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Piglin Brute

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πŸ‘ Image
This article is about the hostile mob. For the piglin unit in Minecraft Legends, see MCL:Brute. For other uses, see Piglin (disambiguation).
Piglin Brute
Health points 50HPπŸ‘ ❀️
Γ— 25
Behavior Hostile
Mob type πŸ‘ Image
Monster
Attack
strength
Armed:

πŸ‘ Image
Golden Axe
:
In Java Edition:
Easy: 7.5HPπŸ‘ ❀️
Γ— 3.75

Normal: 13HPπŸ‘ ❀️
Γ— 6.5

Hard: 19.5HPπŸ‘ ❀️
Γ— 9.75

In Bedrock Edition:
Easy: 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

Normal: 10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

Hard: 15HPπŸ‘ ❀️
Γ— 7.5


Unarmed:
Easy: 4.5HPπŸ‘ ❀️
Γ— 2.25

Normal: 7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 10.5HPπŸ‘ ❀️
Γ— 5.25

Hitbox size In Java Edition:

Height: 1.95 blocks
Width: 0.6 blocks

In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn πŸ‘ Image
Bastion remnant
Natural
equipment
{
 "title": "Piglin Brute",
 "rows": [
 {
 "field": "50<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 25</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks\n\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion remnant|alt=|class=pixel-image|)</span>(link to Bastion remnant article, displayed as <span class=\"sprite-text\">Bastion remnant</span>)</span>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite golden-axe.png article, displayed as 16x16px|link=Golden Axe|alt=|class=pixel-image|)</span>(link to Golden Axe article, displayed as <span class=\"sprite-text\">Golden Axe</span>)</span> (right hand: 95%; left hand: 5%; may be enchantedβ€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Piglin Brute Spawn Egg"
 ],
 "images": [
 "Piglin Brute JE1.png",
 "Piglin Brute BE1.png",
 "Piglin Brute Attack Mode.png",
 "Piglin Brute Targeting BE1.png"
 ]
}

A piglin brute is a hostile and stronger variant of the piglin. It wields a golden axe and appears in all types of bastion remnants. Unlike piglins, piglin brutes do not barter, retreat, or get distracted by gold.

Spawning

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A small number of piglin brutes spawn in some rooms of bastion remnants only upon generation, so they are not renewable. They do not have a baby variant.

Piglin brutes spawn with a golden axe, occasionally with enchantmentsβ€Œ[Java Edition only]. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.

Drops

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A piglin brute has 8.5% chance of dropping a πŸ‘ Image
golden axe
with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5% chance with Looting III.

A piglin brute drops 20XP experience points when killed by a player or a tamed wolf.

Behavior

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Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. However, they prefer to attack players over wither skeletons and withers. They also attack any mob, including goats,[1] that attacks any piglin or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems.

Piglin brutes, much like vindicators, deal a high amount of raw melee damage, inflicting 13HPπŸ‘ ❀️
Γ— 6.5
points of damage on Normal difficulty.β€Œ[JE only][note 1] The only stronger mobs are the iron golem, which deals up to 32.25HPπŸ‘ ❀️
Γ— 16.125
melee damage, the warden, which deals up to 45HPπŸ‘ ❀️
Γ— 22.5
melee damage and the unused giant, which deals up to 75HPπŸ‘ ❀️
Γ— 37.5
melee damage.

Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn.

In Java Edition, the detection range of piglin brutes is reduced to half of their normal range (8 blocks) when the player is wearing a piglin head.

Behaviors shared by both piglins and piglin brutes:

  • Can open wooden and copper doors.
  • Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
  • Are not naturally immune to fire or lava.[2]
  • Join in hunts.β€Œ[BE only]
  • Turns into a zombified piglin when in the Overworld or the End for more than 15 seconds.
  • Attack nearby withers and wither skeletons.
  • They cannot swim, sink in water and eventually drown.

Behaviors specific to piglin brutes:

  • Piglin brutes attack players on sight, no matter whether the player wears golden armor or not.
  • Piglin brutes do not retreat from soul fire items, zoglins, or zombified piglins.
  • Piglin brutes do not perform a "victory dance".
  • Piglin brutes do not barter, as the player cannot use a gold ingot on them.
  • Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
  • They do not have a baby variant. This also means they cannot ride hoglins.
  • They cannot use crossbows.
  • They attempt to return to their spawn point (regardless of how they were spawned) when not engaged in combat.
  • They do not join hunts and do not attack hoglins.β€Œ[JE only][3]
  • They do not drop piglin heads when killed by a charged creeper's explosion.

Zombification

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πŸ‘ Image
A piglin brute turning into a zombified piglin.

When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 secondsβ€Œ[JE only][4]. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.

Piglin brutes summoned in the Overworld with no AI do not zombify and do not pick up items.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Piglin Brute snortsHostile MobsRandomly while idleentity.piglin_brute.ambientsubtitles.entity.piglin_brute.ambient​0.90.8–1.216
​Piglin Brute snorts angrilyHostile MobsRandomly while angryentity.piglin_brute.angrysubtitles.entity.piglin_brute.angry​0.90.8–1.216
​Piglin Brute hurtsHostile MobsWhen a piglin brute is damagedentity.piglin_brute.hurtsubtitles.entity.piglin_brute.hurt​0.64 [sound 1]0.8–1.216
​Piglin Brute diesHostile MobsWhen a piglin brute diesentity.piglin_brute.deathsubtitles.entity.piglin_brute.death​0.80.8–1.216
​FootstepsHostile MobsWhile a piglin brute is walkingentity.piglin_brute.stepsubtitles.block.generic.footsteps​0.11251.016
​Piglin Brute converts to Zombified PiglinHostile MobsWhen a piglin brute converts to zombified piglinentity.piglin_brute.converted_to_zombifiedsubtitles.entity.piglin_brute.converted_to_zombified​1.00.72–1.0816
  1. ↑ Except hurt4, which is 0.65

