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VOOZH | about |
| Structures | π Image Badlands Mineshaft |
|---|---|
| Blocks | π Image Red Sand π Image Red Sandstoneβ[JE only] π Image Terracotta π Image Cactus π Image Cactus Flower π Image Short Dry Grass π Image Tall Dry Grass π Image Dead Bush π Image Gold Ore π Image Stained Terracotta: |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D |
| Foliage color | #9E814D |
| Dry foliage color | #9E814D |
| Water color | #3F76E4β[JE only] #4E7F81β[BE only] |
| Water fog color | #050533β[JE only] #4E7F81β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
{
"title": "Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands Mineshaft|alt=|class=pixel-image|)</span>(link to Badlands Mineshaft article, displayed as <span class=\"sprite-text\">Badlands Mineshaft</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4E7F81</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4E7F81</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water fog color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa atmospherics article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa color grading article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Badlands.png",
"Badlands Vibrant Visuals.png"
]
}
The badlands or mesa are arid-land mountainous biomes, featuring red sand and mounds of terracotta bands, coming in various colors. Badlands generate in arid lands next to deserts and their eroded and wooded variants.
Badlands biomes generate at the highest temperature and lower erosion, meaning they border deserts near oceans with stony shores at lower altitudes. Badlands biomes often border their wooded and eroded variants. Near lower temperature zones, they border savannas, forests, and plains.
Badlands generate from mid-altitude plateaus and valleys up to the highest mountain peaks where they can elevate up to Y=256 and border stony peaks. Rivers are often in deep fjords, wide valleys with almost no water, or they do not generate at all.
Because badlands generate in mountainous terrain, they often border dripstone caves and deep dark underground.
On the higher grounds, badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta.
At low altitudes, the terrain surface is weathered into one layer of red sand (rarely red sandstone if floating),β[JE only] with orange terracotta under it extending to Y=63. In Java Edition, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while in Bedrock Edition, it is composed entirely of stone. Deeper water bodies generate gravel like in any other biome.
Cacti and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. Sugar canes may generate along water. Cacti have a chance of generating a cactus flower on top.
Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world.
As badlands are arid-land biomes, rainfall never occurs here, but dry thunderstorms still allow hostile mobs to spawn.
Armadillos spawn in badlands, as well as warm animal variants, but the latter can only spawn on player-created grass blocks.
With Vibrant Visuals, badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most Β±7 blocks based on noise.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Sheep | 12β46 | 4 |
| π Image Warm Pig | 10β46 | 4 |
| π Image Warm Chicken | 10β46 | 4 |
| π Image Warm Cow | 8β46 | 4 |
| π Image Armadillo | 6β46 | 1β2 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| π Image Armadillo | 6 | 1β2 |
| π Image Glow Squid | 10 | 2β4 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }
These music tracks play while the player is in the badlands:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 13.33% | 2 | 13.33% | |
| Crescent Dunes | 1 | 6.67% | 1 | 6.67% | |
| Danny | 1 | 6.67% | 1 | 6.67% | |
| Dry Hands | 1 | 6.67% | 1 | 6.67% | |
| Echo in the Wind | 1 | 6.67% | 1 | 6.67% | |
| Featherfall | 1 | 6.67% | 1 | 6.67% | |
| Haggstrom | 1 | 6.67% | 1 | 6.67% | |
| Key | 1 | 6.67% | 1 | 6.67% | |
| Living Mice | 1 | 6.67% | 1 | 6.67% | |
| Mice on Venus | 1 | 6.67% | 1 | 6.67% | |
| One More Day | 1 | 6.67% | 1 | 6.67% | |
| Oxygène | 1 | 6.67% | 1 | 6.67% | |
| Subwoofer Lullaby | 1 | 6.67% | 1 | 6.67% | |
| Wet Hands | 1 | 6.67% | 1 | 6.67% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite badlands.png: Sprite image for badlands in Minecraft Badlands | badlands |
biome.minecraft.badlands |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite badlands.png: Sprite image for badlands in Minecraft [No displayed name] | mesa | 37 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
| 1.7.2 | 13w36a | Mesa biome added, along with its variants, many other biomes, and the temperature system. | |||||
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. | |||||||
| 13w36b | Fixed the mesa generation.[2] | ||||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.8 | 14w32a | Red sandstone now generates in cave entrances instead of floating red sand. | |||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| Red sandstone no longer generates in cave entrances. | |||||||
| 1.13 | 18w19a | Renamed "Mesa" to "Badlands". | |||||
| 1.16.2 | 1.16.2 Pre-release 2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 3 | Badlands sometimes show up in flat areas next to plateaus. | ||||||
| Increased the maximum Y-level for red sand to generate. | |||||||
| experimental snapshot 4 | Badlands biomes are now larger and less likely to show up as "microbiomes." | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| Badlands can now generate on sharp peaks. | |||||||
| Water lakes no longer generate in badlands. | |||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in badlands. | |||||
| 24w11a | Wolves summoned in badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Farm animals can now spawn in badlands. | |||||
| Pigs that spawn in badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 25w09a | The Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up to Y=255. | |||||
| 1.18.0 | ? | Overhauled the generation of badlands. They now generate as standalone biome with variable terrain. | |||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in badlands and their variants. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added mesa atmospherics and color grading, and warmish lighting to badlands with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mesa to badlands. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 37. | |||||
Before Caves & Cliffs, the badlands biome generated only as an edge around all wooded badlands plateaus and badlands plateaus, or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. Beaches did not generate next to oceans, and the biome was separated from other land biomes by a thin desert border. It was often replaced by eroded badlands as a mutation.
Issues relating to "Badlands" or "Mesa" are maintained on the bug tracker. Issues should be reported and viewed there.
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