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Wooded Badlands

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Wooded Badlands
Structures πŸ‘ Image
Abandoned Camp
​[upcoming: Third Drop 2026]
πŸ‘ Image
Badlands Mineshaft
Features πŸ‘ Image
Oak
Blocks πŸ‘ Image
Red Sand

πŸ‘ Image
Red Sandstone
β€Œ[JE only]
πŸ‘ Image
Terracotta

πŸ‘ Image
Cactus

πŸ‘ Image
Cactus Flower

πŸ‘ Image
Short Dry Grass

πŸ‘ Image
Tall Dry Grass

πŸ‘ Image
Dead Bush

πŸ‘ Image
Leaf Litter

πŸ‘ Image
Grass

πŸ‘ Image
Coarse Dirt

πŸ‘ Image
Gold Ore

πŸ‘ Image
Stained Terracotta
:

Climate

Temperature 2.0
Downfall 0.0
Precipitation No

Colors

Grass color
 #90814D
Foliage color
 #9E814D
Dry foliage color
 #9E814D
Water color
 #3F76E4
β€Œ[JE only]

 #55809E
β€Œ[BE only]

Vibrant Visuals

Atmospherics Mesa
Lighting Warmish
Volumetric fog Default
Color grading Mesa
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 "label": "Water color"
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 "Wooded Badlands Plateau.png",
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 ]
}

The wooded badlands or mesa plateau stone biome is a more humid variant of the badlands covered by grass blocks and coarse dirt on their plateaus, vegetated by small oak trees.

Generation

[edit | edit source]

Wooded badlands generate at higher humidity values compared to the default badlands, which means that they can often be found bordering jungles and bamboo jungles. Near lower altitudes or oceans with stony shores, wooded badlands change to deserts.

They can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks.

Due to their high humidity values, wooded badlands almost always have lush caves beneath them, although dripstone caves may generate instead when they are far inland. Due to their low erosion value, wooded badlands have a high chance to generate the deep dark beneath them.

Description

[edit | edit source]

Wooded badlands generate groves of trees at their plateaus, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both grass blocks and coarse dirt, with oak trees and short grass growing on them, the former always appearing as small variants. Leaf litter and dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted and weathered appearance.

The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with red sand, stained terracotta, dead bushes and cacti making up the landscape. Additionally, gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.

Abandoned camps sometimes generate in wooded badlands.​[upcoming: Third Drop 2026]

Despite being more lush, wooded badlands still count as arid biomes and never experience rainfall.

Armadillos live in wooded badlands, and the warm variants of farm animals can spawn on top of the wooded plateaus. Striped wolves exclusively spawn in here.

When a river cuts through wooded badlands and generates dry terrain with grass blocks, the wooded badlands biome will spawn oak trees in this river biome, even though it is not on a plateau and surrounded by red sand.

With Vibrant Visuals, wooded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Sheep
12⁄484
πŸ‘ Image
Warm Chicken
10⁄484
πŸ‘ Image
Warm Pig
10⁄484
πŸ‘ Image
Warm Cow
8⁄484
πŸ‘ Image
Armadillo
6⁄481–2
πŸ‘ Image
Striped Wolf
2⁄484–8
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 48, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Warm Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Warm Pig
101–3
πŸ‘ Image
Warm Cow
82–3
πŸ‘ Image
Armadillo
61–2
πŸ‘ Image
Striped Wolf
24–8
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the wooded badlands:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Memories213.33%25.71%
Crescent Dunes16.67%β€”β€”
Danny16.67%12.86%
Dry Hands16.67%12.86%
Echo in the Wind16.67%β€”β€”
Featherfall16.67%β€”β€”
Haggstrom16.67%12.86%
Key16.67%12.86%
Living Mice16.67%12.86%
Mice on Venus16.67%12.86%
One More Day16.67%12.86%
Oxygène16.67%12.86%
Subwoofer Lullaby16.67%12.86%
Wet Hands16.67%12.86%
Ebbβ€”β€”25.71%
Homeβ€”β€”25.71%
Nightlyβ€”β€”25.71%
Shoresβ€”β€”25.71%
Below and Aboveβ€”β€”12.86%
Broken Clocksβ€”β€”12.86%
Clarkβ€”β€”12.86%
Comforting Memoriesβ€”β€”12.86%
Firefliesβ€”β€”12.86%
Floating Dreamβ€”β€”12.86%
komorebiβ€”β€”12.86%
Left to Bloomβ€”β€”12.86%
Lilypadβ€”β€”12.86%
Minecraftβ€”β€”12.86%
O's Pianoβ€”β€”12.86%
Puzzleboxβ€”β€”12.86%
Swedenβ€”β€”12.86%
Watcherβ€”β€”12.86%
yakusokuβ€”β€”12.86%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft
Wooded Badlands
wooded_badlands biome.minecraft.wooded_badlands

