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Healing

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๐Ÿ‘ Image
This article is about regaining health. For the status effect that instantly heals, see Instant Health. For the status effect that gradually heals, see Regeneration. For healing in Minecraft Earth, see MCE:Health. For other uses, see Healing (disambiguation).

Healing is the mechanic of regaining lost health.

Natural regeneration

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๐Ÿ‘ Image
"natural_health_regeneration" redirects here. For the game rule, see Game rule ยง natural_health_regeneration.

Whenever a player's hunger is 18 (๐Ÿ‘ ๐Ÿ—
ร— 9)
or higher, they regenerate 1HP๐Ÿ‘ ๐Ÿ’”
every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 (๐Ÿ‘ ๐Ÿ–
)
hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule natural_health_regenerationโ€Œ[JE only] or naturalregenerationโ€Œ[BE only] is set to false.

Saturation boost

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This feature is exclusive to Java Edition.
 

If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2HP๐Ÿ‘ โค๏ธ
every second. Just as with the hunger-based regeneration, every 1HP๐Ÿ‘ ๐Ÿ’”
regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13HP๐Ÿ‘ โค๏ธ
ร— 6.5
.

Peaceful difficulty

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When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1HP๐Ÿ‘ ๐Ÿ’”
per second, additionally with 1HP๐Ÿ‘ ๐Ÿ’”
every 4 seconds because the player's hunger bar is filled. Chorus fruit, golden apples, honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode.

Artificial regeneration

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Potions

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The player can drink a potion to regain health immediately or over time.

Potion of Healing

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The potion of Healing instantly regenerates 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
. If it gets amplified with glowstone dust, this value increases to 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
๐Ÿ‘ Invicon Potion of Healing.png: Inventory sprite for Potion of Healing in Minecraft as shown in-game linking to Potion of Healing with description: Potion of Healing Instant Health

Potion of Healing
Glistering melon slice
+
Awkward potion
Regenerates 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
per potion.
Instant

It can also be turned into a lingering potion that heals up to 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
when the player is inside an area effect. Glowstone dust amplifies healing up to 20HP๐Ÿ‘ โค๏ธ
ร— 10
.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
๐Ÿ‘ Invicon Lingering Potion of Healing.png: Inventory sprite for Lingering Potion of Healing in Minecraft as shown in-game linking to Lingering Potion of Healing with description: Lingering Potion of Healing Instant Health

Lingering Potion of Healing
Dragon's Breath
+
Splash Potion of Healing
Regenerates 2HP๐Ÿ‘ โค๏ธ
per second.
๐Ÿ‘ Image
Instant Health
0:05

Potion of Regeneration

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The potion of Regeneration heals 1HP๐Ÿ‘ ๐Ÿ’”
every 2.5 seconds over 45 seconds, resulting in 18HP๐Ÿ‘ โค๏ธ
ร— 9
in total. Amplifying the potion with glowstone increases this rate to 1HP๐Ÿ‘ ๐Ÿ’”
every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30โ€Œ[JE only]/2:00โ€Œ[BE only] minutes, restores 36HP๐Ÿ‘ โค๏ธ
ร— 18
โ€Œ[JE only] / 48HP๐Ÿ‘ โค๏ธ
ร— 24
โ€Œ[BE only]

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
๐Ÿ‘ Invicon Potion of Regeneration.png: Inventory sprite for Potion of Regeneration in Minecraft as shown in-game linking to Potion of Regeneration with description: Potion of Regeneration Regeneration (00:45)

Potion of Regeneration
Ghast tear
+
Awkward Potion
Regenerates health over time. ๐Ÿ‘ Image
Regeneration
0:45

In Bedrock Edition, adding gunpowder to make a splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals 1HP๐Ÿ‘ ๐Ÿ’”
every 2.5 seconds over 33 seconds, resulting in 13HP๐Ÿ‘ โค๏ธ
ร— 6.5
in total. Amplifying the potion with glowstone increases this rate to 1HP๐Ÿ‘ ๐Ÿ’”
every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36HP๐Ÿ‘ โค๏ธ
ร— 18
.

Adding dragon breath on splash potion to make lingering potion. Lingering potion of regeneration heals 1HP๐Ÿ‘ ๐Ÿ’”
every 2.5 seconds over 11 seconds, resulting in 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
in total. Amplifying the potion with glowstone increases this rate to 1HP๐Ÿ‘ ๐Ÿ’”
every 1.25 seconds for 0.5 seconds, whereas redstone increases the duration to 0:22โ€Œ[JE only] / 0:30โ€Œ[BE only] seconds, restores 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
โ€Œ[JE only]12HP๐Ÿ‘ โค๏ธ
ร— 6
โ€Œ[BE only].

