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Ranged attack

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👁 Image
For other uses, see Attack.
This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
👁 Image
An example of a ranged attack.

A ranged attack is a type of attack that mobs and players use to cause damage to a target from a distance.

Projectile damage

[edit | edit source]

The projectiles used as ammo by bows and crossbows, as well as the thrown trident projectile, have varying damage depending on the user and their velocity. The projectiles exclusive to mobs vary in damage depending on difficulty.

Players

[edit | edit source]

The damage of ranged weapons is different when used by players compared to when they're used by mobs.

👁 ItemSprite bow.png: Sprite image for bow in Minecraft
Bow
Charge time Enchantment Projectile damage
0.1 s (no charge) Unenchanted 1HP👁 💔
Power I 2HP👁 ❤️
Power II 2HP👁 ❤️
Power III 2HP👁 ❤️
Power IV 3HP👁 ❤️
👁 💔
Power V 3HP👁 ❤️
👁 💔
0.2 s - 0.8 s (medium charge) Unenchanted 5HP👁 ❤️
👁 ❤️
👁 💔
Power I 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
Power II 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
Power III 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
Power IV 12HP👁 ❤️
× 6
Power V 13HP👁 ❤️
× 6.5
0.9 s (full charge) Unenchanted 6HP👁 ❤️
👁 ❤️
👁 ❤️
Power I 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
Power II 11HP👁 ❤️
× 5.5
Power III 12HP👁 ❤️
× 6
Power IV 14HP👁 ❤️
× 7
Power V 15HP👁 ❤️
× 7.5
1 s (critical charge) Unenchanted 6HP👁 ❤️
👁 ❤️
👁 ❤️
to 11HP👁 ❤️
× 5.5
Power I 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
to 16HP👁 ❤️
× 8
Power II 11HP👁 ❤️
× 5.5
to 19HP👁 ❤️
× 9.5
Power III 12HP👁 ❤️
× 6
to 20HP👁 ❤️
× 10
Power IV 14HP👁 ❤️
× 7
to 23HP👁 ❤️
× 11.5
Power V 15HP👁 ❤️
× 7.5
to 25HP👁 ❤️
× 12.5
👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
Java Edition
7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
to 11HP👁 ❤️
× 5.5
Bedrock Edition
9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
👁 ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft
Firework Rocket
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
5HP👁 ❤️
👁 ❤️
👁 💔
to 6HP👁 ❤️
👁 ❤️
👁 ❤️
No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
6HP👁 ❤️
👁 ❤️
👁 ❤️
to 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
to 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
to 12HP👁 ❤️
× 6
No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
to 14HP👁 ❤️
× 7
No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
to 16HP👁 ❤️
× 8
No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
11HP👁 ❤️
× 5.5
to 18HP👁 ❤️
× 9
No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27
👁 ItemSprite trident.png: Sprite image for trident in Minecraft
Trident
Projectile damage
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

When used by mobs, ranged weapons have set damage according to the mob type. Additionally, certain mobs have ranged attacks that are not replicable by player-obtained weapons.

Mob Difficulty Status effect(s)
Easy Normal Hard
👁 Image
👁 Image
Blaze fireball
5HP👁 ❤️
👁 ❤️
👁 💔
+ fire for 5 seconds
No
👁 Image
👁 Image
Bogged arrow
[JE only]
2HP👁 ❤️
to 4HP👁 ❤️
👁 ❤️
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
4HP👁 ❤️
👁 ❤️
to 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
Normally: 👁 Image
Poison
for 4 seconds

