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Skeleton

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Skeleton
Health points 20HPπŸ‘ ❀️
Γ— 10
Armor points 0 (πŸ‘ πŸ›‘
)
Behavior Hostile
Mob type πŸ‘ Image
Undead

πŸ‘ Image
Monster
Attack
strength
Ranged:

πŸ‘ Image
Bow
:
In Java Edition:
Easy: 2HPπŸ‘ ❀️
- 4HPπŸ‘ ❀️
πŸ‘ ❀️

Normal: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
– 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 4HPπŸ‘ ❀️
πŸ‘ ❀️
- 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

In Bedrock Edition:
Easy and Normal: 1HPπŸ‘ πŸ’”
- 4HPπŸ‘ ❀️
πŸ‘ ❀️
,
depending on proximity
Hard: 1HPπŸ‘ πŸ’”
- 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
,
depending on proximity


Melee:
Easy and Normal: 2HPπŸ‘ ❀️

Hard: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Hitbox size In Java Edition:
Height: 1.99 blocks
Width: 0.6 blocks

In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn πŸ‘ Image
Overworld
:

πŸ‘ Image
The Nether
:
(Light level of 7 or less)

Natural
equipment
{
 "title": "Skeleton",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 10</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Skeleton Spawn Egg"
 ],
 "images": [
 "Skeleton.png",
 "Lefthandedskeleton.png"
 ]
}

Skeletons are common undead hostile mobs that perform ranged attacks with a bow, shooting arrows from a distance. They are most commonly found in the Overworld at night or in dark locations, but they also occasionally spawn in the Nether in Nether fortresses and soul sand valleys. They are an important source of bones and arrows, which they drop when killed.

Spawning

[edit | edit source]

Skeletons may naturally spawn in the Overworld in groups of fourβ€Œ[Java Edition only] or 1-2β€Œ[Bedrock Edition only] above solid blocks at a light level of 0, except in mushroom fields, the deep dark, and trial chambers; they may continue to spawn in these places through other means like spawner blocks.

Skeleton spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Soul Sand Valley
20⁄7128.17%4801–2
πŸ‘ Image
Stony Peaks
100⁄51519.42%4801–2
πŸ‘ Image
Bamboo Jungle
100⁄51519.42%4801–2
πŸ‘ Image
Meadow
100⁄51519.42%4801–2
πŸ‘ Image
Snowy Slopes
100⁄51519.42%4241–2
πŸ‘ Image
Grove
100⁄51519.42%4801–2
πŸ‘ Image
Frozen Peaks
100⁄51519.42%4241–2
πŸ‘ Image
Windswept Hills
100⁄51519.42%4801–2
πŸ‘ Image
Dappled Forest
100⁄51519.42%4801–2
πŸ‘ Image
Old Growth Birch Forest
100⁄51519.42%4801–2
πŸ‘ Image
Eroded Badlands
100⁄51519.42%4801–2
πŸ‘ Image
Flower Forest
100⁄51519.42%4801–2
πŸ‘ Image
Sparse Jungle
100⁄51519.42%4801–2
πŸ‘ Image
Birch Forest
100⁄51519.42%4801–2
πŸ‘ Image
Beach
100⁄51519.42%4801–2
πŸ‘ Image
Snowy Beach
100⁄51519.42%4801–2
πŸ‘ Image
Taiga
100⁄51519.42%4801–2
πŸ‘ Image
Lush Caves
100⁄51519.42%4801–2
πŸ‘ Image
Jungle
100⁄51519.42%4801–2
πŸ‘ Image
Snowy Taiga
100⁄51519.42%4801–2
πŸ‘ Image
Windswept Gravelly Hills
100⁄51519.42%4801–2
πŸ‘ Image
Pale Garden
100⁄51519.42%4801–2
πŸ‘ Image
Windswept Forest
100⁄51519.42%4801–2
πŸ‘ Image
Badlands
100⁄51519.42%4801–2
πŸ‘ Image
Jagged Peaks
100⁄51519.42%4241–2
πŸ‘ Image
Old Growth Spruce Taiga
100⁄51519.42%4801–2
πŸ‘ Image
Cherry Grove
100⁄51519.42%4801–2
πŸ‘ Image
Forest
100⁄51519.42%4801–2
πŸ‘ Image
Wooded Badlands
100⁄51519.42%4801–2
πŸ‘ Image
Dark Forest
100⁄51519.42%4802
πŸ‘ Image
Stony Shore
100⁄51519.42%4801–2
πŸ‘ Image
Frozen River
100⁄51619.38%4241–2
πŸ‘ Image
Frozen Ocean
100⁄52019.23%4241–2
πŸ‘ Image
Deep Frozen Ocean
100⁄52019.23%4241–2
πŸ‘ Image
Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Sunflower Plains
100⁄52019.23%4801–2
πŸ‘ Image
Lukewarm Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Deep Cold Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Plains
100⁄52019.23%4801–2
πŸ‘ Image
Deep Lukewarm Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Savanna Plateau
100⁄52019.23%4801–2
πŸ‘ Image
Warm Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Deep Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Windswept Savanna
100⁄52019.23%4801–2
πŸ‘ Image
Savanna
100⁄52019.23%4801–2
πŸ‘ Image
Cold Ocean
100⁄52019.23%4801–2
πŸ‘ Image
Old Growth Pine Taiga
100⁄54018.52%4801–2
πŸ‘ Image
Dripstone Caves
100⁄61016.39%4801–2
πŸ‘ Image
River
100⁄61516.26%4β€”β€”
πŸ‘ Image
Sulfur Caves
50⁄31515.87%2502
πŸ‘ Image
Swamp
70⁄51613.57%4802
πŸ‘ Image
Mangrove Swamp
70⁄51613.57%4β€”β€”
πŸ‘ Image
Desert
50⁄5159.71%4401–2
πŸ‘ Image
Nether Fortress
2⁄287.14%522–3
πŸ‘ Image
Ice Spikes
20⁄5153.88%4241–2
πŸ‘ Image
Snowy Plains
20⁄5203.85%4241–2

