armor.unequip_nautilussubtitles.item.armor.unequip_nautilus​1.01.016
  1. ↑ Unlike in Bedrock Edition, this sound is only produced when riding a nautilus underwater.
  2. ↑ a b Reports on Mojira.

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Nautilus clacksFriendly MobsRandomly when underwatermob.nautilus.ambient.in.watersubtitles.entity.nautilus.ambient​1.01.0
​Nautilus clacksFriendly MobsRandomly when on landmob.nautilus.ambientsubtitles.entity.nautilus.ambient_land​1.01.0
​Nautilus swimsFriendly MobsWhen a nautilus swimsmob.nautilus.swimsubtitles.entity.nautilus.swim​0.41.0
None​[sound 2]Friendly MobsWhile riding a nautilus[sound 1]mob.nautilus.rideNone​[sound 2]0.41.0
​Nautilus eatsFriendly MobsWhen a nautilus is fedmob.nautilus.eatsubtitles.entity.nautilus.eat​1.01.0
​Nautilus jetsFriendly MobsWhen a nautilus dashesmob.nautilus.dashsubtitles.entity.nautilus.dash​0.41.0
​Nautilus recoversFriendly MobsWhen a nautilus' dash ability resetsmob.nautilus.dash_readysubtitles.entity.nautilus.dash_ready​1.01.0
​Nautilus hurtsFriendly MobsWhen a nautilus is damaged on watermob.nautilus.hurt.in.watersubtitles.entity.nautilus.hurt​1.01.0
​Nautilus hurtsFriendly MobsWhen a nautilus is damaged on landmob.nautilus.hurtsubtitles.entity.nautilus.hurt_land​1.01.0
​Nautilus diesFriendly MobsWhen a nautilus dies in watermob.nautilus.death.in.watersubtitles.entity.nautilus.death​1.01.0
​Nautilus diesFriendly MobsWhen a nautilus dies on landmob.nautilus.deathsubtitles.entity.nautilus.death_land​1.01.0
​Saddle equipsFriendly MobsWhen a saddle is equipped to a nautilusmob.nautilus.nautilus_saddlesubtitles.item.nautilus_saddle_equip​3.01.0
​Saddle equipsFriendly MobsWhen a saddle is equipped to a nautilus underwatermob.nautilus.nautilus_saddle_underwater_equipsubtitles.item.nautilus_saddle_equip​1.01.0
​ ?Friendly MobsWhen a saddle is removed from a nautilus using shearsmob.unsaddle​ ?0.51.0
​Gear equipsFriendly MobsWhen a nautilus armor is equipped to a nautilusarmor.equip_genericsubtitles.item.armor.equip​1.01.0
​Horse Armor snips awayFriendly MobsWhen a nautilus armor is unequipped from a nautilusmob.nautilus.armor_unequipsubtitles.item.horse_armor.unequip​1.01.0
  1. ↑ Unlike in Java Edition, riding a nautilus outside of water also procudes this sound.
  2. ↑ a b Reports on Mojira.

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Baby Nautilus chittersFriendly MobsRandomly underwaterentity.baby_nautilus.ambientsubtitles.entity.baby_nautilus.ambient​1.01.016
​Baby Nautilus chittersFriendly MobsRandomly on landentity.baby_nautilus.ambient_landsubtitles.entity.baby_nautilus.ambient_land​1.01.016
​Baby Nautilus swimsFriendly MobsWhen a baby nautilus swimsentity.baby_nautilus.swimsubtitles.entity.baby_nautilus.swim​1.01.016
​Baby Nautilus eatsFriendly MobsWhen a baby nautilus is fedentity.baby_nautilus.eatsubtitles.entity.baby_nautilus.eat​1.01.016
​Baby Nautilus hurtsFriendly MobsWhen a baby nautilus is damaged underwaterentity.baby_nautilus.hurtsubtitles.entity.baby_nautilus.hurt​1.01.016
​Baby Nautilus hurtsFriendly MobsWhen a baby nautilus is damaged on landentity.baby_nautilus.hurt_landsubtitles.entity.baby_nautilus.hurt_land​1.01.016
​Baby Nautilus diesFriendly MobsWhen a baby nautilus dies underwaterentity.baby_nautilus.deathsubtitles.entity.baby_nautilus.death​1.01.016
​Baby Nautilus diesFriendly MobsWhen a baby nautilus dies on landentity.baby_nautilus.death_landsubtitles.entity.baby_nautilus.death_land​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.baby_nautilus.ambient​ ?1.01.0
​ ?Friendly MobsWhen a baby nautilus swimsmob.fish.step​ ?1.01.0
​ ?Friendly MobsWhen a baby nautilus is fedmob.baby_nautilus.eat​ ?1.01.0
​ ?Friendly MobsWhen a baby nautilus is damagedmob.baby_nautilus.hurt​ ?1.01.0
​ ?Friendly MobsWhen a baby nautilus diesmob.baby_nautilus.death​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite nautilus.png: Sprite image for nautilus in Minecraft
Nautilus
nautilusaquatic
can_breathe_under_water
can_equip_saddle
can_wear_nautilus_armor
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.nautilus

