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Java Edition 26.2

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Minecraft 26.2
Edition Java Edition
Official name Chaos Cubed
Release date June 16, 2026
Development versions
Downloads Client (.json)
Server
Protocol version 776
Data version 4903
Resource pack format 88.0
Data pack format 107.1
Minimum Java version Java SE 25
β—„β—„  26.1 26.2 26.3 β–Ίβ–Ί

β—„  26.1.2

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Other editions with a version "26.2":
 
πŸ‘ Image
There is a guide for this update!
 
See Java Edition guides/Chaos Cubed for a guide to all of the new features introduced in Chaos Cubed.

26.2, the release of Chaos Cubed, is a game drop for Java Edition released on June 16, 2026.[1] It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new sulfur and cinnabar blocks and their respective variants. This update also adds an experimental Vulkan renderer, and the friends list.

Additions

[edit | edit source]
26.2 block and item additionsπŸ‘ Invicon Cinnabar.png: Inventory sprite for Cinnabar in Minecraft as shown in-game linking to Cinnabar with description: Cinnabar
πŸ‘ Invicon Cinnabar Slab.png: Inventory sprite for Cinnabar Slab in Minecraft as shown in-game linking to Cinnabar Slab with description: Cinnabar Slab
πŸ‘ Invicon Cinnabar Stairs.png: Inventory sprite for Cinnabar Stairs in Minecraft as shown in-game linking to Cinnabar Stairs with description: Cinnabar Stairs
πŸ‘ Invicon Cinnabar Wall.png: Inventory sprite for Cinnabar Wall in Minecraft as shown in-game linking to Cinnabar Wall with description: Cinnabar Wall
πŸ‘ Invicon Polished Cinnabar.png: Inventory sprite for Polished Cinnabar in Minecraft as shown in-game linking to Polished Cinnabar with description: Polished Cinnabar
πŸ‘ Invicon Polished Cinnabar Slab.png: Inventory sprite for Polished Cinnabar Slab in Minecraft as shown in-game linking to Polished Cinnabar Slab with description: Polished Cinnabar Slab
πŸ‘ Invicon Polished Cinnabar Stairs.png: Inventory sprite for Polished Cinnabar Stairs in Minecraft as shown in-game linking to Polished Cinnabar Stairs with description: Polished Cinnabar Stairs
πŸ‘ Invicon Polished Cinnabar Wall.png: Inventory sprite for Polished Cinnabar Wall in Minecraft as shown in-game linking to Polished Cinnabar Wall with description: Polished Cinnabar Wall
πŸ‘ Invicon Cinnabar Bricks.png: Inventory sprite for Cinnabar Bricks in Minecraft as shown in-game linking to Cinnabar Bricks with description: Cinnabar Bricks
πŸ‘ Invicon Cinnabar Brick Slab.png: Inventory sprite for Cinnabar Brick Slab in Minecraft as shown in-game linking to Cinnabar Brick Slab with description: Cinnabar Brick Slab
πŸ‘ Invicon Cinnabar Brick Stairs.png: Inventory sprite for Cinnabar Brick Stairs in Minecraft as shown in-game linking to Cinnabar Brick Stairs with description: Cinnabar Brick Stairs
πŸ‘ Invicon Cinnabar Brick Wall.png: Inventory sprite for Cinnabar Brick Wall in Minecraft as shown in-game linking to Cinnabar Brick Wall with description: Cinnabar Brick Wall
πŸ‘ Invicon Chiseled Cinnabar.png: Inventory sprite for Chiseled Cinnabar in Minecraft as shown in-game linking to Chiseled Cinnabar with description: Chiseled Cinnabar
πŸ‘ Invicon Potent Sulfur.png: Inventory sprite for Potent Sulfur in Minecraft as shown in-game linking to Potent Sulfur with description: Potent Sulfur
πŸ‘ Invicon Sulfur.png: Inventory sprite for Sulfur in Minecraft as shown in-game linking to Sulfur with description: Sulfur
πŸ‘ Invicon Sulfur Slab.png: Inventory sprite for Sulfur Slab in Minecraft as shown in-game linking to Sulfur Slab with description: Sulfur Slab
πŸ‘ Invicon Sulfur Stairs.png: Inventory sprite for Sulfur Stairs in Minecraft as shown in-game linking to Sulfur Stairs with description: Sulfur Stairs
πŸ‘ Invicon Sulfur Wall.png: Inventory sprite for Sulfur Wall in Minecraft as shown in-game linking to Sulfur Wall with description: Sulfur Wall
πŸ‘ Invicon Polished Sulfur.png: Inventory sprite for Polished Sulfur in Minecraft as shown in-game linking to Polished Sulfur with description: Polished Sulfur
πŸ‘ Invicon Polished Sulfur Slab.png: Inventory sprite for Polished Sulfur Slab in Minecraft as shown in-game linking to Polished Sulfur Slab with description: Polished Sulfur Slab
πŸ‘ Invicon Polished Sulfur Stairs.png: Inventory sprite for Polished Sulfur Stairs in Minecraft as shown in-game linking to Polished Sulfur Stairs with description: Polished Sulfur Stairs
πŸ‘ Invicon Polished Sulfur Wall.png: Inventory sprite for Polished Sulfur Wall in Minecraft as shown in-game linking to Polished Sulfur Wall with description: Polished Sulfur Wall
πŸ‘ Invicon Sulfur Bricks.png: Inventory sprite for Sulfur Bricks in Minecraft as shown in-game linking to Sulfur Bricks with description: Sulfur Bricks
πŸ‘ Invicon Sulfur Brick Slab.png: Inventory sprite for Sulfur Brick Slab in Minecraft as shown in-game linking to Sulfur Brick Slab with description: Sulfur Brick Slab
πŸ‘ Invicon Sulfur Brick Stairs.png: Inventory sprite for Sulfur Brick Stairs in Minecraft as shown in-game linking to Sulfur Brick Stairs with description: Sulfur Brick Stairs
πŸ‘ Invicon Sulfur Brick Wall.png: Inventory sprite for Sulfur Brick Wall in Minecraft as shown in-game linking to Sulfur Brick Wall with description: Sulfur Brick Wall
πŸ‘ Invicon Chiseled Sulfur.png: Inventory sprite for Chiseled Sulfur in Minecraft as shown in-game linking to Chiseled Sulfur with description: Chiseled Sulfur
πŸ‘ Invicon Sulfur Spike.png: Inventory sprite for Sulfur Spike in Minecraft as shown in-game linking to Sulfur Spike with description: Sulfur Spike
πŸ‘ Invicon Bucket of Sulfur Cube.png: Inventory sprite for Bucket of Sulfur Cube in Minecraft as shown in-game linking to Bucket of Sulfur Cube with description: Bucket of Sulfur Cube
πŸ‘ Invicon Sulfur Cube Spawn Egg.png: Inventory sprite for Sulfur Cube Spawn Egg in Minecraft as shown in-game linking to Sulfur Cube Spawn Egg with description: Sulfur Cube Spawn Egg
πŸ‘ Invicon Music Disc Bounce.png: Inventory sprite for Music Disc Bounce in Minecraft as shown in-game linking to Music Disc Bounce with description: Music Disc fingerspit - Bounce

