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Java Edition 26.1 Snapshot 10

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Minecraft 26.1 Snapshot 10
Edition Java Edition
Release date February 24, 2026
Type Snapshot
Snapshot for 26.1
Downloads Client (.json)
Server
Protocol version  dec1073742120
 hex40000128
Data version 4778
Resource pack format 82.0
Data pack format 99.3
Minimum Java version Java SE 25
β—„β—„  1.21.11 26.1 26.1.1 β–Ίβ–Ί

β—„  26.1 Snapshot 9

26.1 Snapshot 10

26.1 Snapshot 11 β–Ί

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26.1 Snapshot 10 (known as 26.1-snapshot-10 in the launcher) is the tenth snapshot for Java Edition 26.1, released on February 24, 2026,[1] which makes some minor changes and fixes some issues.

Additions

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General

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Particles

  • Added pause_mob_growth
    • Particles showing on a baby mob which has had its aging stopped using a golden dandelion.
  • Added reset_mob_growth
    • Particles showing on a baby mob which has had its aging reset and started using a golden dandelion.

Changes

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Blocks

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Golden dandelion

  • Golden dandelions now have different particles depending on if it is used to start or stop aging.
    • When aging is stopped, green particles moving downwards will be shown.
    • When aging is started again, green particles moving upwards will be shown.

Drowned, husk, and zombie

  • Reduced the head size of the baby mob models.
All Model and Texture Changes
Mob Before After
Gurgle πŸ‘ Image
πŸ‘ Image
Baby Husk πŸ‘ Image
πŸ‘ Image
Baby Zombie πŸ‘ Image
πŸ‘ Image

Sniffer

  • Fixed pixel gap in snifflet texture.

Strider

  • Fixed baby striders not having their bristles animated.
  • Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock Edition.

Non-mob entities

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Armor stand

  • Small armor stands now display correctly by using the adult armor and scaling it down (/attribute scale).

General

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Data pack

Resource pack

  • The version is now 82.0.

UI

  • If there are no screens open, IME input will be cancelled.
  • IME will be opened when a text input gains focus and closed when a text input loses focus.
  • sound_cache debug entry has been added.

Fixes

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18 issues fixed

From released versions before 26.1

  • MC-91132 – No cross-platform CJK IME support.
  • MC-222949 – You can use tridents enchanted with riptide while riding entities.
  • MC-305369 – Trying to attach a leash to a fence outside its reach places a ghost leash knot and plays a sound.
  • MC-305471 – Cacti appear with seams on the edges and corners when using higher resolution texture packs with mipmaps enabled.
From the 26.1 development versions
  • MC-305494 – Rabbits receive damage if they jump when there's a block above them.
  • MC-305507 – Baby cats' model is not scaled.
  • MC-306276 – Worried pandas no longer shake and hide their faces during thunderstorms.
  • MC-306300 – The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float.
  • MC-306304 – The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move.
  • MC-306346 – Baby piglin and zombified piglin legs don't move the same way as their adult counterparts do.
  • MC-306361 – Hollow spaces don't render for a while when moving into a block in Spectator mode.
  • MC-306376 – Armor now appears incorrectly on small armor stands.
  • MC-306454 – The legs of baby striders detach from their bodies when attacked.
  • MC-306468 – The IME pre-edit window doesn't show up in the Creative mode inventory.
  • MC-306486 – Using an IME keyboard makes some inputs not register.
From the previous development version
  • MC-306501 – Changing game rules from the world creation screen has no effect.
  • MC-306539 – Entities now appear darker than blocks on brightness values other than "Bright".
  • MC-306565 – Farmers now sell 4 cookies instead of 18.

Videos

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Videos made by slicedlime:

References

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Navigation

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