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VOOZH | about |
A mob (short for mobile, mobile entity, or mobile object)[1] is a game entity controlled by its own mob AI. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.
Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.
Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding.
Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.
Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob.
Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command.
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat.
Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.
Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens[2]) try to avoid walking over rails unless pushed onto the rails by other mobs.
Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag ยง Easter eggs for details.
Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.
Passive mobs never deliberately attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed.
Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified.
Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior.
Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.
These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition.
This passive mob is only exclusive to China Edition.
These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned with /summon, making them inaccessible in vanilla.
These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities.
Removed mobs are mobs that no longer exist in current versions of the game.
Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version.
These mobs, although similar to their non-joke counterparts, are their own mobs.
Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.
Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.
Some non-boss mobs resist a certain percentage of knockback from attacks.
| Mob | Knockback resistance |
|---|---|
| ๐ Image Agent ๐ Image NPC |
100% (are invulnerable) |
| ๐ Image Drowned ๐ Image Husk ๐ Image Zombie ๐ Image Zombie Villager ๐ Image Zombified Piglin |
0%โ5% (determined on spawn) |
| ๐ Image Glow Squid ๐ Image Squid |
85% |
| ๐ Image Hoglin ๐ Image Zoglin |
60% |
| ๐ Image Iron Golem ๐ Image Shulker ๐ Image Warden |
100% |
| ๐ Image Ravager |
70%โ[JE only] 50%โ[BE only] |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-132328 | Added Mobs. | ||||||
| Java Edition Classic | |||||||
| 0.24_SURVIVAL_TEST | Added creepers, pigs, skeletons, and zombies. | ||||||
| Mobs no longer naturally spawn. | |||||||
| 0.26 SURVIVAL TEST | Added spiders. | ||||||
| 0.28 | Added sheep. | ||||||
| Creepers, pigs, skeletons, and zombies no longer spawn naturally. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Removed all mobs except for Mobs due to the introduction of the MD3 format. | |||||
| 20100131-2156 | Removed the new MD3 format. Mobs use the default player model again. | ||||||
| 20100202 | Readded creepers, pigs, skeletons, zombies, spiders, and sheep. | ||||||
| All mobs are passive. | |||||||
| 20100204-1541 | Mobs can now avoid huge cliffs, lava, etc. | ||||||
| All mobs home in on the player if the player gets within 24 tiles of them. | |||||||
| 20100204-2027 | Creepers, skeletons, zombies, and spiders are hostile again. | ||||||
| Mob pathfinding tweaked. | |||||||
| 20100205-1558 | Added giants. | ||||||
| 20100213 | Zombies and skeletons now burn up in daylight. | ||||||
| Spiders are now neutral during the daytime. | |||||||
| 20100218-0011 | Chances of zombies and skeletons catching on fire in daylight have been tweaked. | ||||||
| Java Edition Infdev | |||||||
| 20100316 | Added Monsters. | ||||||
| Shot arrows upon hitting blocks can now spawn mobs. | |||||||
| Mobs have no movement AI. | |||||||
| 20100413-1951 | Arrows no longer spawn mobs. | ||||||
| 20100415 | Mobs now spawn naturally again. | ||||||
| 20100420 | Mob spawn rate has been decreased. | ||||||
| 20100607 | Spawn rate for hostile mobs has been decreased, making them less common. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Mob pathfinding has been improved on hills, except for spiders. | ||||||
| Idling behavior of mobs has been made more convincing, mobs now look around at their surroundings. | |||||||
| v1.0.8 | Added cows. | ||||||
| v1.0.11 | Added slimes. | ||||||
| v1.0.14 | Added chickens. | ||||||
| v1.2.0 | Added ghasts and zombie pigmen. | ||||||
| Added pigmen textures. | |||||||
| Hostile mobs now spawn more the deeper the player is. | |||||||