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

👁 Image
👁 Image
Bogged arrow
[BE only]
1HP👁 💔
to 4HP👁 ❤️
👁 ❤️
1HP👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
👁 Image
Poison
for 4 seconds
👁 Image
👁 Image
Breeze wind charge
1HP👁 💔
1.5HP👁 ❤️
× 0.75
No
👁 Image
👁 Image
Drowned trident
(ranged)‌[JE only]
5HP👁 ❤️
👁 ❤️
👁 💔
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
12HP👁 ❤️
× 6
No
👁 Image
👁 Image
Drowned trident
(ranged)‌[BE only]
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
No
👁 Image
Elder Guardian
(laser)
5HP👁 ❤️
👁 ❤️
👁 💔
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
12HP👁 ❤️
× 6
Yes👁 Image
Mining Fatigue
III for 5 minutes on nearby players
👁 Image
Ender Dragon
(breath)
3HP👁 ❤️
👁 💔
per second
Area effect cloud of 👁 Image
Instant Damage
👁 Image
Ender Dragon
👁 Image
Dragon Fireball
6HP👁 ❤️
👁 ❤️
👁 ❤️
per second
👁 Image
👁 Image
Evoker fangs
[JE only]
4HP👁 ❤️
👁 ❤️
6HP👁 ❤️
👁 ❤️
👁 ❤️
9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Evoker fangs
[BE only]
6HP👁 ❤️
👁 ❤️
👁 ❤️
No
👁 Image
👁 Image
Ghast fireball
(impact)
4HP👁 ❤️
👁 ❤️
6HP👁 ❤️
👁 ❤️
👁 ❤️
9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Ghast fireball
(explosion)
9.5HP👁 ❤️
× 4.75
17HP👁 ❤️
× 8.5
25.5HP👁 ❤️
× 12.75
No
👁 Image
Guardian
(laser)
4HP👁 ❤️
👁 ❤️
6HP👁 ❤️
👁 ❤️
👁 ❤️
9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Illusioner arrow
[JE only]
2HP👁 ❤️
to 5HP👁 ❤️
👁 ❤️
👁 💔
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
Casts 👁 Image
Blindness
spells on the player, if regional difficulty is 2 or greater
👁 Image
👁 Image
Llama spit
1HP👁 💔
1.5HP👁 ❤️
× 0.75
No
👁 Image
👁 Image
Piglin arrow
[JE only]
2HP👁 ❤️
to 5HP👁 ❤️
👁 ❤️
👁 💔
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Piglin arrow
[BE only]
2HP👁 ❤️
to 4HP👁 ❤️
👁 ❤️
2HP👁 ❤️
to 5HP👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Pillager arrow
2HP👁 ❤️
to 3HP👁 ❤️
👁 💔
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
5HP👁 ❤️
👁 ❤️
👁 💔
to 7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
No
👁 Image
👁 Image
Shulker bullet
3HP👁 ❤️
👁 💔
4HP👁 ❤️
👁 ❤️
6HP👁 ❤️
👁 ❤️
👁 ❤️
👁 Image
Levitation
for 10 seconds
👁 Image
👁 Image
Skeleton arrow
[JE only]
2HP👁 ❤️
to 4HP👁 ❤️
👁 ❤️
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
4HP👁 ❤️
👁 ❤️
to 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

👁 Image
👁 Image
Skeleton arrow
[BE only]
1HP👁 💔
to 4HP👁 ❤️
👁 ❤️
, varies with proximity
1HP👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
, varies with proximity
No
👁 Image
👁 Image
Snow Golem snowball
3HP👁 ❤️
👁 💔
to blazes
No
👁 Image
👁 Image
Stray arrow
[JE only]
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
Normally: 👁 Image
Slowness
for 30 seconds when their tipped arrow hits any mob (including another stray)

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

👁 Image
👁 Image
Stray arrow
[BE only]
1HP👁 💔
to 4HP👁 ❤️
👁 ❤️
, varies with proximity
1HP👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
, varies with proximity
👁 Image
Slowness
for 30 seconds when their tipped arrow hits any mob (including another stray)
👁 Image
👁 Image
Trader Llama spit
1HP👁 💔
1.5HP👁 ❤️
× 0.75
No
👁 Image
👁 Image
Villager's firework rocket
5HP👁 ❤️
👁 ❤️
👁 💔
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
12HP👁 ❤️
× 6
No
👁 Image
Warden
(ranged)
6HP👁 ❤️
👁 ❤️
👁 ❤️
10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
15HP👁 ❤️
× 7.5
No
👁 Image
Witch
Deals damage by throwing potions Throws splash potions of 👁 Image
Poison
, 👁 Image
Instant Damage
, 👁 Image
Slowness
, and 👁 Image
Weakness
👁 EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft
👁 Image
Wither Skeleton arrow
[JE only]
2HP👁 ❤️
to 4HP👁 ❤️
👁 ❤️
+ fire for 5 seconds
3HP👁 ❤️
👁 💔
to 5HP👁 ❤️
👁 ❤️
👁 💔
+ fire for 5 seconds
4HP👁 ❤️
👁 ❤️
to 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
+ fire for 5 seconds
Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

