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Fishing is the use of a fishing rod to obtain items, usually fish.
To fish, the player must use a fishing rod to cast the line into a body of water. The player's position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. The depth, size, or origin (player-created or generated) of the body of water does not affect the player's ability to fish in it, but some of these parameters may affect wait times and the possibility of catching treasure; see below.
Once the bobber hits water, the wait time is determined, and the player must wait for a random period between 5 and 30 seconds (100 to 600 ticks at 20 ticks per second) before the hook catches something. Small splashes can be seen around the bobber while it is in the water.
After the wait period has passed, a trail of fishing particles appears, approaching the bobber in a serpentine path (provided that the Particles Video Setting is not set to Minimal). After 1 to 4 seconds, the particles reach the bobber, the bobber dips below the surface, and the player has a approximately half a secondβ[Bedrock Edition only] or evenly-distributed one to two secondsβ[Java Edition only] to reel in the line before the waiting time resets. Removing the bobber from the water during this interval secures the caught item on the line.
To reel in the bobber, the player must use the rod again. Upon a successful reel-in:
Attempting to reel in the bobber while looking at a bed causes the bed to be used instead. The bobber remains where it is, even if the player sleeps in the bed all night.
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding the fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.
The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.
Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.
There are several items obtainable (and therefore renewable) by fishing, most notably fish itself.
The fishing rod usually yields fish, but can occasionally catch treasure or junk instead. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the same benefit.
In Java Edition, to catch items in the treasure category, the bobber must be in open water, defined as the 5Γ4Γ5 vicinity around the bobber resting on the water surface (2 blocks away horizontally, 2 blocks of air or water above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of either air and/or lily pads or water source blocks and/or waterlogged blocks without collision (such as signs, kelp, coral fans, or bubble columns), while flowing water is not allowed in any layers. Fishing directly in a bubble column also denies treasure items. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. Since the bobber can dip below the surface of the water by more than a full block, the region tested may sometimes start one block below the surface of the water, requiring a three-block deep pool to be eligible for treasure items. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
| Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
| π Image Raw Cod |
60% | 51.0% | 50.9% | 50.8% | 50.7% |
| π Image Raw Salmon |
25% | 21.3% | 21.2% | 21.2% | 21.1% |
| π Image Pufferfish |
13% | 11.1% | 11.0% | 11.0% | 11.0% |
| π Image Tropical Fish |
2% | 1.7% | 1.7% | 1.7% | 1.7% |
| Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
| π Image Bow[note 3] |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Enchanted Book[note 4] |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Fishing Rod[note 3] |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Name Tag |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Nautilus Shell |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Saddle |
16.7% (1β6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
| π Image Lily Pad |
17% | 1.7% | 1.4% | 1.0% | 0.7% |
| π Image Bone |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Bowl |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Leather |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Leather Boots[note 5] |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Rotten Flesh |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Water Bottle |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Tripwire Hook |
10% | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Stick |
5% | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image String |
5% | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image Fishing Rod[note 5] |
2% | 0.2% | 0.2% | 0.1% | 0.1% |
| π Image Ink Sac (10) |
1% | 0.1% | 0.1% | 0.1% | 0.04% |
| Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
| π Image Lily Pad |
15.5% (17β110) | 1.5% | 0.01% | 0.9% | 0.6% |
| π Image Bamboo |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Bone |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Bowl |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Leather |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Leather Boots[note 5] |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Rotten Flesh |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Water Bottle |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Tripwire Hook |
9.1% (10β110) | 0.9% | 0.7% | 0.6% | 0.4% |
| π Image Stick |
4.5% (5β110) | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image String |
4.5% (5β110) | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image Fishing Rod[note 5] |
1.8% (2β110) | 0.2% | 0.2% | 0.1% | 0.1% |
| π Image Ink Sac (10) |
0.9% (1β110) | 0.1% | 0.1% | 0.1% | 0.04% |
In jungle biome variants, the treasure and fish chances are the same, but the junk loot table is expanded with bamboo.
| Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
| π Image Raw Cod |
60% | 51.0% | 50.9% | 50.8% | 50.7% |
| π Image Raw Salmon |
25% | 21.3% | 21.2% | 21.2% | 21.1% |
| π Image Pufferfish |
13% | 11.1% | 11.0% | 11.0% | 11.0% |
| π Image Tropical fish |
2% | 1.7% | 1.7% | 1.7% | 1.7% |
| Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
| π Image Enchanted Book[note 4] |
16.7% (6β36) | 0.8% | 1.2% | 1.5% | 1.9% |
| π Image Bow[note 3] |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| π Image Fishing Rod[note 3] |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| π Image Name Tag |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| π Image Nautilus Shell |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| π Image Saddle |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| π Image Lily Pad |
13.9% (5β36) | 0.7% | 1.0% | 1.3% | 1.6% |
| Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
| π Image Bone |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Bowl |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Leather |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Leather Boots[note 5] |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Rotten Flesh |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Water Bottle |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Tripwire Hook |
12% (10β83) | 1.2% | 1.0% | 0.7% | 0.5% |
| π Image Stick |
6% (5β83) | 0.6% | 0.5% | 0.4% | 0.2% |
| π Image String |
6% (5β83) | 0.6% | 0.5% | 0.4% | 0.2% |
| π Image Fishing Rod[note 5] |
2.4% (2β83) | 0.2% | 0.2% | 0.1% | 0.1% |
| π Image Ink Sac (10) |
1.2% (1β83) | 0.1% | 0.1% | 0.07% | 0.05% |
| Category | Chance in category[note 7] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Fish[note 8] | Weight | 85% | 84.8% | 84.7% | 84.5% |
| π Image Raw Cod |
60% | 51.0% | 50.9% | 50.8% | 50.7% |
| π Image Raw Salmon |
40% | 34.0% | 33.9% | 33.9% | 33.8% |
| π Image Pufferfish |
0% | 0.0% | 0.0% | 0.0% | 0.0% |
| π Image Tropical Fish |
0% | 0.0% | 0.0% | 0.0% | 0.0% |
| Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
| π Image Bamboo |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Bone |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Bowl |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Cocoa Beans |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Leather |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Leather Boots[note 9] |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Rotten Flesh |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Tripwire Hook |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Water Bottle |
10% (10β103) | 1.0% | 0.8% | 0.6% | 0.4% |
| π Image Stick |
5% (5β103) | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image String |
5% (5β103) | 0.5% | 0.4% | 0.3% | 0.2% |
| π Image Fishing Rod[note 9] |
2% (2β103) | 0.2% | 0.2% | 0.1% | 0.1% |
| π Image Ink Sac (10) |
1% (1β103) | 0.1% | 0.1% | 0.1% | 0.04% |
In jungle biome variants the treasure chances are the same, but the fish table was altered to only include cod and salmon, while the junk table was expanded with bamboo and cocoa beans.
