![]() |
VOOZH | about |
Armor is a category of items that provide players and mobs with some amount of protection from common types of damage. These items include helmets, chestplates, leggings, and boots, which can be placed in designated slots in a player's inventory.
👁 ItemSprite iron-helmet.png: Sprite image for iron-helmet in Minecraft
👁 ItemSprite iron-chestplate.png: Sprite image for iron-chestplate in Minecraft
👁 ItemSprite iron-leggings.png: Sprite image for iron-leggings in Minecraft
👁 ItemSprite iron-boots.png: Sprite image for iron-boots in Minecraft
Full sets
These items can be worn in armor slots, but do not provide protection against damage:
There are eight different types of materials of armor, including turtle shells. The seven full sets are shown below in order from weakest to strongest.
A full set of leather, copper, iron, golden, or diamond armor requires 24 units of a given material to craft. Netherite armor cannot be crafted directly, and is obtained by upgrading diamond armor in a smithing table. A turtle shell is a type of helmet, but no other armor items can be crafted from turtle scutes. Chainmail armor is uncraftable, and can be obtained only from mob drops, trading, and generated loot.
Netherite armor is obtained by upgrading diamond armor in a smithing table. Each piece of netherite armor requires a netherite ingot and a netherite upgrade smithing template. A full set of netherite armor requires 4 netherite ingots and 4 netherite upgrade smithing templates.
Netherite armor retains the enchantments, prior work penalty, and number of durability points lost (instead of the remaining durability) from the diamond armor.
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image Leather Cap |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Cap[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Helmet |
👁 Image Stronghold |
Altar chest | 1 | 11.9%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.1189215578748346, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| |
| Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| 👁 Image Enchanted Iron Helmet[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Golden Helmet |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Enchanted Golden Helmet[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Helmet |
👁 Image Bastion Remnant |
Treasure chest | 1 | 12.8%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Helmet[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Damaged Enchanted Diamond Helmet[A][C] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Bedrock Edition | ||||
| 👁 Image Leather Cap |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Cap[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Helmet |
👁 Image Stronghold |
Altar chest | 1 | 11.5%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.11541180293889097, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| |
| Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| 👁 Image Enchanted Iron Helmet[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Golden Helmet |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Enchanted Golden Helmet[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Helmet |
👁 Image Bastion Remnant |
Treasure chest | 1 | 14%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Helmet[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Damaged Enchanted Diamond Helmet[A][C] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image Leather Tunic |
👁 Image Buried Treasure |
Chest | 1 | 16.7%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
| |
| 👁 Image Enchanted Leather Tunic[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Chainmail Chestplate |
👁 Image Woodland Mansion |
Chest | 1 | 17.6%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.17554213743245484, "structure": "Woodland Mansion", "container": "Chest" }
|
| 👁 Image Iron Chestplate |
👁 Image Stronghold |
Altar chest | 1 | 11.9%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.1189215578748346, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Chestplate[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Iron Chestplate[C] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 7%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| 👁 Image Golden Chestplate |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Nether Fortress |
Chest | 1 | 17.9%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.17904394543308721, "structure": "Nether Fortress", "container": "Chest" }
| |
| 👁 Image Enchanted Golden Chestplate[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Chestplate |
👁 Image Bastion Remnant |
Treasure chest | 1 | 12.8%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Woodland Mansion |
Chest | 1 | 9.1%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.09058049390919343, "structure": "Woodland Mansion", "container": "Chest" }
| |
| 👁 Image Enchanted Diamond Chestplate[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Diamond Chestplate[D] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 3.5%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.034782608695652195, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| 👁 Image Enchanted Diamond Chestplate[E] |
👁 Image Trial Chambers |
Ominous vault | 1 | 8.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.08275862068965523, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| 👁 Image Damaged Enchanted Diamond Chestplate[A][F] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Bedrock Edition | ||||
| 👁 Image Leather Tunic |
👁 Image Buried Treasure |
Chest | 1 | 16.7%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
| |
| 👁 Image Enchanted Leather Tunic[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Chainmail Chestplate |
👁 Image Woodland Mansion |
Chest | 1 | 17.3%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.17252123311524303, "structure": "Woodland Mansion", "container": "Chest" }
|
| 👁 Image Iron Chestplate |
👁 Image Stronghold |
Altar chest | 1 | 11.5%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.11541180293889097, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Chestplate[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Iron Chestplate[C] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 1.7%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| 👁 Image Golden Chestplate |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Nether Fortress |
Chest | 1 | 17.9%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.17904394543308721, "structure": "Nether Fortress", "container": "Chest" }
| |
| 👁 Image Enchanted Golden Chestplate[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Chestplate |
👁 Image Bastion Remnant |
Treasure chest | 1 | 14%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Woodland Mansion |
Chest | 1 | 8.9%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.08896969360016904, "structure": "Woodland Mansion", "container": "Chest" }
| |
| 👁 Image Enchanted Diamond Chestplate[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Diamond Chestplate[D] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 0.9%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.008695652173912993, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| 👁 Image Enchanted Diamond Chestplate[E] |
👁 Image Trial Chambers |
Ominous vault | 1 | 8.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.08275862068965523, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| 👁 Image Damaged Enchanted Diamond Chestplate[A][F] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image Leather Pants |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Pants[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Leggings |
👁 Image Stronghold |
Altar chest | 1 | 11.9%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.1189215578748346, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Leggings[B] |
👁 Image Ancient City |
Chest | 1 | 23.7%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23725332720231262, "structure": "Ancient City", "container": "Chest" }
|
| 👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| |
| 👁 Image Golden Leggings |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Enchanted Golden Leggings[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Leggings |
👁 Image Bastion Remnant |
Treasure chest | 1 | 12.8%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Leggings[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Diamond Leggings[C] |
👁 Image Ancient City |
Chest | 1 | 16.5%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
|
| 👁 Image Damaged Enchanted Diamond Leggings[A][D] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Java Edition 26.3 | ||||
| 👁 Image Iron Leggings |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
| Bedrock Edition | ||||
| 👁 Image Leather Pants |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Pants[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Leggings |
👁 Image Stronghold |
Altar chest | 1 | 11.5%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.11541180293889097, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Leggings[B] |
👁 Image Ancient City |
Chest | 1 | 23.7%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23725332720231262, "structure": "Ancient City", "container": "Chest" }
|
| 👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| |
| 👁 Image Golden Leggings |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Enchanted Golden Leggings[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Diamond Leggings |
👁 Image Bastion Remnant |
Treasure chest | 1 | 14%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Leggings[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Enchanted Diamond Leggings[C] |
👁 Image Ancient City |
Chest | 1 | 16.5%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
|
| 👁 Image Damaged Enchanted Diamond Leggings[A][D] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| Bedrock Edition 26.40 | ||||
| 👁 Image Iron Leggings |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image Leather Boots |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Boots[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Boots |
👁 Image Stronghold |
Altar chest | 1 | 11.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.1189215578748346, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Boots[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Golden Boots |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Enchanted Golden Boots[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Enchanted Golden Boots with Soul Speed[C] |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Diamond Boots |
👁 Image Bastion Remnant |
Treasure chest | 1 | 12.8%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Damaged Enchanted Diamond Boots[A][D] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Boots[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| Java Edition 26.3 | ||||
| 👁 Image Iron Boots |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
| Bedrock Edition | ||||
| 👁 Image Leather Boots |
👁 Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| 👁 Image Enchanted Leather Boots[A] |
👁 Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| 👁 Image Iron Boots |
👁 Image Stronghold |
Altar chest | 1 | 11.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.11541180293889097, "structure": "Stronghold", "container": "Altar chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Enchanted Iron Boots[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| 👁 Image Golden Boots |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Enchanted Golden Boots[A] |
👁 Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| 👁 Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| 👁 Image Enchanted Golden Boots with Soul Speed[C] |
👁 Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| 👁 Image Diamond Boots |
👁 Image Bastion Remnant |
Treasure chest | 1 | 14%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Damaged Enchanted Diamond Boots[A][D] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Boots[B] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| Bedrock Edition 26.40 | ||||
| 👁 Image Iron Boots |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
Zombies, husks, zombie villagers, skeletons, strays, bogged, and piglins that spawn with armor have an 8.5% chance of dropping their armor when killed by the player. The dropped armor has a random durability and retains any enchantments it has. All of the mentioned mobs except piglins can only spawn with armor in Normal and Hard difficulties. None of the mobs can naturally spawn with netherite armor.
