![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Luck and Uncraftable[JE only], Decay[BE only]: No All others: Yes |
| Stackable | No |
{
"extratext": "View [[#Gallery|all renders]]",
"title": "Lingering Potion",
"images": [
"Lingering Water Bottle.png"
],
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Luck''' and '''Uncraftable'''<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>, '''Decay'''<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>: No<br>\n'''All others''': Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Lingering Water Bottle",
"Awkward Lingering Potion",
"Thick Lingering Potion",
"Mundane Lingering Potion",
"Lingering Long Mundane Potion",
"Uncraftable Lingering Potion",
"Lingering Potion of Night Vision",
"Lingering Potion of Invisibility",
"Lingering Potion of Leaping",
"Lingering Potion of Fire Resistance",
"Lingering Potion of Swiftness",
"Lingering Potion of Slowness",
"Lingering Potion of the Turtle Master",
"Lingering Potion of Water Breathing",
"Lingering Potion of Healing",
"Lingering Potion of Harming",
"Lingering Potion of Poison",
"Lingering Potion of Regeneration",
"Lingering Potion of Strength",
"Lingering Potion of Weakness",
"Lingering Potion of Slow Falling",
"Lingering Potion of Wind Charging",
"Lingering Potion of Weaving",
"Lingering Potion of Oozing",
"Lingering Potion of Infestation",
"Lingering Potion of Luck",
"Lingering Potion of Decay"
]
}
Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
Base potions
Effect potions
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Healing", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Poison", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Slowness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Weakness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
During ominous trials, each ominous trial spawner has an equal chance to randomly dispense one of these lingering potions on top of either a player or a mob it spawns:
These lingering potions are directly dispensed into the world and cannot be obtained in the inventory.
| Hitbox size | Height: 0.5 blocks Width: Varies |
|---|
{
"title": "Area Effect Cloud",
"rows": [
{
"field": "Height: 0.5 blocks<br>Width: Varies",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Area Effect Cloud.png"
]
}
Lingering potions are thrown, like splash potions, by using them. On impact they break, and after a second they create a lingering cloud with their effect. The cloud is made of the potion particles corresponding to the potion that was thrown. Unlike splash potions, lingering potions do not activate their effect immediately on impact.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, reducing the cloud's lifespan by 5 seconds.
For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 1⁄2 that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20HP👁 ❤️
× 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
Lingering potions can also be thrown out of dispensers like splash potions.
In Java Edition, creepers with potion effects will explode with their effect dropped as if a lingering potion was thrown.
Like the splash water bottle, a lingering water bottle puts out fire, damages endermen, blazes, striders, and snow golems by 1HP👁 💔
, and restores 1800 game ticks (90 seconds) of air to axolotls. In Java Edition, it creates no effect cloud, while in Bedrock Edition it creates an effect cloud that extinguishes burning entities that walk into it. In Bedrock Edition, a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires.
Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.[1]
In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
In Java Edition, the uncraftable lingering potion is a lingering potion with no effect that is unobtainable in survival mode. It is also available in potion and splash potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:lingering_potion. It is also obtained when a lingering potion has invalid or missing potion effect tags, and thus serves as a placeholder.
| Hitbox size | Height: 0.25 blocks Width: 0.25 blocks |
|---|---|
| Ticking order | Acceleration, Drag, Position |
| Gravity | 0.05 (double) |
| Drag | 0.99 (float) |
| Terminal velocity | 4.95 b/t (99 m/s) |
| Maximum travel | 99 blocks per b/t of initial velocity |
{
"title": "Thrown Lingering Potion",
"rows": [
{
"field": "Height: 0.25 blocks<br>Width: 0.25 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Acceleration, Drag, Position",
"label": "Ticking order"
},
{
"field": "0.05 ([https://en.wikipedia.org/wiki/Double-precision_floating-point_format double])",
"label": "Gravity"
},
{
"field": "0.99 ([https://en.wikipedia.org/wiki/Single-precision_floating-point_format float])",
"label": "Drag"
},
{
"field": "4.95 b/t (99 m/s)",
"label": "Terminal velocity"
},
{
"field": "99 blocks per b/t of initial velocity",
"label": "Maximum travel"
}
],
"invimages": [],
"images": []
}
When thrown by a player, a lingering potion has an initial speed of about 0.5 blocks/tick with a slight initial pitch angle deflection of –20°. Its movement follows the ticking order of acceleration, drag, and position, which can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate:
| Thrown lingering potion properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 6 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the thrown lingering potion launch angle to hit the target. Target is hit after ticks. | |||
| X | 0.0 – 2 | Yaw | deg |
| Y | 1.62 – 2 | Pitch |
degUnreachable |
| Z | 0 – 2 | Speed | 0.5 m/tick |
Lingering potions shot by dispensers behave in the exact manner as when they were thrown by a player, with the only difference in their initial conditions. The initial position of lingering potions when shot by a dispenser offsets exactly 0.7 blocks forward and 0.1 blocks higher from the center of the block. Their initial speed is slightly randomized, which averages to about 1.375 block/tick.