Blocks

[edit | edit source]

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Cinnabar

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Potent sulfur

  • Generates naturally in water pools inside the sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
    • Noxious gas from potent sulfur can rise through non-collidable waterlogged blocks and spread through other non-collidable blocks.
  • When placed above a magma block and under 1–4 water source blocks, it creates a geyser.
    • The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
    • Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by sculk sensors.
  • Potent sulfur can also erupt when a source lava block is placed underneath.
    • With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a magma block.
  • Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks.
    • This includes scaffolding, which can be used as an alternative to copper grates to stand above erupting potent sulfur without being affected by noxious gas.
  • Eruption and cooldown times of geysers are randomized based on the position of the block and do not change if the block is replaced.
  • Can be crafted from 9 sulfur blocks.

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Sulfur

πŸ‘ Image
Sulfur spike

  • Generates naturally on sulfur blocks inside the sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while crouching.
  • Stalagmites will break if not attached to a support block.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite deals damage.
  • Thrown tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a sulfur block.

Items

[edit | edit source]

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Bucket of sulfur cube

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Music disc "Bounce"

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Sulfur cube spawn egg

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Sulfur cube

  • Spawns in the new sulfur caves biome.
  • Is a passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
  • Has 8HPπŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    health points.
  • They move by jumping around, matching the movement of slimes and magma cubes.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a player can also interact with the sulfur cube while holding shears to shear the block. This re-enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes.
    • They have no loot drops when killed.
  • The small sulfur cube can be tempted and fed with slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall, player or explosion damage, and will become a physical object that players can interact with by punching and pushing.
    • However, it can still take damage from lava.
  • A large sulfur cube can be picked up using an empty bucket.
  • Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a bucket of sulfur cube, but not pick them back up.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids.
    • Each archetype has unique hit and push sounds.
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
        • It is buoyant.
        • Used when absorbing dirt and mud blocks.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
        • It is buoyant.
        • Used when absorbing wooden blocks.
      • Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
        • Used when absorbing metal blocks.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
        • It is buoyant.
        • Used when absorbing all wool blocks.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also four special archetypes:
      • High Resistance: very slow, low drag with low bounce with high friction.
      • Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
      • Explosive: similar properties to "Regular" except for a slightly higher air drag.
        • Used when absorbing a TNT block.
        • Absorbed TNT can be primed by redstone, fire sources (including a dispenser with a flint and steel) or nearby explosions.
        • When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
        • When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
        • Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a bucket, damaged, or sheared.
        • On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
      • Hot: same properties as Regular, but damages entities on contact like magma blocks do.
  • They have a fuse tag in their entity data.
    • For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.

World generation

[edit | edit source]

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Sulfur caves

  • Added sulfur caves underground biome.
  • Generates naturally underground and inside hills or mountains.
  • Has bands of sulfur and cinnabar.
  • Spawns the sulfur cube mob, as well as cave spiders instead of regular spiders.
  • Generates with sulfur pools which contain potent sulfur.
  • If exposed to the surface, the biome will generate with all the features of the underground sulfur caves biome instead of just grass blocks.

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Sulfur spring

  • Is a new feature which generates naturally on the surface above the sulfur caves biome.
  • Consists of sulfur, potent sulfur and magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

Command format

[edit | edit source]

/unpublish

  • Unpublishes a player's integrated server if there is one present.

Gameplay

[edit | edit source]

Advancements

  • Added one new advancement.
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Uh OhHave a Sulfur Cube absorb a TNT blockβ€”

Death messages

  • Added "<entity> died because not just the floor is lava".
    • Appears when dying to a sulfur cube with the Hot archetype.

Music

General

[edit | edit source]

Attributes

  • Added minecraft:air_drag_modifier
    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between 0.0 and 2048.0.
    • Default value: 1.0 – the entity uses existing drag when moving in the air.
    • Minimum value: 0.0 – no drag is applied to the entity.
    • Values higher than 1.0 increase the drag applied to the entity when moving through the air.
  • Added minecraft:below_name_distance.
    • Controls how far away in blocks the below_name scoreboard display is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between 0.0 and 512.0.
    • Default value: 10.0.
  • Added minecraft:bounciness
    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like beds and slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between 0.0 and 1.0
    • Default value: 0.0 – no velocity is restituted.
    • Maximum value: 1.0 – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
  • Added minecraft:friction_modifier
    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between 0.0 and 2048.0
    • Default value: 1.0 – friction of blocks is not modified.
    • Minimum value: 0.0 – friction of blocks is reduced to zero.
    • Values higher than 1.0 increase the friction applied to the entity from the blocks it is on.
  • Added minecraft:name_tag_distance.
    • Controls how far away in blocks the nameplate of an entity is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between 0.0 and 512.0.
    • Default value: 64.0.

