![]() |
VOOZH | about |
| Health points | 14HPπ β€οΈ Γ 7 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
Armed: π Image Unarmed: |
| Hitbox size | Height: 0.8 blocks Width: 0.4 blocks |
| Spawn | Summoned by evokers |
| Natural equipment |
π Image Iron Sword (right hand: 95%; left hand: 5%β[JE only]; may be enchanted) |
{
"title": "Vex",
"rows": [
{
"field": "14<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 0.8 blocks<br>Width: 0.4 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Summoned by (link to evoker article, displayed as evokers)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-sword.png article, displayed as 16x16px|link=Iron Sword|alt=|class=pixel-image|)</span>(link to Iron Sword article, displayed as <span class=\"sprite-text\">Iron Sword</span>)</span>\n(right hand: 95%; left hand: 5%β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>; may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Vex Spawn Egg"
],
"images": [
"Vex.gif",
"Angry Vex.gif"
]
}
A vex is a small flying hostile mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is capable of phasing through walls.
The vex only spawns as part of an evoker's summoning attack. While summoning, the evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning. Blocks obstructing a vex's spawning point will prevent vexes from spawning.
The vex's iron sword does not drop, because its main hand's HandDropChancesβ[JE only] or SlotDropChancesβ[BE only] is 0. This is not affected by the Looting enchantment.
5XP is dropped when a vex is killed by a player or tamed wolf.
Vexes attack players, adult villagers, iron golems, wandering traders, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully)β[JE only] or by itselfβ[BE only]. They still attack these mobs even when they do not have a weapon, raising both of its hands when attacking; an unarmed vex can be spawned with this command /summon vex ~ ~ ~ {}.β[JE only] Vexes summoned by a monster spawner, spawn egg, or the /summon command don't attack players unless provoked or already tied with another mob.
If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, even though both are allied with the illagers.
Vexes are capable of flying through the air, can freely pass through any block, including water and lava (without taking damage) and bedrock, meaning they can die in the void. Cobwebs cannot slow down vexes, but honey blocks canβ[BE only]. Vexes can be bounced back when pushed by a slime block with help of any piston.
While attacking, vexes glow red and lunge at their target. They often fly toward the back of their targets and attack from behind, making it difficult to block their attacks with a shield.
If a vex is not holding any item in either hand, it still targets players and villagers, but does not damage them.
Vexes do not count toward the bossbar during a raid as they are not considered as raiders by the game.
Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die, even while riding a minecart or boat. Vexes summoned by a monster spawner, spawn egg, or the /summon command do not take damage this way.
In Java Edition, when idle, vexes stay within a 15Γ11Γ15 cuboid range centered on their evoker's position when they spawned, unless summoned by a spawn egg or the /summon command. Once a vex targets a player, it will chase the player up to approximately 128 blocks from the evoker, beyond which it will slowly float back to the evoker unless the player comes into range again.
Like allays, vexes are completely emissive with Vibrant Visuals.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βVex vexes | Hostile Mobs | Randomly | entity.vex.ambient | subtitles.entity.vex.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βVex shrieks | Hostile Mobs | When a vex is charging at something | entity.vex.charge | subtitles.entity.vex.chargeβ | 1.0 | 1.0 | 16 | |
| βVex dies | Hostile Mobs | When a vex dies | entity.vex.death | subtitles.entity.vex.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βVex hurts | Hostile Mobs | When a vex is damaged | entity.vex.hurt | subtitles.entity.vex.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βVex vexes | Hostile Mobs | Randomly | mob.vex.ambient | subtitles.entity.vex.ambientβ | 1.0 | 0.8β1.2 | |
| βVex shrieks | Hostile Mobs | When a vex is charging at something | mob.vex.charge | subtitles.entity.vex.chargeβ | 1.0 | 0.8β1.2 | |
| βVex dies | Hostile Mobs | When a vex dies | mob.vex.death | subtitles.entity.vex.deathβ | 1.0 | 0.8β1.2 | |
| βVex hurts | Hostile Mobs | When a vex is damaged | mob.vex.hurt | subtitles.entity.vex.hurtβ | 1.0 | 0.8β1.2 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite vex.png: Sprite image for vex in Minecraft Vex | vex |
entity.minecraft.vex |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite vex.png: Sprite image for vex in Minecraft Vex | vex | 105 |
mobmonstervex | entity.vex.name |
Vexes have entity data associated with them that contains various properties.
bound_pos do not exist.life_ticks is set to 20.Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | π Image Added vexes. | |||||
| 16w42a | Vexes have been buffed - their attack damage has been increased from 3HPπ β€οΈ π π to 5HPπ β€οΈ π β€οΈ π π on Easy, from 4HPπ β€οΈ π β€οΈ to 9HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π π on Normal, and from 6HPπ β€οΈ π β€οΈ π β€οΈ to 13HPπ β€οΈ Γ 6.5 on Hard. | ||||||
| 16w43a | Vexes can now cross nether portals and end portals and move in water. | ||||||
| Vexes are now able to draw from their own loot tables. | |||||||
| 1.14 | 18w43a | π Image π Image π Image The textures of vexes have been changed. | |||||
| 1.15 | 19w37a | Vexes can no longer drop their swords when killed with the Looting enchantment.[1] | |||||
| 1.16.2 | 20w30a | The attack animation of unarmed vexes has been changed. | |||||
| 1.19.3 | 22w45a | π Image π Image The model and textures of the vex have been updated. | |||||
| Heads equipped by vexes are no longer visible. | |||||||
| pre1 | π Image The textures of vexes have been slightly changed. | ||||||
| 1.19.4 | 23w03a | Vexes now use a separate charging animation when empty-handed. | |||||
| 1.20.2 | 23w32a | Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | π Image Added vexes. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of vexes have been changed. | |||||
| Vexes are now hostile toward wandering traders. | |||||||
| Vexes can now be renamed with a name tag.[2] | |||||||
| 1.11.0 | beta 1.11.0.1 | Vexes are no longer hostile toward baby villagers. | |||||
| 1.18.30 | beta 1.18.20.25 | Vexes no longer take damage from cauldrons filled with lava if they go through them.[3] | |||||
| 1.19.50 | Preview 1.19.50.24 | π Image π Image The model and textures of the vex have been updated. | |||||
| 1.19.60 | Preview 1.19.60.22 | π Image π Image The models of vexes have been slightly changed. | |||||
| 1.21.0 | Preview 1.21.0.26 | Vexes can no longer drop their swords when killed with the Looting enchantment. | |||||
| 1.21.50 | Preview 1.21.50.20 | Vexes now take damage over time after being summoned by an evoker.[4] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image Added vexes. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | π Image Added vexes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.21.5 | 25w07a | The LifeTicks field has been renamed to life_ticks. | |||||
The BoundX, BoundY, and BoundZ fields have been collected into a single bound_pos field. | |||||||
Issues relating to "Vex" are maintained on the bug tracker. Issues should be reported and viewed there.