![]() |
VOOZH | about |
| Health points | 20HPπ β€οΈ Γ 10 |
|---|---|
| Armor points | 0 (π π‘ ) |
| Behavior | Hostile |
| Mob type | π Image Undead π Image Monster |
| Attack strength |
Ranged: π Image Melee: |
| Hitbox size | In Java Edition: Height: 1.99 blocks Width: 0.6 blocks In Bedrock Edition: |
| Spawn | π Image Overworld:
π Image |
| Natural equipment |
|
{
"title": "Skeleton",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Skeleton Spawn Egg"
],
"images": [
"Skeleton.png",
"Lefthandedskeleton.png"
]
}
Skeletons are common undead hostile mobs that perform ranged attacks with a bow, shooting arrows from a distance. They are most commonly found in the Overworld at night or in dark locations, but they also occasionally spawn in the Nether in Nether fortresses and soul sand valleys. They are an important source of bones and arrows, which they drop when killed.
Skeletons may naturally spawn in the Overworld in groups of fourβ[Java Edition only] or 1-2β[Bedrock Edition only] above solid blocks at a light level of 0, except in mushroom fields, the deep dark, and trial chambers; they may continue to spawn in these places through other means like spawner blocks.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Soul Sand Valley | 20β71 | 28.17% | 4 | 80 | 1β2 |
| π Image Stony Peaks | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Bamboo Jungle | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Meadow | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Snowy Slopes | 100β515 | 19.42% | 4 | 24 | 1β2 |
| π Image Grove | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Frozen Peaks | 100β515 | 19.42% | 4 | 24 | 1β2 |
| π Image Windswept Hills | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Dappled Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Old Growth Birch Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Eroded Badlands | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Flower Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Sparse Jungle | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Birch Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Beach | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Snowy Beach | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Taiga | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Lush Caves | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Jungle | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Snowy Taiga | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Windswept Gravelly Hills | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Pale Garden | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Windswept Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Badlands | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Jagged Peaks | 100β515 | 19.42% | 4 | 24 | 1β2 |
| π Image Old Growth Spruce Taiga | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Cherry Grove | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Forest | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Wooded Badlands | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Dark Forest | 100β515 | 19.42% | 4 | 80 | 2 |
| π Image Stony Shore | 100β515 | 19.42% | 4 | 80 | 1β2 |
| π Image Frozen River | 100β516 | 19.38% | 4 | 24 | 1β2 |
| π Image Frozen Ocean | 100β520 | 19.23% | 4 | 24 | 1β2 |
| π Image Deep Frozen Ocean | 100β520 | 19.23% | 4 | 24 | 1β2 |
| π Image Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Sunflower Plains | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Lukewarm Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Deep Cold Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Plains | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Deep Lukewarm Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Savanna Plateau | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Warm Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Deep Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Windswept Savanna | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Savanna | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Cold Ocean | 100β520 | 19.23% | 4 | 80 | 1β2 |
| π Image Old Growth Pine Taiga | 100β540 | 18.52% | 4 | 80 | 1β2 |
| π Image Dripstone Caves | 100β610 | 16.39% | 4 | 80 | 1β2 |
| π Image River | 100β615 | 16.26% | 4 | β | β |
| π Image Sulfur Caves | 50β315 | 15.87% | 2 | 50 | 2 |
| π Image Swamp | 70β516 | 13.57% | 4 | 80 | 2 |
| π Image Mangrove Swamp | 70β516 | 13.57% | 4 | β | β |
| π Image Desert | 50β515 | 9.71% | 4 | 40 | 1β2 |
| π Image Nether Fortress | 2β28 | 7.14% | 5 | 2 | 2β3 |
| π Image Ice Spikes | 20β515 | 3.88% | 4 | 24 | 1β2 |
| π Image Snowy Plains | 20β520 | 3.85% | 4 | 24 | 1β2 |
Spiders and cave spidersβ[BE only] have a 1% chance to spawn with a skeleton riding them, creating a spider jockey.
Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets. In Java Edition, they have damage immunity for 3 seconds after spawning.