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft
[No displayed name]
mesa_plateau_stone38

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]

Development

[edit | edit source]
August 2, 2013Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aAdded mesa plateau F, along with its variants, many other biomes, and the temperature system.
1.1318w16aRenamed "Mesa Plateau F" to "Mesa Forest Plateau".
18w19aRenamed "Mesa Forest Plateau" to "Wooded Badlands Plateau".
1.16.2pre2Plateaus generate more frequently at the edges of badlands.
1.18Experimental Snapshot 1World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.
experimental snapshot 4Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.
experimental snapshot 5Badlands biomes are slightly smaller on average.
21w40a"Wooded Badlands Plateau" has been renamed to "Wooded Badlands".
21w42aThe extra gold ore in badlands biomes now generates up to Y=255.
1.2023w17a"Crescent Dunes", and "Echo in the Wind" can now be played in wooded badlands.
1.20.524w03aArmadillos now spawn in wooded badlands.
24w10aStriped wolves now spawn in wooded badlands.
1.21.525w02aAdded leaf litter, which can generate in wooded badlands.
Pigs that spawn in wooded badlands are now the warm variant.
25w05aCows that spawn in wooded badlands are now the warm variant.
25w06aChickens that spawn in wooded badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands.
25w09aFirefly bushes can now generate near water in all types of badlands (very rarely), like other biomes with water.
Upcoming Java Edition
26.3snap1Added abandoned camps, which can generate in wooded badlands.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Bedrock Edition
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in wooded badlands.
1.20.80Preview 1.20.80.21Wolves can now spawn in wooded badlands, and are the striped variant.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in wooded badlands are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added leaf litter, which can generate in wooded badlands.
Cows that spawn in wooded badlands are now the warm variant.
Preview 1.21.70.22Chickens that spawn in wooded badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands.
1.21.90Preview 1.21.90.26Added unique atmospherics and color grading, and warmish lighting to wooded badlands with Vibrant Visuals.
Upcoming Bedrock Edition
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27Added abandoned camps, which can generate in meadows.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mesa biomes, along with many other biomes.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID mesa_rock to wooded_badlands_plateau.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 38.
21w40aChanged the ID wooded_badlands_plateau to wooded_badlands.

Old generation

[edit | edit source]
πŸ‘ Image
Old wooded badlands plateaus along with many other badlands biomes in the rare dry climate zone

Before Caves & Cliffs, the wooded badlands plateau took up 2/3 of the rare dry temperature zones, alongside badlands plateaus which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers.

The rare dry climate zone was surrounded by a regular badlands biome at lower altitudes, mostly covered by red sand, which had a thin desert border. Regular badlands or eroded badlands also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No beaches generated next to oceans. Their mutation was the modified wooded badlands plateau.

Issues

[edit | edit source]

Issues relating to "Wooded Badlands" or "Mesa Plateau Stone" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang images

[edit | edit source]

See also

[edit | edit source]

External links

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Navigation

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