| The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning. | |||||||
| v1.2.1 | Reverted hostile mob spawning code back to light level 7 or lower, regardless of height. | ||||||
| v1.2.3_05 | Creepers are now the only hostile mob that spawns naturally. | ||||||
| v1.2.4_01 | Other hostile mobs spawn once again. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Added squid. | ||||||
| Removed Mobs. | |||||||
| 1.4 | Added wolves. | ||||||
| 1.6.2 | Removed pigmen texture. | ||||||
| 1.7 | Added silverfish texture. | ||||||
| 1.8 | Pre-release | Added cave spiders, endermen, and silverfish. | |||||
| Removed Monsters. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Added blazes, magma cubes, mooshrooms, snow golems, and villagers. | |||||
| Beta 1.9 Prerelease 4 | Added the ender dragon. | ||||||
| 1.2.1 | 12w04a | Added ocelots. | |||||
| Cats were also added, but were a retexture of the ocelot and not an individual mob. | |||||||
| 12w08a | Added iron golems. | ||||||
| 1.3.1 | 12w15a | The appropriate spawn egg is now given when pick blocking a mob while in Creative mode. | |||||
| 12w21a | Passive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily. | ||||||
| 1.4.2 | 12w32a | Added zombie villagers. | |||||
| 12w34a | Added the wither. | ||||||
| 12w36a | Added wither skeletons. | ||||||
| 12w38a | Added bats and witches. | ||||||
| 1.6.1 | 13w16a | Added horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| 1.8 | 14w11a | Added endermites. | |||||
| 14w25a | Added guardians and elder guardians. | ||||||
| 14w27a | Added rabbits. | ||||||
| 1.9 | 15w31a | Added shulkers. | |||||
| 1.10 | 16w20a | Added husks, polar bears, and strays. | |||||
| 1.11 | 16w39a | Added llamas, vindicators, evokers, and vexes. | |||||
| 1.12 | 17w13a | Added parrots. | |||||
| 17w16a | Added illusioners. | ||||||
| 1.13 | 18w07a | Added phantoms and turtles. | |||||
| 18w08b | Added cod, salmon, and pufferfish. | ||||||
| 18w10a | Added tropical fish. | ||||||
| 18w11a | Added drowned. | ||||||
| 18w15a | Added dolphins. | ||||||
| 1.14 | 18w43a | Added pandas, pillagers, and ravagers. | |||||
| 18w44a | Added cats as a separate mob from ocelots. | ||||||
| 19w05a | Added trader llamas and wandering traders. | ||||||
| 19w07a | Added foxes. | ||||||
| 1.15 | 19w34a | Added bees. | |||||
| 1.16 | 20w06a | Added hoglins. | |||||
| 20w07a | Added piglins. | ||||||
| 20w09a | Zombie pigmen have been renamed to "zombified piglins". | ||||||
| 20w13a | Added striders. | ||||||
| 20w14a | Added zoglins. | ||||||
| 1.16.2 | 20w27a | Added piglin brutes. | |||||
| 1.17 | 20w51a | Added axolotls. | |||||
| 21w03a | Added glow squid. | ||||||
| 21w13a | Added goats. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added wardens. | |||||
| 22w11a | Added frogs and tadpoles. | ||||||
| Removed wardens. | |||||||
| 22w12a | Re-added wardens. | ||||||
| 22w13a | Added allays. | ||||||
| 1.19.3 Experiment | 22w42a | Added camels. | |||||
| 1.19.4 Experiment | 23w07a | Added sniffers. | |||||
| 1.20.3 Experiment | 23w45a | Added breezes. | |||||
| 1.20.5 | 23w51a | Added armadillos. | |||||
| 1.20.5 Experiment | 24w07a | Added bogged. | |||||
| 1.21.2 Experiment | 24w40a | Added creakings. | |||||
| 1.21.6 | 25w15a | Added happy ghasts. | |||||
| 1.21.9 | 25w31a | Added copper golems. | |||||
| 1.21.11 | 25w41a | Added nautiluses and zombie nautiluses. | |||||
| 25w44a | Added camel husks and parched. | ||||||
| 26.2 | snap1 | Added sulfur cubes. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | Added pigs, sheep, and zombies. | ||||||
| v0.3.0 | Added chickens and cows. | ||||||
| v0.3.3 | Added creepers, skeletons, and spiders. | ||||||
| v0.5.0 | Added zombie pigmen. | ||||||
| v0.9.0 | build 1 | Added endermen, mooshrooms, silverfish, slimes, villagers, and wolves. | |||||
| v0.11.0 | build 1 | Added bats, cave spiders, ghasts, magma cubes, and squid. | |||||
| v0.12.1 | build 1 | Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers. | |||||
| Cats were also added but not as an individual mob. | |||||||
| v0.13.0 | build 1 | Added rabbits. | |||||
| v0.14.0 | build 1 | Added witches. | |||||
| v0.15.0 | build 1 | Added husks, strays, horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| v0.16.0 | build 1 | Added agents, NPCs, guardians, and elder guardians. | |||||
| build 2 | Removed NPCs and agents. | ||||||
| build 4 | Added the wither. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added endermites, polar bears, shulkers, and the ender dragon. | |||||
