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Piglin

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Piglin
Health points 16HP๐Ÿ‘ โค๏ธ
ร— 8
Armor points 0 (๐Ÿ‘ ๐Ÿ›ก
)
Behavior Neutral (adult)
Passive (baby)
Mob type ๐Ÿ‘ Image
Monster
Attack
strength
Ranged:

๐Ÿ‘ Image
Crossbow
:
In Java Edition:
Easy and Normal: 2HP๐Ÿ‘ โค๏ธ
to 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Hard: 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
to 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

In Bedrock Edition:
Easy and Normal: 1HP๐Ÿ‘ ๐Ÿ’”
to 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Hard: 1HP๐Ÿ‘ ๐Ÿ’”
to 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”


Melee:
๐Ÿ‘ Image
Golden Sword
:
In Java Edition:
Easy: 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Normal: 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Hard: 12HP๐Ÿ‘ โค๏ธ
ร— 6

In Bedrock Edition:
Easy: 5.5HP๐Ÿ‘ โค๏ธ
ร— 2.75

Normal: 9HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Hard: 13.5HP๐Ÿ‘ โค๏ธ
ร— 6.75

๐Ÿ‘ Image
Golden Spear
:
Easy: 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Normal: 6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Hard: 7HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Unarmed:
Easy: 3.5HP๐Ÿ‘ โค๏ธ
ร— 1.75

Normal: 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Hard: 7.5HP๐Ÿ‘ โค๏ธ
ร— 3.75

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Baby:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.35
Spawn ๐Ÿ‘ Image
Nether Wastes

๐Ÿ‘ Image
Crimson Forest

๐Ÿ‘ Image
Bastion Remnant

Natural
equipment

(occasionally on adults, may be enchanted)

Usable items
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 "label": "(link to Hitbox article, displayed as Hitbox size)"
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 {
 "field": "0.35",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
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 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite nether-wastes.png article, displayed as 16x16px|link=Nether Wastes|alt=|class=pixel-image|)</span>(link to Nether Wastes article, displayed as <span class=\"sprite-text\">Nether Wastes</span>)</span>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite crimson-forest.png article, displayed as 16x16px|link=Crimson Forest|alt=|class=pixel-image|)</span>(link to Crimson Forest article, displayed as <span class=\"sprite-text\">Crimson Forest</span>)</span><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion Remnant|alt=|class=pixel-image|)</span>(link to Bastion Remnant article, displayed as <span class=\"sprite-text\">Bastion Remnant</span>)</span>",
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}

A piglin is a neutral mob found in the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various items. It wields either a golden sword, golden spear, or crossbow and uses either melee, spear charge, or ranged attacks, respectively.

Baby piglins do not grow up, are passive, and take gold without giving anything in return.

Spawning

[edit | edit source]

Piglins spawn in groups of 4 in nether wastes and 3-4 in crimson forest biomes at light levels of 11โ€Œ[Java Edition only] or 7โ€Œ[Bedrock Edition only] and below. They can spawn on most blocks other than nether wart blocks and magma blocks.

Piglins also spawn within bastion remnants upon generation.

Each piglin has a 20%โ€Œ[Java Edition only] or 5%โ€Œ[Bedrock Edition only] chance to spawn as a baby.

Every adult piglin spawns with a weapon: either a golden sword (45% chance), a golden spear (5% chance) or a crossbow (50% chance). Adult piglins can also spawn with golden armor, with each armor slot independently having a 10% chance to be equipped. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set. Baby piglins never spawn with weapons or armor.

A baby piglin can also be spawned by using a piglin spawn egg on an adult piglin, similar to other mobs with a baby variant.

Piglin spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
๐Ÿ‘ Image
Crimson Forest
5โ„1533.33%3โ€“453โ€“4
๐Ÿ‘ Image
Nether Wastes
15โ„1688.93%4154

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]1.001.001.001.00
  1. โ†‘ Only when killed by a charged creeper.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Piglin Head[A]1.001.001.001.00
  1. โ†‘ Only when killed by a charged creeper.

If a piglin is killed in one hit while admiring a gold ingot, the ingot drops. However, if the piglin is hit and not killed, the piglin stops admiring the item. This causes the item to vanish from its hands and subsequently not drop when the piglin is killed.

