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VOOZH | about |
| Biomes | |
|---|---|
| Generates in existing chunks |
Yes |
{
"title": "Canyon",
"rows": [
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=Overworld|alt=|class=pixel-image|)</span>(link to Overworld article, displayed as <span class=\"sprite-text\">Overworld</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "Yes",
"label": "Generates in<br>existing chunks "
}
],
"invimages": [],
"images": [
"Canyon.png"
]
}
Canyons[1] (formerly and commonly known as ravines) are deep and long cracks breaching the underground layers of the Overworld. Occasionally, they may breach the surface, potentially exposing caves that would not normally be visible otherwise.
Canyons are around 85 to 127 blocks in length and typically less than 15 blocks wide. Water-filled canyons can also be found in any ocean biome. Canyons are up to 62 blocks in depth and can start at levels 10 to 72. Canyons in amplified worlds and in Bedrock Edition may go all the way down to the bedrock layer, causing canyons spawning in mountainous biomes to appear deeper. A canyon extending down to bedrock causes lava sources to generate at the bottom. Obsidian often forms at the bottom as water springs flow down into the lava.
Canyons may have small ledges along the top. Deep canyons sometimes spawn slimes or expose a diamond ore vein. Canyons may also be floored by the lava lakes at level -55 or even deeper.
Canyons can connect to caves, amethyst geodes, monster rooms, mineshafts, strongholds or any other generated structures. Due to the large surface area of their walls, canyons often have water and lava flowing down them from springs in the walls, aquifers or openings to a lake or an ocean biome. A canyon that intersects a river, a frozen river or a swamp is filled with stone under the body of water.
Similarly to how lakes replace all air blocks below a certain altitude on the surface, when deep enough in a canyon, all blocks that would generate as air instead generate as lava lakes.
| Configured carver | Identifier |
|---|---|
| ๐ EnvSprite canyon.png: Sprite image for canyon in Minecraft [No displayed name] | canyon |
| Feature | Identifier |
|---|---|
| ๐ EnvSprite canyon.png: Sprite image for canyon in Minecraft [No displayed name] | [No ID] |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| May 17, 2011 | Ravines are included as unused content in a developer fork of Beta 1.2_02, nearly 4 months before being added. | ||||||
| 1.8 | Pre-release | Added ravines. | |||||
| Java Edition | |||||||
| 1.13 | 18w06a | Ravines now generate in the Nether. | |||||
| 18w08a | Ravines can now generate underwater in oceans. | ||||||
| 1.14 | 18w43a | Ravines are now known as Canyons. | |||||
| 1.17 | 21w06a | Canyons can no longer generate underwater in oceans. | |||||
| 21w15a | Canyons can once again generate underwater in oceans. | ||||||
| 1.18 | Experimental Snapshot 1 | Canyons can no longer generate underwater in oceans. | |||||
| experimental snapshot 6 | Canyons can once again generate underwater in oceans. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.0 | beta 1.2.0.2 | Added ravines. | |||||
| 1.4.0 | beta 1.2.14.2 | Ravines can now generate underwater. | |||||
| 1.21.60 | Preview 1.21.60.24 | Canyons now generate more often. | |||||
| Canyons can once again reach the surface. | |||||||
| Canyons can once again generate on the ocean floor. | |||||||
| Canyon now completely carve through copper veins. | |||||||
| Canyons now properly interact with aquifers, filling with water instead of generating as disconnected segments. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added ravines. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Ravines can now generate underwater in oceans. | ||
Issues relating to "Canyon" or "Ravine" are maintained on the bug tracker. Issues should be reported and viewed there.