Tipped arrow

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Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
for an arrow of healing I, and 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
for an arrow of healing II). Regeneration I arrows last 5 seconds (restores 2HP๐Ÿ‘ โค๏ธ
), the extended regeneration I arrows last 0:11โ€Œ[JE only] / 0:15โ€Œ[BE only] seconds (restores 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
โ€Œ[JE only] / 6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
โ€Œ[BE only]), and arrows of regeneration II give regeneration II for 0:02 seconds (restores 2HP๐Ÿ‘ โค๏ธ
). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.

Golden apple

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A golden apple and enchanted golden apple can heal the player in different ways:

Totem of undying

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Main article: Totem of undying

When used, a totem of undying prevents the player's death and provides Regeneration II for 45 seconds, restoring 36HP๐Ÿ‘ โค๏ธ
ร— 18
. It also clears all the player's effects and gives 40 seconds of Fire Resistance and 5 seconds of Absorption II.

Suspicious stew

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Main article: Suspicious stew

Beacon

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When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1HP๐Ÿ‘ ๐Ÿ’”
every 2.5 seconds.

Axolotl

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During a fight, axolotls can give players Regeneration I for 5 seconds, restoring 2HP๐Ÿ‘ โค๏ธ
per axolotl, for up to 2 minutes.โ€Œ[Java Edition only]

Mob healing

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In contrast to the player, most mobs cannot heal by themselves. Nevertheless, there are several ways to heal animals and monsters.

Potions

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Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.

Regeneration

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Horses, donkeys, mules, zombie horses, skeleton horses, llamas, trader llamas, camels, and camel husks (all members of the AbstractHorse class) automatically regenerate at a slow rate, having a 1โ„900 chance to regenerate 1HP๐Ÿ‘ ๐Ÿ’”
health point each game tick.

Allays automatically regenerate at a rate of 2HP๐Ÿ‘ โค๏ธ
per second in Java Edition, or a rate of 1.83HP๐Ÿ‘ โค๏ธ
ร— 0.915
per second in Bedrock Edition.

Happy ghasts automatically regenerate at a rate of 1HP๐Ÿ‘ ๐Ÿ’”
every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP๐Ÿ‘ ๐Ÿ’”
per second.

Axolotl

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Axolotls may play dead when taking damage underwater, dropping to the ground for 10 seconds while regenerating.

Foxes can eat foods that inflict regeneration, such as golden apples, enchanted golden apples, or suspicious stew.

Iron golem

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Iron golems can be healed using iron ingots on them, restoring their health by 25HP๐Ÿ‘ โค๏ธ
ร— 12.5
. This cannot be done using iron nuggets or iron blocks.

Spider

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In Java Edition, spiders on Hard difficulty can spawn with permanent positive status effects, which can include Regeneration, making the spider gradually recover health.

Villager

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Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.

Witch

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Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at illagers during raids.

Feeding

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Some animals can also be fed in order to recover a set amount of health. The following animals can be fed:

Animal Maximum health Food Healing
๐Ÿ‘ Image
Tamed Wolf
40HP๐Ÿ‘ โค๏ธ
ร— 20
๐Ÿ‘ Image
Pufferfish

๐Ÿ‘ Image
Tropical Fish
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Raw Chicken

๐Ÿ‘ Image
Raw Cod

๐Ÿ‘ Image
Raw Mutton

๐Ÿ‘ Image
Raw Salmon
4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Raw Beef

๐Ÿ‘ Image
Raw Porkchop

๐Ÿ‘ Image
Raw Rabbit
6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Rotten Flesh
8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cooked Cod

๐Ÿ‘ Image
Cooked Rabbit
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cooked Chicken

๐Ÿ‘ Image
Cooked Mutton

๐Ÿ‘ Image
Cooked Salmon
12HP๐Ÿ‘ โค๏ธ
ร— 6
๐Ÿ‘ Image
Cooked Porkchop

๐Ÿ‘ Image
Steak
16HP๐Ÿ‘ โค๏ธ
ร— 8
๐Ÿ‘ Image
Rabbit Stew
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Tamed Cat
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Raw Cod

๐Ÿ‘ Image
Raw Salmon
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Horse

๐Ÿ‘ Image
Donkey

๐Ÿ‘ Image
Mule
15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Sugar
1HP๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Wheat
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Apple

๐Ÿ‘ Image
Carrot
3HP๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Golden Carrot
4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Golden Apple
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Hay Bale
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Zombie Horse
25HP๐Ÿ‘ โค๏ธ
ร— 12.5
๐Ÿ‘ Image
Red Mushroom
3HP๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Llama

