![]() |
VOOZH | about |
| Health points | 16HP๐ โค๏ธ ร 8 |
|---|---|
| Armor points | 0 (๐ ๐ก ) |
| Behavior | Neutral (adult) Passive (baby) |
| Mob type | ๐ Image Monster |
| Attack strength |
Ranged: ๐ Image Melee: |
| Hitbox size | Adult In Java Edition: Height: 1.95 blocks Width: 0.6 blocks Adult In Bedrock Edition: |
| Speed | 0.35 |
| Spawn | ๐ Image Nether Wastes |
| Natural equipment |
(occasionally on adults, may be enchanted)
|
| Usable items |
{
"title": "Piglin",
"rows": [
{
"field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 8</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Neutral (adult)<br>Passive (baby)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Adult In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.35",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite nether-wastes.png article, displayed as 16x16px|link=Nether Wastes|alt=|class=pixel-image|)</span>(link to Nether Wastes article, displayed as <span class=\"sprite-text\">Nether Wastes</span>)</span>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite crimson-forest.png article, displayed as 16x16px|link=Crimson Forest|alt=|class=pixel-image|)</span>(link to Crimson Forest article, displayed as <span class=\"sprite-text\">Crimson Forest</span>)</span><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion Remnant|alt=|class=pixel-image|)</span>(link to Bastion Remnant article, displayed as <span class=\"sprite-text\">Bastion Remnant</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite gold-ingot.png article, displayed as 16x16px|link=Gold Ingot|alt=|class=pixel-image|)</span>(link to Gold Ingot article, displayed as <span class=\"sprite-text\">Gold Ingot</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Piglin Spawn Egg"
],
"images": [
"Piglin.png",
"Piglin BE.png",
"Piglin with Crossbow.png",
"Piglin with Crossbow BE.png",
"Piglin with Golden Spear JE1.png",
"Piglin with Golden Spear BE1.png",
"Baby Piglin JE2 BE2.png"
]
}
A piglin is a neutral mob found in the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various items. It wields either a golden sword, golden spear, or crossbow and uses either melee, spear charge, or ranged attacks, respectively.
Baby piglins do not grow up, are passive, and take gold without giving anything in return.
Piglins spawn in groups of 4 in nether wastes and 3-4 in crimson forest biomes at light levels of 11โ[Java Edition only] or 7โ[Bedrock Edition only] and below. They can spawn on most blocks other than nether wart blocks and magma blocks.
Piglins also spawn within bastion remnants upon generation.
Each piglin has a 20%โ[Java Edition only] or 5%โ[Bedrock Edition only] chance to spawn as a baby.
Every adult piglin spawns with a weapon: either a golden sword (45% chance), a golden spear (5% chance) or a crossbow (50% chance). Adult piglins can also spawn with golden armor, with each armor slot independently having a 10% chance to be equipped. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set. Baby piglins never spawn with weapons or armor.
A baby piglin can also be spawned by using a piglin spawn egg on an adult piglin, similar to other mobs with a baby variant.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| ๐ Image Crimson Forest | 5โ15 | 33.33% | 3โ4 | 5 | 3โ4 |
| ๐ Image Nether Wastes | 15โ168 | 8.93% | 4 | 15 | 4 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Piglin Head[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Piglin Head[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Piglin Head[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Piglin Head[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Piglin Head[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Piglin Head[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Piglin Head[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Piglin Head[A] | 1.00 | 1.00 | 1.00 | 1.00 |
If a piglin is killed in one hit while admiring a gold ingot, the ingot drops. However, if the piglin is hit and not killed, the piglin stops admiring the item. This causes the item to vanish from its hands and subsequently not drop when the piglin is killed.
Adults have an 8.5% chance of dropping each naturally held or worn piece of equipment when killed by a player or tamed wolf. The dropped item has a random durability. Each level of Looting used to kill the piglin increases the drop chance for each piece of equipment by 1%.
Babies always spawn without equipment.