Skeletons spawn commonly in soul sand valley biomes in groups of 4β[JE only] or 1-2β[BE only]. However, due to the spawn cost system. skeletons have a lower population density in soul sand valleys than zombified piglins have in Nether wastes (i.e. there are much fewer skeletons in a given area).
In Nether fortresses, there is a 20% chance that a skeleton spawns in place of a wither skeleton.
Skeletons in the Nether spawn at the light level of 7 and below.
Skeletons spawn from 25% of the monster spawners found in monster rooms.
Regular skeletons have a 1β3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.
Many skeletons are also replaced by their variants: strays in snowy biomes, parched in desert biomes, bogged in swamp and mangrove swamp biomes, and wither skeletons in Nether fortress structures in the Nether.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| π Image | Arrow | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| π Image | Skeleton Skull[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| π Image | Arrow | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| π Image | Skeleton Skull[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Bone | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| π Image | Arrow | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| π Image | Skeleton Skull[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Bone | 1.00 | 1.50 | 2.00 | 2.50 |
| π Image | Arrow | 1.00 | 1.50 | 2.00 | 2.50 |
| π Image | Skeleton Skull[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Arrow | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Skeleton Skull[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Arrow | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Skeleton Skull[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Bone | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Arrow | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Skeleton Skull[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Bone | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Arrow | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Skeleton Skull[A] | 1.00 | 1.00 | 1.00 | 1.00 |
A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its bow, if it is killed by a player or tamed wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.
Skeletons drop 5XP experience points when killed by a player or tamed wolf, and an additional 1β3XP for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.
Skeletons chase players, baby turtles, and iron golems they see within 16 blocks, climbing stairs or ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to iron golems, villagers and wandering traders are ignored by skeletons. However, a skeleton can retaliate if a firework rocket set by a villager hits it.
When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a skeleton skull is worn by the player. This stacks with sneaking and the Invisibility effect.
The skeleton's accuracy is based on the world difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.
Skeletons have infinite durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.
Skeleton behavior varies between the game editions:
Java Edition
Bedrock Edition
In most cases, if a skeleton's arrow hits a neutral or hostile mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.
Skeletons sink in water and cannot swim, but do not drown.
If a skeleton is inside of powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it converts into a stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; bogged, parched, or wither skeletons cannot be converted. The process is similar to when a husk turns into a zombie or when a zombie turns into a drowned if it stays underwater for too long.
If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as /summon skeleton ~ ~ ~ {equipment:{mainhand:{id:"iron_sword",count:1}}}, or /summon skeleton ~ ~ ~ {}), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.
A skeleton holding a tipped arrow or spectral arrowβ[Java Edition only] in its off-hand always shoots that type of arrow, and the arrow held is not consumed.
If a skeleton kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
When the moon can no longer be seen (Dawn) and the sun is above 15Β°, skeletons can burn. Burning is suppressed when the skeleton is:
Transparent and translucent blocks, including glass and ice, do not prevent them from burning.β[JE only]
Unlike zombies, skeletons seek out shelter during the day, and remain under it while attacking.
Being an undead mob, they are:
Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is armor, a carved pumpkin or a mob head, a skeleton equips itself with the item. If the picked up item is a weapon, the skeleton uses the item as a melee weapon. In Bedrock Edition, skeletons can also pick up and equip illager banners worn in their chest slot.[needs testing in Bedrock Edition]
Skeletons spawn already armed with bows, which may be enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.
On Halloween, skeletons may spawn wearing a carved pumpkin or jack o'lantern. They do not drop this, even when killed with Looting.
| Easy | Normal | Hard | |
|---|---|---|---|
| Armor | 0% | 0%β15%[note 1] | 1.875%β15%[note 1] |
| Weapon[note 2] | 100% | 100% | 100% |
| Can pick up loot | 0% | 0%β55%[note 1] | 6.875%β55%[note 1] |
| Weapon enchantment[note 3] | 0% | 0%β25%[note 1] | 3.125%β25%[note 1] |
| Armor enchantment[note 3] | 0% | 0%β50%[note 1] | 6.25%β50%[note 1] |
If a skeleton does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| 1 piece | 100% | 100% |
| 2 pieces | 75% | 90% |
| 3 pieces | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
In Java Edition, a skeleton's armor does not lose durability upon taking damage. Helmets (not blocks like carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]
When picking up items, skeletons prefer weapons that deal more damage without considering enchantments. They also prefer items with NBT data over those without, and weapons that are less damaged.