The fishing rod has 64 units of durability in Java Edition and 385 units in Bedrock Edition. Each use costs 1 point, and the rod breaks when all its durability is consumed. The number of uses can be increased if the Unbreaking or Mending enchantments are applied.
The durability cost is subtracted on reel-in, rather than on hooking. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via . | 15 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually to trigger this advancement. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | ? | Added fishing. | |||||
| The algorithm is as follows: each tick has a 1β500 chance of catching a fish, with an average time between catches of 346 ticks. | |||||||
| Players can only fish the Raw Fish item, rather than any treasure or other loot. | |||||||
| Java Edition Beta | |||||||
| 1.5 | Added rain, which improves chances of catching a fish. During a rainstorm, each tick has a 1β300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease. | ||||||
| Java Edition | |||||||
| 1.4.2 | 12w37a | Fishing now gives the player experience with each fish caught. | |||||
| 1.7.2 | 13w36a | Fishing rewards and mechanics have been massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such. | |||||
| Fishing now shows particles when a fish is approaching the bobber. | |||||||
| There is now a chance of fishing "bad" items (junk) such as sticks, bones, and such. | |||||||
| 1.9 | 15w43c | The Lure enchantment no longer affects the chances of catching things, only the delay. | |||||
| The Luck of the Sea enchantment is broken due to a typo in the new fishing loot table. | |||||||
| Fished junk is now less damaged (0%β90% durability remaining) while treasure is more damaged (0%β25% durability remaining). | |||||||
| Ink sacs can now be caught singly with weight 10 (formerly a stack of 10 with weight 1). | |||||||
| ? | The Luck of the Sea enchantment now works again. | ||||||
| 1.11 | 16w38a | Ink sac chances have been changed from 10 chances for 1 ink sac to 1 chance for 10 ink sacs. | |||||
| 1.13 | 18w15a | Added nautilus shells, obtainable as a treasure item when fishing. | |||||
| 1.14 | 18w43a | Added bamboo, obtainable as a junk item when fishing in jungles. | |||||
| 1.16 | 20w12a | Treasure can now be obtained only through fishing in open water. | |||||
| Open water is defined as a 5Γ4Γ5 area around the bobber, in which only air, water source blocks, or waterlogged blocks without collision can be present. | |||||||
| Tripwire, bubble columns, and lily pads all invalidate open water. | |||||||
| 20w13a | Open water is now calculated differently. | ||||||
| Each layer in the area around the bobber is checked, and each layer must have only air or water (or similar). | |||||||
| Bubble columns no longer invalidate water layer checks, and lily pads no longer invalidate air layer checks. | |||||||
| 20w21a | Lily pads now are junk loot instead of treasure. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| March 13, 2015 | Daniel Wustenhoff tweets an image of the player fishing. | ||||||
| v0.11.0 | build 1 | Added fishing. | |||||
| v0.12.1 | build 1 | Fishing rewards can now be enchanted upon capture (enchanted books, etc). | |||||
| Fishing now reward experience. | |||||||
| v0.13.0 | build 1 | Tripwire hooks are now obtainable from fishing. | |||||
| v0.15.0 | build 1 | Added name tags, which can be obtained from fishing. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.20.1 | Added nautilus shells, obtainable as a treasure item when fishing. | |||||
| 1.8.0 | beta 1.8.0.8 | Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only. | |||||
| Added bamboo, obtainable as a junk item when fishing in jungles. | |||||||
| Cocoa bean can now be obtained as a junk item when fishing in jungles. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added fishing. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fishing now has particle effects - bubbles appear moving toward the bobber, just before the player has something on the hook. This has the appearance of a fish swimming toward the hook. | |
| Treasure and junk items can now be caught while fishing. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added nautilus shells, obtainable as a treasure item when fishing. | ||
| 1.83 | Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewards are now raw cod and raw salmon only. | ||||||
| Added bamboo, obtainable as a junk item when fishing in jungles. | |||||||
| Cocoa bean can now be obtained as a junk item when fishing in jungles. | |||||||
Issues relating to "Fishing" are maintained on the bug tracker. Issues should be reported and viewed there.