A piglin naturally spawns with one of these weapons:
Adults sometimes โ[more information needed] spawn with 1-4 normal or enchanted pieces of armor, which may be:
Piglins always drop picked-up equipment upon death.
Piglins can pick up any type of armor or weapon, as long as the new equipment is better than the current equipment. See ยง Picking up items.
In Java Edition, a picked-up item always drops with the same durability as when picked up.
In Bedrock Edition, armor โ[more information needed] picked up by piglins can lose durability and even break (if it takes enough damage).
Piglins do not drop any gold ingots, raw porkchops, or cooked porkchops that they have picked up. However, any other items they have picked up are dropped.
Adults drop 5XP, which is not affected by armor, if killed by a player or tamed wolf. Baby piglins drop 5XPโ[JE only][1] or 1XPโ[BE only][2].
Piglins snort enviously while watching players holding a gold-related item.
Like villagers, piglins can open and close wooden and copper doors, but cannot open fence gates, trapdoors, or iron doors. They also cannot climb ladders.
Piglins cannot swim and can drown if submerged.[3] Unlike zombified piglins, they are not naturally immune to fire or lava.[4]
Idle piglins retreat from zombified piglins[note 1] (except babies), zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.
Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.
Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.
Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.
Unlike many other mobs, piglins cannot be spawned holding any items in their off-hand; instead, the item in question is placed into their inventory or, if applicable, their main hand or an armor slot.[5] As a consequence, they cannot fire special ammunition from their crossbows, such as firework rockets or tipped arrows, and they cannot use a totem of undying alongside a melee weapon. If spawned with a gold ingot in their off-hand, the piglin immediately drops a random bartering good without examining the ingot.
As they are monsters, golden dandelions do not work on baby piglins.
Adult piglins are neutral if the player is wearing at least one piece of golden armor.
In Java Edition, the list of items that make piglins neutral can be modified in a data pack, by putting an item in the piglin_safe_armor tag, which contains golden armor by default.
In Bedrock Edition, the list of items that make piglins neutral can be modified in a behavior pack, by putting an entity filter like this in the piglin.json file, in the alert_for_attack_targets component group, and in the minecraft:behavior.nearest_attackable_target.
{ "test": "has_equipment", "subject": "other", "domain": "<any armor slot>", "operator": "not", "value": "<item>" }
This filter contains golden armor by default.
Piglins are provoked by any player who:
Opening or breaking a hopper does not provoke piglins.[9] Piglins do not react to the opening or breaking of other containers. Breaking a bell does not provoke them either, even though piglins admire them as gold.[10]
When provoked, piglins remain hostile for 30 seconds.
Unlike other neutral mobs, piglins don't count towards the AngryAt tag.[11][12][13]
Piglins have different attacking behavior based on the weapon they are wielding.
Piglins wielding swords and most other items rush at the player. When attacking with a sword it holds its dominant arm and sword in front of it, similarly to a vindicator.
When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. In Java Edition, their crossbows can break if it runs out of durability,[14] making the piglins use their fists, while in Bedrock Edition their crossbows never break.[15] Unlike mobs armed with bows, they do not strafe from left to right while shooting. Also, unlike pillagers, piglins cannot fire firework rockets or special kinds of arrows, since they cannot hold them in their off-hand if spawned so.[5]
Piglins wielding spears use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. Piglins with spears are especially dangerous because they run towards their target instead of walking, increasing the damage of their charge attack.
Adult piglins congregate within 16 blocks and attack in hordes. If a group of piglins successfully defeats their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.
Adult piglins are hostile toward wither skeletons and withers.
Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.
The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.
Piglins also retaliate to being rammed by a goat.โ[Java Edition only][16]
Piglins sometimes attack hoglins, causing other piglins and piglin brutesโ[Bedrock Edition only] in that area to attack the targeted hoglin as well.
Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to decide to hunt a hoglin (this decision rarely happens if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutesโ[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin (or any other entity), piglins have a 10% chance to do a "victory dance" by bobbing their heads, bodies and sticking out their arms like a T-pose.
