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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 2 (π π ) |
| Saturation | 0.4 (π π ) |
| Saturation boostβ[JE only] | Heals: 0.267HPπ β€οΈ Γ 0.1335 Duration: 0.133 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Raw Salmon",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">0.4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.2 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 0.267<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.1335</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.133 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Raw Salmon"
],
"images": [
"Raw Salmon.png"
]
}
Raw salmon is a food item that can be eaten by the player or cooked to make cooked salmon.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Guardian[B][A] | 0β1 | 0.62% | 0.01 | 0β1 | 0.88% | 0.01 | 0β1 | 1.12% | 0.01 | 0β1 | 1.38% | 0.01 |
| π Image | Elder Guardian[B][A] | 0β1 | 0.62% | 0.01 | 0β1 | 0.88% | 0.01 | 0β1 | 1.12% | 0.01 | 0β1 | 1.38% | 0.01 |
| π Image | Polar Bear[A] | 0β2 | 16.67% | 0.25 | 0β3 | 20.83% | 0.38 | 0β4 | 22.92% | 0.50 | 0β5 | 23.61% | 0.62 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Guardian[B][A] | 0β1 | 1β160 | 1β160 | 0β1 | 7β800 | 7β800 | 0β1 | 9β800 | 9β800 | 0β1 | 11β800 | 11β800 |
| π Image | Elder Guardian[B][A] | 0β1 | 1β160 | 1β160 | 0β1 | 7β800 | 7β800 | 0β1 | 9β800 | 9β800 | 0β1 | 11β800 | 11β800 |
| π Image | Polar Bear[A] | 0β2 | 1β6 | 1β4 | 0β3 | 5β24 | 3β8 | 0β4 | 11β48 | 1β2 | 0β5 | 17β72 | 5β8 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Guardian[B][A] | 0 | 159β160 (99.38%) | 793β800 (99.12%) | 791β800 (98.88%) | 789β800 (98.62%) |
| 1 | 1β160 (0.62%) | 7β800 (0.88%) | 9β800 (1.12%) | 11β800 (1.38%) | ||
| Average | 1β160 (0.01) | 7β800 (0.01) | 9β800 (0.01) | 11β800 (0.01) | ||
| π Image | Elder Guardian[B][A] | 0 | 159β160 (99.38%) | 793β800 (99.12%) | 791β800 (98.88%) | 789β800 (98.62%) |
| 1 | 1β160 (0.62%) | 7β800 (0.88%) | 9β800 (1.12%) | 11β800 (1.38%) | ||
| Average | 1β160 (0.01) | 7β800 (0.01) | 9β800 (0.01) | 11β800 (0.01) | ||
| π Image | Polar Bear[A] | 0 | 5β6 (83.33%) | 19β24 (79.17%) | 37β48 (77.08%) | 55β72 (76.39%) |
| 1 | 1β12 (8.33%) | 1β12 (8.33%) | 1β16 (6.25%) | 1β24 (4.17%) | ||
| 2 | 1β12 (8.33%) | 1β12 (8.33%) | 1β12 (8.33%) | 5β72 (6.94%) | ||
| 3 | 0 | 1β24 (4.17%) | 1β16 (6.25%) | 5β72 (6.94%) | ||
| 4 | 0 | 0 | 1β48 (2.08%) | 1β24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1β72 (1.39%) | ||
| Average | 1β4 (0.25) | 3β8 (0.38) | 1β2 (0.50) | 5β8 (0.62) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 |
| π Image | Elder Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 |
| π Image | Polar Bear[A] | 4.00 | 2.67 | 2.00 | 1.60 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Polar Bear[A] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Polar Bear[A] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Polar Bear[A] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Polar Bear[A] | 1.00 | 0.75 | 0.60 | 0.50 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Bonus Chest |
Chest | 1β2 | 61.5%{ "item": "Raw Salmon", "stacksize": "1β2", "chance": 0.6153268219383922, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Village |
Fisherman's chest | 1β3 | 24.2%{ "item": "Raw Salmon", "stacksize": "1β3", "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
| |
| Bedrock Edition | ||||
| π Image |
π Image Bonus Chest |
Chest | 1β2 | 100%{ "item": "Raw Salmon", "stacksize": "1β2", "chance": 1, "structure": "Bonus Chest", "container": "Chest" }
|
Raw salmon can be obtained from fishing, with a 21.3% chance per attempt.