Spider jockeys

[edit | edit source]

Spiders and cave spidersβ€Œ[BE only] have a 1% chance to spawn with a skeleton riding them, creating a spider jockey.

Skeleton horse traps during thunderstorms

[edit | edit source]
πŸ‘ Image
A skeleton horse trap.

Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets. In Java Edition, they have damage immunity for 3 seconds after spawning.

In the Nether

[edit | edit source]

Skeletons spawn commonly in soul sand valley biomes in groups of 4β€Œ[JE only] or 1-2β€Œ[BE only]. However, due to the spawn cost system. skeletons have a lower population density in soul sand valleys than zombified piglins have in Nether wastes (i.e. there are much fewer skeletons in a given area).

In Nether fortresses, there is a 20% chance that a skeleton spawns in place of a wither skeleton.

Skeletons in the Nether spawn at the light level of 7 and below.

Monster spawners

[edit | edit source]

Skeletons spawn from 25% of the monster spawners found in monster rooms.

Trial spawners

[edit | edit source]

Regular skeletons have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Variants

[edit | edit source]

Many skeletons are also replaced by their variants: strays in snowy biomes, parched in desert biomes, bogged in swamp and mangrove swamp biomes, and wither skeletons in Nether fortress structures in the Nether.

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
πŸ‘ Image
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
πŸ‘ Image
Skeleton Skull[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
πŸ‘ Image
Arrow0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
πŸ‘ Image
Skeleton Skull[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
πŸ‘ Image
Arrow01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
πŸ‘ Image
Skeleton Skull[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.502.002.50
πŸ‘ Image
Arrow1.001.502.002.50
πŸ‘ Image
Skeleton Skull[A]1.001.001.001.00
  1. ↑ Only when killed by a charged creeper.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
πŸ‘ Image
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
πŸ‘ Image
Skeleton Skull[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
πŸ‘ Image
Arrow0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
πŸ‘ Image
Skeleton Skull[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
πŸ‘ Image
Arrow01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
πŸ‘ Image
Skeleton Skull[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.331.672.00
πŸ‘ Image
Arrow1.001.331.672.00
πŸ‘ Image
Skeleton Skull[A]1.001.001.001.00
  1. ↑ Only when killed by a charged creeper.

