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VOOZH | about |
| Biomes |
|
|---|---|
| Grows on | |
| Fruit | ๐ Image Apple |
| Generates in existing chunks |
Yes |
| Consists of |
{
"extratext": "[[#Gallery|View all renders]]",
"title": "Oak",
"images": [
"Oak.png",
"Large Oak Tree.png",
"Oak Fallen Log.png",
"Oak with Vines.png",
"Oak Sapling.png"
],
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"label": "Grows on"
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{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite apple.png article, displayed as 16x16px|link=Apple|alt=|class=pixel-image|)</span>(link to Apple article, displayed as <span class=\"sprite-text\">Apple</span>)</span>",
"label": "Fruit"
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"label": "Generates in<br>existing chunks "
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An oak is the most common tree in the game, found in a variety of biomes and available in several variants. It has the smallest initial space requirement for growth, and along with dark oaks, its leaves have a chance to drop an apple. As with birches and cherries, an oak grown near flowers can generate with a bee nest attached.
There are three variants of the oak tree: small regular oaks, tall and branching fancy oaks, and swamp oaks which cannot be grown. They can also generate fallen or with vinesโ[BE only].
Oaks come in several variants with different properties:
The oak variants generate naturally in the following biomes. The list is ordered in density.
In forests, dark forests, and wooded badlands (and variants), all naturally generated oaks spawn leaf litter on the ground below.
These items can be obtained from oaks:
Oak saplings can be planted and grown on all of these blocks:
An oak requires a 1ร1 column of unobstructed space at least 4 blocks above its sapling to grow (5 blocks including the sapling itself), While the fancy oak variant requires 4-14 blocks above a sapling. Oaks can still grow when the base and trunk are enclosed on all sides. Their growth is not hindered by logs, leaves, dirt, or saplings.
An oak grown from a sapling within 2 blocks of a flower has a 5% chance of having a bee nest containing 2-3 bees.
Oak trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings.[1][2]
These trees consist of a single upright log or stump. Logs lying on their side are often found 1โ2 blocks from the stump. They occasionally have mushrooms on top.
A fallen oak has a log length of 4โ7 blocks and the stump is 75% covered with vines.
Dying oaks retain their standard growth pattern. However, all exposed logs in the main trunk are covered with vines. They can generate as regular or small oaks.
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | ๐ Image Added trees. | ||||||
| 0.0.14a_08 | ๐ Image The shape of trees has been changed. | ||||||
| 0.0.15a (Multiplayer Test 1) | ๐ Image The shape of trees has been changed. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Trees temporarily removed to test basic infinite world functionality. | ||||||
| 20100320 | Re-added trees to world generation. | ||||||
| 20100327 | Trees regenerate after the world is reloaded. | ||||||
| 20100330-1611 | Trees no longer regenerate. | ||||||
| 20100413-1951 | Added fancy oaks, using parts of Paul Spooner's Forester editor script.[3][4] | ||||||
| 20100420 | Fancy oaks can be grown with saplings. | ||||||
| 20100607 | Reverted oaks to how they were before Infdev 20100413-1951. | ||||||
| 20100617-1205 | ๐ Image Trees no longer generate the top layers of logs, instead generating with solid layers of leaves. | ||||||
| 20100618 | ๐ Image Trees now have logs inside of leaves, once again. | ||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Fancy oaks were re-added. They have a 1โ10 chance to grow in place of a small oak tree, including from saplings. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Oak trees no longer generate in taigas. | ||||||
| 1.5 | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as oak saplings or became either birch or spruce saplings. | ||||||
| 1.8 | Pre-release | The swampland biome was added, with a new swamp oak, which is of more uniform size and has vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak was removed. | |||||
| Java Edition | |||||||
| 1.3.2 | pre | Fancy oaks now generate with sideways logs. | |||||
| 1.7.2 | 13w36a | Fancy oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[5] | |||||
| Oaks now generate in several new biomes, such as roofed forest and savanna. | |||||||
| 1.8.2 | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||||
| 1.9 | 15w44a | Fancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[6] | |||||
| 1.10 | 16w20a | Lone oaks can now rarely generate in plains and sunflower plains biomes. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | ๐ Image Added oaks. Their leaves are tinted with #339933. | ||||||
| v0.2.1 | ๐ Image ๐ Image Replaced oak logs with spruce logs. | ||||||
| v0.4.0 | ๐ Image ๐ Image Replaced spruce logs with oak logs. | ||||||
| v0.9.0 | build 1 | Added fancy oaks, swamp oaks, and version-exclusive fallen and dying trees. | |||||
| Cold-en oak trees (spruce trees shaped like oak trees) no longer generate. | |||||||
| v0.12.1 | build 1 | Leaves in snowy biomes now gradually become frost-covered during snowfall. | |||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.23 | Swamp oaks generate slightly more frequently, and no longer generate in direct contact with the ground. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added oak trees. |
Issues relating to "Oak" are maintained on the bug tracker. Issues should be reported and viewed there.
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