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly while idlemob.piglin_brute.ambient​ ?0.8 [sound 1]0.8–1.2
​ ?Hostile MobsRandomly while angrymob.piglin_brute.angry​ ?0.70.8–1.2
​ ?Hostile MobsWhen a piglin brute is damagedmob.piglin_brute.hurt​ ?0.70.8–1.2
​ ?Hostile MobsWhen a piglin brute diesmob.piglin_brute.death​ ?0.7 [sound 2]0.8–1.2
​ ?Hostile MobsWhile a piglin brute is walkingmob.piglin_brute.step​ ?0.26250.8–1.2
​ ?Hostile MobsWhen a piglin brute converts to zombified piglinmob.piglin.converted_to_zombified​ ?1.00.9–1.1
​ ?Hostile MobsUnused sound eventmob.piglin_brute.converted_to_zombified​ ?1.01.0
  1. ↑ Except idle2, which is 0.75
  2. ↑ Except death3, which is 0.8

Data values

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Java Edition:

NameIdentifier Translation key
πŸ‘ EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft
Piglin Brute
piglin_brute entity.minecraft.piglin_brute

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft
Piglin Brute
piglin_brute127 adult_piglin
monster
piglin
piglin_brute
entity.piglin_brute.name

Entity data

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Piglin brutes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin brute does not transform to a zombified piglin when in the Overworld.
    • [Int] TimeInOverworld: The number of ticks that the piglin brute has existed in the Overworld; the piglin brute converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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Mention

[edit | edit source]
June 25, 2020Piglin brutes are mentioned to come to Java Edition in a 1.16.x release.

Java Edition

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Java Edition
1.16.220w27aπŸ‘ Image
Added piglin brutes.
1.19.3
Experiment
Update 1.20
22w46aPiglin brute's detection range is now reduced when the player wears a piglin head.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.16.20beta 1.16.20.50πŸ‘ Image
Added piglin brutes.
beta 1.16.20.53The axe that is wielded by piglin brutes may be enchanted now.
beta 1.16.20.54The attack animation of unarmed piglin brutes has been changed.
1.16.100beta 1.16.100.54Piglin brutes no longer spawn with enchanted axes.
Piglin brutes now drop 20 experience points, instead of 10.
beta 1.16.100.55Zombified piglins that are converted from piglin brutes now keep their golden axes.
1.21.90Preview 1.21.90.20Piglin brutes no longer spawn naturally in Peaceful difficulty, but can still be spawned with spawn eggs or the /summon command.
1.21.100Preview 1.21.100.20Piglin brutes now properly despawn in Peaceful difficulty.

Issues

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Issues relating to "Piglin Brute" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Piglin brutes were hinted to not have good eyesight.[5]
  • Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.[6]
  • The golden arm guard is meant to work as a "protection" and is the reason behind their high health.[7]
  • Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the converted_to_zombified sound).
  • In Bedrock Edition, in the piglin_brute.json, file, there is a minecraft:despawn component, which follows the same despawning rules as zoglins. However, since piglin brutes are spawned by world generation, this component never functions, and therefore, unused. If behavior packs were made to make piglin brutes spawn naturally without travelling to bastions, the component would function properly.
  • Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or be careful around them.[8]

Gallery

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This section would benefit from the addition of an image.
 
Please remove this notice once you have added a suitable image to the article.
The specific instructions are: Render of a piglin brute without its outer texture layer

Screenshots

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Textures

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In other media

[edit | edit source]

See also

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Notes

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  1. ↑ In Bedrock Edition, vindicators do the same damage as Java Edition, but deal different base damage as iron axes do different damage in both editions. Piglin brutes deal the same base damage as Java Edition without a weapon, which is 7HPπŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ πŸ’”
    , which means they only inflict 10HPπŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    πŸ‘ ❀️
    points of damage on Normal difficulty, due to the extra 3HPπŸ‘ ❀️
    πŸ‘ πŸ’”
    points of damage from the golden axe.

References

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  1. ↑ MC-227625
  2. ↑ MC-172102 β€“ resolved as "Works As Intended".
  3. ↑ MC-193065 β€“ resolved as "Works As Intended".
  4. ↑ This does not happen in Bedrock Edition due to MCPE-70866.
  5. ↑ "Icing on the nether cake: We added Piglin Brutes! Wanted to increase the challenge of bastions a bit. They are a lot tougher than normal piglins, stay near one spot, and can't be distracted! Hint: they don't see very well :)" – @henrikkniberg on X (formerly Twitter), June 26, 2020
  6. ↑ "Pretty much, yes." – @henrikkniberg on X (formerly Twitter), June 25, 2020
  7. ↑ "Their golden arm guard functions as a mini shield, now it won't block in animation, but that's the idea behind itπŸ™Hence why they have more health than normal piglins, they don't wear armor at all, they feel like it wears them down. These piggies are strong on their own" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020
  8. ↑ "It's 100% not useless! You don't want to come to a Bastion without gold armor, even if the Brutes will attack you without it they are less common in the Bastions than normal Piglins. The idea is to try to avoid or maneuver around the Brutes." – @kingbdogz on X (formerly Twitter), June 26, 2020
  9. ↑ "Introducing the Piglin Brute. A stronger Piglin not distracted by gold, as they are devoted to protecting the treasures in the Bastions. They do not respect your golden armor, they see right through your disguise." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020

Navigation

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