In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings, or iron boots, in a badly damaged state, with a possibility of having a random enchantment.
In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.
Leather armor can be bought from leatherworker villagers. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
Piglins may barter iron boots enchanted with a random level of Soul Speed when given a gold ingot.
Leather boots, often badly damaged, can be obtained as a junk item from fishing.
Armor can be worn by a player or mob in order to protect them. See § Mechanics for more details.
A player can equip a piece of armor by placing it in the correct slot in the inventory, by using it while it's in the main hand or offhand, or by dispensing it from a dispenser onto themself. When using the armor piece, any equipped armor corresponding to the same slot is swapped out. Each armor piece fills one inventory slot, and armor pieces cannot be stacked.
The following tables represent the statistics of the different armor types, including the following values: armor, armor toughness, durability, enchantability, and knockback resistance.
| Helmets | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| 👁 Image Leather Cap |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
55 | 15 | 0 |
| 👁 Image Golden Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
77 | 25 | 0 |
| 👁 Image Copper Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
121 | 8 | 0 |
| 👁 Image Iron Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
165 | 9 | 0 |
| 👁 Image Chainmail Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
165 | 12 | 0 |
| 👁 Image Turtle Shell |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
275 | 9 | 0 |
| 👁 Image Diamond Helmet |
3 (👁 🛡 👁 🛡 ) |
2 (👁 🛡 ) |
363 | 10 | 0 |
| 👁 Image Netherite Helmet |
3 (👁 🛡 👁 🛡 ) |
3 (👁 🛡 👁 🛡 ) |
407 | 15 | 1 (10%) |
| Chestplates | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| 👁 Image Leather Tunic |
3 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
80 | 15 | 0 |
| 👁 Image Copper Chestplate |
4 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
176 | 8 | 0 |
| 👁 Image Golden Chestplate |
5 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
112 | 25 | 0 |
| 👁 Image Chainmail Chestplate |
5 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
240 | 12 | 0 |
| 👁 Image Iron Chestplate |
6 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
240 | 9 | 0 |
| 👁 Image Diamond Chestplate |
8 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ) |
2 (👁 🛡 ) |
528 | 10 | 0 |
| 👁 Image Netherite Chestplate |
8 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ) |
3 (👁 🛡 👁 🛡 ) |
592 | 15 | 1 (10%) |
| Leggings | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| 👁 Image Leather Pants |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
75 | 15 | 0 |
| 👁 Image Golden Leggings |
3 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
105 | 25 | 0 |
| 👁 Image Copper Leggings |
3 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
165 | 8 | 0 |
| 👁 Image Chainmail Leggings |
4 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
225 | 12 | 0 |
| 👁 Image Iron Leggings |
5 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
225 | 9 | 0 |
| 👁 Image Diamond Leggings |
6 (👁 🛡 👁 🛡 👁 🛡 ) |
2 (👁 🛡 ) |
495 | 10 | 0 |
| 👁 Image Netherite Leggings |
6 (👁 🛡 👁 🛡 👁 🛡 ) |
3 (👁 🛡 👁 🛡 ) |
555 | 15 | 1 (10%) |
| Boots | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| 👁 Image Leather Boots |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
65 | 15 | 0 |
| 👁 Image Golden Boots |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
91 | 25 | 0 |
| 👁 Image Copper Boots |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
143 | 8 | 0 |
| 👁 Image Chainmail Boots |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
195 | 12 | 0 |
| 👁 Image Iron Boots |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
195 | 9 | 0 |
| 👁 Image Diamond Boots |
3 (👁 🛡 👁 🛡 ) |
2 (👁 🛡 ) |
429 | 10 | 0 |
| 👁 Image Netherite Boots |
3 (👁 🛡 👁 🛡 ) |
3 (👁 🛡 👁 🛡 ) |
481 | 15 | 1 (10%) |
Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion, and instead drops off more and more as incoming damage increases. For example, a full set of diamond armor reduces the damage of a zombie's attack by 77%, but reduces the damage of a piglin brute's attack by only 67%. The total damage reduction of armor cannot drop off below 20% of its maximum.
The location of a given armor piece does not affect its damage reduction. For example, wearing leggings applies its damage reduction to the whole body, not just the player's legs.
The following tables represent the damage reduction of the different armor types depending on the incoming damage, accounting for armor toughness:
Calculate percent damage reduction and damage taken
Calculate armor and toughness required for a percent damage reduction
| Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Toughness | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Armor, also known as armor points, represents the base defensive value of worn armor. The total number of armor points that the player has is the sum of the armor points of the individual pieces of armor worn, and is visually represented by the armor bar. The armor increases the player's armor attribute while worn. Armor points determine the minimum amount of damage armor reduces. See Damage formulas below to see how damage reduction is calculated.
The armor attribute is capped at 30. If commands are used to give the player armor with more than 30 armor points, or to set the player's armor attribute above 30, damage is calculated as if the player had 30 armor points. The armor bar does not show armor points above 20.
Armor becomes less effective for higher damage values, reducing the damage by smaller and smaller percentages until it reaches the minimum percentage. Armor toughness mitigates this behavior to a degree. The amount of damage reduced still decreases for higher damage values, but not as much. The total number of armor toughness the player has is the sum of the armor toughness of the individual pieces of armor worn. Armor toughness does not have a visual indicator like armor points. Armor increases the player's armor_toughness attribute while worn. See Damage reduction below to see how armor toughness affects damage calculation.