A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its bow, if it is killed by a player or tamed wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.

Skeletons drop 5XP experience points when killed by a player or tamed wolf, and an additional 1–3XP for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.

Behavior

[edit | edit source]

Skeletons chase players, baby turtles, and iron golems they see within 16 blocks, climbing stairs or ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to iron golems, villagers and wandering traders are ignored by skeletons. However, a skeleton can retaliate if a firework rocket set by a villager hits it.

When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a skeleton skull is worn by the player. This stacks with sneaking and the Invisibility effect.

πŸ‘ Skeleton shooting
An idle skeleton and a skeleton shooting.

The skeleton's accuracy is based on the world difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.

Skeletons have infinite durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.

Skeleton behavior varies between the game editions:

Java Edition

  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.[1]
  • Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The water slows down the arrows.
  • Animates its bow while attacking.

Bedrock Edition

  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • An underwater skeleton uses a melee attack because it is unable to use a bow underwater.

In most cases, if a skeleton's arrow hits a neutral or hostile mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.

πŸ‘ Image
Dueling skeletons. One skeleton is being hit by the other skeleton.

Skeletons sink in water and cannot swim, but do not drown.

If a skeleton is inside of powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it converts into a stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; bogged, parched, or wither skeletons cannot be converted. The process is similar to when a husk turns into a zombie or when a zombie turns into a drowned if it stays underwater for too long.

πŸ‘ Wolves attacking skeleton
Wolves attacking a skeleton.

If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as /summon skeleton ~ ~ ~ {equipment:{mainhand:{id:"iron_sword",count:1}}}, or /summon skeleton ~ ~ ~ {}), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.

A skeleton holding a tipped arrow or spectral arrowβ€Œ[Java Edition only] in its off-hand always shoots that type of arrow, and the arrow held is not consumed.

If a skeleton kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Sunlight

[edit | edit source]
πŸ‘ Skeleton on fire
A skeleton burning in sunlight.

When the moon can no longer be seen (Dawn) and the sun is above 15Β°, skeletons can burn. Burning is suppressed when the skeleton is:

  • in a place with a non-air block directly over it. In Java Edition, the roof must be a light-blocking block.
  • in a sufficiently shaded area: a sunlight level of 11 or less.
  • in water. A skeleton pathfinds to water if it is not wearing head armor and not already in water.
  • wearing head armor. Helmets have a 50% chance to lose 1 durability for every tick where the skeleton would normally be set on fire.
  • under the status effect of Fire Resistance.
  • standing in cobwebs.[2]

Transparent and translucent blocks, including glass and ice, do not prevent them from burning.β€Œ[JE only]

Unlike zombies, skeletons seek out shelter during the day, and remain under it while attacking.

Mob type

[edit | edit source]

Being an undead mob, they are:

Geared skeletons

[edit | edit source]
Main article: Geared mobs

Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is armor, a carved pumpkin or a mob head, a skeleton equips itself with the item. If the picked up item is a weapon, the skeleton uses the item as a melee weapon. In Bedrock Edition, skeletons can also pick up and equip illager banners worn in their chest slot.[needs testing in Bedrock Edition]

Skeletons spawn already armed with bows, which may be enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.

On Halloween, skeletons may spawn wearing a carved pumpkin or jack o'lantern. They do not drop this, even when killed with Looting.

Chances of skeleton wearing or picking up armor, per difficulty
Easy Normal Hard
Armor 0% 0%–15%[note 1] 1.875%–15%[note 1]
Weapon[note 2] 100% 100% 100%
Can pick up loot 0% 0%–55%[note 1] 6.875%–55%[note 1]
Weapon enchantment[note 3] 0% 0%–25%[note 1] 3.125%–25%[note 1]
Armor enchantment[note 3] 0% 0%–50%[note 1] 6.25%–50%[note 1]
  1. ↑ a b c d e f g h i Value is based on the regional difficulty.
  2. ↑ 100% chance of a bow
  3. ↑ a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
1 piece 100% 100%
2 pieces 75% 90%
3 pieces 56.25% 81%
Full set 42.19% 72.9%

If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

In Java Edition, a skeleton's armor does not lose durability upon taking damage. Helmets (not blocks like carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]

Pickup mechanics

[edit | edit source]

When picking up items, skeletons prefer weapons that deal more damage without considering enchantments. They also prefer items with NBT data over those without, and weapons that are less damaged.