Thrown lingering potions collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT.
In Java Edition, lingering potions can be obtained with any status effect using /give and the potion_contents data component.
Java Edition:
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Bottle smashes | Friendly Mobs | When a lingering potion impacts something | entity.splash_potion.break | subtitles.entity.potion.splash | 1.0 | 0.9–1.0 | 16 | |
| Bottle thrown | Friendly Mobs | When a lingering potion is thrown by a player | entity.lingering_potion.throw | subtitles.entity.potion.throw | 0.5 | 1⁄3-0.5 | 16 | |
| Dispensed item | Blocks | When a lingering potion is dispensed by a dispenser | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When a lingering potion impacts something | random.glass | ? | 1.0 | 1.0 | |
| ? | Players | When a lingering potion is thrown by a player | random.bow | ? | 0.5 | 0.33–0.5 | |
| ? | Players | When a lingering potion is dispensed from a dispenser | random.bow | ? | 1.0 | 0.83–1.25 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 ItemSprite lingering-potion.png: Sprite image for lingering-potion in Minecraft Lingering Potion | lingering_potion | Item | item.minecraft.lingering_potionitem.minecraft.lingering_potion.effect.emptyitem.minecraft.lingering_potion.effect.wateritem.minecraft.lingering_potion.effect.mundaneitem.minecraft.lingering_potion.effect.thickitem.minecraft.lingering_potion.effect.awkwarditem.minecraft.lingering_potion.effect.night_visionitem.minecraft.lingering_potion.effect.invisibilityitem.minecraft.lingering_potion.effect.leapingitem.minecraft.lingering_potion.effect.fire_resistanceitem.minecraft.lingering_potion.effect.swiftnessitem.minecraft.lingering_potion.effect.slownessitem.minecraft.lingering_potion.effect.water_breathingitem.minecraft.lingering_potion.effect.healingitem.minecraft.lingering_potion.effect.harmingitem.minecraft.lingering_potion.effect.poisonitem.minecraft.lingering_potion.effect.regenerationitem.minecraft.lingering_potion.effect.strengthitem.minecraft.lingering_potion.effect.weaknessitem.minecraft.lingering_potion.effect.levitationitem.minecraft.lingering_potion.effect.luckitem.minecraft.lingering_potion.effect.turtle_masteritem.minecraft.lingering_potion.effect.slow_falling |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite lingering-potion.png: Sprite image for lingering-potion in Minecraft Lingering Potion | lingering_potion | 562 | Item | potion.emptyPotion.linger.namepotion.mundane.linger.namepotion.mundane.extended.linger.namepotion.thick.linger.namepotion.awkward.linger.namepotion.nightVision.linger.namepotion.invisibility.linger.namepotion.jump.linger.namepotion.fireResistance.linger.namepotion.moveSpeed.linger.namepotion.moveSlowdown.linger.namepotion.heal.linger.namepotion.harm.linger.namepotion.poison.linger.namepotion.regeneration.linger.namepotion.damageBoost.linger.namepotion.weakness.linger.namepotion.wither.linger.namepotion.turtleMaster.linger.namepotion.slowFalling.linger.name |
In Bedrock Edition, lingering potions use the following item data values to indicate the kind of potion:
minecraft:consumable component are present on an item, consuming the item will apply all of the effects from this component to the player or mob that consumed it. If defined as a string, corresponds to [String] potion.
| Name | Identifier | Translation key |
|---|---|---|
| 👁 EntitySprite lingering-potion.png: Sprite image for lingering-potion in Minecraft Lingering Potion | lingering_potion |
entity.minecraft.lingering_potion |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| 👁 EntitySprite lingering-potion.png: Sprite image for lingering-potion in Minecraft Lingering Potion | lingering_potion | 101 |
entity.lingering_potion.name |
Lingering potions when thrown have entity data that define various properties of the entity.
| Name | Identifier | Translation key |
|---|---|---|
| 👁 EntitySprite area-effect-cloud.png: Sprite image for area-effect-cloud in Minecraft Area Effect Cloud | area_effect_cloud |
entity.minecraft.area_effect_cloud |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| 👁 EntitySprite area-effect-cloud.png: Sprite image for area-effect-cloud in Minecraft Area Effect Cloud | area_effect_cloud | 95 |
entity.area_effect_cloud.name |
The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.