Each piglin that sees a hoglin has a 10% chance of starting a hunt.[verify] Therefore, the more piglins there are, the larger the chance of a hunt occurring, as there are more opportunities for a hunt to begin.
After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped, but not the leather.
Piglins that spawned as part of a bastion remnant during world generation do not hunt.
Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.โ[Bedrock Edition only]
Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.
Adult piglins take gold ingots, whether dropped nearby or when a player uses one while looking at them, and barter certain items for them. The piglin "examines" the ingot for sixโ[JE only] or eightโ[BE only][17] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. In Java Edition, the pool for what piglins can barter may be modified in a data pack.
Piglins can still barter while riding another mob.
Piglins can pick up any items they come across, except for leather, and prefer gold-related items, which they actively seek out.
Each piglin has eight hidden inventory slots in which it can stack items. A piglin with a full inventory does not attempt to pick up gold-related items, except gold ingots.
A piglin automatically equips any armor or weapon it can pick up, as long as the new equipment is better than its current equipment. When this happens, the previously held or worn item is dropped, giving players another way to easily recover their equipment. Piglins also prefer gold over other armors.
When a piglin picks up a gold-related piece of equipment, it has to inspect the item first before equipping it. Inspecting the item takes six seconds. However, non-gold equipment, if preferable, is equipped instantly. Piglins do not pick up any items when the /gamerule mobGriefing is set to false.
Only a piglin with a crossbow can pick up crossbows.
A piglin picks up raw porkchops and cooked porkchops from 1 block, unless it has already done so within the last 10 seconds. However, a piglin does not seek out porkchops or go out of its way to collect them.
Items with the piglin_loved tag are the only items that piglins want and pick up. When a piglin picks up one of these items, the player who dropped it (if it was dropped by a player) is given the advancement "Oh Shiny"โ[Java Edition only]/achievement "Oooh, Shiny!"โ[Bedrock Edition only] unless the item was a gold nugget. Piglins aren't interested in other items, and can't be distracted by other items, even if the items are related to gold in some way.
Items that piglins love:
Baby piglins attempt to pick up every itemโ[JE only] (except leather), regardless of whether they love it, and they admire gold ingots but do not barter any items.
Adult piglins can pick up gold nuggets, but won't inspect them for bartering. When killed, a piglin drops all of its items, except for gold ingots, raw porkchops, and cooked porkchops.
Piglins that spawned in a bastion remnant during world generation, and piglins that have picked up or equipped items, do not despawn naturally.
When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, their name, and any items that they are holding. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 secondsโ[JE only][18]; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.
A piglin does not zombify outside the Nether if its IsImmuneToZombification tag is set to true. Piglins with their NoAI tag set to true also do not zombify.
In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โPiglin snorts | Hostile Mobs | Randomly | entity.piglin.ambient | subtitles.entity.piglin.ambientโ | 0.66 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin snorts angrily | Hostile Mobs | Randomly while angry | entity.piglin.angry | subtitles.entity.piglin.angryโ | 0.7 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin retreats[sound 1] | Hostile Mobs | When a piglin runs away from something feared or while in the Overworld | entity.piglin.retreatโ[sound 1]โ | subtitles.entity.piglin.retreatโโ[sound 1]โ | 0.65 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin hurts | Hostile Mobs | When a piglin is damaged | entity.piglin.hurt | subtitles.entity.piglin.hurtโ | 0.7 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin dies | Hostile Mobs | When a piglin dies | entity.piglin.death | subtitles.entity.piglin.deathโ | varies [sound 2] | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โFootsteps | Hostile Mobs | While a piglin is walking | entity.piglin.step | subtitles.block.generic.footstepsโ | 0.1125 | 1.0 | 16 | |