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite nautilus.png: Sprite image for nautilus in Minecraft
Nautilus
nautilus149 aquatic
nautilus
mob
entity.nautilus.name

Entity data

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Nautiluses have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Free DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a /zombie nautilus underwater for 2 minutes.20Silver
πŸ‘ Image
πŸ‘ Image
Sleep with the FishesSpend a day underwater.Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, bubble columns, , or zombie nautiluses.30Silver
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Best Friends ForeverTame an animalTame one of these 11 tameable animals: πŸ‘ Image
Skeleton Horse
can be tamed in the same way as a regular horse to gain this advancement with the ride command.
πŸ‘ Image
πŸ‘ Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

[edit | edit source]

History

[edit | edit source]

Announcement

[edit | edit source]
September 26, 2025Nautiluses are teased in a series of social media teasers.
September 27, 2025πŸ‘ Image
πŸ‘ Image
Nautiluses are revealed at Minecraft LIVE – September 2025.

Java Edition

[edit | edit source]
Java Edition
1.21.1125w41aπŸ‘ Image
πŸ‘ Image
Added nautiluses.
25w42aNautiluses can now be controlled on land.
Nautiluses can now despawn.
Baby nautiluses can now be fed any type of fish.
Riding a nautilus underwater now plays an ambient sound.
25w43aNautiluses can no longer be placed in boats.
Equipping a saddle to a nautilus now plays a unique sound () rather than the standard sound ().
25w44aNautiluses now retaliate against any mob, not just against players.
Adult nautiluses now have unique swimming sounds () rather than fish swimming sounds (); baby nautiluses still use the fish swimming sounds.
Equipping a saddle to a nautilus now plays a different sound depending on whether the nautilus is underwater () or not ().
25w45aNow becomes persistent with any interaction from a player, not just riding them.
25w46aNautiluses now play a dash sound when they perform their dash attack.
Added inventory UI for the nautilus.
pre1πŸ‘ Image
Updated baby nautilus texture to match Bedrock Edition.
The nautilus head now clips less through its shell.
Removed baby_nautilus_ambient7.ogg ().
Added ambient, dash, recovering, hurting and dying sounds for when nautiluses and baby nautiluses are on land.
Changed the adult nautilus swimming sounds (from to ), to remove the echo effect.
Baby nautiluses now play nautilus swimming sounds rather than fish swimming sounds.
The nautilus shell drop of nautiluses is now affected by Looting.
pre4Dispensers can now equip saddles and nautilus armor on tamed nautiluses.
Dismounting a nautilus while on land no longer places the player inside the nautilus if there is a valid block to place the player on.
26.1snap5Added golden dandelions, which can be used to prevent baby nautiluses from growing up.
26.2snap3Updated jet sounds to remove the echo effect. (From to .)
Updated recover sounds to be shorter. (From to .)

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.21.130Preview 1.21.130.20πŸ‘ Image
πŸ‘ Image
Added nautiluses.
Preview 1.21.130.22A tamed nautilus will now be tempted by all fish. This includes buckets of fish.
Preview 1.21.130.24Nautiluses now retaliate against any mob, not just against players.
Preview 1.21.130.26πŸ‘ Image
πŸ‘ Image
The nautilus and baby nautilus model has been fixed to match Java Edition.
Preview 1.21.130.27Equipping a saddle to a nautilus now plays a unique sound () rather than the standard sound ().
26.0Preview 26.0.23Nautiluses now have swim sounds ().
Nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land.
Baby nautiluses now have unique swim sounds (), including alternative ambient (), hurt (), and death () sounds when on land.
Preview 26.0.27Equipping a saddle to a nautilus underwater now plays a unique sound () rather than the standard sound ().
Changed swimming animation.
26.10Preview 26.10.21Added golden dandelions, which can be used to prevent baby nautiluses from growing up.
26.30Preview 26.30.20Updated jet sounds to remove the echo effect. (From to .)
Updated recover sounds to be shorter. (From to .)

Minecraft Education

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Minecraft Education
1.21.132Preview 1.21.131.1πŸ‘ Image
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Added nautiluses, and all its changes and features from Bedrock Edition 1.21.130.

Issues

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Issues relating to "Nautilus", "Nautiluses", or "Nautili" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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Gallery

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Renders

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Animations

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Nautilus with nautilus armor

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Development renders

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Mojang images

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Textures

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In other media

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References

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  1. ↑ "Taking Inventory: Nautilus Shell" by Duncan Geere – Minecraft.net, October 16, 2023.
  2. ↑ "This was actually debated internally for a while, too. It was decided to make an exception, and turn a real-life animal to a fantasy creature in this case." – @jebox.bsky.social on Bluesky, September 29, 2025
  3. ↑ "Was very inspired by ammonites and other creatures! Real world nautiluses are very unique looking but I had wanted to also reflect the nautilus shell item already in-game that players are familiar with." – @sarahboev.bsky.social on Bluesky, September 27, 2025
  4. ↑ "FIRST LOOK : SPEAR AND NAUTILUS | Minecraft LIVE – September 2025" – Minecraft on YouTube, September 27, 2025
  5. ↑ "And inside a creeper is flint and steel held on a string above a block of TNT" – @minecraft on Instagram, October 24, 2025

Navigation

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