Data component format

  • Added minecraft:sulfur_cube_content
    • Represents the item that is absorbed by the sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool

Friends list

  • Accessible from a new Friends button on the title screen and the pause menu.
  • Can be opened via the keybind .
  • The Friends button is always visible, even if the feature has been disabled.
    • Clicking it when the functionality is turned off will show the screen for enabling it.
  • The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that).
  • Is presented as an overlay with two tabs:
    • Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name.
    • Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled).
  • The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", or "In a world".
  • Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist.
  • Friend changes that happen while the game is running are shown through toast notifications:
    • When a friend request is sent.
    • When a friend request is received.
    • When an outgoing friend request is accepted by the other player.
  • Toasts show the other player's face when the skin is available.
  • Checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise.
  • The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List.
  • The friends list, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options.
  • Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends.

Game events

  • Added minecraft:bounce
    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Game Test

  • Added minecraft:difficulty
    • Sets the difficulty of the game test environment.
    • Fields:
      • difficulty: The difficulty ID to set.
        • One of: peaceful, easy, normal, hard

Identifiers

  • Added minecraft:sulfur_cube_archetype registry with the following values:
    • regular
    • bouncy
    • slow_bouncy
    • fast_flat
    • slow_flat
    • light
    • fast_sliding
    • slow_sliding
    • high_resistance
    • sticky
    • explosive
    • hot
  • Entry format: Object with fields:
    • items: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
    • buoyant: boolean indicating if the Sulfur Cube of this archetype floats in liquids
    • explosion: an optional field, if present, the sulfur cube of this archetype will explode:
      • fuse: positive integer, the fuse time when ignited.
      • power: non-negative integer, the explosion power.
      • causes_fire: boolean, whether the explosion causes fire.
    • contact_damage: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
      • amount: non-negative float, amount of damage dealt.
      • damage_type: damage type.
      • attribute_to_source: boolean indicating if the damage is attributed to the sulfur cube.
    • knockback_modifiers: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
      • horizontal_power: float that represents the horizontal power of the knockback.
      • vertical_power: float that represents the vertical power of the knockback.
    • attribute_modifiers: a list of objects with fields:
      • attribute: attribute to modify
      • id: unique identifier for the modifier
      • amount: amount to modify the attribute by
      • operation: how to modify the attribute, one of add_value, add_multiplied_base and add_multiplied_total
    • sound_settings - a field that contains various sound settings for the sulfur cube.
      • hit_sound - sound event that is played when the sulfur cube is hit while it has a block inside.
      • push_sound - sound event that is played when the sulfur cube is pushed while it has a block inside.
      • push_sound_impulse_threshold - float that specifies the smallest impulse required to trigger the push sound effect on the sulfur cube.
      • push_sound_cooldown - float that specifies the cooldown in seconds for the push sound effect.

Languages

Open to LAN

  • Allows the player to configure the multiplayer settings of the world the player is currently in.
  • The multiplayer scope can be set to one of the following:
    • Off: (default) Nobody can join the world.
    • Local: only players in the local network can join the world.
  • The "Game Mode" and "Allow Commands" options are under a "Settings for Other Players" header, and do not affect the host of a world.
    • The "Game Mode" and "Allow Commands" buttons are not available in Hardcore mode worlds.

Options

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan (Experimental), and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer OpenGL".
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
  • The game setting for Graphics API changes if a crash is detected during startup.
  • If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default".
  • When set to "Default", the game will still attempt to gather systems information about Vulkan at startup.
  • If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL".
    • With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes.

Particles

  • Added minecraft:geyser_base
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.
      • burst_impulse_base - float, scales the initial burst impulse.
  • Added minecraft:geyser_poof
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse
      • burst_impulse_base - float, scales the initial burst impulse.
  • Added minecraft:geyser_plume
    • Spawns as an upwards stream above an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.
  • Added minecraft:geyser
    • An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.
  • Added minecraft:sulfur_cube_goo
    • Particles showing on a sulfur cube mob when hopping around.

Predicates

  • Added minecraft:entity_tags entity sub-predicate.
    • This predicate matches entity tags (i.e. ones set with the /tag command).
    • Fields:
      • any_of - optional list of strings, if present the matched entity must have at least one of the listed tags.
      • all_of - optional list of strings, if present the matched entity must have all the listed tags.
      • none_of - optional list of strings, if present the matched entity must have none of the listed tags.

Splashes

  • Added "Now on Vulkan 1.2!".
  • Added "Music by fingerspit!".

Tags

  • Block Tags
    • Added #suppresses_bounce
      • Contains all blocks that suppress the bounciness of entities when colliding with them.
    • Added #glazed_terracotta and #concrete blocks collection tags
    • Added #shears_extreme_breaking_speed
      • Contains blocks that can be broken with shears with speed 15.
    • Added #shears_major_breaking_speed
      • Contains blocks that can be broken with shears with speed 5.
    • Added #shears_minor_breaking_speed
      • Contains blocks that can be broken with shears with speed 2.
    • Added #speleothems
    • Added #sulfur_spike_replaceable_blocks
    • Added #causes_periodic_geyser_eruptions
      • Contains all blocks that cause periodic eruptions of potent sulfur blocks.
    • Added #causes_continuous_geyser_eruptions
      • Contains blocks that cause continuous eruptions of potent sulfur blocks.
    • Added the following tags for blocks which some mobs are immune to.
      • These have effect on dismounting, and valid surroundings of spawn placements for some mobs.
      • They do not have an effect on pathfinding.
      • #fox_immune_to
      • #polar_bear_immune_to
      • #snow_golem_immune_to
      • #stray_immune_to
      • #wither_immune_to
      • #wither_skeleton_immune_to
      • #default_immune_to
        • This tag is intentionally left empty.
  • Damage Type Tags
    • Added minecraft:sulfur_cube_with_block_immune_to for all damage types that sulfur cubes are immune to when having a block absorbed.
  • Entity Type Tags
    • Added #not_affected_by_geysers
  • Item Tags
    • Added #glazed_terracotta, #concrete, and #concrete_powders items collection tags.
    • Added #sulfur_cube_food
      • Contains all items that can be fed to small sulfur cube.
    • Added #sulfur_cube_swallowable
      • Contains all items that can be placed inside a large sulfur cube.
    • Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
      • #sulfur_cube_archetype/regular
      • #sulfur_cube_archetype/bouncy
      • #sulfur_cube_archetype/slow_bouncy
      • #sulfur_cube_archetype/fast_flat
      • #sulfur_cube_archetype/slow_flat
      • #sulfur_cube_archetype/light
      • #sulfur_cube_archetype/fast_sliding
      • #sulfur_cube_archetype/slow_sliding
      • #sulfur_cube_archetype/high_resistance
      • #sulfur_cube_archetype/sticky
      • #sulfur_cube_archetype/explosive
      • #sulfur_cube_archetype/hot

Telemetry

  • Added server_session_id - a unique identifier shared by all players in a multiplayer session.