For weapon types, skeletons prefer bows over melee weapons. Skeletons won't take crossbows, tridents or maces whatsoever, as long as they have any other item in hand.

For armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (heads and carved pumpkins), as long as they aren't wearing a helmet.

If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Skeletons can pick up and equip shields in the other hand, but they cannot use it to block damage.

πŸ‘ Image
A skeleton holding a shield.

If multiple viable items exist, the skeleton endlessly picks up and drops the items.[3]

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Skeleton rattlesHostile MobsRandomlyentity.skeleton.ambientsubtitles.entity.skeleton.ambient​1.00.8–1.216
​Skeleton hurtsHostile MobsWhen a skeleton is damagedentity.skeleton.hurtsubtitles.entity.skeleton.hurt​1.00.8–1.216
​Skeleton diesHostile MobsWhen a skeleton diesentity.skeleton.deathsubtitles.entity.skeleton.death​1.00.8–1.216
​FootstepsHostile MobsWhile a skeleton is walkingentity.skeleton.stepsubtitles.block.generic.footsteps​0.151.016
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot​1.05⁄6-1.2516
​Skeleton converts to StrayHostile MobsWhen a skeleton converts to a strayentity.skeleton.converted_to_straysubtitles.entity.skeleton.converted_to_stray​2.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.skeleton.say​ ?1.00.8–1.2
​ ?Hostile MobsWhen a skeleton is damagedmob.skeleton.hurt​ ?0.70.8–1.2
​ ?Hostile MobsWhen a skeleton diesmob.skeleton.death​ ?1.00.8–1.2
​ ?Hostile MobsWhile a skeleton is walkingmob.skeleton.step​ ?1.01.0
​ ?PlayersWhen a skeleton shoots an arrowrandom.bow​ ?1.00.83–1.25
​ ?Friendly MobsWhen a skeleton converts to a straymob.skeleton.convert_to_stray​ ?1.01.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite skeleton.png: Sprite image for skeleton in Minecraft
Skeleton
skeletonburn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
sensitive_to_smite
skeletons
undead
wither_friends
entity.minecraft.skeleton

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite skeleton.png: Sprite image for skeleton in Minecraft
Skeleton
skeleton34 mob
monster
skeleton
undead
entity.skeleton.name

Entity data

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Skeletons have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
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CamouflageKill a mob while wearing the same type of mob head.β€”30Bronze
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Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a , wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze
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It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
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Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
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Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
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It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
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Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
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Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a that is at least 50 blocks away and is killed by a projectile.

Advancements that apply to all mobs:

History

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This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds from before Alpha v1.0.3

Development

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August 14, 2009Notch teased skeletons.