Only diamond and netherite armor have armor toughness.
The armor_toughness attribute is capped at 20. If commands are used to give the player armor with more than 20 armor toughness, or to set the player's armor_toughness attribute above 20, damage is calculated as if the player has 20 armor toughness.
The following table shows the amount of armor toughness given by armor that can be worn by the player.
Since without commands, the toughness of 20 is impossible, this can be simplified to:
This gives a base damage reduction of , a minimum damage reduction of , and a maximum damage reduction of 80%. With 0 armor toughness, the base damage reduction decreases by 2% per point of damage. With 8 or 12 armor toughness, the base damage reduction decreases by 1% and 0.8% respectively.
We can use this equation to define the breaking point of armor:
The value of the breaking point represents the amount of damage required to reach the minimum damage reduction value, which is also the point at which armor toughness no longer applies. The formula above can alternatively be rewritten as:
capped at maximum 80%.
With no armor toughness, this formula can be simplified to the following:
capped at maximum 80%.
In tabular form (with a toughness of 0), damages are:
| Armor | Attack damage | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| 0 | 1.00 | 2.00 | 3.00 | 4.00 | 5.00 | 6.00 | 7.00 | 8.00 | 9.00 | 10.00 | 11.00 | 12.00 | 13.00 | 14.00 | 15.00 | 16.00 | 17.00 | 18.00 | 19.00 | 20.00 |
| 1 | 0.98 | 1.98 | 2.98 | 3.97 | 4.96 | 5.95 | 6.94 | 7.94 | 8.93 | 9.92 | 10.91 | 11.90 | 12.90 | 13.89 | 14.88 | 15.87 | 16.86 | 17.86 | 18.85 | 19.84 |
| 2 | 0.94 | 1.92 | 2.94 | 3.94 | 4.92 | 5.90 | 6.89 | 7.87 | 8.86 | 9.84 | 10.82 | 11.81 | 12.79 | 13.78 | 14.76 | 15.74 | 16.73 | 17.71 | 18.70 | 19.68 |
| 3 | 0.90 | 1.84 | 2.82 | 3.84 | 4.88 | 5.86 | 6.83 | 7.81 | 8.78 | 9.76 | 10.74 | 11.71 | 12.69 | 13.66 | 14.64 | 15.62 | 16.59 | 17.57 | 18.54 | 19.52 |
| 4 | 0.86 | 1.76 | 2.70 | 3.68 | 4.70 | 5.76 | 6.78 | 7.74 | 8.71 | 9.68 | 10.65 | 11.62 | 12.58 | 13.55 | 14.52 | 15.49 | 16.46 | 17.42 | 18.39 | 19.36 |
| 5 | 0.82 | 1.68 | 2.58 | 3.52 | 4.50 | 5.52 | 6.58 | 7.68 | 8.64 | 9.60 | 10.56 | 11.52 | 12.48 | 13.44 | 14.40 | 15.36 | 16.32 | 17.28 | 18.24 | 19.20 |
| 6 | 0.78 | 1.60 | 2.46 | 3.36 | 4.30 | 5.28 | 6.30 | 7.36 | 8.46 | 9.52 | 10.47 | 11.42 | 12.38 | 13.33 | 14.28 | 15.23 | 16.18 | 17.14 | 18.09 | 19.04 |
| 7 | 0.74 | 1.52 | 2.34 | 3.20 | 4.10 | 5.04 | 6.02 | 7.04 | 8.10 | 9.20 | 10.34 | 11.33 | 12.27 | 13.22 | 14.16 | 15.10 | 16.05 | 16.99 | 17.94 | 18.88 |
| 8 | 0.70 | 1.44 | 2.22 | 3.04 | 3.90 | 4.80 | 5.74 | 6.72 | 7.74 | 8.80 | 9.90 | 11.04 | 12.17 | 13.10 | 14.04 | 14.98 | 15.91 | 16.85 | 17.78 | 18.72 |
| 9 | 0.66 | 1.36 | 2.10 | 2.88 | 3.70 | 4.56 | 5.46 | 6.40 | 7.38 | 8.40 | 9.46 | 10.56 | 11.70 | 12.88 | 13.92 | 14.85 | 15.78 | 16.70 | 17.63 | 18.56 |
| 10 | 0.62 | 1.28 | 1.98 | 2.72 | 3.50 | 4.32 | 5.18 | 6.08 | 7.02 | 8.00 | 9.02 | 10.08 | 11.18 | 12.32 | 13.50 | 14.72 | 15.64 | 16.56 | 17.48 | 18.40 |
| 11 | 0.58 | 1.20 | 1.86 | 2.56 | 3.30 | 4.08 | 4.90 | 5.76 | 6.66 | 7.60 | 8.58 | 9.60 | 10.66 | 11.76 | 12.90 | 14.08 | 15.30 | 16.42 | 17.33 | 18.24 |
| 12 | 0.54 | 1.12 | 1.74 | 2.40 | 3.10 | 3.84 | 4.62 | 5.44 | 6.30 | 7.20 | 8.14 | 9.12 | 10.14 | 11.20 | 12.30 | 13.44 | 14.62 | 15.84 | 17.10 | 18.08 |
| 13 | 0.50 | 1.04 | 1.62 | 2.24 | 2.90 | 3.60 | 4.34 | 5.12 | 5.94 | 6.80 | 7.70 | 8.64 | 9.62 | 10.64 | 11.70 | 12.80 | 13.94 | 15.12 | 16.34 | 17.60 |
| 14 | 0.46 | 0.96 | 1.50 | 2.08 | 2.70 | 3.36 | 4.06 | 4.80 | 5.58 | 6.40 | 7.26 | 8.16 | 9.10 | 10.08 | 11.10 | 12.16 | 13.26 | 14.40 | 15.58 | 16.80 |
| 15 | 0.42 | 0.88 | 1.38 | 1.92 | 2.50 | 3.12 | 3.78 | 4.48 | 5.22 | 6.00 | 6.82 | 7.68 | 8.58 | 9.52 | 10.50 | 11.52 | 12.58 | 13.68 | 14.82 | 16.00 |
| 16 | 0.38 | 0.80 | 1.26 | 1.76 | 2.30 | 2.88 | 3.50 | 4.16 | 4.86 | 5.60 | 6.38 | 7.20 | 8.06 | 8.96 | 9.90 | 10.88 | 11.90 | 12.96 | 14.06 | 15.20 |
| 17 | 0.34 | 0.72 | 1.14 | 1.60 | 2.10 | 2.64 | 3.22 | 3.84 | 4.50 | 5.20 | 5.94 | 6.72 | 7.54 | 8.40 | 9.30 | 10.24 | 11.22 | 12.24 | 13.30 | 14.40 |
| 18 | 0.30 | 0.64 | 1.02 | 1.44 | 1.90 | 2.40 | 2.94 | 3.52 | 4.14 | 4.80 | 5.50 | 6.24 | 7.02 | 7.84 | 8.70 | 9.60 | 10.54 | 11.52 | 12.54 | 13.60 |
| 19 | 0.26 | 0.56 | 0.90 | 1.28 | 1.70 | 2.16 | 2.66 | 3.20 | 3.78 | 4.40 | 5.06 | 5.76 | 6.50 | 7.28 | 8.10 | 8.96 | 9.86 | 10.80 | 11.78 | 12.80 |
| 20 | 0.22 | 0.48 | 0.78 | 1.12 | 1.50 | 1.92 | 2.38 | 2.88 | 3.42 | 4.00 | 4.62 | 5.28 | 5.98 | 6.72 | 7.50 | 8.32 | 9.18 | 10.08 | 11.02 | 12.00 |
These damage values are lower if a player wears pieces of diamond or netherite armor or has toughness added to the armor through commands.