Equipment

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Adults have an 8.5% chance of dropping each naturally held or worn piece of equipment when killed by a player or tamed wolf. The dropped item has a random durability. Each level of Looting used to kill the piglin increases the drop chance for each piece of equipment by 1%.

Babies always spawn without equipment.

Weapons

[edit | edit source]

A piglin naturally spawns with one of these weapons:

Armor

[edit | edit source]

Adults sometimes โ€‹[more information needed] spawn with 1-4 normal or enchanted pieces of armor, which may be:

Picked up equipment

[edit | edit source]

Piglins always drop picked-up equipment upon death.

Piglins can pick up any type of armor or weapon, as long as the new equipment is better than the current equipment. See ยง Picking up items.

In Java Edition, a picked-up item always drops with the same durability as when picked up.

In Bedrock Edition, armor โ€‹[more information needed] picked up by piglins can lose durability and even break (if it takes enough damage).

Other picked up items

[edit | edit source]

Piglins do not drop any gold ingots, raw porkchops, or cooked porkchops that they have picked up. However, any other items they have picked up are dropped.

Experience

[edit | edit source]

Adults drop 5XP, which is not affected by armor, if killed by a player or tamed wolf. Baby piglins drop 5XPโ€Œ[JE only][1] or 1XPโ€Œ[BE only][2].

Behavior

[edit | edit source]

Piglins snort enviously while watching players holding a gold-related item.

Like villagers, piglins can open and close wooden and copper doors, but cannot open fence gates, trapdoors, or iron doors. They also cannot climb ladders.

Piglins cannot swim and can drown if submerged.[3] Unlike zombified piglins, they are not naturally immune to fire or lava.[4]

Idle piglins retreat from zombified piglins[note 1] (except babies), zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.

Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.

Unlike many other mobs, piglins cannot be spawned holding any items in their off-hand; instead, the item in question is placed into their inventory or, if applicable, their main hand or an armor slot.[5] As a consequence, they cannot fire special ammunition from their crossbows, such as firework rockets or tipped arrows, and they cannot use a totem of undying alongside a melee weapon. If spawned with a gold ingot in their off-hand, the piglin immediately drops a random bartering good without examining the ingot.

As they are monsters, golden dandelions do not work on baby piglins.

Aggravation

[edit | edit source]

Adult piglins are neutral if the player is wearing at least one piece of golden armor.

In Java Edition, the list of items that make piglins neutral can be modified in a data pack, by putting an item in the piglin_safe_armor tag, which contains golden armor by default.

In Bedrock Edition, the list of items that make piglins neutral can be modified in a behavior pack, by putting an entity filter like this in the piglin.json file, in the alert_for_attack_targets component group, and in the minecraft:behavior.nearest_attackable_target.

{ "test": "has_equipment", "subject": "other", "domain": "<any armor slot>", "operator": "not", "value": "<item>" }

This filter contains golden armor by default.

Piglins are provoked by any player who:

Aggravation range

[edit | edit source]
๐Ÿ‘ Image
Illustration of short range aggravation of piglins. Note that this is a spherical range and that piglins behind walls are not aggravated because their line of sight is blocked.
  • Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
  • Mid range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the playerโ€™s feet become aggravated. No line of sight is required.
  • Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.

Light aggravation

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  • Light aggravation occurs when a piglin has been aggravated by a player not wearing gold armor.
  • The piglin can de-aggravate when the player puts on gold armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.

Medium aggravation

[edit | edit source]
  • Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a golden block, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
  • Piglins under medium aggravation can be distracted with gold.
  • A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a golden block near them after already going after them due to them not wearing gold armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight even though the player broke the golden block.

Heavy aggravation

[edit | edit source]
  • Heavy aggravation occurs if a piglin is damaged.
  • The piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.

Other

[edit | edit source]
  • A player who is under the influence of the Invisibility effect can open containers in front of piglins without aggravating them. The player, while invisible, can also break containers or gold blocks without aggravating them.
  • In Java Edition, a player under the Invisibility effect who is not wearing any armor can attack piglins without causing the piglins to retaliate. This is not the case with any other hostile or neutral mob because mobs attacked by an invisible player still attack the player.[8]

Opening or breaking a hopper does not provoke piglins.[9] Piglins do not react to the opening or breaking of other containers. Breaking a bell does not provoke them either, even though piglins admire them as gold.[10]

When provoked, piglins remain hostile for 30 seconds.