| 1.1.0 | alpha 0.17.0.1 | Readded agents and NPCs. | |||||
| alpha 1.1.0.0 | Added evokers, llamas, vexes, and vindicators. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots. | |||||
| 1.2.13 Experiment | beta 1.2.13.8 | Added drowned. | |||||
| 1.4.0 | beta 1.2.14.2 | Added cod, salmon, pufferfish, and tropical fish. | |||||
| beta 1.2.20.1 | Added dolphins. | ||||||
| 1.5.0 | beta 1.5.0.4 | Added turtles. | |||||
| 1.6.0 | beta 1.6.0.1 | Added phantoms. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas. | |||||
| Added cats as a separate mob from ocelots. | |||||||
| 1.9.0 Experiment | beta 1.9.0.0 | Added pillagers. | |||||
| 1.10.0 Experiment | beta 1.10.0.3 | Added wandering traders, trader llamas, and ravagers. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes. | |||||
| beta 1.13.0.4 | Added the elder guardian ghost. | ||||||
| 1.14.0 | beta 1.14.0.1 | Added bees. | |||||
| 1.16.0 | beta 1.16.0.51 | Added hoglins and piglins. | |||||
| Zombie pigmen have been renamed to โzombified piglinsโ. | |||||||
| beta 1.16.0.57 | Added zoglins and striders. | ||||||
| 1.16.20 | beta 1.16.20.50 | Added piglin brutes. | |||||
| 1.16.200 Experiment | beta 1.16.200.52 | Added goats. | |||||
| 1.16.210 Experiment | beta 1.16.210.59 | Added glow squid. | |||||
| beta 1.16.210.60 | Removed glow squid. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Re-added glow squid. | |||||
| 1.17.0 Experiment | beta 1.16.230.52 | Added axolotls. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs and tadpoles. | |||||
| 1.18.30 Experiment | beta 1.18.30.22 | Added allays. | |||||
| beta 1.18.30.32 | Added wardens. | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | Added camels. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Added sniffers. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Added breezes. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | Added armadillos. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Added bogged. | |||||
| 1.21.50 | Preview 1.21.50.20 | Added creakings. | |||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Added happy ghasts. | |||||
| 1.21.100 Experiment | Preview 1.21.100.23 | Added copper golems. | |||||
| 1.21.130 | Preview 1.21.130.20 | Added nautiluses and zombie nautiluses. | |||||
| Preview 1.21.130.24 | Added camel husks and parched. | ||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes. | |||||
| 26.30 | Preview 26.30.20 | Sulfur cubes are now available without enabling the "Drop 2 of 2026" experiment. | |||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added all mobs from and prior to Pocket Edition Alpha 0.15.0. | ||||||
| 1.3.12 | Added guardians, elder guardians, and the wither. | ||||||
| 1.7.10 | Added endermites, polar bears, shulkers, and the ender dragon. | ||||||
| 1.9.19 | Added evokers, llamas, vexes, and vindicators. | ||||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs. | ||||||
| 1.0.1 | Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents. | ||||||
| 1.0.2 | Added parrots. | ||||||
| 1.4 | Added dolphins, cod, pufferfish, salmon, and tropical fish. | ||||||
| 1.7 | Added drowned, turtles, and phantoms. | ||||||
| 1.9 | 1.8.0 | Added pandas. | |||||
| Cats are now a separate mob from ocelots. | |||||||
| 1.12.0 | Added pillagers and wandering traders. | ||||||
| 1.14.31 | 1.14.30 | Added foxes, brown mooshrooms, and bees. | |||||
| 1.17.30 | 1.17.30.2 | Added hoglins, piglins, zoglins, striders, piglin brutes, goats, glow squid, and axolotls. | |||||
| Zombie pigmen have been renamed to zombified piglin. | |||||||
| 1.19.52 | 1.19.50.0 | Added frogs, tadpoles, allay and warden. | |||||
| 1.20.12 | 1.20.10.0 | Added camels and sniffers. | |||||
| 1.21.03 | Preview 1.21.01.0 | Added armadillos, breeze and bogged. | |||||
| 1.21.91 | Preview 1.21.50.1 | Added creakings. | |||||
| Preview 1.21.90.1 | Added happy ghasts. | ||||||
| 1.21.132 | Preview 1.21.110.1 | Added copper golems. | |||||
| Preview 1.21.131.1 | Added camel husks, parched, nautiluses and zombie nautiluses. | ||||||
Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Weather | |||||||
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| Player constructions |
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| Matter | |||||||
| Sound | |||||||
| Joke |
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| Bugs |
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| Removed |
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