The following types of damage are reduced by armor and, consequently, damage the armor itself:
The following types of damage are not reduced by armor and have no effect on the armor itself:
/kill.All the types of damage that are not italicized can be reduced by the protection enchantments.
Each netherite armor piece gives a knockback resistance of 1 (10%), which results in a knockback reduction of 40% with a full set. The Blast Protection enchantment can be applied to armor to increase the user's explosion knockback resistance.
Armor can be enchanted to provide various benefits. Enchantments can provide more protection or allow armor to resist certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar. The strength of enchantments received through an enchanting table is dependent on the armor piece's enchantability.
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is IV (4). Protection enchantments from multiple pieces of armor stack together.
Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
| Enchantment | Damage reduced for | Type Modifier | EPF Level I |
EPF Level II |
EPF Level III |
EPF Level IV |
|---|---|---|---|---|---|---|
| Protection | All except warden's ranged attack, starvation, void and /kill
|
1 | 1 | 2 | 3 | 4 |
| Fire Protection | Fire, lava, and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
| Blast Protection | Explosions | 2 | 2 | 4 | 6 | 8 |
| Projectile Protection | Arrows, thrown tridents, ghast and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
| Feather Falling | Fall damage (including ender pearls) | 3 | 3 | 6 | 9 | 12 |
When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, having a maximum of 20, and a minimum of 0 (when the game is calculating the reduced damage). The damage reduction is resultingEPF / 25, giving a minimum reduction of 0 and a maximum reduction of 20⁄25 or 80%. This means the player cannot be immune to damage from projectile or explosion in a world without cheating, even if they wear armor with the maximum level of relevant enchantments on each part.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using /give to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
| Armor Enchantment | Max Level |
|---|---|
| Protection | IV |
| Fire Protection | |
| Blast Protection | |
| Projectile Protection | |
| Feather Falling | |
| Respiration | III |
| Thorns | |
| Depth Strider | |
| Unbreaking | |
| Soul Speed | |
| Swift Sneak | |
| Frost Walker | II |
| Aqua Affinity | I |
| Mending | |
| Curse of Binding | |
| Curse of Vanishing |
Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider, and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is an enchantment applicable only to leggings.
Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4HP👁 ❤️
👁 ❤️
of incoming damage (rounded down, but never below 1).
The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. The durability per unit does not depend on the tier of the armor.
| Helmet | Chestplate | Leggings | Boots | |
|---|---|---|---|---|
| Durability/Unit | 68% | 61% | 66% | 100% |
This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.
This other chart shows the durability of each piece of armor in a set, as a percentage of the chestplate's durability. Additionally, the maximum durability of the chestplate is always a multiple of 16, leggings a multiple of 15, boots a multiple of 13, and helmets a multiple of 11.
| Helmet | Chestplate | Leggings | Boots | |
|---|---|---|---|---|
| Durability percentage | 68.75% | 100% | 93.75% | 81.25% |
Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight. Every tick where the mob would normally be set on fire, the helmet has a 50% chance to lose 1 durability.
Netherite armor does not lose durability from lava or fire damage.
Wearing heads or carved pumpkins hides the player from the locator bar.
Armor, like tools and weapons, can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid.
A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots, and netherite armor can be repaired in an anvil using netherite ingots.
Default color hex code for leather armor is
#A06540.
Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
Some mobs have a chance to spawn with armor equipped. When a mob spawns with armor, the number of pieces of armor, the type of armor pieces, and whether the armor is enchanted, depends on the difficulty; although, the tier of armor (leather, gold, etc.) has a fixed probability. Mobs can spawn with trimmed armor when spawned from an ominous trial spawner. Some mobs also have a chance to spawn with the ability to pick up armor on the ground and equip it. [more information needed]
| Armor Type | Chance[verify for Bedrock Edition] |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chainmail | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
It is impossible for zombies, skeletons, and their variants to naturally spawn with turtle shells, netherite armor, or mob heads.
The protection provided by armor and armor enchantments works the same for mobs as it does with players.
The following mobs can spawn with armor:
The following mobs do not naturally spawn with armor, but they can pick up dropped armor (on Normal and Hard difficulty):
This mob can have armor equipped on it via a dispenser, and the armor does render, but this mob cannot pick up the armor:
These mobs can have armor equipped on them via a dispenser or via commands, but the armor does not render, and these mobs cannot pick up the armor:
These mobs do not spawn with armor and it cannot be equipped in Survival mode, but if equipped with commands, their armor is visible:
All other mobs can be equipped with armor via commands, but the armor cannot be seen.
A helmet protects a mob that burns in sunlight (mainly undead mobs) from burning, but this depletes the helmet's durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks, and then the mob burns in the sunlight. A carved pumpkin, mob head, or anything placed into the head slot using commands, can also protect the mob from burning in sunlight. These do not have a durability and as such cannot break.
Damage caused by any other source does not cause a mob's armor durability to decrease, unless the armor is wolf armor.