Vulkan support

  • As previously announced, it is intended to switch the game from OpenGL to Vulkan.
  • Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
  • The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
  • Currently an experimental rendering backend, and may not be as performant or stable.
  • Under Vulkan, the player's dedicated graphics card is preferred over any integrated graphics, which is a change from OpenGL.
  • The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
  • On macOS, MoltenVK is used to translate Vulkan to Metal.

Changes

[edit | edit source]

Blocks

[edit | edit source]

Beds

  • Now bounce up entities falling onto them with 75% of the impact velocity instead of 66% to match Bedrock Edition.
  • Now use block models instead of built-in entity models.
  • No longer render their inner faces

Signs and hanging signs

  • Now use block models instead of built-in entity models.
    • Text placement cannot be configured yet.

General

Chicken

  • Updated hurt and death sounds for the "picky" sound variant.

Hoglins and zoglins

  • Fixed their babies' left ear textures so they are properly mirrored.

Ocelots, piglins, and zombie horses

  • Can now spawn on Peaceful difficulty.

Wandering traders

Command format

[edit | edit source]

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
  • Team color arguments (used in /team modify [name] color and /waypoint modify [name] color) now accept only lowercase names with underscores.
    • I.e., only dark_purple is accepted and not darkpurple or DarkPurple
    • Values now match color names in text components.

/execute

  • /execute on owner will now consider vexes as owned by their evoker.

Gameplay

[edit | edit source]

Advancements

  • "Adventuring Time" now requires visiting the sulfur cave.

Scoreboard

  • A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.

Vibration

  • When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.

World Options

  • The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen.

General

[edit | edit source]

General

  • Profiling the game with Tracy (launching with --tracy) now includes GPU timings.
  • Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.

Attributes

  • The minimum value of minecraft:knockback_resistance is now -2.0.

Configured features

  • Added the minecraft:weighted_random_selector feature type
    • Randomly selects one of the given features to generate based on their weights.
    • Format: object with fields:
    • features - list of placed features and their weights.
  • Changed minecraft:geode
    • The fields cannot_replace and invalid_blocks in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
  • Changed minecraft:large_dripstone
    • The maximum allowed value for column_radius has been reduced from 19 to 16 to prevent features from reaching beyond neighboring chunks.
    • Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
  • Changed minecraft:multiface_growth
    • The field block is now mandatory (defaulted to minecraft:glow_lichen).
  • Changed minecraft:root_system
    • The field root_replaceable in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
    • New field level_test_distance indicating how far away from the origin the root system will check the existing terrain.
    • New field max_level_deviation indicating how far the ground level can deviate from the original ground level at these test positions.
  • Changed minecraft:vegetation_patch
    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
  • Changed minecraft:waterlogged_vegetation_patch
    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.

Damage type

  • Added a new minecraft:sulfur_cube_hot damage type.

Data pack

Debug screen

  • The entity_spawn_counts debug entry now refers to the ambient mob count as AM and the axolotl mob count as AX instead of referring to both as A.
  • The fps F3 screen entry will now report which type of present mode is used (e.g. mailbox or fifo relaxed), as opposed to just vsync.
  • The particle_render_stats entry now includes the counts of different particle groups (SQ for single quads, NR for no render, EG for elder guardians, and IP for item pickup) in addition to the total.

Density functions

  • Added minecraft:interval_select
    • Selects between a number of density functions based on an input density function and a set of threshold values.
    • Format: object with fields:
      • input - Density Function, the value to be compared with any given thresholds.
      • thresholds - non-empty list of floats, the threshold values to compare input with.
        • If input < thresholds[i], the result of functions[i] will be selected.
        • If the input is greater than the last threshold value, the last function will be selected.
        • Must be one fewer thresholds than functions.
      • functions - list of at least 2 density functions, the resulting functions to be selected from.
        • Must be one more element in functions than in thresholds.
  • Removed minecraft:weird_scaled_sampler
    • This density function has been removed, with its functionality replaced by interval_select
    • When rarity_value_mapper was type_1, equivalent to:
      • interval_select with thresholds -0.75, -0.5, 0.5, 0.75
      • Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))
        • Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0
    • When rarity_value_mapper was type_2, equivalent to:
      • interval_select with thresholds -0.5, 0.0, 0.5
      • Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))
        • Corresponding rarity values: 0.75, 1.0, 1.5, 2.0

Dimension types

  • The field infiniburn now also accepts an ID and a list of IDs in addition to a tag.

Game mode switcher

  • As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world.

Game rules

  • Respawning as a spectator in a Hardcore world no longer turns off the spectators_generate_chunks game rule.

Identifiers

  • Removed the HurtByTimestamp tag from Living Entities, ticks_since_last_hurt_by_mob should be used instead.

Minecraft Server Management Protocol

  • The version is now 3.0.0.
    • The management server now starts before the Minecraft server starts.
      • Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
    • The rpc.discover and notification/server/status methods are now accessible before the dedicated server spins up.
      • The server will return an error when other methods are called during this time.

Options

  • Added a setting to control the availability of the Friends List and its features in Online Options.
  • Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world.
  • Added an "Allow Requests" toggle in Online Options to control whether other players can send friend requests.
  • Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings.
  • Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All").
    • "All": shares all activity.
    • "Limited": activity sharing limited to "Online" & "Offline".
    • "None": no activity shared. Appearing as "Offline" to friends.

Panorama

Particles

  • When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit.

Performance

  • Upgrading certain worlds from before 26.1 can now be faster.

