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VOOZH | about |
| Rarity tier | Epic |
|---|---|
| Attack damage | Normal attack: 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ Smash attack: 12HP👁 ❤️ × 6 to ∞ |
| Attack speed[JE only] | 0.6 (1.667 seconds) |
| Attack range | 3 (3 blocks) |
| Hitbox margin | 0 |
| Durability | JE: 500 BE: 501 |
| Enchantability | 15 |
| Renewable | No (except via ominous vault) |
| Stackable | No |
{
"title": "Mace",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #f5f; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Epic",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Normal attack:'''<br>6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>'''Smash attack:'''<br>12<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 6</span> to <abbr title=\"infinity\">∞</abbr>",
"label": "(link to Melee attack#Attack damage article, displayed as Attack damage)"
},
{
"field": "0.6 (1.667 seconds)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "3 (3 blocks)",
"label": "(link to Melee attack#Attack range article, displayed as Attack range)"
},
{
"field": "0",
"label": "(link to Melee attack#Hitbox margin article, displayed as Hitbox margin)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 500<br>'''(link to Bedrock Edition article, displayed as BE):''' 501",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "15",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "No ((link to Renewable resource#Vault article, displayed as except via ominous vault))",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Mace"
],
"images": [
"Mace.png",
"Enchanted Mace.gif"
]
}
A mace is a melee weapon that can do smash attacks which deal more damage the farther the user falls before hitting an entity. Landing a successful smash attack causes the user to land without taking any fall damage accumulated prior to attacking. It is crafted with a heavy core which only drops from ominous vaults at a chance of 7.5%, and a breeze rod which is obtained from breezes.
Attacking with a mace costs 1 durability, regardless of whether the attack is a smash attack (see below) or a melee attack. In Java Edition, a boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.
A mace can be used while standing on the ground to perform a normal attack, dealing 6HP👁 ❤️
👁 ❤️
👁 ❤️
damage when the attack cooldown is fully charged. In Java Edition, it has the slowest attack speed in the game, at 0.6. If used normally, it deals 3.6 damage per second (DPS) or 5.4 if using critical hits, while a wooden sword deals 6.4 DPS. In Java Edition, a Breach IV mace has the third-highest DPS and the highest damage per hit of all weapons versus entities wearing diamond or netherite armor. In Bedrock Edition, Breach IV maces have both the highest damage per hit and the highest DPS against entities wearing diamond or netherite armor, due to having no attack cooldown.
A mace does a smash attack when it is used after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.[1] The player must not be grounded or in elytra flight,[Java Edition only] and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate). Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.
When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a wind charge.[more information needed] The knockback from smash attacks does not affect the attacker, though the Wind Burst enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, players, and non-mob entities like armor stands. Smash attacks cannot be performed if the player has the Slow Falling effect.
Descending with an elytra counts as blocks fallen for smash attacks.[2] In Java Edition, the elytra must be unequipped before attacking for the smash attack to activate, as being in elytra flight does not activate a smash attack.[3] In Bedrock Edition, unequipping the elytra before attacking is not necessary, as smash attacks activate even while the user is in elytra flight.[4]
If a player is damaged while falling with the mace, the height counting towards the smash attack is not reset.