In Java Edition, Fisherman villagers throw raw salmon at players under the Hero of the Village effect.
Raw salmon restores 2 (π π
) hunger and 0.4 saturation.
Raw salmon can be used to tame cats with 1β3 chance of success, get cats off of chests, and beds, breed cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by 2HPπ β€οΈ
.
Raw salmon can be used to gain ocelot trust, breed ocelots, and make baby ocelots grow up faster by 10% of the remaining time.
A dolphin can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, raw salmon can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fisherman | π Image Apprentice | 67% | 50% | 6 Γ π Image + π Image Emerald | 6 Γ π Image Cooked Salmon | 16 | 5 | 0.05 |
| π Image Journeyman | 100% | 100% | 13 Γ π Image | π Image Emerald | 16 | 20 | 0.05 | |
Raw salmon can be used to feed wolves, healing them by 4HPπ β€οΈ
π β€οΈ
. However, in Bedrock Edition, unlike other wolf food, raw salmon cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite raw-salmon.png: Sprite image for raw-salmon in Minecraft Raw Salmon | salmon | Item | fishes |
item.minecraft.salmon |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite raw-salmon.png: Sprite image for raw-salmon in Minecraft Raw Salmon | salmon | 265 | Item | item.salmon.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |
| π Image | π Image | Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20 | Silver | |
| π Image | π Image | Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |
| π Image | π Image | Lion Hunter | Gain the trust of an Ocelot. | Tame an ocelot. | 15 | Bronze | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | π Image Added raw salmon. | |||||
| 1.8 | 14w25a | Raw salmon is now obtainable rare drops from guardians and elder guardians. | |||||
| 1.9 | 15w44a | Raw salmon can now be found in bonus chests. | |||||
| 1.10 | 16w20a | Raw salmon is now dropped from polar bears. | |||||
| 1.13 | 18w08b | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| π Image The texture for raw salmon has been changed. | |||||||
| 1.14 | 18w48a | Raw salmon can now be found in chests in village fisher cottages. | |||||
| 19w11a | Fisherman villagers now buy 13 raw salmon for 1 emerald. | ||||||
| Fisherman villagers now sell 6 cooked salmon for 1 emerald plus 6 raw salmon. | |||||||
| 19w13a | Fisherman villagers now give raw salmon to players under the Hero of the Village effect. | ||||||
| 1.21.2 | 24w33a | Raw salmon can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Raw salmon can now be fed to nautiluses and zombie nautiluses. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image Added raw salmon. | |||||
| v0.12.1 | build 1 | Salmon now restores hunger instead of health. | |||||
| Raw salmon can now be used to tame ocelots. | |||||||
| v0.16.0 | build 1 | Salmon is now dropped by guardians and elder guardians. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added polar bears, which drop raw salmon. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Raw salmon is now found inside bonus chests. | |||||
| 1.4.0 | beta 1.2.14.2 | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| π Image The texture for raw salmon has been changed. | |||||||
| beta 1.2.20.1 | Added dolphins, which can be bred with raw salmon. | ||||||
| 1.5.0 | beta 1.5.0.0 | Raw salmon can no longer be used to breed dolphins. | |||||
| Giving raw salmon to dolphins now leads the player to nearest underwater ruins or shipwreck. | |||||||
| 1.7.0 | beta 1.7.0.2 | Raw salmon can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Raw salmon can no longer be used to tame ocelots. | |||||
| Raw salmon can now be used to breed ocelots. | |||||||
| Added stray cats, which can be tamed by being fed raw salmon. | |||||||
| 1.11.0 | beta 1.11.0.4 | Raw salmon can now be sold to fisherman villagers. | |||||
| 1.16.100 | beta 1.16.100.52 | If salmon is killed while on fire, then they now drop cooked salmon instead of a raw salmon. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | π Image Added raw salmon. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Raw salmon is now dropped from polar bears. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image The texture for raw salmon have been changed. | ||
| 1.91 | Raw salmon can now be sold to fisherman villagers. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added raw salmon. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the fish and cooked_fish IDs have been split up into their own IDs.
| |||||
| Prior to The Flattening, these items' numeral IDs were 349 and 250.β[more information needed] | |||||||
Issues relating to "Raw Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.