Duration + WaitTime the area effect cloud dissipates.WaitTime.minecraft:potion_contents component. If set to a string, it is converted to a compound, with the string corresponding to [String] potion.
minecraft:potion_duration_scale component.Radius is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, until Age hits this number.| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Zombie Doctor | Weaken and then cure a Zombie Villager | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. |
| 👁 Image 👁 Image | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
| 👁 Image 👁 Image | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
| 👁 Image 👁 Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w33a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions. | |||||||
| 15w33c | The bug where the player could not place splash potions in the brewing stand has been fixed. This now allows for easier creation of lingering potions. | ||||||
| 15w44b | 👁 Image 👁 Image Added uncraftable lingering potions and lingering potions of Luck. Uncraftable lingering potions currently look identical to lingering water bottles. | ||||||
| 16w06a | Lingering potions can now be used to craft tipped arrows. | ||||||
| 1.11 | 16w35a | Lingering water bottles now deal 1HP👁 💔 damage to endermen and blazes. | |||||
| 16w38a | 👁 Image The uncraftable lingering potion is now magenta, has no glint, and is now obtained anytime a lingering potion is specified with invalid or missing potion effect tags. | ||||||
| The uncraftable lingering potion has been removed from the Creative inventory. | |||||||
| 1.13 | 18w07a | 👁 Image Added the lingering potions of the Turtle Master. | |||||
| 18w14a | 👁 Image Added lingering potions of Slow Falling. | ||||||
| 18w19a | 👁 Image Changed the effect color of Slow Falling. | ||||||
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of lingering potions have been changed. | |||||
| 1.14.3 | pre3 | Lingering water bottles now inflict knockback away from their owner when damaging blazes. | |||||
| Damage caused by lingering water bottles now counts as being caused by the player who threw it.[2] | |||||||
| Lingering water bottles no longer deal damage to endermen.[3] | |||||||
| 1.16 | pre1 | Lingering water bottles now deal 1HP👁 💔 damage to snow golems and striders.[4] | |||||
| 1.18 | 21w37a | Endermen now take damage when hit by a lingering water bottle again. | |||||
| 1.19 | 22w11a | Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
| 1.19.3 | 22w43a | Lingering water bottles can now extinguish burning entities.[5] | |||||
| 1.19.4 | pre1 | Lingering potions no longer have an enchantment glint. | |||||
| pre3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength. | ||||||
| 1.20 | 23w12a | 👁 Image The lingering potion of Slow Falling has had its color tweaked to make it more distinguishable from the lingering potion of Invisibility. | |||||
| 1.20.3 Experiment | 23w45a | Lingering potions can now generate in trial chambers dispensers. | |||||
| 1.20.5 Experiment | 24w13a | 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions of Infestation, Oozing, Weaving, and Wind Charging. | |||||
| Lingering potions can now be dispensed by ominous trial spawners. | |||||||
| 1.21 | 24w18a | 👁 Image Uncraftable lingering potions now use the lingering water bottle color instead of their own distinct color. | |||||
| 1.21.2 | 24w34a | Thrown lingering potions no longer go through the world border if hit. | |||||
| 24w36a | If a lingering potion hits an entity, the area effect cloud now spawns at the target's feet, making it easier for lingering potions to apply their effects.[6][7] | ||||||
| 1.21.5 | 25w02a | Area Effect Clouds have a new field: potion_duration_scale. | |||||
| 25w04a | The entity type has been changed from potion to lingering_potion. | ||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions. | |||||
| Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. | |||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.4 | 👁 Image Added lingering potions of the Turtle Master. | |||||
| 1.6.0 | beta 1.6.0.5 | 👁 Image Added lingering potions of Slow Falling. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of lingering potions have been changed. | |||||
| 1.19.0 | beta 1.19.0.20 | Lingering water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
| 1.19.80 | Preview 1.19.80.21 | Removed the enchantment glint from lingering potions. | |||||
| 1.20.0 | Preview 1.20.0.20 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures for potions have been changed.[8] | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Lingering potions can now generate in trial chambers dispensers. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions of Wind Charging, potions of Weaving, potions of Oozing, and potions of Infestation | |||||
| Lingering potions can now be dispensed by ominous trial spawners. | |||||||
| 1.21.0 | Lingering potions of Wind Charging, potions of Weaving, potions of Oozing, and potions of Infestation are now obtainable without using the "Update 1.21" experimental toggle. | ||||||
| 1.21.100 | Preview 1.21.100.20 | The sprite of lingering potions, when rendered in the world, now have the correct scaling and positional offset. | |||||
| They now match Java Edition, and also match better with their collider. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Lingering water bottles now deal 1HP👁 💔 damage to endermen and blazes. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Lingering potions can now be put into a cauldron. This can be used to obtain tipped arrows of that potion. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | 👁 Image 👁 Image 👁 Image Added lingering potions of Decay, Turtle Master, and Slow Falling. | ||
| 1.90 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of lingering potions have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added lingering potions. | ||||||
| Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from AreaEffectCloud to area_effect_cloud. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 441.[more information needed] | |||||
Issues relating to "Lingering Potion" are maintained on the bug tracker. Issues should be reported and viewed there.
| Items | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
| Entities | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| Combat | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||