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Healing is the mechanic of regaining lost health.
Whenever a player's hunger is 18 (๐ ๐
ร 9) or higher, they regenerate 1HP๐ ๐
every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 (๐ ๐
) hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule natural_health_regenerationโ[JE only] or naturalregenerationโ[BE only] is set to false.
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2HP๐ โค๏ธ
every second. Just as with the hunger-based regeneration, every 1HP๐ ๐
regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13HP๐ โค๏ธ
ร 6.5.
When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1HP๐ ๐
per second, additionally with 1HP๐ ๐
every 4 seconds because the player's hunger bar is filled. Chorus fruit, golden apples, honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode.
The player can drink a potion to regain health immediately or over time.
The potion of Healing instantly regenerates 4HP๐ โค๏ธ
๐ โค๏ธ
. If it gets amplified with glowstone dust, this value increases to 8HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
.
Brewing scheme:
It can also be turned into a lingering potion that heals up to 10HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
when the player is inside an area effect. Glowstone dust amplifies healing up to 20HP๐ โค๏ธ
ร 10.
Brewing scheme:
The potion of Regeneration heals 1HP๐ ๐
every 2.5 seconds over 45 seconds, resulting in 18HP๐ โค๏ธ
ร 9 in total. Amplifying the potion with glowstone increases this rate to 1HP๐ ๐
every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30โ[JE only]/2:00โ[BE only] minutes, restores 36HP๐ โค๏ธ
ร 18โ[JE only] / 48HP๐ โค๏ธ
ร 24โ[BE only]
Brewing scheme:
In Bedrock Edition, adding gunpowder to make a splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals 1HP๐ ๐
every 2.5 seconds over 33 seconds, resulting in 13HP๐ โค๏ธ
ร 6.5 in total. Amplifying the potion with glowstone increases this rate to 1HP๐ ๐
every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36HP๐ โค๏ธ
ร 18.
Adding dragon breath on splash potion to make lingering potion. Lingering potion of regeneration heals 1HP๐ ๐
every 2.5 seconds over 11 seconds, resulting in 4HP๐ โค๏ธ
๐ โค๏ธ
in total. Amplifying the potion with glowstone increases this rate to 1HP๐ ๐
every 1.25 seconds for 0.5 seconds, whereas redstone increases the duration to 0:22โ[JE only] / 0:30โ[BE only] seconds, restores 8HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
โ[JE only]12HP๐ โค๏ธ
ร 6โ[BE only].
Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (4HP๐ โค๏ธ
๐ โค๏ธ
for an arrow of healing I, and 8HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
for an arrow of healing II). Regeneration I arrows last 5 seconds (restores 2HP๐ โค๏ธ
), the extended regeneration I arrows last 0:11โ[JE only] / 0:15โ[BE only] seconds (restores 4HP๐ โค๏ธ
๐ โค๏ธ
โ[JE only] / 6HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
โ[BE only]), and arrows of regeneration II give regeneration II for 0:02 seconds (restores 2HP๐ โค๏ธ
). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.
A golden apple and enchanted golden apple can heal the player in different ways:
When used, a totem of undying prevents the player's death and provides Regeneration II for 45 seconds, restoring 36HP๐ โค๏ธ
ร 18. It also clears all the player's effects and gives 40 seconds of Fire Resistance and 5 seconds of Absorption II.
When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1HP๐ ๐
every 2.5 seconds.
During a fight, axolotls can give players Regeneration I for 5 seconds, restoring 2HP๐ โค๏ธ
per axolotl, for up to 2 minutes.โ[Java Edition only]
In contrast to the player, most mobs cannot heal by themselves. Nevertheless, there are several ways to heal animals and monsters.
Most mobs are healed by potions of Healing and Regeneration just like the player.
On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.
Horses, donkeys, mules, zombie horses, skeleton horses, llamas, trader llamas, camels, and camel husks (all members of the AbstractHorse class) automatically regenerate at a slow rate, having a 1โ900 chance to regenerate 1HP๐ ๐
health point each game tick.
Allays automatically regenerate at a rate of 2HP๐ โค๏ธ
per second in Java Edition, or a rate of 1.83HP๐ โค๏ธ
ร 0.915 per second in Bedrock Edition.