Unlike other neutral mobs, piglins don't count towards the AngryAt tag.[11][12][13]

Attacking

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Piglins have different attacking behavior based on the weapon they are wielding.

Using swords

[edit | edit source]

Piglins wielding swords and most other items rush at the player. When attacking with a sword it holds its dominant arm and sword in front of it, similarly to a vindicator.

Using crossbows

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When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. In Java Edition, their crossbows can break if it runs out of durability,[14] making the piglins use their fists, while in Bedrock Edition their crossbows never break.[15] Unlike mobs armed with bows, they do not strafe from left to right while shooting. Also, unlike pillagers, piglins cannot fire firework rockets or special kinds of arrows, since they cannot hold them in their off-hand if spawned so.[5]

Using spears

[edit | edit source]

Piglins wielding spears use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. Piglins with spears are especially dangerous because they run towards their target instead of walking, increasing the damage of their charge attack.

Hostility

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Adult piglins congregate within 16 blocks and attack in hordes. If a group of piglins successfully defeats their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.

Adult piglins are hostile toward wither skeletons and withers.

Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.

The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.

Piglins also retaliate to being rammed by a goat.โ€Œ[Java Edition only][16]

Hunting

[edit | edit source]
๐Ÿ‘ Image
Piglin celebrating dance.

Piglins sometimes attack hoglins, causing other piglins and piglin brutesโ€Œ[Bedrock Edition only] in that area to attack the targeted hoglin as well.

Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to decide to hunt a hoglin (this decision rarely happens if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutesโ€Œ[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin (or any other entity), piglins have a 10% chance to do a "victory dance" by bobbing their heads, bodies and sticking out their arms like a T-pose.

Each piglin that sees a hoglin has a 10% chance of starting a hunt.[verify] Therefore, the more piglins there are, the larger the chance of a hunt occurring, as there are more opportunities for a hunt to begin.

After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped, but not the leather.

Piglins that spawned as part of a bastion remnant during world generation do not hunt.

Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.โ€Œ[Bedrock Edition only]

Being distracted

[edit | edit source]

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.

Bartering

[edit | edit source]
๐Ÿ‘ Image
A piglin bartering in a warped forest.
Main article: Bartering

Adult piglins take gold ingots, whether dropped nearby or when a player uses one while looking at them, and barter certain items for them. The piglin "examines" the ingot for sixโ€Œ[JE only] or eightโ€Œ[BE only][17] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. In Java Edition, the pool for what piglins can barter may be modified in a data pack.

Piglins can still barter while riding another mob.

Picking up items

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Piglins can pick up any items they come across, except for leather, and prefer gold-related items, which they actively seek out.

Each piglin has eight hidden inventory slots in which it can stack items. A piglin with a full inventory does not attempt to pick up gold-related items, except gold ingots.

Equipping

[edit | edit source]

A piglin automatically equips any armor or weapon it can pick up, as long as the new equipment is better than its current equipment. When this happens, the previously held or worn item is dropped, giving players another way to easily recover their equipment. Piglins also prefer gold over other armors.

When a piglin picks up a gold-related piece of equipment, it has to inspect the item first before equipping it. Inspecting the item takes six seconds. However, non-gold equipment, if preferable, is equipped instantly. Piglins do not pick up any items when the /gamerule mobGriefing is set to false.

Only a piglin with a crossbow can pick up crossbows.

A piglin picks up raw porkchops and cooked porkchops from 1 block, unless it has already done so within the last 10 seconds. However, a piglin does not seek out porkchops or go out of its way to collect them.

Piglin loved items

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Items with the piglin_loved tag are the only items that piglins want and pick up. When a piglin picks up one of these items, the player who dropped it (if it was dropped by a player) is given the advancement "Oh Shiny"โ€Œ[Java Edition only]/achievement "Oooh, Shiny!"โ€Œ[Bedrock Edition only] unless the item was a gold nugget. Piglins aren't interested in other items, and can't be distracted by other items, even if the items are related to gold in some way.

Items that piglins love:

Baby piglins attempt to pick up every itemโ€Œ[JE only] (except leather), regardless of whether they love it, and they admire gold ingots but do not barter any items.