Predicates

  • The entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.
    • For example, previously effects was an optional field:
{
"effects":{...}
}
  • In this version it has become a component-like sub-predicate entry:
{
"minecraft:effects":{...}
}
  • The main functional changes are:
    • All keys in entity predicates are now identifiers.
      • Since identifiers can be written without namespace (default to minecraft namespace), existing field names are still valid.
      • Exception: field type has been renamed to minecraft:entity_type.
    • Unrecognized sub-predicate components are now rejected (previously unknown fields were ignored).
  • Existing type-specific sub-predicates have been renamed and moved to top-level.
    • minecraft:lightning to minecraft:type_specific/lightning
    • minecraft:fishing_hook to minecraft:type_specific/fishing_hook
    • minecraft:player to minecraft:type_specific/player
    • minecraft:raider to minecraft:type_specific/raider
    • minecraft:sheep to minecraft:type_specific/sheep
    • minecraft:slime to minecraft:type_specific/cube_mob and it now includes sulfur cubes in addition to slimes and magma cubes.

For example:

{
"type_specific":{
"type":"minecraft:player",
"looking_at":{
"type":"minecraft:ender_dragon"
}
}
}

becomes

{
"minecraft:type_specific/player":{
"looking_at":{
"minecraft:entity_type":"minecraft:ender_dragon"
}
}
}

Resource pack

  • The version is now 88.0.

Server properties

  • Added chat-spam-threshold-seconds and command-spam-threshold-seconds properties, separating the spam thresholds for chat vs commands.
    • Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam.
    • These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands.
    • The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second.
    • The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold.
    • Either threshold can be set to 0 to disable kicks for the associated type of spam.
    • Examples of message rates that would cause a kick, given the default threshold of 10:
      • Sending 11 messages in 1 second.
      • Sending 14 messages in 2 seconds.
      • Sending 21 messages in 10 seconds.

Shaders

  • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
    • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Sounds

  • Updated sounds for nautilus jets and nautilus recovers.
  • Added sounds for sulfur block:
    • block.sulfur.break
    • block.sulfur.hit
    • block.sulfur.place
    • block.sulfur.step
    • block.sulfur.fall
  • Added sounds for potent sulfur:
    • block.potent_sulfur.break
    • block.potent_sulfur.hit
    • block.potent_sulfur.place
    • block.potent_sulfur.step
    • block.potent_sulfur.fall
    • block.potent_sulfur.noxious_gas
  • Added sounds for cinnabar:
    • block.cinnabar.break
    • block.cinnabar.hit
    • block.cinnabar.place
    • block.cinnabar.step
    • block.cinnabar.fall
  • Added sounds for sulfur cube:
    • entity.sulfur_cube.jump
    • entity.sulfur_cube.squish
    • entity.sulfur_cube.hurt
    • entity.sulfur_cube.death
    • entity.sulfur_cube.absorb
    • entity.sulfur_cube.eject
    • entity.sulfur_cube.bounce
    • entity.sulfur_cube.regular.hit
    • entity.sulfur_cube.regular.push
    • entity.sulfur_cube.bouncy.hit
    • entity.sulfur_cube.bouncy.push
    • entity.sulfur_cube.slow_flat.hit
    • entity.sulfur_cube.slow_flat.push
    • entity.sulfur_cube.fast_flat.hit
    • entity.sulfur_cube.fast_flat.push
    • entity.sulfur_cube.light.hit
    • entity.sulfur_cube.light.push
    • entity.sulfur_cube.fast_sliding.hit
    • entity.sulfur_cube.fast_sliding.push
    • entity.sulfur_cube.slow_sliding.hit
    • entity.sulfur_cube.slow_sliding.push
    • entity.sulfur_cube.high_resistance.hit
    • entity.sulfur_cube.high_resistance.push
    • entity.sulfur_cube.sticky.hit
    • entity.sulfur_cube.sticky.push
    • entity.sulfur_cube.hot.hit
    • entity.sulfur_cube.hot.push
  • Added sounds for small sulfur cube:
    • entity.small_sulfur_cube.jump
    • entity.small_sulfur_cube.squish
    • entity.small_sulfur_cube.hurt
    • entity.small_sulfur_cube.death
  • Added sounds for geyser eruptions:
    • block.potent_sulfur.geyser_eruption
    • block.potent_sulfur.geyser_eruption_active
    • block.potent_sulfur.geyser_continuous_eruption
    • block.potent_sulfur.geyser_continuous_eruption_active
  • Added biome music for sulfur caves:
    • music.overworld.sulfur_caves

Structure definition

  • Changed the minecraft:block_rot structure processor.
    • Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
    • The first processor in the chain still always evaluates against the original structure-defined block.

Structure processors

  • minecraft:protected_blocks
    • The field value now also accepts an ID or a list of IDs in addition to a tag.

Surface rules

  • Changed the noise_threshold surface rule condition.
    • Added the is_3d field - boolean, true if the noise should be evaluated in 3D.
    • If not specified, defaults to false.
  • Removed the noise_gradient surface rule.
    • Can be replaced with noise_threshold.

Tags

  • Biome Tags
    • Added sulfur_caves to #is_overworld, #stronghold_biased_to, #has_structure/mineshaft, #has_structure/ruined_portal_standard, and #has_structure/trial_chambers tags.
  • Block Tags
    • #concrete_powder collection tag has been renamed to #concrete_powders.
    • Added cinnabar, sulfur, and potent_sulfur to #overworld_carver_replaceables tag.
    • Added cinnabar, and sulfur to #sculk_replaceable tag.
    • Added cinnabar_slab, polished_cinnabar_slab, cinnabar_brick_slab, sulfur_slab, polished_sulfur_slab, and sulfur_brick_slab to #slabs tag.
    • Added cinnabar_stairs, polished_cinnabar_stairs, cinnabar_brick_stairs, sulfur_stairs, polished_sulfur_stairs, and sulfur_brick_stairs to #stairs tag.
    • Added cinnabar_wall, polished_cinnabar_wall, cinnabar_brick_wall, sulfur_wall, polished_sulfur_wall, and sulfur_brick_wall to #walls tag.
    • Added cinnabar, cinnabar_slab, cinnabar_stairs, cinnabar_wall, polished_cinnabar, polished_cinnabar_slab, polished_cinnabar_stairs, polished_cinnabar_wall, cinnabar_bricks, cinnabar_brick_slab, cinnabar_brick_stairs, cinnabar_brick_wall, chiseled_cinnabar, sulfur, potent_sulfur, sulfur_slab, sulfur_stairs, sulfur_wall, polished_sulfur, polished_sulfur_slab, polished_sulfur_stairs, polished_sulfur_wall, sulfur_bricks, sulfur_brick_slab, sulfur_brick_stairs, sulfur_brick_wall, and chiseled_sulfur to #mineable/pickaxe tag.
    • Replaced pointed_dripstone by #speleothems from #happy_ghast_avoids, and #mineable/pickaxe tags.
  • Damage Type Tags
    • Added sulfur_cube_hot to #burn_from_stepping, #bypasses_shield, #is_fire, #no_knockback, and #panic_environmental_causes damage type tags.
  • Entity Tags
    • Added sulfur_cube to #cannot_be_pushed_onto_boats, #non_controlling_rider, and #not_scary_for_pufferfish tags.
  • Game Event Tags
    • Added bounce to #vibrations, and #warden_can_listen tags.
  • Item Tags
    • Added cinnabar_slab, polished_cinnabar_slab, cinnabar_brick_slab, sulfur_slab, polished_sulfur_slab, and sulfur_brick_slab to #slabs tag.
    • Added cinnabar_stairs, polished_cinnabar_stairs, cinnabar_brick_stairs, sulfur_stairs, polished_sulfur_stairs, and sulfur_brick_stairs to #stairs tag.
    • Added cinnabar_wall, polished_cinnabar_wall, cinnabar_brick_wall, sulfur_wall, polished_sulfur_wall, and sulfur_brick_wall to #walls tag.

