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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 1 (π π ) |
| Saturation | 0.2 (π π ) |
| Saturation boostβ[JE only] | Heals: 0.133HPπ β€οΈ Γ 0.0665 Duration: 0.067 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Tropical Fish",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">0.2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.1 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 0.133<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.0665</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.067 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Tropical Fish"
],
"images": [
"Tropical Fish.png"
]
}
Tropical fish is a food item that cannot be cooked.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Guardian[A] | 0β1 | 0.05% | 0.00 | 0β1 | 0.07% | 0.00 | 0β1 | 0.09% | 0.00 | 0β1 | 0.11% | 0.00 |
| π Image | Elder Guardian[A] | 0β1 | 0.05% | 0.00 | 0β1 | 0.07% | 0.00 | 0β1 | 0.09% | 0.00 | 0β1 | 0.11% | 0.00 |
| π Image | Tropical Fish | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Guardian[A] | 0β1 | 1β2000 | 1β2000 | 0β1 | 7β10000 | 7β10000 | 0β1 | 9β10000 | 9β10000 | 0β1 | 11β10000 | 11β10000 |
| π Image | Elder Guardian[A] | 0β1 | 1β2000 | 1β2000 | 0β1 | 7β10000 | 7β10000 | 0β1 | 9β10000 | 9β10000 | 0β1 | 11β10000 | 11β10000 |
| π Image | Tropical Fish | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Guardian[A] | 0 | 1999β2000 (99.95%) | 9993β10000 (99.93%) | 9991β10000 (99.91%) | 9989β10000 (99.89%) |
| 1 | 1β2000 (0.05%) | 7β10000 (0.07%) | 9β10000 (0.09%) | 11β10000 (0.11%) | ||
| Average | 1β2000 (0.00) | 7β10000 (0.00) | 9β10000 (0.00) | 11β10000 (0.00) | ||
| π Image | Elder Guardian[A] | 0 | 1999β2000 (99.95%) | 9993β10000 (99.93%) | 9991β10000 (99.91%) | 9989β10000 (99.89%) |
| 1 | 1β2000 (0.05%) | 7β10000 (0.07%) | 9β10000 (0.09%) | 11β10000 (0.11%) | ||
| Average | 1β2000 (0.00) | 7β10000 (0.00) | 9β10000 (0.00) | 11β10000 (0.00) | ||
| π Image | Tropical Fish | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Guardian[A] | 2000.00 | 1428.57 | 1111.11 | 909.09 |
| π Image | Elder Guardian[A] | 2000.00 | 1428.57 | 1111.11 | 909.09 |
| π Image | Tropical Fish | 1.00 | 1.00 | 1.00 | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Tropical Fish | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Tropical Fish | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Tropical Fish | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Tropical Fish | 1.00 | 1.00 | 1.00 | 1.00 |
Tropical fish can be obtained through fishing, with a 1.7% chance per attempt. See fishing for more details.
Tropical fish cannot be caught when fishing in jungle biome and variants.β[Bedrock Edition only]
Tropical fish restores 1 (π π
) hunger and 0.2 saturation.
A dolphin can be fed tropical fish to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, tropical fish can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed tropical fish. If the chest in the nearest structure is broken, they swim to another structure with a chest.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fisherman | π Image Expert | 100% | 100% | 6 Γ π Image | π Image Emerald | 12 | 30 | 0.05 |
Tropical fish can be used to feed wolves, healing them by 2HPπ β€οΈ
. However, in Bedrock Edition, unlike other wolf food, tropical fish cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite tropical-fish.png: Sprite image for tropical-fish in Minecraft Tropical Fish | tropical_fish | Item | fishesaxolotl_tempt_items |
item.minecraft.tropical_fish |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
| π ItemSprite tropical-fish.png: Sprite image for tropical-fish in Minecraft Tropical Fish | tropical_fish | clownfish | 266 | Item | tile.clownfish.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Lion Hunter | Gain the trust of an Ocelot. | Tame an ocelot. | 15 | Bronze | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | π Image Added clownfish. | |||||
| 1.8 | 14w02a | Baby ocelot and cat growth can now be accelerated using clownfish. | |||||
| 14w25a | Clownfish are now obtainable as a rare drop from guardians and elder guardians. | ||||||
| 1.13 | 18w08b | π Image The texture of clownfish has been changed. | |||||
| 18w10a | Tropical fish have been added as mobs, which drop clownfish as their item form when killed. | ||||||
| 18w19a | "Clownfish" has been renamed to "Tropical Fish". | ||||||
| 1.14 | 18w44a | Ocelots and cats can no longer be fed tropical fish. | |||||
| 19w11a | Fisherman villagers now buy 6 tropical fish for 1 emerald. | ||||||
| 1.17 | 20w51a | Tropical fish can be used to breed the new axolotls. | |||||
| Tropical fish can be used to make axolotls attack drowned and guardians. | |||||||
| 21w20a | Axolotls can no longer be bred using tropical fish, but instead can only be bred with buckets of tropical fish. | ||||||
| 1.21.2 | 24w33a | Tropical fish can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Tropical fish can now be fed to nautiluses and zombie nautiluses. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image Added clownfish. | |||||
| v0.12.1 | build 1 | Clownfish now restore hunger instead of health. | |||||
| v0.16.0 | build 1 | Clownfish can now be dropped by guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | "Clownfish" has been renamed to "Tropical Fish". | |||||
| Tropical fish have been added as mobs, which drop tropical fish as their item form when killed. | |||||||
| π Image The texture of tropical fish has been changed. | |||||||
| 1.7.0 | beta 1.7.0.2 | Tropical fish can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Tropical fish can now be used to fed ocelot to gain their trust. | |||||
| When fishing in a jungle biome it is no longer possible to get tropical fish. | |||||||
| 1.11.0 | beta 1.11.0.4 | Tropical fish can now be sold to fisherman villagers. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | π Image Added clownfish. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Clownfish" has been renamed to "Tropical Fish". | ||
| Tropical fish have been added as mobs, which drop tropical fish as their item form when killed. | |||||||
| π Image The texture of tropical fish has been changed. | |||||||
| 1.83 | When fishing in a jungle biome it is no longer possible to get tropical fish. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added clownfish. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this item's numeral ID was 349. | |||||||
| pre5 | The item ID has now been changed to tropical_fish. | ||||||
Issues relating to "Tropical Fish (item)" are maintained on the bug tracker. Issues should be reported and viewed there.