Adult piglins can pick up gold nuggets, but won't inspect them for bartering. When killed, a piglin drops all of its items, except for gold ingots, raw porkchops, and cooked porkchops.

Despawning

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Piglins that spawned in a bastion remnant during world generation, and piglins that have picked up or equipped items, do not despawn naturally.

Zombification

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๐Ÿ‘ Image
A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, their name, and any items that they are holding. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 secondsโ€Œ[JE only][18]; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.

A piglin does not zombify outside the Nether if its IsImmuneToZombification tag is set to true. Piglins with their NoAI tag set to true also do not zombify.

In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Piglin snortsHostile MobsRandomlyentity.piglin.ambientsubtitles.entity.piglin.ambientโ€‹0.660.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin snorts angrilyHostile MobsRandomly while angryentity.piglin.angrysubtitles.entity.piglin.angryโ€‹0.70.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin retreats[sound 1]Hostile MobsWhen a piglin runs away from something feared or while in the Overworldentity.piglin.retreatโ€‹[sound 1]โ€‹subtitles.entity.piglin.retreatโ€‹โ€‹[sound 1]โ€‹0.650.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin hurtsHostile MobsWhen a piglin is damagedentity.piglin.hurtsubtitles.entity.piglin.hurtโ€‹0.70.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin diesHostile MobsWhen a piglin diesentity.piglin.deathsubtitles.entity.piglin.deathโ€‹varies [sound 2]0.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹FootstepsHostile MobsWhile a piglin is walkingentity.piglin.stepsubtitles.block.generic.footstepsโ€‹0.11251.016
โ€‹Piglin celebratesHostile MobsWhen a piglin defeats a hoglinentity.piglin.celebratesubtitles.entity.piglin.celebrateโ€‹0.8 [sound 3]0.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin snorts enviouslyHostile MobsRandomly while a player is holding a gold item, or when a piglin is unable to pick up item from the ground because another piglin picked it up (and a player holding gold is nearby)entity.piglin.jealoussubtitles.entity.piglin.jealousโ€‹0.80.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin admires itemHostile MobsWhen a piglin sees a gold itementity.piglin.admiring_itemsubtitles.entity.piglin.admiring_itemโ€‹0.8 [sound 4]0.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Piglin converts to Zombified PiglinHostile MobsWhen a piglin converts to a zombified piglinentity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombifiedโ€‹1.00.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
  1. โ†‘ a b c MC-98316 โ€“ Wrong subtitles caused by missing distinction[verify]
  2. โ†‘ idle1 and idle2 are 0.7; idle3 and idle4 are 0.8
  3. โ†‘ Except celebrate3, which is 0.75
  4. โ†‘ Except celebrate4, which is 0.85

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹ ?Hostile MobsRandomlymob.piglin.ambientโ€‹ ?0.8 [sound 1]0.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsRandomly while angrymob.piglin.angryโ€‹ ?0.70.8โ€“1.2 (Baby: 1.3โ€“1.7)
NoneNoneโ€‹[sound 5]NoneUndefined sound eventmob.piglin.attackNoneโ€‹[sound 5]1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin runs away from something fearedmob.piglin.retreatโ€‹ ?0.80.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin is damagedmob.piglin.hurtโ€‹ ?0.70.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin diesmob.piglin.deathโ€‹ ?varies [sound 2]0.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhile a piglin is walkingmob.piglin.stepโ€‹ ?0.26250.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin defeats a hoglinmob.piglin.celebrateโ€‹ ?0.8 [sound 3]0.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsRandomly when a piglin is unable to pick up item from the ground because another piglin picked it up, or while a player is holding a gold itemmob.piglin.jealousโ€‹ ?0.80.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin sees a gold itemmob.piglin.admiring_itemโ€‹ ?0.8 [sound 4]0.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a piglin converts to a zombified piglinmob.piglin.converted_to_zombifiedโ€‹ ?1.00.9โ€“1.1
  1. โ†‘ Except idle2, which is 0.75
  2. โ†‘ 0.7 for death1 and death2, and 0.8 for death3 and death4
  3. โ†‘ Except celebrate3, which is 0.75
  4. โ†‘ Except celebrate4 (the fourth sound), which is 0.85
  5. โ†‘ a b Empty events do not have this parameter set.