Happy ghasts automatically regenerate at a rate of 1HP๐ ๐
every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP๐ ๐
per second.
Axolotls may play dead when taking damage underwater, dropping to the ground for 10 seconds while regenerating.
Foxes can eat foods that inflict regeneration, such as golden apples, enchanted golden apples, or suspicious stew.
Iron golems can be healed using iron ingots on them, restoring their health by 25HP๐ โค๏ธ
ร 12.5. This cannot be done using iron nuggets or iron blocks.
In Java Edition, spiders on Hard difficulty can spawn with permanent positive status effects, which can include Regeneration, making the spider gradually recover health.
Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.
Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at illagers during raids.
Some animals can also be fed in order to recover a set amount of health. The following animals can be fed:
The ender dragon gets healed by any nearby end crystal 1HP๐ ๐
every 10 ticks. If a crystal gets destroyed while its beam is pointed at the dragon, though, the dragon takes 10HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
damage instead.
The wither has a passive regeneration rate of 1HP๐ ๐
every 20 ticks (1 second), and a direct killing blow on a target instantly heals 5HP๐ โค๏ธ
๐ โค๏ธ
๐ ๐
.
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100227-1414 | Added the golden apple, which heals 20HP๐ โค๏ธ ร 10. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health. Before this, you could not regenerate health without eating, though on Peaceful difficulty you healed quickly regardless of food supply. | |||||
| Golden apples now give Regeneration I for 30 seconds instead of 20HP๐ โค๏ธ ร 10. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Added potions of Healing and Regeneration. | |||||
| 1.3.1 | 12w21a | Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes. | |||||
| 1.4.2 | 12w32a | Added beacons. They can be configured to provide Regeneration I. | |||||
| 1.6.1 | 13w16a | Added horses, which regenerate slowly by themselves. | |||||
| They can be fed using sugar, wheat, apples, golden carrots and golden apples. | |||||||
| 13w23a | Natural health regeneration now consumes hunger. | ||||||
Added game rule naturalRegeneration. | |||||||
| 1.8 | 14w26c | Hay bales can now be fed to horses, healing them by 20HP๐ โค๏ธ ร 10. | |||||
| 1.9 | 15w37a | The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I. | |||||
| 15w40a | Added saturation boost, where saturation is consumed to heal faster. | ||||||
| 15w44a | Saturation boost now requires the player to be at 20 (๐ ๐ ร 10) to activate. | ||||||
| Enchanted golden apples can no longer be crafted, but are found only in desert pyramids, strongholds, and mineshafts. | |||||||
| 1.11 | 16w32a | Exhaustion values changed, Healing now takes even more Hunger. | |||||
| 16w39a | Added llamas, which regenerate health slowly. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added healing and all of its mechanics from and prior to Java Edition Beta 1.6.6. |
| TU5 | Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health. | ||||||
| Golden apples now give Regeneration I for 30 seconds instead of 20HP๐ โค๏ธ ร 10. | |||||||
| TU7 | Added potions of Healing and Regeneration. | ||||||
| TU14 | 1.04 | Added a second kind of golden apples that can be crafted using blocks of gold which gives Regeneration when eaten. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes. โ[more information needed] | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added beacons. They can be configured to provide Regeneration I. | ||
| Added horses, which regenerate slowly by themselves. | |||||||
| They can be fed using sugar, wheat, apples, golden carrots and golden apples. | |||||||
| Natural health regeneration now consumes hunger.[is this the correct version?] | |||||||
| Added a host option to disable natural health regeneration. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Health now regenerate based on your saturation. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The enchanted golden apple now provides Absoprtion IV instead of Absorption I. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Exhaustion values changed, Healing now takes even more Hunger. |
| Added llamas, which regenerate health slowly. | |||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 5 | The player now naturally regenerates health when above a hunger level of 7 (๐ ๐ฆด ๐ ๐ฆด ๐ ๐ฆด ๐ ๐ฆด ๐ ๐ฆด ๐ ๐ฆด ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ) instead of 18 (๐ ๐ ร 9) and every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds). | ||||||
| 6 | The player now naturally regenerates health every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds). | ||||||
Issues relating to "Healing" are maintained on the bug tracker. Issues should be reported and viewed there.