Some mobs have armor points even when they are not wearing armor. These "natural" armor points stack with any armor worn by the mob.
| Mob | Armor |
|---|---|
| 👁 Image Zombie 👁 Image Zombified Piglin 👁 Image Zombie Villager 👁 Image Husk 👁 Image Drowned 👁 Image Evoker[BE only] |
2 (👁 🛡 ) |
| 👁 Image Magma Cube (small) |
3 (👁 🛡 👁 🛡 ) |
| 👁 Image Wither |
4 (👁 🛡 👁 🛡 ) |
| 👁 Image Magma Cube (medium) |
6 (👁 🛡 👁 🛡 👁 🛡 ) |
| 👁 Image Killer Rabbit |
8 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ) |
| 👁 Image Magma Cube (large) |
12 (👁 🛡 × 6) |
| 👁 Image Shulker (when closed) |
20 (👁 🛡 × 10) |
Horse armor can be equipped on a horse to protect it from most forms of damage similarly to player armor. Horse armor does not have a durability and does not break. Golden horse armor is more protective than iron horse armor.
| Type | Armor | Armor toughness | Knockback resistance |
|---|---|---|---|
| 👁 Image Leather |
3 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Copper |
4 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Iron |
5 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Gold |
7 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Diamond |
11 (👁 🛡 × 5.5) |
2 (👁 🛡 ) |
0 |
| 👁 Image Netherite |
19 (👁 🛡 × 9.5) |
3 (👁 🛡 👁 🛡 ) |
1 |
Wolf armor can be equipped on a tamed wolf to protect it from most forms of damage, including ones that normal armor does not protect against such as fall damage and burning. Wolf armor functions differently than player armor and horse armor. Instead, it absorbs all damage it protects against, and decreases its durability by the number of points of damage absorbed. The armor can be repaired using armadillo scutes.
Nautilus armor can be equipped on a tamed nautilus to protect it from most forms of damage. Like horse armor, nautilus armor does not have a durability and does not break. Golden nautilus armor is more protective than iron nautilus armor.
| Type | Armor | Armor toughness | Knockback resistance |
|---|---|---|---|
| 👁 Image Copper |
4 (👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Iron |
5 (👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Gold |
7 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ) |
0 (👁 🛡 ) |
0 |
| 👁 Image Diamond |
11 (👁 🛡 × 5.5) |
2 (👁 🛡 ) |
0 |
| 👁 Image Netherite |
19 (👁 🛡 × 9.5) |
3 (👁 🛡 👁 🛡 ) |
1 |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Leather armor rustles | Players | When a piece of leather armor is equipped | item.armor.equip_leather | subtitles.item.armor.equip_leather | 1.0 | 1.0 | 16 | |
| Chain armor jingles | Players | When a piece of chainmail armor is equipped | item.armor.equip_chain | subtitles.item.armor.equip_chain | 1.0 | 1.0 | 16 | |
| Copper armor clonks | Players | When a piece of copper armor is equipped | item.armor.equip_copper | subtitles.item.armor.equip_copper | 1.0 | 1.0 | 16 | |
| Iron armor clanks | Players | When a piece of iron armor is equipped | item.armor.equip_iron | subtitles.item.armor.equip_iron | 1.0 | 1.0 | 16 | |
| Gold armor clinks | Players | When a piece of gold armor is equipped | item.armor.equip_gold | subtitles.item.armor.equip_gold | 1.0 | 1.0 | 16 | |
| Diamond armor clangs | Players | When a piece of diamond armor is equipped | item.armor.equip_diamond | subtitles.item.armor.equip_diamond | 1.0 | 1.0 | 16 | |
| Netherite armor clanks | Players | When a piece of netherite armor is equipped | item.armor.equip_netherite | subtitles.item.armor.equip_netherite | 0.8 | 1.0/0.9 | 16 | |
| Turtle Shell thunks | Players | When a turtle shell is equipped | item.armor.equip_turtle | subtitles.item.armor.equip_turtle | 1.0 | 1.0/0.85/1.1 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Leather armor rustles | Players | When a piece of leather armor or a turtle shell is equipped | armor.equip_leather | subtitles.item.armor.equip_leather | 1.0 | 1.0 | |
| Chain armor jingles | Players | When a piece of chain armor is equipped | armor.equip_chain | subtitles.item.armor.equip_chain | 1.0 | 1.0 | |
| Copper armor clonks | Players | When a piece of copper armor is equipped | armor.equip_copper | subtitles.item.armor.equip_copper | 1.0 | 1.0 | |
| Iron armor clanks | Players | When a piece of iron armor is equipped | armor.equip_iron | subtitles.item.armor.equip_iron | 1.0 | 1.0 | |
| Gold armor clinks | Players | When a piece of gold armor is equipped | armor.equip_gold | subtitles.item.armor.equip_gold | 1.0 | 1.0 | |
| Diamond armor clangs | Players | When a piece of diamond armor is equipped | armor.equip_diamond | subtitles.item.armor.equip_diamond | 1.0 | 1.0 | |
| Netherite armor clanks | Players | When a piece of netherite armor is equipped. | armor.equip_netherite | subtitles.item.armor.equip_netherite | 1.0 | 1.0 | |
| Fishing Bobber splashes | Blocks | When a piece of leather armor is dyed using a cauldron | cauldron.dyearmor | subtitles.entity.fishing_bobber.splash | 0.1 | 1.0 | |
| Fishing Bobber splashes | Blocks | When a piece of leather armor's dye is removed using a cauldron | cauldron.cleanarmor | subtitles.entity.fishing_bobber.splash | 0.1 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random.break | subtitles.entity.item.break | 1.0 | 0.9 | |
| Name | Identifier | Numeric ID | Item tags | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite leather-cap.png: Sprite image for leather-cap in Minecraft Leather Cap | leather_helmet | 298 | minecraft:leather_tierminecraft:is_armor |
item.leather_helmet.name |
| 👁 ItemSprite leather-tunic.png: Sprite image for leather-tunic in Minecraft Leather Tunic | leather_chestplate | 299 | minecraft:leather_tierminecraft:is_armor |
item.leather_chestplate.name |
| 👁 ItemSprite leather-pants.png: Sprite image for leather-pants in Minecraft Leather Pants | leather_leggings | 300 | minecraft:leather_tierminecraft:is_armor |
item.leather_leggings.name |
| 👁 ItemSprite leather-boots.png: Sprite image for leather-boots in Minecraft Leather Boots | leather_boots | 301 | minecraft:leather_tierminecraft:is_armor |
item.leather_boots.name |
| 👁 ItemSprite chainmail-helmet.png: Sprite image for chainmail-helmet in Minecraft Chainmail Helmet | chainmail_helmet | 302 | minecraft:chainmail_tierminecraft:is_armor |
item.chainmail_helmet.name |
| 👁 ItemSprite chainmail-chestplate.png: Sprite image for chainmail-chestplate in Minecraft Chainmail Chestplate | chainmail_chestplate | 303 | minecraft:chainmail_tierminecraft:is_armor |
item.chainmail_chestplate.name |
| 👁 ItemSprite chainmail-leggings.png: Sprite image for chainmail-leggings in Minecraft Chainmail Leggings | chainmail_leggings | 304 | minecraft:chainmail_tierminecraft:is_armor |
item.chainmail_leggings.name |
| 👁 ItemSprite chainmail-boots.png: Sprite image for chainmail-boots in Minecraft Chainmail Boots | chainmail_boots | 305 | minecraft:chainmail_tierminecraft:is_armor |
item.chainmail_boots.name |
| 👁 ItemSprite iron-helmet.png: Sprite image for iron-helmet in Minecraft Iron Helmet | iron_helmet | 306 | minecraft:iron_tierminecraft:is_armor |
item.iron_helmet.name |
| 👁 ItemSprite iron-chestplate.png: Sprite image for iron-chestplate in Minecraft Iron Chestplate | iron_chestplate | 307 | minecraft:iron_tierminecraft:is_armor |
item.iron_chestplate.name |
| 👁 ItemSprite iron-leggings.png: Sprite image for iron-leggings in Minecraft Iron Leggings | iron_leggings | 308 | minecraft:iron_tierminecraft:is_armor |
item.iron_leggings.name |
| 👁 ItemSprite iron-boots.png: Sprite image for iron-boots in Minecraft Iron Boots | iron_boots | 309 | minecraft:iron_tierminecraft:is_armor |
item.iron_boots.name |
| 👁 ItemSprite diamond-helmet.png: Sprite image for diamond-helmet in Minecraft Diamond Helmet | diamond_helmet | 310 | minecraft:diamond_tierminecraft:is_armor |