| โPiglin celebrates | Hostile Mobs | When a piglin defeats a hoglin | entity.piglin.celebrate | subtitles.entity.piglin.celebrateโ | 0.8 [sound 3] | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin snorts enviously | Hostile Mobs | Randomly while a player is holding a gold item, or when a piglin is unable to pick up item from the ground because another piglin picked it up (and a player holding gold is nearby) | entity.piglin.jealous | subtitles.entity.piglin.jealousโ | 0.8 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin admires item | Hostile Mobs | When a piglin sees a gold item | entity.piglin.admiring_item | subtitles.entity.piglin.admiring_itemโ | 0.8 [sound 4] | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โPiglin converts to Zombified Piglin | Hostile Mobs | When a piglin converts to a zombified piglin | entity.piglin.converted_to_zombified | subtitles.entity.piglin.converted_to_zombifiedโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Hostile Mobs | Randomly | mob.piglin.ambient | โ ? | 0.8 [sound 1] | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | Randomly while angry | mob.piglin.angry | โ ? | 0.7 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| None | Noneโ[sound 5] | None | Undefined sound event | mob.piglin.attack | Noneโ[sound 5] | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) |
| โ ? | Hostile Mobs | When a piglin runs away from something feared | mob.piglin.retreat | โ ? | 0.8 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a piglin is damaged | mob.piglin.hurt | โ ? | 0.7 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a piglin dies | mob.piglin.death | โ ? | varies [sound 2] | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | While a piglin is walking | mob.piglin.step | โ ? | 0.2625 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a piglin defeats a hoglin | mob.piglin.celebrate | โ ? | 0.8 [sound 3] | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | Randomly when a piglin is unable to pick up item from the ground because another piglin picked it up, or while a player is holding a gold item | mob.piglin.jealous | โ ? | 0.8 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a piglin sees a gold item | mob.piglin.admiring_item | โ ? | 0.8 [sound 4] | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a piglin converts to a zombified piglin | mob.piglin.converted_to_zombified | โ ? | 1.0 | 0.9โ1.1 | |
| Name | Identifier | Translation key |
|---|---|---|
| ๐ EntitySprite piglin.png: Sprite image for piglin in Minecraft Piglin | piglin |
entity.minecraft.piglin |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite piglin.png: Sprite image for piglin in Minecraft Piglin | piglin | 123 |
baby_piglinpiglinpiglin_huntermonstermob | entity.piglin.name |
Piglins have entity data associated with them that contains various properties.
1 or 0 (true/false) โ if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants during world generation.Slot tag.
1 or 0 (true/false) โ true if the piglin is a baby. May not exist.1 or 0 (true/false) โ if true, the piglin does not transform to a zombified piglin when in the Overworld.Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 26, 2010 | ๐ Image Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him temporarily receiving the Bacon Cloak as a reward.[19] | ||||||
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| April 25, 2011 | It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages. | ||||||
| August 13, 2012 | Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which could be hired as a bodyguard.[20] The player would have been able to give it armor and weapons.[21] | ||||||
| August 14, 2012 | Further development of the pigman bodyguard. | ||||||
| September 14, 2012 | The pigman bodyguard is shelved. | ||||||
| September 28, 2019 | Piglins are announced at MINECON Live 2019. | ||||||
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| ๐ Image Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, or zombified piglins. This is a behavior that is not reflected in the final version. | |||||||
| December 5, 2019 | ๐ Image A video shows a piglin with crossbow with a baby hoglin. | ||||||
| December 14, 2019 | An image of a hoglin and piglins is released. | ||||||