Telemetry

  • New opt-in events: p2p_connection
    • This event is sent after a peer-to-peer connection attempt.
    • Added new property: p2p_connection_successful
      • Whether the peer-to-peer connection was established successfully.
    • Added new property: p2p_connection_failure_stage
      • The stage where an unsuccessful connection attempt failed, such as SIGNALING, ICE_CONNECT, or TIMEOUT
    • Added new property: p2p_connection_ice_path
      • The type of network path used for the connection, such as LOCAL, DIRECT, RELAY, or UNKNOWN
    • Added new properties: p2p_connection_local_candidate_type and p2p_connection_remote_candidate_type
      • The ICE candidate types used by each side of the connection, such as HOST, SRFLX, PRFLX, or RELAY
    • Added new properties: p2p_connection_total_time_ms, p2p_connection_signaling_time_ms, and p2p_connection_ice_connect_time_ms
      • Timing information for each stage of the peer-to-peer connection flow.
  • New required events: graphics_capabilities
    • This is a new event that posts on startup, and informs developers of the capabilities of the graphics device used to play the game.
    • Added new property: backend_name
      • This will be Vulkan or OpenGL, and will help developers understand which graphics API players are using.
    • Added new property: backend_failure_reason
      • This will be a list of short error codes, for example vulkan_device_version_too_low, which will help developers identify any issues with the targeted Vulkan requirements.
    • Added new property: backend_failure_message
      • This will be a short and vague messages, such as Failed to find the GLFW platform surface extensions, which will help developers narrow down issues if players are experiencing issues running with Vulkan.
    • Added new property: backend_failure_missing_capabilities
      • This will be a list of missing capabilities from Vulkan, for example VULKAN_CORE_1_2, VK_KHR_dynamic_rendering, which will help developers know which capabilities players would need in order to use Vulkan.

Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
      • block/sulfur_spike_down_base.png
      • block/sulfur_spike_down_frustum.png
      • block/sulfur_spike_down_middle.png
      • block/sulfur_spike_down_tip.png
      • block/sulfur_spike_down_tip_merge.png
      • block/sulfur_spike_up_base.png
      • block/sulfur_spike_up_frustum.png
      • block/sulfur_spike_up_middle.png
      • block/sulfur_spike_up_tip.png
      • block/sulfur_spike_up_tip_merge.png
    • Beds now use block models and textures, replacing <color> with the respective bed's color's name:
      • block/bed_down.png
      • block/bed_head_north.png
      • block/<color>_bed_foot_east.png
      • block/<color>_bed_foot_south.png
      • block/<color>_bed_foot_up.png
      • block/<color>_bed_foot_west.png
      • block/<color>_bed_head_east.png
      • block/<color>_bed_head_up.png
      • block/<color>_bed_head_west.png
    • Signs and hanging signs now use block models and textures, replacing <wood_type> with the sign's wood type (e.g. mangrove)
      • block/<wood_type>_sign.png
      • block/<wood_type>_hanging_sign.png
    • The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [this] automated Slicer tool.
    • Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix.
  • Item sprites
    • Added new item sprites:
      • item/sulfur_cube_bucket.png
      • item/sulfur_cube_spawn_egg.png
      • item/sulfur_spike.png
      • item/music_disc_bounce.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png
      • entity/sulfur_cube/sulfur_cube_outer_small.png
      • entity/sulfur_cube/sulfur_cube_inner_small.png
  • Particle textures
    • Added new particle textures:
      • noxious_gas_01.png
      • noxious_gas_02.png
      • noxious_gas_03.png
      • noxious_gas_04.png
      • noxious_gas_05.png
      • noxious_gas_06.png
      • noxious_gas_07.png
      • noxious_gas_08.png
      • geyser_base_01.png
      • geyser_base_02.png
      • geyser_base_03.png
      • geyser_base_04.png
      • geyser_base_05.png
      • geyser_base_06.png
      • geyser_base_07.png
      • geyser_base_08.png
      • geyser_plume_01.png
      • geyser_plume_02.png
      • geyser_plume_03.png
      • geyser_plume_04.png
      • geyser_plume_05.png
      • geyser_plume_06.png
      • geyser_plume_07.png
      • geyser_plume_08.png
      • geyser_poof_01.png
      • geyser_poof_02.png
      • geyser_poof_03.png
      • geyser_poof_04.png
      • geyser_poof_05.png
      • geyser_poof_06.png
      • geyser_poof_07.png
      • geyser_poof_08.png
      • sulfur_cube_goo.png
  • UI Sprites
    • Added new textures for the Sign edit screen background, replacing <wood_type> with the sign's wood type (e.g. mangrove):
      • gui/sign/<wood_type>.png
    • Added new UI sprites:
      • gui/sprites/friends/multiplayer/invite.png
      • gui/sprites/friends/multiplayer/join_request.png
      • gui/sprites/friends/accept.png
      • gui/sprites/friends/accept_highlighted.png
      • gui/sprites/friends/cancel.png
      • gui/sprites/friends/friends.png
      • gui/sprites/friends/illustrations_00.png
      • gui/sprites/friends/list_separator_top.png
      • gui/sprites/friends/loading.png
      • gui/sprites/friends/reject.png
      • gui/sprites/friends/reject_highlighted.png
      • gui/sprites/friends/remove.png
      • gui/sprites/friends/background.png
      • gui/sprites/friends/button.png
      • gui/sprites/friends/button_disabled.png
      • gui/sprites/friends/button_highlighted.png
      • gui/sprites/friends/toast_background.png
      • gui/sprites/pause_menu/player_reporting.png
      • gui/sprites/pause_menu/bug.png
      • gui/sprites/pause_menu/social_interactions.png
    • Added friends/background_dark which is a darker variant of the friends/background panel sprite, used as the background for confirmation dialogs in the Friends UI.