Java Edition

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Java Edition Classic
0.24_SURVIVAL_TESTπŸ‘ Image
Added skeletons.
Skeletons spawn randomly in new Survival maps and follow players when approached, much like zombies.
Skeletons appear wearing armor, just like zombies, but had no protective effect in their health.
0.25 SURVIVAL TESTSkeletons now fire arrows with a purple/magenta colored shaft, and appear to fire arrows at a faster and more random rate.
Skeletons now take five hits to kill.
When skeletons are killed, they now drop 4-9 normal arrows for the player to gather by shooting them outward a short-range in all directions.
0.27 SURVIVAL TESTSkeletons now give 120 points when killed.
Java Edition Indev
0.3120091223-0040Skeletons and other mobs no longer spawn naturally.
20100202Skeletons and other mobs now spawn naturally again. However, they are currently passive.
Skeletons no longer wear armor.
The skeleton's attacking animation has been removed.
20100204-2027Skeletons are now hostile again.
The purple arrows that skeletons throw have been removed and have been replaced by regular (brown) arrows.
20100213Skeletons now catch on fire when exposed to sunlight.
20100218-0011The chances of catching on fire in sunlight have been tweaked for skeletons.
Skeletons now burn only when the sunlight level is greater than 7, and not due to torches at night.[is this the correct version?]
20100219Skeletons now drop arrows.
Java Edition Infdev
20100227-1414Skeletons can no longer spawn naturally.
20100316Skeletons can spawn via arrows and can spawn mobs via arrows.
20100413-1951Skeletons can no longer spawn mobs via arrows.
20100415Skeletons can spawn naturally yet again.
Java Edition Alpha
v1.0.3Added unique idle and hurt sounds for skeletons. Previously, they had no idle sounds and used the hurt sound for players.
v1.2.0πŸ‘ Image
Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period.
Unknown
?Skeletons no longer use their dedicated death sound, if they did at all in the first place; the standard hurt sound is used for death instead.
Java Edition Beta
1.2Skeletons can now drop 0-2 bones, in addition to arrows.
1.8Pre-releaseπŸ‘ Image
The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, and pulling the arrow back).
Skeletons now fire arrows slower but further.
Java Edition
1.0.0Beta 1.9 PrereleaseπŸ‘ Image
Skeletons now hold their bow with one hand again, but they still have the larger and realistically held bow.
1.2.112w04aThe skeleton's AI has been improved: if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water.
12w06aThere now is a 8.5% chance that a skeleton drops a bow when killed. There is also a small chance of the bow being enchanted.
Skeletons no longer spin in circles on non-full-height blocks.
1.4.212w32aSkeletons, zombies and zombie pigmen can now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they wear it.
Skeletons, zombies, and zombie pigmen can now spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.
12w36aSkeletons may now be found in nether fortresses along with wither skeletons.
12w37aπŸ‘ Image
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On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.
12w38aSkeletons now have new sounds.
1.4.41.4.3Skeletons now rush toward the player, instead of shooting arrows, if they don't have a bow.
1.513w02aSkeletons now shoot from a range of 15 blocks instead of 10.
Accuracy of skeleton can now be changed by changing difficulty.
13w03aSkeletons now fire rapidly at players who come within close range, in an attempt to knock them back. This makes melee combat in water hard.
1.814w10aSkeletons now run away from wolves, instead of fighting back.
14w11aSkeletons now run away from creepers that are about to explode.
14w30aSkeletons now drop their skulls when killed by a charged creeper.
1.8.1pre1Skeletons no longer run away from creepers that are about to explode due to performance issues.
1.8.7Skeletons no longer ignore the player whilst seeking shelter from the sun.
1.915w31aπŸ‘ Image
Skeletons now lower their arms when idling.
Skeletons can now, once again, animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
Skeletons now have an 11% chance of spawning with their bow in their left hand.
Skeletons can dual wield.
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Skeletons now hold their bow with two hands again when aiming.
15w32aThe detection range of skeletons is halved when the player is wearing a skeleton skull.
15w38aSkeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting.
Skeletons spawn from skeleton trap horses.
15w39aSkeletons are slightly taller (1.99 blocks tall rather than 1.95).
Skeletons shoot an arrow every 2 seconds on Easy and Normal instead of 1.
pre1Skeletons shoot flaming arrows only when burning and regional difficulty is 3 or greater.
Skeletons holding tipped arrows in their off-hand now shoot that type of arrow.
1.1116w32aSkeletons no longer shoot flaming arrows when they are on fire.[4]
16w40aSkeletons holding spectral arrows in their off-hand now shoot that type of arrow.[5]
1.12.117w31aSkeletons no longer pick up items based on their enchantments.
1.1318w07aSkeletons seek and attack baby turtles.
18w19aSkeletons sink underwater.
Skeletons no longer drown underwater.
1.1418w43aπŸ‘ Image
The texture of skeletons has been changed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
1.1620w06aSkeletons can now spawn in soul sand valley biomes.
pre4Increased skeleton's spawning weight in soul sand valleys from 2 to 10.
1.1721w05aSkeletons now turn into strays when they are in powder snow.
21w13aDecreased stray conversion time in powder snow from 30 to 7 seconds.
1.18Experimental Snapshot 1Skeletons now spawn only at light level 0.
1.19pre1Skeletons can now spawn from light level 0 to 11 in the Nether.
1.19.322w46aSkeletons now spawn from light level 0 to 7 in the Nether.
1.20.323w40aSkeletons are now part of the #can_breathe_under_water and #undead tags.
1.20.3
Experiment
Update 1.21
23w45aSkeletons now spawn in trial chambers behind the "Update 1.21" experimental data pack.
Skeletons from trial spawners surrounded by bone blocks, podzol and red mushrooms shoot tipped arrows of Poison.
1.20.5
Experiment
Update 1.21
24w04aSkeletons no longer retaliate against attacks from the breeze.
24w07aTrial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons with tipped arrows of Poison, and instead spawn bogged.
1.21.224w33aSkeletons now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[6]
1.21.424w45aSkeletons now prefer to pick bows from the ground as opposed to other items.
1.21.11pre1Skeletons can no longer pick up spears.