For weapon types, skeletons prefer bows over melee weapons. Skeletons won't take crossbows, tridents or maces whatsoever, as long as they have any other item in hand.
For armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (heads and carved pumpkins), as long as they aren't wearing a helmet.
If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1β3 extra experience points per item.
Skeletons can pick up and equip shields in the other hand, but they cannot use it to block damage.
If multiple viable items exist, the skeleton endlessly picks up and drops the items.[3]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSkeleton rattles | Hostile Mobs | Randomly | entity.skeleton.ambient | subtitles.entity.skeleton.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βSkeleton hurts | Hostile Mobs | When a skeleton is damaged | entity.skeleton.hurt | subtitles.entity.skeleton.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βSkeleton dies | Hostile Mobs | When a skeleton dies | entity.skeleton.death | subtitles.entity.skeleton.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Hostile Mobs | While a skeleton is walking | entity.skeleton.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βSkeleton shoots | Hostile Mobs | When a skeleton shoots an arrow | entity.skeleton.shoot | subtitles.entity.skeleton.shootβ | 1.0 | 5β6-1.25 | 16 | |
| βSkeleton converts to Stray | Hostile Mobs | When a skeleton converts to a stray | entity.skeleton.converted_to_stray | subtitles.entity.skeleton.converted_to_strayβ | 2.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly | mob.skeleton.say | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a skeleton is damaged | mob.skeleton.hurt | β ? | 0.7 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a skeleton dies | mob.skeleton.death | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | While a skeleton is walking | mob.skeleton.step | β ? | 1.0 | 1.0 | |
| β ? | Players | When a skeleton shoots an arrow | random.bow | β ? | 1.0 | 0.83β1.25 | |
| β ? | Friendly Mobs | When a skeleton converts to a stray | mob.skeleton.convert_to_stray | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeleton | skeleton | burn_in_daylightcan_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargesensitive_to_smiteskeletonsundeadwither_friends |
entity.minecraft.skeleton |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeleton | skeleton | 34 |
mobmonsterskeletonundead | entity.skeleton.name |
Skeletons have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| August 14, 2009 | Notch teased skeletons. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | π Image Added skeletons. | ||||||
| Skeletons spawn randomly in new Survival maps and follow players when approached, much like zombies. | |||||||
| Skeletons appear wearing armor, just like zombies, but had no protective effect in their health. | |||||||
| 0.25 SURVIVAL TEST | Skeletons now fire arrows with a purple/magenta colored shaft, and appear to fire arrows at a faster and more random rate. | ||||||
| Skeletons now take five hits to kill. | |||||||
| When skeletons are killed, they now drop 4-9 normal arrows for the player to gather by shooting them outward a short-range in all directions. | |||||||
| 0.27 SURVIVAL TEST | Skeletons now give 120 points when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Skeletons and other mobs no longer spawn naturally. | |||||
| 20100202 | Skeletons and other mobs now spawn naturally again. However, they are currently passive. | ||||||
| Skeletons no longer wear armor. | |||||||
| The skeleton's attacking animation has been removed. | |||||||
| 20100204-2027 | Skeletons are now hostile again. | ||||||
| The purple arrows that skeletons throw have been removed and have been replaced by regular (brown) arrows. | |||||||
