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Glow Lichen (feature)

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Glow Lichen
Biomes Any Overworld cave biomes
Consists of
{
 "title": "Glow Lichen",
 "rows": [
 {
 "field": "Any Overworld cave biomes",
 "label": "(link to Biome article, displayed as Biomes)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite glow-lichen.png article, displayed as 16x16px|link=Glow Lichen|alt=|class=pixel-image|)</span>(link to Glow Lichen article, displayed as <span class=\"sprite-text\">Glow Lichen</span>)</span>",
 "label": "Consists of"
 }
 ],
 "invimages": [],
 "images": [
 "Lichen generated.png"
 ]
}

A glow lichen is a feature that consist of several (1-3) glow lichen blocks, not diagonally within each feature.

Generation

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Glow lichen feature can be found in all the Overworld cave biomes. It generates on the four sides and lower surface of stone-like blocks including 👁 Image
stone
, 👁 Image
andesite
, 👁 Image
diorite
, 👁 Image
granite
, 👁 Image
dripstone block
, 👁 Image
calcite
, 👁 Image
tuff
, 👁 Image
cinnabar
, 👁 Image
sulfur
and 👁 Image
deepslate
. It generates only in air and water.

In Bedrock Edition, glow lichen features are far more common in sulfur caves.

Data values

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Java Edition:

Feature typeIdentifier
👁 BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft
[No displayed name]
multiface_growth
Configured featureIdentifier
👁 BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft
[No displayed name]
glow_lichen

Bedrock Edition:

FeatureIdentifier
👁 BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft
[No displayed name]
glow_lichen_feature

which is used in:

FeatureIdentifier
👁 BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft
[No displayed name]
underground_glow_lichen_feature

Config

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Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [String] block (optional, defaults to glow_lichen) The block to place, currently must be glow_lichen or sculk_vein.
    • [Int] search_range (optional, defaults to 10) Value between 1 and 64 (inclusive).
    • [Float] chance_of_spreading (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive).
    • [Boolean] can_place_on_floor (optional, defaults to false).
    • [Boolean] can_place_on_ceiling (optional, defaults to false).
    • [Boolean] can_place_on_wall (optional, defaults to false).
    • [String][NBT List / JSON Array] can_be_placed_on Can be a block ID or a block tag, or a list of block IDs.

History

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Java Edition

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Java Edition
1.1721w03a👁 Image
Added glow lichens
21w07aGlow lichen can now be naturally generated on deepslate.
21w08aGlow lichen now generates almost twice as often.

Bedrock Edition

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Bedrock Edition
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.50👁 Image
Added glow lichens, which are currently only available through the Caves and Cliffs experiment.
beta 1.16.230.54Glow lichen can now appear on the walls of underground water lakes.
1.17.0beta 1.17.0.50Glow lichen is no longer available only through experimental gameplay.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.20.22Glow lichen can now generate between Y=-64 and Y=63.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20The maximum Y-level that glow lichen can generate has been increased to 120.
1.18.0beta 1.18.0.22Glow lichen is no longer able to generate anywhere outside of caves.

Issues

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Issues relating to "Glow lichen" are maintained on the bug tracker. Issues should be reported and viewed there.

Navigation

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