UI

  • Replaced the Open to LAN screen with the new Multiplayer Options screen.
  • The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled.

World generation

  • Overworld features
    • Adjusted the feature type lake
      • Added field can_place_feature - block predicate, describes which blocks this feature can be placed on.
      • Added field can_replace_with_air_or_fluid - block predicate, describes which blocks this feature can replace with air or the provided fluid block.
      • Added field can_replace_with_barrier - block predicate, describes which blocks this feature can replace with the provided barrier block.
  • Dripstone features
    • Renamed the feature type pointed_dripstone to speleothem
      • Added the field base_block – Block State, describes the block forming the base of the speleothem.
      • Added the field pointed_block – Block State, describes the block creating the columns of the speleothem.
      • Added the field replaceable_blocks – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field chance_of_taller_dripstone to chance_of_taller_generation
    • Renamed the feature type dripstone_cluster to speleothem_cluster.
      • Added the field base_block – Block State, describes the block forming the base of the speleothem.
      • Added the field pointed_block – Block State, describes the block creating the columns of the speleothem.
      • Added the field replaceable_blocks – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field dripstone_block_layer_thickness to speleothem_block_layer_thickness.
      • Renamed the field chance_of_dripstone_column_at_max_distance_from_center to chance_of_speleothem_at_max_distance_from_center
      • Renamed the field max_distance_from_edge_affecting_chance_of_dripstone_column to max_distance_from_edge_affecting_chance_of_speleothem.
    • Adjusted the feature type large_dripstone.
      • Added the field replaceable_blocks – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
  • Added the noise_gradient surface rule.
    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
      • noise – noise id, the noise to sample.
      • gradient – non-empty list of objects with fields, the list to sample based on the noise value:
        • state (optional) – the block state to select at this index.
          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the sequence feature type
    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
      • features – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
  • Added the template feature type
    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
      • templates – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
        • id – The template Identifier.
        • rotations – Optional list of rotations to choose from and apply to this template if it is picked.
          • Allowed values: none, clockwise_90, 180, counterclockwise_90
          • If not specified, defaults to all allowed values.
  • Added matching_biomes world generation-type block predicate type which checks if the block position matches one of the specified biomes.
    • Format: object with fields:
      • biomes - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
  • tree feature configuration's below_trunk_provider block state provider no longer has a default value.

World presets

  • Added a new minecraft:flat_all_dimensions world preset.
    • This preset does not show up by default in the create world screen.

Removals

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General

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Block entity data

  • The minecraft:bed block entity has been removed.

Options

  • Removed Touchscreen Mode.

Items model definition

  • The following special model types have been removed:
    • minecraft:standing_sign
    • minecraft:hanging_sign
  • The minecraft:bed special model type has been removed, now being treated as a normal block.

Texture atlas

  • The minecraft:beds atlas has been removed.
  • The minecraft:signs atlas has been removed.
    • Merged into blocks.png-atlas