| 20100213 | Skeletons now catch on fire when exposed to sunlight. | ||||||
| 20100218-0011 | The chances of catching on fire in sunlight have been tweaked for skeletons. | ||||||
| Skeletons now burn only when the sunlight level is greater than 7, and not due to torches at night.[is this the correct version?] | |||||||
| 20100219 | Skeletons now drop arrows. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Skeletons can no longer spawn naturally. | ||||||
| 20100316 | Skeletons can spawn via arrows and can spawn mobs via arrows. | ||||||
| 20100413-1951 | Skeletons can no longer spawn mobs via arrows. | ||||||
| 20100415 | Skeletons can spawn naturally yet again. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Added unique idle and hurt sounds for skeletons. Previously, they had no idle sounds and used the hurt sound for players. | ||||||
| v1.2.0 | π Image Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period. | ||||||
| Unknown | |||||||
| ? | Skeletons no longer use their dedicated death sound, if they did at all in the first place; the standard hurt sound is used for death instead. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Skeletons can now drop 0-2 bones, in addition to arrows. | ||||||
| 1.8 | Pre-release | π Image The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, and pulling the arrow back). | |||||
| Skeletons now fire arrows slower but further. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | π Image Skeletons now hold their bow with one hand again, but they still have the larger and realistically held bow. | |||||
| 1.2.1 | 12w04a | The skeleton's AI has been improved: if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water. | |||||
| 12w06a | There now is a 8.5% chance that a skeleton drops a bow when killed. There is also a small chance of the bow being enchanted. | ||||||
| Skeletons no longer spin in circles on non-full-height blocks. | |||||||
| 1.4.2 | 12w32a | Skeletons, zombies and zombie pigmen can now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they wear it. | |||||
| Skeletons, zombies, and zombie pigmen can now spawn wearing any type of armor (including chain); both armor and weapons may be enchanted. | |||||||
| 12w36a | Skeletons may now be found in nether fortresses along with wither skeletons. | ||||||
| 12w37a | π Image π Image On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern. | ||||||
| 12w38a | Skeletons now have new sounds. | ||||||
| 1.4.4 | 1.4.3 | Skeletons now rush toward the player, instead of shooting arrows, if they don't have a bow. | |||||
| 1.5 | 13w02a | Skeletons now shoot from a range of 15 blocks instead of 10. | |||||
| Accuracy of skeleton can now be changed by changing difficulty. | |||||||
| 13w03a | Skeletons now fire rapidly at players who come within close range, in an attempt to knock them back. This makes melee combat in water hard. | ||||||
| 1.8 | 14w10a | Skeletons now run away from wolves, instead of fighting back. | |||||
| 14w11a | Skeletons now run away from creepers that are about to explode. | ||||||
| 14w30a | Skeletons now drop their skulls when killed by a charged creeper. | ||||||
| 1.8.1 | pre1 | Skeletons no longer run away from creepers that are about to explode due to performance issues. | |||||
| 1.8.7 | Skeletons no longer ignore the player whilst seeking shelter from the sun. | ||||||
| 1.9 | 15w31a | π Image Skeletons now lower their arms when idling. | |||||
| Skeletons can now, once again, animate their bow; they pull it out when becoming hostile and draw it back to fire arrows. | |||||||
| Skeletons now have an 11% chance of spawning with their bow in their left hand. | |||||||
| Skeletons can dual wield. | |||||||
