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When particles are spawned using the /particle command, by biomes or enchantments, they can be configured using NBT or JSON data.
When referenced from a biome or enchantment definition, a particle is defined using:
Some particle types have configurations that need to be specified. These types and the configuration fields are:
1.0 โ Scaling of the velocity after randomness.1.0 โ Scaling of the velocity after randomness.0.0 and 1.0 representing red, green, blue of the color; or [Int] packed as Red<<16 + Green<<8 + Blue.0.0 and 1.0 representing red, green, blue, alpha of the color; or [Int] packed as Alpha << 24 +Red<<16 + Green<<8 + Blue.0.0 and 1.0 representing red, green, blue, alpha of the color; or [Int] packed as Alpha << 24 +Red<<16 + Green<<8 + Blue.block.All other types don't have any configuration.
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| 1.20.5 | 24w14a | Added particle types dust_pillar, infested, item_cobweb, ominous_spawning, raid_omen, small_gust, trial_omen, and trial_spawner_detection_ominous. | |||||
| pre1 | Particle options in SNBT format are now used in the /particle command.
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Changes to item particle: renamed value field to item, now also allows a string item ID as shorthand.
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Changes to block particle: renamed value field to block_state, now also allows a string block ID as shorthand.
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Changes to entity_effect particle: renamed value field to color, now also allows a list of 4 floats.
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Changes to dust_color_transition particle: renamed fromColor to from_color and toColor to to_color. | |||||||
| 1.21.4 | Added particle types block_crumble and trail. | ||||||
| 1.21.5 | 25w04a | The particle type tinted_leaves now has a parameter: color | |||||
| 1.21.9 | 25w36a | dragon_breath now optionally takes a power parameter, which is multiplied onto its initial velocity, after all randomness.
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instant_effect and effect now optionally take power and color parameters.
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flash now requires a color parameter. | |||||||
| Particles | |
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| JE & BE | |
| Java Edition | |
| Bedrock Edition | |
| Legends | |