| January 14, 2020 | A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond. | ||||||
| March 4, 2020 | An official post on Crowdin[22] explains that the piglin was named such because it is a gender-neutral form of the word pigman. | ||||||
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | ๐ Image The texture of pigmen has been added: mobs/pigman.png.[23] | |||||
| Java Edition | |||||||
| 1.6.1 | 13w24a | The pigman texture has been removed. | |||||
| 1.16 | 20w07a | ๐ Image ๐ Image Added piglins and baby piglins. | |||||
| ๐ Image ๐ Image Piglins can hold crossbows. | |||||||
| Piglins can be converted into zombified piglins in the Overworld. | |||||||
| ๐ Image The player can barter with Piglins. | |||||||
| ๐ Image Baby Piglins don't barter. | |||||||
| Piglins attack wither skeletons, but only when in groups of two or more.[24] | |||||||
| Piglins and hoglins don't look at their target.[25] | |||||||
| ๐ Image ๐ Image Baby piglins can pick up items. | |||||||
| ๐ Image ๐ Image Piglins can hold up crossbows to fire with no arrows loaded if interrupted while loading them.[26] | |||||||
| ๐ Image Piglins use one hand to hold a loaded crossbow.[27] | |||||||
| Added unique textures and models for helmets when they are used by piglins. | |||||||
| 20w09a | Piglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
| ||||||
| The loot table of items that can be bartered from piglins has been modified. | |||||||
| ๐ Image Baby piglins can now ride on the back of baby hoglins. | |||||||
| 20w10a | The loot table of items that can be bartered from piglins has been modified again. | ||||||
| Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked. | |||||||
| Players are unable to set "LeftHanded" to "1b" for piglins.[28] | |||||||
| Firework damage now provokes piglins.[29] | |||||||
| 20w11a | Enchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins. | ||||||
| Players are able to set "LeftHanded" to "1b" for piglins. | |||||||
| Piglins and hoglins look at their target. | |||||||
| 20w12a | ๐ Image Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once. | ||||||
| 20w14a | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||||
| A baby piglin no longer holds a weapon when it turns into a zombie. | |||||||
| The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed. | |||||||
| 20w16a | Piglins now spawn in bastion remnants. | ||||||
| 20w19a | Piglins now become zombified piglins when in the End. | ||||||
| 20w21a | Piglins no longer walk around when admiring gold. | ||||||
| If a piglin is hurt while admiring an gold ingot, the ingot now disappears. | |||||||
| 20w22a | ๐ Image Piglins now have a 10% chance to dance after defeating an adult hoglin. | ||||||
| ๐ Image Piglins now have the vindicator attacking animation when melee attacking. | |||||||
| pre3 | The position of the head of piglins when they are dancing has been changed from ๐ Image to ๐ Image . | ||||||
| The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's. ๐ Image | |||||||
| Piglins get angry if they detect a player breaking a storage block or a golden block, even when out of their line of sight. | |||||||
| pre6 | Adult piglins now may spawn with enchanted gear. | ||||||
| 1.16.2 | pre1 | Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper. | |||||
| 1.16.3 | Release Candidate 1 | Piglins no longer have pathfinding problems.[30] | |||||
| 1.17 | 20w45a | Baby piglins can no longer pick up leather.[31] | |||||
| 21w08a | Piglins now become angry with players who destroy deepslate gold ore. | ||||||
| 21w14a | Added raw gold, which piglins attempt to pick up. | ||||||
| 21w18a | Piglins now become angry with players who destroy blocks of raw gold. | ||||||
| Piglins can also now pick up blocks of raw gold. | |||||||
| 1.19 | 22w12a | Piglins now become angry with players who open or destroy a boat with chest. | |||||
| 1.19.3 Experiment | 22w46a | Piglins now drop piglin heads when killed by a charged creeper. | |||||
| Piglins' detection range is now reduced when the player wears a piglin head. | |||||||
| 1.19.4 | 23w06a | Minecart with hopper no longer aggravates piglins when opened.[32] | |||||
| 1.21.2 | 24w36a | Added the piglin_safe_armor tag, which controls what armor types render piglins neutral. Golden armor is included in this tag by default. | |||||
| 1.21.4 | 24w45a | Piglins now prefer to pick crossbows from the ground as opposed to other items. | |||||