| π Image Skeletons now hold their bow with two hands again when aiming. | |||||||
| 15w32a | The detection range of skeletons is halved when the player is wearing a skeleton skull. | ||||||
| 15w38a | Skeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting. | ||||||
| Skeletons spawn from skeleton trap horses. | |||||||
| 15w39a | Skeletons are slightly taller (1.99 blocks tall rather than 1.95). | ||||||
| Skeletons shoot an arrow every 2 seconds on Easy and Normal instead of 1. | |||||||
| pre1 | Skeletons shoot flaming arrows only when burning and regional difficulty is 3 or greater. | ||||||
| Skeletons holding tipped arrows in their off-hand now shoot that type of arrow. | |||||||
| 1.11 | 16w32a | Skeletons no longer shoot flaming arrows when they are on fire.[4] | |||||
| 16w40a | Skeletons holding spectral arrows in their off-hand now shoot that type of arrow.[5] | ||||||
| 1.12.1 | 17w31a | Skeletons no longer pick up items based on their enchantments. | |||||
| 1.13 | 18w07a | Skeletons seek and attack baby turtles. | |||||
| 18w19a | Skeletons sink underwater. | ||||||
| Skeletons no longer drown underwater. | |||||||
| 1.14 | 18w43a | π Image The texture of skeletons has been changed. | |||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 1.16 | 20w06a | Skeletons can now spawn in soul sand valley biomes. | |||||
| pre4 | Increased skeleton's spawning weight in soul sand valleys from 2 to 10. | ||||||
| 1.17 | 21w05a | Skeletons now turn into strays when they are in powder snow. | |||||
| 21w13a | Decreased stray conversion time in powder snow from 30 to 7 seconds. | ||||||
| 1.18 | Experimental Snapshot 1 | Skeletons now spawn only at light level 0. | |||||
| 1.19 | pre1 | Skeletons can now spawn from light level 0 to 11 in the Nether. | |||||
| 1.19.3 | 22w46a | Skeletons now spawn from light level 0 to 7 in the Nether. | |||||
| 1.20.3 | 23w40a | Skeletons are now part of the #can_breathe_under_water and #undead tags. | |||||
| 1.20.3 Experiment | 23w45a | Skeletons now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| Skeletons from trial spawners surrounded by bone blocks, podzol and red mushrooms shoot tipped arrows of Poison. | |||||||
| 1.20.5 Experiment | 24w04a | Skeletons no longer retaliate against attacks from the breeze. | |||||
| 24w07a | Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons with tipped arrows of Poison, and instead spawn bogged. | ||||||
| 1.21.2 | 24w33a | Skeletons now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[6] | |||||
| 1.21.4 | 24w45a | Skeletons now prefer to pick bows from the ground as opposed to other items. | |||||
| 1.21.11 | pre1 | Skeletons can no longer pick up spears. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.3 | π Image Added skeletons. | ||||||
| Skeletons use outdated sounds, move slowly, and shoot an arrow every 3 seconds with poor aim. | |||||||
| v0.5.0 | Skeletons have new animations. | ||||||
| v0.7.3 | Skeletons are now set on fire when exposed to sunlight. Previously, they emitted smoke particles and took damage, but were not visually on fire. | ||||||
| v0.9.0 | build 8 | Skeletons have new AI. | |||||
| build 9 | Skeletons use the old AI again because they were not firing arrows correctly. | ||||||
| v0.9.2 | The health of skeletons has been reduced from 20HPπ β€οΈ Γ 10 to 16HPπ β€οΈ Γ 8 | ||||||
| v0.11.0 | build 1 | π Image Skeletons no longer hold bows with 2 arms. | |||||
| Skeletons may now spawn as the rider of a spider jockey. | |||||||
| build 9 | Burning skeletons now shoot flaming arrows. | ||||||
| build 14 | Skeletons now have improved accuracy. | ||||||
| v0.12.1 | build 1 | Skeletons use the new AI again, thus improving accuracy, walking and shooting speed, and intelligence.