Bedrock Edition

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Pocket Edition Alpha
v0.3.3πŸ‘ Image
Added skeletons.
Skeletons use outdated sounds, move slowly, and shoot an arrow every 3 seconds with poor aim.
v0.5.0Skeletons have new animations.
v0.7.3Skeletons are now set on fire when exposed to sunlight. Previously, they emitted smoke particles and took damage, but were not visually on fire.
v0.9.0build 8Skeletons have new AI.
build 9Skeletons use the old AI again because they were not firing arrows correctly.
v0.9.2The health of skeletons has been reduced from 20HPπŸ‘ ❀️
Γ— 10
to 16HPπŸ‘ ❀️
Γ— 8
v0.11.0build 1πŸ‘ Image
Skeletons no longer hold bows with 2 arms.
Skeletons may now spawn as the rider of a spider jockey.
build 9Burning skeletons now shoot flaming arrows.
build 14Skeletons now have improved accuracy.
v0.12.1build 1Skeletons use the new AI again, thus improving accuracy, walking and shooting speed, and intelligence.

When skeletons catch fire in the daylight, they hide in the nearest shadow or body of water. Skeletons also avoid falls, fire, lava, and cactus.

Skeletons may now spawn wearing armor or enchanted armor.
Skeletons may now spawn with enchanted bows.
build 12New sounds have been added for skeletons.
v0.13.0build 1Skeletons now run away from wolves.
Skeletons now fire faster when players get closer to knock them back, especially to players in water.
v0.14.0build 1Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).
May 31, 2016Shoghicp asks the community about flaming arrows being shot by burning skeletons.
v0.15.0build 1πŸ‘ Image
Skeletons now lower their arms when idling. Skeletons now also animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.
Skeletons now spawn from skeleton trap horses.
v0.16.0build 1Burning skeletons now shoot flaming arrows only if the regional difficulty is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.
?Skeletons once again have 20HPπŸ‘ ❀️
Γ— 10
.
Burning skeletons no longer shoot flaming arrows.
Bedrock Edition
1.2.0beta 1.2.0.2Skeletons now have a 8.5% chance of dropping their equipment. Prior to this, skeletons would never drop their bow and would always drop always their armor.
1.5.0beta 1.5.0.0Skeletons now sink underwater.
Skeletons no longer die from drowning.
Skeletons now use melee attacks and stop shooting when underwater.
beta 1.5.0.4Skeletons now seek and attack baby turtles.
1.10.0beta 1.10.0.3πŸ‘ Image
The texture of skeletons has been changed.
Skeletons once again attack iron golems.
1.16.0beta 1.16.0.51Skeletons can now spawn in soul sand valley biomes.
Skeletons can now pick up items.
Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.
1.16.210beta 1.16.210.58πŸ‘ Image
The bow holding animation has been changed. However, this caused z-fighting.[7]
1.17.0beta 1.17.0.52πŸ‘ Image
Skeletons' bows no longer z-fight with their arms.
beta 1.17.0.54Skeletons now turn into strays when they are in powder snow.
1.17.10beta 1.17.10.20Decreased stray conversion time in powder snow from 30 to 7 seconds.
1.17.30beta 1.17.30.20πŸ‘ Image
Skeletons now hold their bow with two hands again when aiming.
1.18.20Preview 1.18.20.28Skeletons' melee attack now deals 2HPπŸ‘ ❀️
damage instead of 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
on normal mode.
1.19.60Preview 1.19.60.22Skeletons now spawn from light level 0 to 7 in the Nether.
?Skeletons can now use the Punch, Flame, and Power enchantments on their bows.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Skeletons now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Skeletons no longer retaliate against attacks from breezes.
Preview 1.20.70.24Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons, and instead spawn bogged.
26.0Preview 26.0.23Skeletons can no longer pick up spears.
26.30Preview 26.30.20Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.[8]
Preview 26.30.25Skeletons’ difficulty-based attack intervals now match Java Edition, making them even easier to take down.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1πŸ‘ Image
Added skeletons.
TU5πŸ‘ Image
The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand).
Skeletons now fire their arrows slightly slower. Their arrows, however, are shot with more force.
TU12The skeleton's AI has been updated, so they are "smarter", i.e. if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water for safety.
There is now a small chance that skeletons drop a bow when killed. There is now also a small chance of the bow being enchanted.
TU19CU71.121.121.12Skeletons can now spawn wearing armor and weapons.
Once the player gets closer to a skeleton, the skeleton now fires arrows more frequently.
πŸ‘ Image
πŸ‘ Image
On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.[is this the correct version?]
Skeletons may now be found in nether fortresses along with wither skeletons.
Skeletons now have a new death sound. Previously it made the same sound as when taking damage.
TU31CU191.221.221.22Patch 3Skeletons now run away from wolves, instead of fighting back.
Skeletons now drop their skull when killed by a charged creeper.
TU46CU331.361.361.36Patch 13Skeletons now use the old sound for dying.
CU361.381.381.38Patch 15Skeletons may now spawn from skeleton trap horses.
Skeletons now have a new AI that allows them to strafe while attacking.
πŸ‘ Image
Skeletons now lower their arms when idling.
Skeletons now have a chance of spawning with their bow in their left hand.
TU57CU491.571.561.56Patch 271.0.7Skeletons no longer attack iron golems.
TU69 1.761.761.76Patch 38 Skeletons sink underwater.
Skeletons no longer drown underwater.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added skeletons.