A successful smash attack causes a mace to deal 4HP👁 ❤️
👁 ❤️
extra damage for each of the first 3 blocks fallen, 2HP👁 ❤️
extra damage for each of the next 5 blocks fallen, and 1HP👁 💔
extra damage for each block fallen after that. The Density enchantment can be used to increase smash attack damage by 0.5HP👁 ❤️
× 0.25 per level for each block fallen. Smash attacks are usually critical hits, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is theoretically unlimited.[5]
The amount of fallen blocks needed to defeat a player wearing full Protection IV netherite armor from full health are the following:
The amount of fallen blocks needed to defeat a warden from full health are the following:
In Java Edition, maces have an attack speed of 0.6 (1.667 seconds), and have the following statistics:
| Unenchanted normal attack | ||||||||
|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack range | Hitbox margin | Lifetime damage inflicted[note 1] | Durability | Enchantability |
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
0.6 (1.667 seconds) | 3.6 | 3 (3 blocks) | 0 | 3000HP👁 ❤️ × 1500 |
500 | 15 |
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft (critical) |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
5.4 | 4500HP👁 ❤️ × 2250 | |||||
In Bedrock Edition, maces have no attack cooldown, and have the following statistics:
| Unenchanted normal attack | ||||||||
|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | DPS | Attack range | Hitbox margin | Lifetime damage inflicted[note 1] | Durability | Enchantability | |
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
12 | 3 (3 blocks) | 0 | 3006HP👁 ❤️ × 1503 |
501 | 15 | |
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft (critical) |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
18 | 4509HP👁 ❤️ × 2254.5 | |||||
A mace can be repaired in an anvil by adding breeze rods or another mace. One breeze rod restores 25% of the mace's durability. Both methods preserve the mace's enchantments.
A mace can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Density[note 2] | Increases the damage dealt per block fallen, increasing by 0.5 per level. | V | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Breach[note 2] | Reduces the effectiveness of the armor on the target. The armor's effectiveness is reduced by 15% per level. | IV | 👁 Image Enchanting Table 👁 Image Anvil |
4 |
| Wind Burst | Emits a burst of wind (like that of a wind charge) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. | III | 👁 Image Anvil |
2 |
| Smite[note 2] | Increases the damage dealt to undead. | V | 👁 Image Enchanting Table[BE only] 👁 Image Anvil |
5 |
| Bane of Arthropods[note 2] | Increases the damage dealt to arthropods. | V | 👁 Image Enchanting Table[BE only] 👁 Image Anvil |
5 |
| Fire Aspect | Ignites any targets hit by the mace. In Bedrock Edition, it also lights unlit candles, campfires, and blocks of TNT when used. | II | 👁 Image Enchanting Table[BE only] 👁 Image Anvil |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Mending | Repairs the mace when obtaining experience. | I | 👁 Image Anvil |
2 |
| Curse of Vanishing | The mace vanishes on death, not dropping as an item. | I | 👁 Image Anvil |
1 |
Maces have exclusive access to the Density, Breach, and Wind Burst enchantments.
Maces enchanted with Density deal more damage when executing a smash attack. The damage is increased by 0.5HP👁 ❤️
× 0.25 for each block fallen per level of enchantment, with a maximum level of 5. Normal attacks do not have their damage increased.
Maces enchanted with Breach partially ignore a target's armor points and armor toughness when attacking. The reduction is 15% per level of enchantment, with a maximum level of 4. By use of Breach IV, a mace's normal attack has the highest damage-per-hit of any melee weapon against targets wearing diamond or netherite armor.
Maces enchanted with Wind Burst cause a powerful upwards knockback effect upon executing a successful smash attack. The height gain is 8 blocks per level, with a maximum level of 3. Wind Burst can be used to repeatedly chain smash attacks together. Unlike wind charges, Wind Burst does not negate fall damage.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | item.mace.smash_ground | subtitles.item.mace.smash_ground | 1.0 | 1.0 | 16 | |
| Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | item.mace.smash_ground_heavy | subtitles.item.mace.smash_ground | ? | ? | 16 | |
| Mace smashes | Players | When a mace deals extra damage to an entity in the air | item.mace.smash_air | subtitles.item.mace.smash_air | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | mace.smash_ground | ? | 1.0 | 1.0 | |
| ? | Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | mace.heavy_smash_ground | ? | 1.0 | 1.0 | |