Fixes

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103 issues fixed

From released versions before 26.2

  • MC-1788 – Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes.
  • MC-134349 – Making a zoomed-out version of a map fails when using the pick block key.
  • MC-174630 – The secondary beacon effect remains when switching the primary effect.
  • MC-186131 – Piglins and hoglins cannot spawn naturally on Peaceful difficulty.
  • MC-223248 – Spore blossom particles gradually disappear/lessen until the world is reloaded.
  • MC-229057 – Picking up an axolotl with a lead attached destroys the lead.
  • MC-236770 – The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
  • MC-248758 – Logged Error: Detected setBlock in a far chunk.
  • MC-252814 – The clamp density function takes a direct input and doesn't allow a reference.
  • MC-268008 – Players' sneaking state can sometimes desync.
  • MC-269520 – The game freezes when using /locate in a world without structures enabled.
  • MC-269786 – "ID" is not capitalized in some strings.
  • MC-277395 – The "options.screenEffectScale.tooltip" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized.
  • MC-277396 – Strings referencing nether portals are inconsistently capitalized.
  • MC-277487 – The game softlocks when attempting to create a new world if the saves folder is not writable.
  • MC-279122 – Some strings that contain the abbreviation "id" are improperly capitalized.
  • MC-279125 – Some /locate strings are missing articles before the word "reasonable".
  • MC-279126 – The "mco.configure.world.restore.download.question.line1" string incorrectly spells the word "singleplayer" as "single player".
  • MC-279137 – The "options.directionalAudio.on.tooltip" string is missing a hyphen between the words "HRTF" and "compatible".
  • MC-279138 – The "command.failed" string is missing a conjunction.
  • MC-279154 – The "advancements.story.enter_the_nether.description" string is missing a serial comma.
  • MC-279156 – The titles within some player reporting and punishment menus are improperly capitalized.
  • MC-279158 – The "I know what I'm doing!" button is improperly capitalized.
  • MC-279182 – Strings used to describe water and lava conversion game rules are missing commas.
  • MC-279183 – The "options.allowServerListing.tooltip" string is missing a comma.
  • MC-279184 – The "datapackFailure.title" string is missing an article and always pluralizes the word "pack".
  • MC-279186 – The "build.tooHigh" string is missing an article before the word "Height".
  • MC-279189 – The "mco.configure.world.leave.question.line1" string is missing a comma.
  • MC-296343 – Using the mouse wheel to switch between cast fishing rods briefly displays the uncast texture in first-person.
  • MC-297491 – Glyphs from TTF files are no longer rendered correctly on glow signs.
  • MC-301325 – Menu music starts for a brief moment during the creation of a new world.
  • MC-301761 – Elements within the realms "Players" tab all move down slightly when the "Invited" element is selected using the TAB key.
  • MC-302144 – Players respawn inside the bottom bedrock layers when the world spawn point is set in the Nether.
  • MC-302268 – Running multiple commands quickly kicks the player for spamming in multiplayer.
  • MC-302488 – Strings that contain the term "Safe Mode" are inconsistently capitalized.
  • MC-302496 – Glowing dragon fireballs no longer show the glowing outline.
  • MC-302554 – Glowing falling blocks no longer show the glowing outline.
  • MC-302628 – Dolphins don't dismount minecarts when passing over activator rails.
  • MC-303401 – Using the pick block key on maps with map_post_processing from a cartography table in Creative mode causes the game to crash.
  • MC-304113 – Underwater fog is not applied correctly at low render distances.
  • MC-304862 – Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound.
  • MC-304873 – The "options.textureFiltering.rgss.tooltip" string is missing a hyphen between the words "shader" and "based".
  • MC-304874 – The "options.textureFiltering.anisotropic.tooltip" string is missing a hyphen between the words "hardware" and "based".
  • MC-305239 – Growing world borders reset to their starting size upon reopening the world.
  • MC-305467 – The ender dragon's death animation effects render in front of worn armor.
  • MC-305475 – Tripwire above the player's head gets triggered twice when jumping.
  • MC-306064 – Mobs can be forced to look like they're dying while they aren't by using commands.
  • MC-306399 – The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden.
  • MC-306401 – Shulkers' name tags display inside them when they're open.
  • MC-306460 – The game window is one pixel too tall in fullscreen mode.
  • MC-306622 – The height of chicken jockeys is slightly off.
  • MC-306673 – The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant.
  • MC-306685 – The riding position on baby hoglins is too low.
  • MC-306738 – Blocks sometimes remain visible after breaking.
  • MC-306750 – The texture of snifflets contains unused pixels.
  • MC-306778 – The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
  • MC-306840 – Dolphins still drown themselves when no players are nearby.
  • MC-306890 – Campfires cause bees to work much more slowly.
  • MC-306903 – Cubic BΓ©zier easing functions sometimes produce wrong values.
  • MC-306946 – The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled.
  • MC-306962 – The "Take Screenshot" key bind doesn't work when set to a mouse button.
  • MC-306972 – Wardens repeatedly roar in place when detecting ghasts.
  • MC-307002 – Using the /kill command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence.
  • MC-307008 – Severe loss of framerate in the new update.
  • MC-307012 – When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0.
  • MC-307043 – Applying a freeze effect while damaging a mob causes an incorrect value for ticks_since_last_hurt_by_mob.
  • MC-307125 – Target selectors with duplicate team arguments are parsed inconsistently depending on argument order.
  • MC-307144 – The game reads world generation data from data packs or world_gen_settings.dat inconsistently, preventing updating large biome sources.
  • MC-307159 – Using bone meal from the main hand simultaneously places a block held in the off hand.
  • MC-307177 – Enabling JFR profiling causes the client to crash on startup.
  • MC-307194 – The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost.
  • MC-307212 – The texture of the back of gurgles' right arm has a line of miscolored pixels.
  • MC-307221 – The missing texture is no longer used for blocks with no model or an invalid model.
  • MC-307227 – Using an empty Offers NBT tag to disable trades doesn't work after a relog/data merge.
  • MC-307266 – Zombie villagers change biome type after being cured.
  • MC-307272 – Servers can no longer detect left clicks from players in Spectator mode.
  • MC-307330 – Major framerate drop in 26.1 and above.
  • MC-307382 – Screenshots taken in fullscreen mode on Windows are one pixel too tall.
  • MC-307418 – The game crashes when trying to upgrade a legacy world.
  • MC-307420 – The game now renders fluid faces that should not be rendered.
  • MC-307473 – The block breaking texture on bamboo stalks is now always displayed centered.
  • MC-307498 – The standing_sign special model renderer uses a field misspelled as "attachement".
  • MC-307513 – Using /deop on multiple players shows the same player in all success messages.
  • MC-307584 – The border around the selected pack in the resource/data pack menu disappears when pressing Enter.
  • MC-307585 – The fall_after_explosion advancement trigger does not work with TNT anymore.
  • MC-307589 – Tridents don't render if their hitbox is far outside the player's field of view, even if part of them should otherwise be visible.
  • MC-307689 – The player's arm swings when failing to use a spawn egg in Peaceful difficulty.
  • MC-307690 – The error message produced by /difficulty doesn't use the difficulty's translated name.
  • MC-307833 – The world freezes when villagers with specific trade sets level up.
  • MC-307860 – The animation of the dark overlay in the advancements screen is slower on lower framerates.
  • MC-307877 – Bone meal cannot be used on dry grass with a block directly above it.
  • MC-307884 – Characters in the Unicode font have uneven gaps between them.
  • MC-307905 – Crash report generation can crash when StackTraceElement.getFileName() is null.
  • MC-308065 – When placing a bed, the head part takes an extra frame to appear.
  • MC-308111 – Items can enter the player's inventory after death, causing them to be deleted with the keep_inventory game rule disabled.
  • MC-308112 – The panorama starts spinning when entering the Music & Sounds menu from the accessibility onboarding screen.
  • MC-308157 – The game crashes when an evoker retaliates against a vex that has itself as its owner.
  • MC-308184 – The game does not properly handle save folder deletion while running.
  • MC-308245 – Partially transparent flower textures produce ghosting artifacts when mipmapped.
  • MC-308363 – Igloo generation freezes the server in rare cases.
  • MC-308426 – Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open.
  • MC-308575 – The flower_default and flower_warm features generate a single flower, instead of a flower patch.

Videos

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Video made by slicedlime:

References

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Navigation

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