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VOOZH | about |
| Rarity tier | Uncommon |
|---|---|
| Status effects | π Image Absorption II (0:05) π Image |
| Renewable | Yes |
| Stackable | No |
{
"title": "Totem of Undying",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #ff5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite absorption.png article, displayed as 18x18px|link=Absorption|alt=|class=pixel-image|)</span>(link to Absorption article, displayed as <span class=\"sprite-text\">Absorption</span>)</span> II (0:05)\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite regeneration.png article, displayed as 18x18px|link=Regeneration|alt=|class=pixel-image|)</span>(link to Regeneration article, displayed as <span class=\"sprite-text\">Regeneration</span>)</span> II (0:45) \n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite fire-resistance.png article, displayed as 18x18px|link=Fire Resistance|alt=|class=pixel-image|)</span>(link to Fire Resistance article, displayed as <span class=\"sprite-text\">Fire Resistance</span>)</span> I (0:40)",
"label": "(link to Status effect article, displayed as Status effects)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Totem of Undying"
],
"images": [
"Totem_of_Undying_JE2_BE2.png"
]
}
A totem of undying is an item that can prevent players or mobs from dying when they take fatal damage. It is dropped by evokers, which spawn in woodland mansions and raids.
Evokers always drop one totem of undying upon death, which is not affected by Looting.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Evoker | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Evoker | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Evoker | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Evoker | 1.00 | 1.00 | 1.00 | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Evoker | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Evoker | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Evoker | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Evoker | 1.00 | 1.00 | 1.00 | 1.00 |
If a player or a mob is holding a totem of undying in the off-hand or main hand slot and receives otherwise fatal damage, the totem prevents their death. The totem of undying must be held in the user's hand for it to work β it does not work if it is in the hotbar, unless selected. Totems of undying prevent a game over in Hardcore mode in the same way they prevent a death in Easy, Normal, and Hard mode.
A totem can be used only once, and disappears when the effect is activated. It does not prevent death caused by void damage or the /kill command. In Java Edition, it also does not prevent death caused by an arrow of harming if the arrow kills the holder with just the arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time. [1]
When a totem of undying is activated, it restores 1HPπ π
, removes all existing status effects and grants several positive status effects:
When activated, multiple green and yellow particles are displayed around the player that held the totem. A screen effect also plays, showing the totem hovering in front of the player's screen, similar to the animation seen when a player receives the Raid Omen effect or the Hero of the Village effect in Bedrock Edition, or enters the same area as an elder guardian.
Any mob that can hold a totem of undying (in a hand or in the mouth) is revived if killed while it is holding the totem. The totem functions exactly as it does with players, although undead mobs are not affected by the Regeneration effect.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βTotem activates | Entity-Dependent | When a mob or player uses a totem of undying. | item.totem.use | subtitles.item.totem.useβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When something dies, using a totem of undying | random.totem | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite totem-of-undying.png: Sprite image for totem-of-undying in Minecraft Totem of Undying | totem_of_undying | Item | item.minecraft.totem_of_undying |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
| π ItemSprite totem-of-undying.png: Sprite image for totem-of-undying in Minecraft Totem of Undying | totem_of_undying | totem | 568 | Item | item.totem.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Cheating Death | Use the to cheat death | Have the totem of undying in your hand when you take fatal damage. | 30 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Postmortal | Use a Totem of Undying to cheat death | Activate a totem of undying by taking fatal damage. |
| October 15, 2016 | π Image An early version of the totem of undying was seen during Minecon shortly before its reveal. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | π Image Added totems of undying. | |||||
| 1.13 | 18w21a | The rarity of totems of undying has been changed from "Common" to "Uncommon". | |||||
| 1.14 | 18w43a | π Image The texture of the totem of undying has been changed. | |||||
| 18w47a | The totem of undying is now renewable as evokers now spawn in raids. | ||||||
| 1.16.2 | 20w28a | The totem of undying now gives the Fire Resistance II status effect for 40 seconds. | |||||
| 20w29a | The level of Fire Resistance given by the totem of undying is now reduced from II to I.[2] | ||||||
| 1.20.2 | 23w31a | Totems of undying activating now emit an entity_damage vibration of frequency 7.[3] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | π Image Added totems of undying. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of the totem of undying has been changed. | |||||
| 1.11.0 | beta 1.11.0.3 | The totem of undying is now renewable as evokers now spawn in raids. | |||||
| 1.16.100 | beta 1.16.100.54 | The level of Fire Resistance given by the totem of undying is now reduced from II to I.[4] | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of totems of undying has been changed from "Common" to "Uncommon" to match Java Edition. | |||||
| 1.21.80 | Preview 1.21.80.20 | Increased the duration of the Regeneration II effect from 40 to 45 seconds, matching Java Edition.[5] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image Added totem of undying. |
| TU56 | CU48 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | The totem of undying now applies Fire Resistance II when used. |
| The duration of the Regeneration effect given by the totem of undying is now reduced from 45 seconds to 40 seconds. | |||||||
| 1.90 | π Image The texture of the totem of undying has been changed. | ||||||
| 1.91 | The totem of undying is now renewable as evokers now spawn in raids. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | π Image Added totem of undying. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11.1 | 16w50a | The ID name has now been changed from totem to totem_of_undying. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 449. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.100 | beta 1.16.100.56 | The ID of totems of undying has been changed from totem to totem_of_undying. | |||||
Issues relating to "Totem of Undying" are maintained on the bug tracker. Issues should be reported and viewed there.
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