๐Ÿ‘ Image
Trader Llama
15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Wheat
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Hay Bale
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Camel
32HP๐Ÿ‘ โค๏ธ
ร— 16
๐Ÿ‘ Image
Cactus
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Camel Husk
32HP๐Ÿ‘ โค๏ธ
ร— 16
๐Ÿ‘ Image
Rabbit's Foot
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Nautilus

๐Ÿ‘ Image
Zombie Nautilus
15HP๐Ÿ‘ โค๏ธ
ร— 7.5
๐Ÿ‘ Image
Bucket of Pufferfish

๐Ÿ‘ Image
Bucket of Tropical Fish

๐Ÿ‘ Image
Pufferfish

๐Ÿ‘ Image
Tropical Fish
2HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Bucket of Cod

๐Ÿ‘ Image
Bucket of Salmon

๐Ÿ‘ Image
Raw Cod

๐Ÿ‘ Image
Raw Salmon
4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cooked Cod
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cooked Salmon
12HP๐Ÿ‘ โค๏ธ
ร— 6
๐Ÿ‘ Image
Sniffer
โ€Œ[BE only]
14HP๐Ÿ‘ โค๏ธ
ร— 7
๐Ÿ‘ Image
Torchflower Seeds
2HP๐Ÿ‘ โค๏ธ

Boss healing

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Ender dragon

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The ender dragon gets healed by any nearby end crystal 1HP๐Ÿ‘ ๐Ÿ’”
every 10 ticks. If a crystal gets destroyed while its beam is pointed at the dragon, though, the dragon takes 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
damage instead.

Wither

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The wither has a passive regeneration rate of 1HP๐Ÿ‘ ๐Ÿ’”
every 20 ticks (1 second), and a direct killing blow on a target instantly heals 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
.

History

[edit | edit source]
This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: history on pocket/bedrock

Java Edition

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Java Edition Infdev
20100227-1414Added the golden apple, which heals 20HP๐Ÿ‘ โค๏ธ
ร— 10
.
Java Edition Beta
1.8Pre-releaseAdded hunger and saturation. Food now refills the hunger bar, instead of directly recovering health. Before this, you could not regenerate health without eating, though on Peaceful difficulty you healed quickly regardless of food supply.
Golden apples now give Regeneration I for 30 seconds instead of 20HP๐Ÿ‘ โค๏ธ
ร— 10
.
Java Edition
1.0.0Beta 1.9 Prerelease 2Added potions of Healing and Regeneration.
1.3.112w21aAdded a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.
1.4.212w32aAdded beacons. They can be configured to provide Regeneration I.
1.6.113w16aAdded horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
13w23aNatural health regeneration now consumes hunger.
Added game rule naturalRegeneration.
1.814w26cHay bales can now be fed to horses, healing them by 20HP๐Ÿ‘ โค๏ธ
ร— 10
.
1.915w37aThe enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.
15w40aAdded saturation boost, where saturation is consumed to heal faster.
15w44aSaturation boost now requires the player to be at 20 (๐Ÿ‘ ๐Ÿ—
ร— 10)
to activate.
Enchanted golden apples can no longer be crafted, but are found only in desert pyramids, strongholds, and mineshafts.
1.1116w32aExhaustion values changed, Healing now takes even more Hunger.
16w39aAdded llamas, which regenerate health slowly.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added healing and all of its mechanics from and prior to Java Edition Beta 1.6.6.
TU5Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.
Golden apples now give Regeneration I for 30 seconds instead of 20HP๐Ÿ‘ โค๏ธ
ร— 10
.
TU7Added potions of Healing and Regeneration.
TU141.04Added a second kind of golden apples that can be crafted using blocks of gold which gives Regeneration when eaten. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes. โ€‹[more information needed]
TU19CU71.121.121.12Added beacons. They can be configured to provide Regeneration I.
Added horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
Natural health regeneration now consumes hunger.[is this the correct version?]
Added a host option to disable natural health regeneration.
TU43CU331.361.361.36Patch 13Health now regenerate based on your saturation.
TU46CU361.381.381.38Patch 15The enchanted golden apple now provides Absoprtion IV instead of Absorption I.
TU54CU441.521.521.52Patch 241.0.4Exhaustion values changed, Healing now takes even more Hunger.
Added llamas, which regenerate health slowly.

Java Edition Combat Tests

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Java Edition Combat Tests
5The player now naturally regenerates health when above a hunger level of 7 (๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿฆด
๐Ÿ‘ ๐Ÿ–
๐Ÿ‘ ๐Ÿ—
๐Ÿ‘ ๐Ÿ—
๐Ÿ‘ ๐Ÿ—
)
instead of 18 (๐Ÿ‘ ๐Ÿ—
ร— 9)
and every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
6The player now naturally regenerates health every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).

Issues

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Issues relating to "Healing" are maintained on the bug tracker. Issues should be reported and viewed there.

Navigation

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