When skeletons catch fire in the daylight, they hide in the nearest shadow or body of water. Skeletons also avoid falls, fire, lava, and cactus. | |||||
| Skeletons may now spawn wearing armor or enchanted armor. | |||||||
| Skeletons may now spawn with enchanted bows. | |||||||
| build 12 | New sounds have been added for skeletons. | ||||||
| v0.13.0 | build 1 | Skeletons now run away from wolves. | |||||
| Skeletons now fire faster when players get closer to knock them back, especially to players in water. | |||||||
| v0.14.0 | build 1 | Skeletons are now slightly taller (1.99 blocks tall rather than 1.95). | |||||
| May 31, 2016 | Shoghicp asks the community about flaming arrows being shot by burning skeletons. | ||||||
| v0.15.0 | build 1 | π Image Skeletons now lower their arms when idling. Skeletons now also animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows. | |||||
| Skeletons now spawn from skeleton trap horses. | |||||||
| v0.16.0 | build 1 | Burning skeletons now shoot flaming arrows only if the regional difficulty is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty. | |||||
| ? | Skeletons once again have 20HPπ β€οΈ Γ 10. | ||||||
| Burning skeletons no longer shoot flaming arrows. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Skeletons now have a 8.5% chance of dropping their equipment. Prior to this, skeletons would never drop their bow and would always drop always their armor. | |||||
| 1.5.0 | beta 1.5.0.0 | Skeletons now sink underwater. | |||||
| Skeletons no longer die from drowning. | |||||||
| Skeletons now use melee attacks and stop shooting when underwater. | |||||||
| beta 1.5.0.4 | Skeletons now seek and attack baby turtles. | ||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of skeletons has been changed. | |||||
| Skeletons once again attack iron golems. | |||||||
| 1.16.0 | beta 1.16.0.51 | Skeletons can now spawn in soul sand valley biomes. | |||||
| Skeletons can now pick up items. | |||||||
| Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally. | |||||||
| 1.16.210 | beta 1.16.210.58 | π Image The bow holding animation has been changed. However, this caused z-fighting.[7] | |||||
| 1.17.0 | beta 1.17.0.52 | π Image Skeletons' bows no longer z-fight with their arms. | |||||
| beta 1.17.0.54 | Skeletons now turn into strays when they are in powder snow. | ||||||
| 1.17.10 | beta 1.17.10.20 | Decreased stray conversion time in powder snow from 30 to 7 seconds. | |||||
| 1.17.30 | beta 1.17.30.20 | π Image Skeletons now hold their bow with two hands again when aiming. | |||||
| 1.18.20 | Preview 1.18.20.28 | Skeletons' melee attack now deals 2HPπ β€οΈ damage instead of 3HPπ β€οΈ π π on normal mode. | |||||
| 1.19.60 | Preview 1.19.60.22 | Skeletons now spawn from light level 0 to 7 in the Nether. | |||||
| ? | Skeletons can now use the Punch, Flame, and Power enchantments on their bows. | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Skeletons now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Skeletons no longer retaliate against attacks from breezes. | |||||
| Preview 1.20.70.24 | Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons, and instead spawn bogged. | ||||||
| 26.0 | Preview 26.0.23 | Skeletons can no longer pick up spears. | |||||
| 26.30 | Preview 26.30.20 | Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.[8] | |||||
| Preview 26.30.25 | Skeletonsβ difficulty-based attack intervals now match Java Edition, making them even easier to take down. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added skeletons. |
| TU5 | π Image The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand). | ||||||
| Skeletons now fire their arrows slightly slower. Their arrows, however, are shot with more force. | |||||||
| TU12 | The skeleton's AI has been updated, so they are "smarter", i.e. if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water for safety. | ||||||
| There is now a small chance that skeletons drop a bow when killed. There is now also a small chance of the bow being enchanted. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Skeletons can now spawn wearing armor and weapons. | ||
| Once the player gets closer to a skeleton, the skeleton now fires arrows more frequently. | |||||||
| π Image π Image On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.[is this the correct version?] | |||||||
| Skeletons may now be found in nether fortresses along with wither skeletons. | |||||||
| Skeletons now have a new death sound. Previously it made the same sound as when taking damage. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Skeletons now run away from wolves, instead of fighting back. | |
| Skeletons now drop their skull when killed by a charged creeper. | |||||||
| TU46 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Skeletons now use the old sound for dying. | |
| CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Skeletons may now spawn from skeleton trap horses. | ||
| Skeletons now have a new AI that allows them to strafe while attacking. | |||||||
| π Image Skeletons now lower their arms when idling. | |||||||
| Skeletons now have a chance of spawning with their bow in their left hand. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Skeletons no longer attack iron golems. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Skeletons sink underwater. | ||
| Skeletons no longer drown underwater. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added skeletons. | ||||||
| Sound | From | to | Pitch |
|---|---|---|---|
| Hurt/Die | Alpha v1.0.3 | 1.4.2 | 1.0 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w39a | Entity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.[is this the correct version?] | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Skeleton" are maintained on the bug tracker. Issues should be reported and viewed there.