item.diamond_helmet.name |
| 👁 ItemSprite diamond-chestplate.png: Sprite image for diamond-chestplate in Minecraft Diamond Chestplate | diamond_chestplate | 311 | minecraft:diamond_tierminecraft:is_armor |
item.diamond_chestplate.name |
| 👁 ItemSprite diamond-leggings.png: Sprite image for diamond-leggings in Minecraft Diamond Leggings | diamond_leggings | 312 | minecraft:diamond_tierminecraft:is_armor |
item.diamond_leggings.name |
| 👁 ItemSprite diamond-boots.png: Sprite image for diamond-boots in Minecraft Diamond Boots | diamond_boots | 313 | minecraft:diamond_tierminecraft:is_armor |
item.diamond_boots.name |
| 👁 ItemSprite golden-helmet.png: Sprite image for golden-helmet in Minecraft Golden Helmet | golden_helmet | 314 | minecraft:golden_tierminecraft:is_armor |
item.golden_helmet.name |
| 👁 ItemSprite golden-chestplate.png: Sprite image for golden-chestplate in Minecraft Golden Chestplate | golden_chestplate | 315 | minecraft:golden_tierminecraft:is_armor |
item.golden_chestplate.name |
| 👁 ItemSprite golden-leggings.png: Sprite image for golden-leggings in Minecraft Golden Leggings | golden_leggings | 316 | minecraft:golden_tierminecraft:is_armor |
item.golden_leggings.name |
| 👁 ItemSprite golden-boots.png: Sprite image for golden-boots in Minecraft Golden Boots | golden_boots | 317 | minecraft:golden_tierminecraft:is_armor |
item.golden_boots.name |
| 👁 ItemSprite turtle-shell.png: Sprite image for turtle-shell in Minecraft Turtle Shell | turtle_helmet | 469 | minecraft:is_armor |
item.turtle_helmet.name |
| 👁 ItemSprite netherite-helmet.png: Sprite image for netherite-helmet in Minecraft Netherite Helmet | netherite_helmet | 748 | minecraft:netherite_tierminecraft:is_armor |
item.netherite_helmet.name |
| 👁 ItemSprite netherite-chestplate.png: Sprite image for netherite-chestplate in Minecraft Netherite Chestplate | netherite_chestplate | 749 | minecraft:netherite_tierminecraft:is_armor |
item.netherite_chestplate.name |
| 👁 ItemSprite netherite-leggings.png: Sprite image for netherite-leggings in Minecraft Netherite Leggings | netherite_leggings | 750 | minecraft:netherite_tierminecraft:is_armor |
item.netherite_leggings.name |
| 👁 ItemSprite netherite-boots.png: Sprite image for netherite-boots in Minecraft Netherite Boots | netherite_boots | 751 | minecraft:netherite_tierminecraft:is_armor |
item.netherite_boots.name |
minecraft:crafting_dyed type crafting recipe. More generally, this component is used as the minecraft:dye color provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 3] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:(
Red << 16) + (
Green << 8) +
Blue[note 4] -16777216 + (
Red << 16) + (
Green << 8) +
Blue due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 6].| Material | [String] material |
|---|---|
| 👁 Image Amethyst Shard |
minecraft:amethyst
|
| 👁 Image Copper Ingot |
minecraft:copper
|
| 👁 Image Diamond |
minecraft:diamond
|
| 👁 Image Emerald |
minecraft:emerald
|
| 👁 Image Gold Ingot |
minecraft:gold
|
| 👁 Image Iron Ingot |
minecraft:iron
|
| 👁 Image Lapis Lazuli |
minecraft:lapis
|
| 👁 Image Netherite Ingot |
minecraft:netherite
|
| 👁 Image Nether Quartz |
minecraft:quartz
|
| 👁 Image Redstone Dust |
minecraft:redstone
|
| Pattern | [String] pattern |
|---|---|
| 👁 Image Bolt Armor Trim |
minecraft:bolt
|
| 👁 Image Coast Armor Trim |
minecraft:coast
|
| 👁 Image Dune Armor Trim |
minecraft:dune
|
| 👁 Image Eye Armor Trim |
minecraft:eye
|
| 👁 Image Flow Armor Trim |
minecraft:flow
|
| 👁 Image Rib Armor Trim |
minecraft:rib
|
| 👁 Image Sentry Armor Trim |
minecraft:sentry
|
| 👁 Image Snout Armor Trim |
minecraft:snout
|
| 👁 Image Spire Armor Trim |
minecraft:spire
|
| 👁 Image Tide Armor Trim |
minecraft:tide
|
| 👁 Image Vex Armor Trim |
minecraft:vex
|
| 👁 Image Ward Armor Trim |
minecraft:ward
|
| 👁 Image Wild Armor Trim |
minecraft:wild
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze | |
| 👁 Image | 👁 Image | Iron Man | Wear a full suit of Iron Armor. | — | 15 | Bronze | |
| 👁 Image | 👁 Image | Smithing with style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Each of these smithing templates must be used. | 30 | Gold | |
| 👁 Image | 👁 Image | Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50 | Gold | |
| 👁 Image | 👁 Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| Before Minecraft | |||||||
|---|---|---|---|---|---|---|---|
| 2008 | 👁 Image 👁 Image 👁 Image 👁 Image Added leather armor to Legend of the Chambered. | ||||||
| June 20, 2008 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added studded, chain, and plate armor to Legend of the Chambered 2. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| June 14, 2009 | Notch discussed how armor would work in Survival mode:
| ||||||
| August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||||
| August 13, 2009 | Notch tested armor models with boots. | ||||||
| 0.24_SURVIVAL_TEST | 👁 Image 👁 Image Added plate armor. | ||||||
| 👁 Image 👁 Image Added the model and the texture for unused chain armor. | |||||||
| 👁 Image 👁 Image Plate armor models have been tested on zombies and skeletons. It had no effect on gameplay. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Removed plate and chain armor. Textures are now unused. | |||||
| 20091231-2147 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added items of cloth, studded, chain and iron armor. | ||||||
| 20100212-1210 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added items of diamond and golden armor. | ||||||
| Removed studded armor items. | |||||||
| February 9, 2010 | 👁 Image Notch revealed new models for armor, which included leggings and boots. | ||||||
| 20100212-1210 | Added armor models. | ||||||
| 👁 Image Armor models are now displayed on the player in the inventory. | |||||||
| Armor can now be crafted. | |||||||
| Chain armor now can be crafted by the item form of fire. | |||||||
| 20100218-0011 | Armor is now functional when worn. | ||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added models of cloth, chain, iron, diamond and golden armor. | |||||||
| All helmets give 3 (👁 🛡 👁 🛡 ), all chestplates give 8 (👁 🛡 👁 🛡 👁 🛡 👁 🛡 ), all leggings give 6 (👁 🛡 👁 🛡 👁 🛡 ), and all boots give 3 (👁 🛡 👁 🛡 ). | |||||||
| Armors now have limited toughness, with lower tier armors less durable than higher tier armors. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the introduction of leather, "cloth" armor has been renamed to leather armor. | ||||||
| Leather armor is now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. Basically, before this, taking damage would decrease the durability (depleting the armor bar) , and the lower the durability, the lower the protection amount. | |||||
| Armor durability increased. | |||||||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
| Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests. | ||||||
| Beta 1.9 Prerelease 4 | Armor can now be enchanted. | ||||||
| 1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages. | |||||
| 1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||||
| 1.3.1 | 12w15a | +clicking can now be used to wear armor. | |||||
| 12w21a | Chain armor can now be obtained legitimately in survival mode through trading. | ||||||
| Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||||
| Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||||
| Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||||
| Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||||
| 12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Default leather armor textures are now slightly darker and leather tunics now have buttons. | |||||||
| 12w34b | 👁 Image 👁 Image 👁 Image The texture of leather and diamond chestplate has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders. | ||||||