Data values

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Java Edition:

NameIdentifier Translation key
๐Ÿ‘ EntitySprite piglin.png: Sprite image for piglin in Minecraft
Piglin
piglin entity.minecraft.piglin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
๐Ÿ‘ EntitySprite piglin.png: Sprite image for piglin in Minecraft
Piglin
piglin123 baby_piglin
piglin
piglin_hunter
monster
mob
entity.piglin.name

Entity data

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Piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CannotHunt: 1 or 0 (true/false) โ€“ if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants during world generation.
    • [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the piglin's inventory. It can hold a maximum of 8 items.
    • [Byte] IsBaby: 1 or 0 (true/false) โ€“ true if the piglin is a baby. May not exist.
    • [Byte] IsImmuneToZombification: 1 or 0 (true/false) โ€“ if true, the piglin does not transform to a zombified piglin when in the Overworld.
    • [Int] TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
CamouflageKill a mob while wearing the same type of mob head.โ€”30Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
Oooh, shiny!Distract a using goldGive a piglin a gold itemโ€‹[more information needed] while it is aggressive toward the player.30Silver

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
๐Ÿ‘ Image
๐Ÿ‘ Image
Oh ShinyDistract Piglins with gold The player must not be wearing any golden armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

[edit | edit source]

History

[edit | edit source]
This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are:
  • Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)

Concept

[edit | edit source]
October 26, 2010๐Ÿ‘ Image
Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him temporarily receiving the Bacon Cloak as a reward.[19]
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
August 13, 2012Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which could be hired as a bodyguard.[20] The player would have been able to give it armor and weapons.[21]
August 14, 2012Further development of the pigman bodyguard.
September 14, 2012The pigman bodyguard is shelved.

Announcement

[edit | edit source]
September 28, 2019Piglins are announced at MINECON Live 2019.
๐Ÿ‘ Image
Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, or zombified piglins. This is a behavior that is not reflected in the final version.
December 5, 2019๐Ÿ‘ Image
A video shows a piglin with crossbow with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[22] explains that the piglin was named such because it is a gender-neutral form of the word pigman.

Java Edition

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Java Edition Alpha
v1.2.0preview๐Ÿ‘ Image
The texture of pigmen has been added: mobs/pigman.png.[23]
Java Edition
1.6.113w24aThe pigman texture has been removed.
1.1620w07a๐Ÿ‘ Image
๐Ÿ‘ Image
Added piglins and baby piglins.
๐Ÿ‘ Image
๐Ÿ‘ Image
Piglins can hold crossbows.
Piglins can be converted into zombified piglins in the Overworld.
๐Ÿ‘ Image
The player can barter with Piglins.
๐Ÿ‘ Image
Baby Piglins don't barter.
Piglins attack wither skeletons, but only when in groups of two or more.[24]
Piglins and hoglins don't look at their target.[25]
๐Ÿ‘ Image
๐Ÿ‘ Image
Baby piglins can pick up items.
๐Ÿ‘ Image
๐Ÿ‘ Image
Piglins can hold up crossbows to fire with no arrows loaded if interrupted while loading them.[26]
๐Ÿ‘ Image
Piglins use one hand to hold a loaded crossbow.[27]
Added unique textures and models for helmets when they are used by piglins.
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
๐Ÿ‘ Image
Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked.
Players are unable to set "LeftHanded" to "1b" for piglins.[28]
Firework damage now provokes piglins.[29]
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
Players are able to set "LeftHanded" to "1b" for piglins.
Piglins and hoglins look at their target.
20w12a๐Ÿ‘ Image
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
A baby piglin no longer holds a weapon when it turns into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22a๐Ÿ‘ Image
Piglins now have a 10% chance to dance after defeating an adult hoglin.
๐Ÿ‘ Image
Piglins now have the vindicator attacking animation when melee attacking.
pre3The position of the head of piglins when they are dancing has been changed from ๐Ÿ‘ Image
to ๐Ÿ‘ Image
.
The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's. ๐Ÿ‘ Image
Piglins get angry if they detect a player breaking a storage block or a golden block, even when out of their line of sight.
pre6Adult piglins now may spawn with enchanted gear.
1.16.2pre1Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper.
1.16.3Release Candidate 1Piglins no longer have pathfinding problems.[30]
1.1720w45aBaby piglins can no longer pick up leather.[31]
21w08aPiglins now become angry with players who destroy deepslate gold ore.
21w14aAdded raw gold, which piglins attempt to pick up.
21w18aPiglins now become angry with players who destroy blocks of raw gold.
Piglins can also now pick up blocks of raw gold.
1.1922w12aPiglins now become angry with players who open or destroy a boat with chest.
1.19.3
Experiment
Update 1.20
22w46aPiglins now drop piglin heads when killed by a charged creeper.
Piglins' detection range is now reduced when the player wears a piglin head.
1.19.423w06aMinecart with hopper no longer aggravates piglins when opened.[32]
1.21.224w36aAdded the piglin_safe_armor tag, which controls what armor types render piglins neutral. Golden armor is included in this tag by default.
1.21.424w45aPiglins now prefer to pick crossbows from the ground as opposed to other items.
1.21.625w18aDried ghasts have been added to the items that can be bartered from piglins.
1.21.1125w41aPiglins can now spawn with the new golden spears.
Piglins now consider golden spears as one of the items they like.
25w42aPiglins now consider golden nautilus armor as one of the items they like.
pre1Piglins now consider golden spears as one of their preferred weapons.
26.1snap7๐Ÿ‘ Image
The model and texture of baby piglins have been changed.
snap8Adjusted the hitboxes of the baby versions of piglins to fit in 1 block high or 0.5 block wide spaces.
26.2snap4Piglins can now spawn naturally in Peaceful difficulty without the use of bastion remnants.
snap5Piglins no longer despawn in Peaceful difficulty when they would otherwise convert to zombified piglins, and instead simply do not convert.[is this the correct version?]

