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VOOZH | about |
| Starting version | February 27, 2010 |
|---|---|
| Latest version | June 30, 2010 |
| Paid | Yes |
| Applet page | minecraft.net/infdev/ (discontinued Sep 2010) |
{
"title": "Java Edition Infdev",
"images": [
"Infdev 20100227-1433.png",
"Infdev 20100630-1340.png"
],
"rows": [
{
"field": "(link to Java Edition Infdev 20100227-1414 article, displayed as February 27, 2010)",
"label": "Starting version"
},
{
"field": "(link to Java Edition Infdev 20100630-1835 article, displayed as June 30, 2010)",
"label": "Latest version"
},
{
"field": "Yes",
"label": "Paid"
},
{
"field": "minecraft.net/infdev/<br><small>(discontinued Sep 2010)</small>",
"label": "(link to Applet#Hosting article, displayed as Applet page)"
}
],
"invimages": [],
"footer": "<div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Indev|<span style=\"margin-right:-0.35em\">β</span>β Indev]]</div>\n<div style=\"display:inline-block;padding:0 .4em\">[[Minecraft Indev|β Minecraft Indev]]</div>\n</div><div style=\"display:inline-block\">\n\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Alpha|Alpha <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</div>\n</div>"
}
Infdev (short for inite elopment)[1] was the fourth phase in the development cycle of Minecraft. It was only playable in singleplayer Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.
Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be "infinite" and procedurally generated rather than finite. This principle of how maps are generated is similar to current Minecraft maps. Ever since Infdev, maps generate terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.
Infdev can be conceptually split into three conceptual phases, based on how the game was being updated at the different times. Note that these phases are not official, and are only present for convenience at explaining the updates to Infdev.
Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, and this purpose became fulfilled by June 2010. Infdev was replaced by Alpha as a sign of progression towards release. Infdev no longer got updated, and its link was removed from the Minecraft website.
Infdev, along with Indev, were still available on Minecraft.net up until September 2010. To play Infdev now, players must use the option for playing old versions of the game in the launcher.
Infdev's transition into Alpha was an arguably "gradual" one, as the June 29 through June 30 versions of Infdev slowly eased in the naming of "Alpha" instead of instantly switching to it.
misc folder, under the names gear.png and gearmiddle.png.java.lang.IllegalArgumentException error.| Version history | |||
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| Java Edition |
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| Bedrock Edition |
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| Minecraft Education |
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| MinecraftEdu | |||
| Legacy Console Edition | |||
| New Nintendo 3DS Edition | |||