| ? | Players | When a mace deals extra damage to an entity in the air | mace.smash_air | ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft Mace | mace | Item | item.minecraft.mace |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite mace.png: Sprite image for mace in Minecraft Mace | mace | 322 | Item | item.mace.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w11a | 👁 Image Added maces. No enchantments can be applied to it in Survival. | |||||
| 24w12a | Maces no longer break webs faster like swords do.[6] | ||||||
| Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | |||||||
| 24w13a | Mace falling damage increase is no longer applied while using an elytra.[3] | ||||||
| Maces now have a more explosive particle effect when executing a smash attack. | |||||||
| The power and range of the knockback effect from a smash attack has been increased. | |||||||
| Added an even stronger knockback effect for when falling more than five blocks before performing a smash attack. | |||||||
| Successfully striking a target with a smash attack now resets all vertical momentum. | |||||||
| The baseline additional damage dealt by the mace's smash attack has been slightly reduced to 3HP👁 ❤️ 👁 💔 per fallen block. | |||||||
| Mending, Unbreaking, Smite, Bane of Arthropods, Fire Aspect, and Curse of Vanishing enchantments can now be applied to maces. | |||||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21 | 24w18a | Maces are now available without using the "Update 1.21" experimental data pack. | |||||
| Mace durability has been increased from 250 to 500. | |||||||
| Mace attack damage has been reduced from 7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ . | |||||||
| Mace attack speed has been drastically reduced from 1.6 to 0.5, the lowest attack speed in the game. | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP👁 ❤️ 👁 💔 per fallen block, the damage is instead increased 4HP👁 ❤️ 👁 ❤️ for the first 3 blocks fallen, by 2HP👁 ❤️ for the next 5 blocks fallen, and by 1HP👁 💔 for all subsequent blocks fallen. | |||||||
| Sharpness can now be applied to maces.[7] | |||||||
| Fire Aspect can no longer be applied to maces. | |||||||
| Density, Breach, Smite and Bane of Arthropods are now incompatible with each other. | |||||||
| 24w19a | Fire Aspect can now once again be applied to maces. | ||||||
| Density and Breach are now mutually exclusive. | |||||||
| pre1 | Mace attack speed has been increased from 0.5 to 0.6. | ||||||
| pre2 | Mace rarity has been changed from "Common" to "Epic". | ||||||
| pre4 | Sharpness can no longer be applied to maces. | ||||||
| 1.21.2 | 24w33a | Added a new death message for being killed by a mace smash attack. | |||||
| 24w37a | Mace damage now scales with distance fallen when it is used by mobs.[8] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.80 Experiment | Preview 1.20.80.22 | 👁 Image Added maces. | |||||
| Preview 1.20.80.23 | Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | ||||||
Renamed sound events and sounds files from windswept_mace to mace. | |||||||
| 1.21.0 Experiment | Preview 1.21.0.21 | Maces now have a more explosive particle effect when executing a smash attack. | |||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Maces are now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.23 | Unbreaking, Smite, Bane of Arthropods, and Fire Aspect enchantments can now be applied to maces. | ||||||
| Tweaked the cost of applying the mace's exclusive enchantments in the enchantment table. | |||||||
| Preview 1.21.0.24 | Mace durability has been increased from 251 to 501. | ||||||
| Mace attack damage has been reduced from 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ to 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ . | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP👁 ❤️ 👁 💔 per fallen block, the damage is instead increased 4HP👁 ❤️ 👁 ❤️ for the first 3 blocks fallen, by 2HP👁 ❤️ for the next 5 blocks fallen, and by 1HP👁 💔 for all subsequent blocks fallen. | |||||||
| Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air. | |||||||
| Density and Breach are now mutually exclusive | |||||||
| 1.21.20 | Preview 1.21.10.22 | Mace rarity has been changed from "Common" to "Epic". | |||||
| 1.21.30 | Preview 1.21.30.22 | Added a new death message for when players or their pets are defeated by a mace smash attack. | |||||
| Preview 1.21.30.24 | Mobs equipped with maces can now perform smash attacks. | ||||||
| Due to bug, maces can now be stacked up to 64.[9] | |||||||
| Preview 1.21.30.25 | Maces are no longer stackable. | ||||||
| Mobs can no longer perform mace smash attacks. | |||||||
| 1.21.40 | Preview 1.21.40.21 | Mobs can now perform mace smash attacks again. | |||||
| 1.21.50 | Preview 1.21.50.20 | Mace damage now scales with distance fallen when it is used by mobs. | |||||
Issues relating to "Mace" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Axe | |||
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