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.16.0beta 1.16.0.51๐Ÿ‘ Image
๐Ÿ‘ Image
Added piglins and baby piglins.
๐Ÿ‘ Image
Piglins can hold crossbows.
๐Ÿ‘ Image
Baby piglins can ride on the back of baby hoglins.
๐Ÿ‘ Image
Piglins raise their arms in a manner similar to zombies when attacking.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglins follow a player who holds a gold ingot.
๐Ÿ‘ Image
Piglins dance after they finish hoglin hunting.
beta 1.16.0.57Piglins now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta 1.16.0.59Piglins now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta 1.16.0.63Piglins now avoid soul campfires.
Gold ingots now render properly in the hands of piglins at all times.
1.16.20beta 1.16.20.50Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's.
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from ๐Ÿ‘ Image
to ๐Ÿ‘ Image
Piglins get angry when players attack Piglin brutes.
beta 1.16.20.53Piglins can now spawn with enchanted weapons again.
beta 1.16.20.54The attack animation of unarmed piglins has been changed.
1.16.100beta 1.16.100.54Piglins now keep their Crossbows when zombified.
1.17.0beta 1.17.0.54Piglins now pick up raw gold, block of raw gold, and deepslate gold ore.
1.19.60
Experiment
Next Major Update
Preview 1.19.60.20Piglins now drop piglin heads when killed by a charged creeper.
Piglins' detection range is now reduced when the player wears a piglin head.
1.21.40Preview 1.21.40.20Piglins are no longer attracted to powered rails to match Java Edition.[33]
1.21.60Preview 1.21.60.21Golden swords dropped by piglins now have randomized durability to match Java Edition.[34]
1.21.90Preview 1.21.90.21Dried ghasts have been added to the items that can be bartered from piglins.
1.21.130Preview 1.21.130.20Piglins can now spawn holding golden spears and use their jab attack.
Piglins now consider golden spears as one of the items they like.
Preview 1.21.130.22Piglins can now use the spear's charge attack.
26.0Preview 26.0.27Piglins are now part of the mob family.
Baby piglins are now part of a new family, baby_piglin. Pre-existing baby piglins are not affected by this change.
26.10Preview 26.10.23๐Ÿ‘ Image
The model and texture of baby piglins have been changed.
26.20Preview 26.20.22The hitboxes of baby piglins have been changed, to closely match Java Edition.[35]

Issues

[edit | edit source]

Issues relating to "Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[36]
  • Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderรถdssvin".[37]
  • The page for the Nether Update mentions that piglins have mined all of the netherite out leaving only the ancient debris behind.[38]
  • During development of piglins, Henrik Kniberg thought piglins flopping their ears was a fun way of conveying emotion and played around with piglins having different ear animations for different emotions which included when in idle, piglin ears would move slowly from side to side, when the piglin is excited, the ears would flop quickly from side to side but this was scrapped due to it not being important and not worth going the last mile for it.[39]

Gallery

[edit | edit source]

Renders

[edit | edit source]
This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are: A gif render of a piglin breaking its crossbow; a render of a piglin holding a golden spear. Updated sitting baby piglin.

