![]() |
VOOZH | about |
Equipment refers to items that can be inserted into a specialized slot in a mob's inventory in order to change certain aspects of its behavior and appearance. Equipment objects typically do not flash red when the mob takes damage and remain visible if the mob has the Invisibility effect.
Custom equipment can be defined and referenced by the equippable item component.
Equipment definitions are stored in the assets/<namespace>/equipment directory of a resource pack.
namespace:path resolves to assets/<namespace>/textures/entity/equipment/<layer_type>/<path>.png.wings layer type, where the player's cape texture is used instead if this is set to true.Equipment layer types are used for the following inventory slots:
| Equipment model layer type | Inventory slots |
|---|---|
wolf_body
|
A wolf's body slot.
|
horse_body
|
A horse's or zombie horse's body slot.
|
llama_body
|
A llama's or trader llama's body slot.
|
humanoid
|
A humanoid's[a] head or chest or feet slot.
|
humanoid_leggings
|
A humanoid's[a] legs slot.
|
wings
|
A humanoid's[a] chest slot if the equipment has the glider data component.
|
pig_saddle
|
A pig's saddle slot.
|
strider_saddle
|
A strider's saddle slot.
|
camel_saddle
|
A camel's saddle slot.
|
horse_saddle
|
A horse's saddle slot.
|
donkey_saddle
|
A donkey's saddle slot.
|
mule_saddle
|
A mule's saddle slot.
|
skeleton_horse_saddle
|
A skeleton horse's saddle slot.
|
zombie_horse_saddle
|
A zombie horse's saddle slot.
|
happy_ghast_body
|
A happy ghast's body slot.
|
nautilus_body
|
A nautilus or zombie nautilus's body slot.
|
nautilus_saddle
|
A nautilus or zombie nautilus's saddle slot.
|
camel_husk_saddle
|
A camel husk's saddle slot.
|
humanoid_baby
|
A baby humanoid's head or chest or legs or feet slot.
|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.2 | 24w36a | Equipment is now defined in resource pack using the files in assets/[namespace]/models/equipment.
| |||||
| The appearance of equipment when equipped by players or certain mobs can now be customized by defining 'equipment models' in the Resource Pack. | |||||||
| 1.21.4 | 24w45a | Equipment is now defined at assets/[namespace]/equipment.
| |||||
equipment directory has been moved one level up, i.e. models/equipment/ becomes equipment/. | |||||||
| 1.21.5 | 25w03a | Saddles are now counted as equipment. | |||||
Added 8 new equipment model layers for saddles: pig_saddle, strider_saddle, camel_saddle, horse_saddle, donkey_saddle, mule_saddle, skeleton_horse_saddle and zombie_horse_saddle. These layers are only used for the respective entities' saddle slots. | |||||||
| 25w06a | The offhand inventory slot NBT Slot:-106 was moved to be under the equipment tag as offhand. | ||||||
| 25w08a | Equipment layers configured to be dyeable will now show if the dyed_color component is present on the item, even if the item is not in the dyeable item tag. | ||||||
| 1.21.6 | 25w15a | Added a new equipment model layer happy_ghast_body for happy ghasts. | |||||
| 1.21.11 | 25w41a | Added a new equipment model layers nautilus_body and nautilus_saddle for nautilus. | |||||
| 25w44a | Added a new equipment model layer camel_husk_saddle for camel husk. | ||||||
| Pre-Release 1 | The leather equipment assets have been split into a tinted base layer and an overlay layer. | ||||||
| 26.1 | snap7 | Added a new equipment model layer humanoid_baby for baby mobs. | |||||
| Resource packs | |||||
|---|---|---|---|---|---|
| Components |
| ||||
| Built-in |
| ||||
| Tutorials | |||||