| 12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 12w37a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that players can distinguish between other types of armor and similarly colored leather armor. | ||||||
| 1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates. | |||||
| 1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with armor. | |||||||
| 1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses. | |||||
| 1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing. | |||||
| 1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||||
| Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||||
| Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||||
| Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||||
| 14w05a | Armor no longer turns red when mobs and players are hurt. | ||||||
| 14w06a | Armor is now visible on giants. | ||||||
| 14w25a | Chain armor cannot be crafted anymore due to the item form of fire being removed. | ||||||
| 1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city chests. | |||||
| Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.[3] | |||||||
| 15w34b | Armor durability now affects armor value again. | ||||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Armor durability once again no longer affects armor value. | ||||||
| Armor now has an attribute controlling the defense points. | |||||||
| 15w43a | The average yield of golden chestplates in nether fortress chests has been decreased. | ||||||
| 15w50a | Added equip sounds for all types of armor. | ||||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor calculations have been changed, once again. | ||||||
| 1.9.1 | pre1 | Armor damage calculations have been adjusted a fourth time, with the introduction of armor toughness that is exclusive to diamond armor, bringing armor damage calculation to its modern functionality. | |||||
| 1.11 | 16w39a | Diamond and chain chestplates are now found in the new woodland mansion chests. | |||||
| 1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||||
| 1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317. | |||||
| 18w07a | 👁 Image 👁 Image Added turtle shells. | ||||||
| 18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins. | ||||||
| 18w10a | Leather tunics can now generate in buried treasure chests. | ||||||
| 18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks. | ||||||
| 18w20a | "Chain" armor have been renamed to "Chainmail". | ||||||
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of armor have been changed. | |||||
| 18w48a | Leather armor can now be found in chests in village tanneries. | ||||||
| 18w50a | Armor stands equipped with iron armor now generate in updated taiga villages. | ||||||
| 19w08a | 👁 Image 👁 Image 👁 Image 👁 Image The textures of golden armor items have been changed. | ||||||
| 19w11a | Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively renewable again. | ||||||
| Armorer villagers can now sell all 4 pieces of iron armor. Previously, they sell only iron helmets and chestplates. | |||||||
| Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly dyed. | |||||||
| 19w13a | Armorer villagers now give chainmail armor to players under the Hero of the Village effect. | ||||||
| 19w14a | Armor equipped on mobs now produces particles when breaking. The code to do this had been present since the (re)introduction of mob armor, but did not function due to emitting the particles server-side.[4] | ||||||
| 1.16 | 20w06a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added netherite armor. | |||||
| 20w07a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added textures and models for all helmets when they are used by piglins. | ||||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
| 👁 Image Turtle shells, when used by piglins and zombified piglins, do not have an assigned texture, and therefore use the missing texture.[5] | |||||||
| 20w09a | 👁 Image 👁 Image 👁 Image The textures of diamond helmets, leggings and boots items have been changed. | ||||||
| 20w10a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The texture of netherite armor have been changed. | ||||||
| 👁 Image The texture of netherite helmets for piglin has been changed. | |||||||
| Netherite armor can no longer be crafted. | |||||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
| 20w16a | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
| 20w17a | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||||
| 20w20a | The player now gets the advancement "Cover Me in Debris" when they have a full set of netherite armor in their inventory. | ||||||
| pre3 | The special helmet models and textures created for piglins have been removed except for leather armor. | ||||||
| 1.16.2 | 20w30a | Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged. | |||||
| 1.16.4 | pre1 | 👁 Image The texture of netherite leggings has been changed. | |||||
| 1.17 | 20w46a | Leather boots now prevent sinking in powder snow. | |||||
| 20w48a | Wearing any piece of leather armor now prevents freezing entirely. | ||||||
| 21w13a | The two unused textures of the leather cap for piglin[6][7] has been removed. | ||||||
| Leather boots now prevent fall damage when landing on powder snow. | |||||||
| 1.18.2 | 22w03a | Netherite armor knockback resistance is no longer random. | |||||
| 1.19 | 22w13a | Iron and diamond leggings may now be found in ancient city chests. | |||||
| 22w17a | Changed the leather cap texture from 👁 Image to 👁 Image , to extend the center bar on the back face to the bottom. | ||||||
| pre1 | Equipping armor through the inventory now plays a sound.[8] | ||||||
| 1.19.4 Experiment | 23w04a | Non-leather armor can now be trimmed using a smithing template at a smithing table. | |||||
There are 10 types of material that determine the color of the trim:
| |||||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
| 1.19.4 | 23w05a | Armor can now be swapped by using them in the hotbar.[9] | |||||
| 1.19.4 Experiment | 23w05a | Leather armor can now be trimmed using a smithing table. | |||||
| Armor can now have trims of the same material it is made out of. | |||||||
| The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels. | |||||||
| 23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
Added a darkest pixel to chestplate_trim trim item texture. | |||||||
| 1.20 | 23w17a | The player now gets the advancement "Crafting a New Look" when they craft a trimmed armor at a smithing table, and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | |||||
| 1.21.2 | 24w33a | Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||
| 1.21.9 | 25w31a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added copper armor. | |||||
| 26.1 | snap7 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added textures and models for all armor when they are worn by humanoid baby mobs. | |||||
| Armor trims are no longer displayed on humanoid baby mobs. | |||||||
| 26.1 | snap11 | 👁 Image Changed the texture for chainmail helmets when worn by humanoid baby mobs. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added armor. | ||||||
| v0.8.0 | build 2 | 👁 Image 👁 Image 👁 Image 👁 Image The leather armor sprites have been changed to that of Java Edition, but its armor model remains that of older versions. | |||||
| v0.9.0 | build 1 | Iron armor now naturally generates in village chests and a stronghold altar chest. | |||||
| v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||||
| v0.12.1 | build 1 | Armor can now be worn by mobs. | |||||
| Golden chestplates can now be found in nether fortress chests. | |||||||
| Chain armor can now be obtained in survival mode from a mob wearing it. | |||||||