Armed

[edit | edit source]

Screenshots

[edit | edit source]

Mojang images

[edit | edit source]

Textures

[edit | edit source]

In other media

[edit | edit source]

See also

[edit | edit source]

Notes

[edit | edit source]
  1. โ†‘ In Bedrock Edition, 0.75% of zombified piglins, as well as baby zombified piglins are unavoided. See Zombified Piglin ยง Mounting.

References

[edit | edit source]
  1. โ†‘ MC-175867
  2. โ†‘ MCPE-178466 โ€“ resolved as "Works As Intended".
  3. โ†‘ MC-172102 โ€“ resolved as "Works As Intended".
  4. โ†‘ MC-172087 โ€“ resolved as "Works As Intended".
  5. โ†‘ a b MC-172600 โ€“ resolved as "Works As Intended".
  6. โ†‘ MC-172239 โ€“ resolved as "Works As Intended".
  7. โ†‘ MC-189485 โ€“ resolved as "Works As Intended".
  8. โ†‘ MC-235027 โ€“ Invisible players cannot provoke piglins, piglin brutes and hoglins when hitting/shooting them
  9. โ†‘ MC-178973 โ€“ resolved as "Works As Intended".
  10. โ†‘ MC-179104 โ€“ resolved as "Works As Intended".
  11. โ†‘ MC-256289 โ€“ AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
  12. โ†‘ MC-195278 โ€“ If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  13. โ†‘ MC-187857 โ€“ New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  14. โ†‘ MC-163960 โ€“ resolved as "Works As Intended".
  15. โ†‘ MCPE-67489
  16. โ†‘ MC-227625
  17. โ†‘ MCPE-99448
  18. โ†‘ This does not happen in Bedrock Edition due to MCPE-70866.
  19. โ†‘ https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has
  20. โ†‘ "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard." โ€“ @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
  21. โ†‘ "The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D" โ€“ @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
  22. โ†‘ for users without accounts: https://web.archive.org/web/20200406051054/media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  23. โ†‘ The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
  24. โ†‘ MC-172161 โ€“ resolved as "Works As Intended".
  25. โ†‘ MC-172428 โ€“ resolved as "Fixed".
  26. โ†‘ MC-177973
  27. โ†‘ MC-182877
  28. โ†‘ MC-173858 โ€“ resolved as "Fixed".
  29. โ†‘ MC-111498 โ€“ Fireworks and water bottles damage don't make neutral mobs angry or hostile โ€“ resolved as "Fixed".
  30. โ†‘ MC-196449 โ€“ resolved as "Fixed".
  31. โ†‘ MC-197179 โ€“ resolved as "Fixed".
  32. โ†‘ MC-198874 โ€“ resolved as "Fixed".
  33. โ†‘ MCPE-91187 โ€“ Piglins are attracted to powered rails โ€“ resolved as "Fixed".
  34. โ†‘ MCPE-75292 โ€“ Gold swords dropped by piglins and zombified piglins all have the same durability โ€“ resolved as "Fixed".
  35. โ†‘ MCPE-236077
  36. โ†‘ MCPE-94090
  37. โ†‘ "Theyโ€™re all a blend of recordings of a swedish domestic pig โ€Linderรถdssvinโ€ and a real snorty session in the recording booth. Brutes had a unique session but a different personality." โ€“ @slamp0000 on X (formerly Twitter), April 6, 2021
  38. โ†‘ "Minecraft Nether Update" (Archive) โ€“ Minecraft.
  39. โ†‘ "06 Space Vadรฅ prototyp" โ€“ Agila Sverige on YouTube, June 21, 2022

External links

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Navigation

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