Historical sounds

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Sound From to Pitch
Hurt/Die Alpha v1.0.3 1.4.2 1.0

Data history

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Java Edition
1.915w39aEntity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.[is this the correct version?]
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Historical screenshots

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Issues

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Issues relating to "Skeleton" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If alerted to a player's presence, a skeleton can fire arrows backward, occasionally hitting themselves.
  • The artificial intelligence of skeletons in Bedrock Edition is a mix of skeleton AI from Java Edition between versions 1.5 and 1.8.9 and the skeletons in Update Aquatic. They shoot faster when they are on land and the target underwater, causing enough knockback to make combat hard. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater.
  • If a skeleton has a sword or any other melee item, generally with commands, its AI resembles the wither skeleton's AI.
  • In Bedrock Edition, skeletons do not animate their bow.
  • C418 used bamboo wind chime sounds as a base for the skeleton sounds.[9]

Gallery

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Renders

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Poses

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Armored

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Screenshots

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Mojang images

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Textures

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In other media

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Merchandise

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Other appearances

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References

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  1. ↑ MC-90245 β€“ resolved as "Works As Intended".
  2. ↑ "[MC-62182] Webs block sunlight from burning skeletons and zombies – Jira" – Mojira, July 16, 2014. Resolved as "Works as intended".
  3. ↑ MC-7774 β€“ skeletons pick drop loop β€“ resolved as "Works As Intended".
  4. ↑ "[MC-217397] Burning skeletons no longer shoot flaming arrows since 16w32a – Jira" – Mojira, March 1, 2021.
  5. ↑ "[MC-108188] Spectral arrows not being shot by skeletons – Jira" – Mojira, October 3, 2016.
  6. ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira" – Mojira, May 5, 2020. Resolved as "Fixed".
  7. ↑ MCPE-117122 β€“ resolved as "Fixed".
  8. ↑ MCPE-61036 β€“ Skeletons’ rate of fire is too high β€“ resolved as "Fixed".
  9. ↑ https://freesound.org/people/C418/downloaded_sounds/?page=1#sound

Navigation

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