| Leather boots can now be obtained from fishing as a "junk" item. | |||||||
| v0.14.0 | build 1 | 👁 Image 👁 Image 👁 Image 👁 Image The textures of leather armor have been changed. | |||||
| Leather armor can now be dyed. | |||||||
| v0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor. | |||||
| v0.15.10 | Capes no longer clip through armor. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city. | |||||
| 1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chain armor are now sold by armorer smith villagers via trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||||
| Diamond chestplates and chain chestplates can now be found inside woodland mansion chests. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Chainmail armor now generate in buried treasure chests. | |||||
| Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||||
| beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests. | ||||||
| 1.5.0 | beta 1.5.0.4 | 👁 Image 👁 Image Added turtle shells. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of armor have been changed. | |||||
| Iron armor now can be found in plains village weaponsmith chests. | |||||||
| Leather armor can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
| Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||||
| Iron helmets can now be found in village armorer chests. | |||||||
| beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||||
| Leather pants are now sold by leatherworker villagers. | |||||||
| Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers. | |||||||
| beta 1.11.0.5 | 👁 Image 👁 Image 👁 Image 👁 Image The textures of gold armor items have been changed. | ||||||
| 1.12.0 | beta 1.12.0.2 | 👁 Image Leather armor no longer show as being dyed properly when worn by armor stands. | |||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands again. | |||||
| Armor no longer turns red when mobs and players are hurt. | |||||||
| 1.16.0 | beta 1.16.0.51 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added netherite armor. | |||||
| 👁 Image 👁 Image 👁 Image The textures of diamond helmets, leggings and boots items have been changed. | |||||||
| Armor can now be obtained from piglins that naturally spawn with golden armor. | |||||||
| beta 1.16.0.57 | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
| Netherite armor can no longer be crafted. | |||||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
| beta 1.16.0.63 | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||||
| release | Added the achievement "Cover me in debris", unlocked when the player has a full set of netherite armor in their inventory. | ||||||
| 1.16.200 | beta 1.16.200.52 | 👁 Image The texture of netherite leggings has been changed. | |||||
| Leather boots now prevent sinking in powder snow. | |||||||
| beta 1.16.200.53 | Netherite Armor now gives a 90% reduction in Knockback. | ||||||
| 1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely. | |||||
| 1.18.30 | Preview 1.18.30.21 | Armor has been rebalanced to match Java Edition, where damage reduction is not linear and instead is less the higher the damage of incoming attacks. | |||||
| Added armor toughness, behaving the same way as Java Edition. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Armor can now be trimmed using a smithing template at a smithing table. | |||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
| Preview 1.20.0.24 | Added the achievement "Smithing with style", unlocked when the player applies these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | ||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added copper armor. | |||||
| 1.21.111 | Preview 1.21.110.20 | Hostile monsters now have a chance to spawn with copper armor equipped. | |||||
| Hostile monsters can pick up and use copper armor. | |||||||
| Preview 1.21.110.22 | Armor and armor toughness values are now visible as tooltips, rather than being hidden. | ||||||
| 26.10 | Preview 26.10.23 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added textures and models for all armor when they are worn by humanoid baby mobs. | |||||
| Armor trims are no longer displayed on humanoid baby mobs. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added leather, iron, diamond, and golden armor. |
| TU5 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added chainmail armor. | ||||||
| Added a quick equip for armor to the inventory interface. | |||||||
| TU12 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures for leather armor have been changed. | ||||||
| TU14 | 1.04 | Leather armor can now be dyed. | |||||
| Item repair can now repair armor. | |||||||
| Chain armor can now be obtained legitimately in survival mode through trading. | |||||||
| Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||||
| Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||||
| Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||||
| Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Dispensers can now equip nearby players with armor. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Armor no longer turns red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Armor now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leather boots can now be obtained as one of the "junk" items by fishing. | |
| Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||||||
| Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||||
| Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||||
| Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Armor can now be swapped by using them in the hotbar. | |
| Equipping armor using the quick equip functionality in creative mode no longer duplicates the armor. | |||||||
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Equipping armor with the quick equip functionality now plays a sound, which is unused in Java Edition. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |
| Armor now shows armor points in tooltips. | |||||||
| Changed armor equipping sounds. | |||||||
| Enchanted iron and diamond armor can now be found in end city chests. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Diamond and chain chestplates are now found in the new woodland mansion chests. |
| Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Leather armor can now be dyed with a cauldron. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | 👁 Image 👁 Image Added turtle shells. | ||
| Chain helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||||||
| Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||||
| Leather chestplates and golden helmets can now be found inside ocean ruins chests. | |||||||
| Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||||
| 1.90 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of armor items have been changed (except for the leather one). | ||||||
| 1.91 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added armor. | ||||||
| 1.9.19 | Diamond and chain chestplates are now found in the new woodland mansion chests. | ||||||
| Material | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Leather | 33 | 48 | 45 | 39 |
| Golden | 66 | 96 | 90 | 78 |
| Chainmail | 66 | 96 | 90 | 78 |
|
Iron |
132 | 192 | 180 | 156 |
| Diamond | 264 | 384 | 360 | 312 |
Issues relating to "Armor" or "Armour" are maintained on the bug tracker. Issues should be reported and viewed there.
dyed_color=0x000000 shows "#000000" but dyed_color=[0,0,0] shows "#FF000000" despite them both representing the same pure black RGB color.
/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
| and other wearables | |||||
|---|---|---|---|---|---|
| Head slot | |||||
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Full sets | |||||
| Mob equipment |
| ||||
| Combat | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||