| 1.21.6 | 25w18a | Dried ghasts have been added to the items that can be bartered from piglins. | |||||
| 1.21.11 | 25w41a | Piglins can now spawn with the new golden spears. | |||||
| Piglins now consider golden spears as one of the items they like. | |||||||
| 25w42a | Piglins now consider golden nautilus armor as one of the items they like. | ||||||
| pre1 | Piglins now consider golden spears as one of their preferred weapons. | ||||||
| 26.1 | snap7 | ๐ Image The model and texture of baby piglins have been changed. | |||||
| snap8 | Adjusted the hitboxes of the baby versions of piglins to fit in 1 block high or 0.5 block wide spaces. | ||||||
| 26.2 | snap4 | Piglins can now spawn naturally in Peaceful difficulty without the use of bastion remnants. | |||||
| snap5 | Piglins no longer despawn in Peaceful difficulty when they would otherwise convert to zombified piglins, and instead simply do not convert.[is this the correct version?] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.0 | beta 1.16.0.51 | ๐ Image ๐ Image Added piglins and baby piglins. | |||||
| ๐ Image Piglins can hold crossbows. | |||||||
| ๐ Image Baby piglins can ride on the back of baby hoglins. | |||||||
| ๐ Image Piglins raise their arms in a manner similar to zombies when attacking. | |||||||
| Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder. | |||||||
| Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow. | |||||||
| Piglins currently use the player's hurt sound. | |||||||
| Piglins follow a player who holds a gold ingot. | |||||||
| ๐ Image Piglins dance after they finish hoglin hunting. | |||||||
| beta 1.16.0.57 | Piglins now have their own sounds. | ||||||
| Piglin bartering has been properly added. | |||||||
| Piglins can no longer drop arrows when killed. | |||||||
| The health of piglins has been reduced from 24 to 16. | |||||||
| Piglins now spawn in bastion remnants. | |||||||
| Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once. | |||||||
| beta 1.16.0.59 | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||||
| Piglins now spawn in the nether wastes. | |||||||
| Piglins now properly sit in boats and minecarts. | |||||||
| Piglins no longer despawn in Peaceful mode. | |||||||
| beta 1.16.0.63 | Piglins now avoid soul campfires. | ||||||
| Gold ingots now render properly in the hands of piglins at all times. | |||||||
| 1.16.20 | beta 1.16.20.50 | Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor. | |||||
| The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's. | |||||||
| Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from ๐ Image to ๐ Image | |||||||
| Piglins get angry when players attack Piglin brutes. | |||||||
| beta 1.16.20.53 | Piglins can now spawn with enchanted weapons again. | ||||||
| beta 1.16.20.54 | The attack animation of unarmed piglins has been changed. | ||||||
| 1.16.100 | beta 1.16.100.54 | Piglins now keep their Crossbows when zombified. | |||||
| 1.17.0 | beta 1.17.0.54 | Piglins now pick up raw gold, block of raw gold, and deepslate gold ore. | |||||
| 1.19.60 Experiment | Preview 1.19.60.20 | Piglins now drop piglin heads when killed by a charged creeper. | |||||
| Piglins' detection range is now reduced when the player wears a piglin head. | |||||||
| 1.21.40 | Preview 1.21.40.20 | Piglins are no longer attracted to powered rails to match Java Edition.[33] | |||||
| 1.21.60 | Preview 1.21.60.21 | Golden swords dropped by piglins now have randomized durability to match Java Edition.[34] | |||||
| 1.21.90 | Preview 1.21.90.21 | Dried ghasts have been added to the items that can be bartered from piglins. | |||||
| 1.21.130 | Preview 1.21.130.20 | Piglins can now spawn holding golden spears and use their jab attack. | |||||
| Piglins now consider golden spears as one of the items they like. | |||||||
| Preview 1.21.130.22 | Piglins can now use the spear's charge attack. | ||||||
| 26.0 | Preview 26.0.27 | Piglins are now part of the mob family. | |||||
Baby piglins are now part of a new family, baby_piglin. Pre-existing baby piglins are not affected by this change. | |||||||
| 26.10 | Preview 26.10.23 | ๐ Image The model and texture of baby piglins have been changed. | |||||
| 26.20 | Preview 26.20.22 | The hitboxes of baby piglins have been changed, to closely match Java Edition.[35] | |||||
Issues relating to "Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.