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Java Edition Infdev 20100313

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This version does not have an official title.
 
This version is referred to only as "Minecraft Infdev" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Minecraft Infdev
Edition Java Edition
Release date March 13, 2010
Downloads Client (.json)
Minimum Java version Java SE 5
Applet page minecraft.net/infdev/
Cache ID 1.109
Infdev 20100313

β—„  Infdev 20100227-1433

Infdev 20100316 β–Ί

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 "field": "''(link to Java Edition article, displayed as Java Edition)''",
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 "invimages": [],
 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''Infdev 20100313'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Infdev 20100227-1433|β—„  Infdev 20100227-1433]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition Infdev 20100316| Infdev 20100316 β–Ί]]\n</td>\n</tr>\n</table>"
}

The third version of Minecraft Infdev was released on March 13, 2010.[1]

Additions

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World generation

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World boundary

  • Now exists at 32,000,000 blocks.
    • The stone wall "far lands" are inaccessible without the use of modification as a result.

Gameplay

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Daylight cycle

  • Re-implemented the daylight cycle, but its duration is shorter than it was in Indev.
    • One cycle lasts around 16 minutes. Both daytime and nighttime are 8 minutes long.

Light

  • Re-added working light.
  • Re-added dynamic lighting.

Changes

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Items

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Diamond axe, hoe, pickaxe, shovel, and sword

  • Diamond tools' durability has been increased from 257 to 513.

Gameplay

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Controls

  • Pressing now reloads chunks too instead of just hiding them behind a fog.
    • Fog is now further from the player.
    • Fog is now slightly blueish.

Hotbar

πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
999
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
999
πŸ‘ Invicon Torch.png: Inventory sprite for Torch in Minecraft as shown in-game linking to Torch with description: Torch
999
πŸ‘ Invicon Flint and Steel.png: Inventory sprite for Flint and Steel in Minecraft as shown in-game linking to Flint and Steel with description: Flint and Steel
999
πŸ‘ Invicon Diamond Shovel.png: Inventory sprite for Diamond Shovel in Minecraft as shown in-game linking to Diamond Shovel with description: Diamond Shovel When in Main Hand:  5.5 Attack Damage  1 Attack Speed
999
πŸ‘ Invicon Diamond Pickaxe.png: Inventory sprite for Diamond Pickaxe in Minecraft as shown in-game linking to Diamond Pickaxe with description: Diamond Pickaxe When in Main Hand:  5 Attack Damage  1.2 Attack Speed
999
πŸ‘ Invicon Lava.png: Inventory sprite for Lava in Minecraft as shown in-game linking to Lava with description: Lava
999
πŸ‘ Invicon Water.png: Inventory sprite for Water in Minecraft as shown in-game linking to Water with description: Water
999

Sky

  • Faster brightness re-calculation.

General

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  • The game now keeps a cyclic buffer of near chunks in memory, so it no longer runs out of memory when players walk for a long distance.
    • However, the game does not yet save anything to the disk, so players lose data from chunks they unload.[1]

Removals

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Structures

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Obsidian wall

General

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  • The test skybox has been removed; the sky now more closely resembles what it is in modern versions.

Fixes

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8 bugs fixed

  • Fire, gears, torches, and crops have a texture when placed.
  • Torches can be placed on the sides of blocks again.
  • Furnaces have a face.
  • Block breaking cracks now show up consistently.
  • Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement.
  • The wireframe hitbox for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs.
  • Blocks no longer stop being solid after X/Z: 16,777,216.
  • Particles are no longer distorted at high distances.

4 bugs reported

  • Opening the inventory crashes the game.
    • However, the player can still access their inventory through a workbench.
  • Slabs have lighting bugs.
  • Sometimes, the game crashes while generating a world, with a java.lang.IllegalArgumentException error being thrown.
  • Torches, flowers, saplings, and seeds lose precision and appear 2D at large distances.

Gallery

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References

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  1. ↑ a b "Phew, lighting works now." (archived) – The Word of Notch, Tumblr, March 13, 2010.

Navigation

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