👁 Image
Wither Skull
(impact)
5HP👁 ❤️
👁 ❤️
👁 💔
8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
12HP👁 ❤️
× 6
👁 Image
Wither
II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
👁 Image
Wither Skull
(explosion)
5HP👁 ❤️
👁 ❤️
👁 💔
No

Charge time

[edit | edit source]
👁 Image
Charging a crossbow.
👁 Image
This article is about the ranged weapon mechanic. For the melee weapon mechanic, see Attack speed. For other uses, see Cooldown.

Charge time represents the time it takes to charge a ranged weapon before firing it.

Players

[edit | edit source]

The charge time of player-initiated ranged attacks is dependent on the ranged weapon they're using. Due to a server-client desync bug, ranged weapons can occasionally be fired 1 tick earlier than their programmed charge times.[1]

Ranged weapon Charge time
👁 ItemSprite bow.png: Sprite image for bow in Minecraft
Bow
0.1 s (no charge)
0.2–0.8 s (medium charge)
0.9 s (full charge)
1 s (critical charge)
Ranged weapon Charge time Enchantment
👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
1.25 s None
1 s Quick Charge I
0.75 s Quick Charge II
0.5 s Quick Charge III
Ranged weapon Charge time
👁 ItemSprite trident.png: Sprite image for trident in Minecraft
Trident
0.5 s
Ranged weapon Charge time
👁 ItemSprite snowball.png: Sprite image for snowball in Minecraft
Snowball

👁 ItemSprite egg.png: Sprite image for egg in Minecraft
👁 ItemSprite brown-egg.png: Sprite image for brown-egg in Minecraft
👁 ItemSprite blue-egg.png: Sprite image for blue-egg in Minecraft
Egg

👁 ItemSprite wind-charge.png: Sprite image for wind-charge in Minecraft
Wind charge

👁 ItemSprite splash-potion.png: Sprite image for splash-potion in Minecraft
Splash potion

👁 ItemSprite lingering-potion.png: Sprite image for lingering-potion in Minecraft
Lingering potion
0 s
This section needs expansion.
 
You can help by expanding it.

Mobs have differing firing speeds for their ranged attacks, some of which are changed based on difficulty.

Mob Weapon Easy Normal Hard
👁 EntitySprite skeleton.png: Sprite image for skeleton in Minecraft
Skeleton
👁 ItemSprite bow.png: Sprite image for bow in Minecraft
Bow
3.0 s 2.0 s
👁 EntitySprite stray.png: Sprite image for stray in Minecraft
Stray
👁 ItemSprite bow.png: Sprite image for bow in Minecraft
Bow
👁 EntitySprite bogged.png: Sprite image for bogged in Minecraft
Bogged
👁 ItemSprite bow.png: Sprite image for bow in Minecraft
Bow
3.5 s 2.5 s
👁 EntitySprite pillager.png: Sprite image for pillager in Minecraft
Pillager
👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
👁 EntitySprite piglin.png: Sprite image for piglin in Minecraft
Piglin
👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
👁 EntitySprite drowned.png: Sprite image for drowned in Minecraft
Drowned
👁 ItemSprite trident.png: Sprite image for trident in Minecraft
Trident
👁 EntitySprite llama.png: Sprite image for llama in Minecraft
Llama

👁 EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft
Trader Llama
👁 EntitySprite llama-spit.png: Sprite image for llama-spit in Minecraft
Spit
👁 EntitySprite snow-golem.png: Sprite image for snow-golem in Minecraft
Snow Golem
👁 ItemSprite snowball.png: Sprite image for snowball in Minecraft
Snowball
👁 EntitySprite ghast.png: Sprite image for ghast in Minecraft
Ghast
👁 ItemSprite fire-charge.png: Sprite image for fire-charge in Minecraft
Fireball
3.0s

Inaccuracy

[edit | edit source]

Ranged attacks have innate inaccuracy values, which dictate the randomness of projectile trajectory. This value affects both players and mobs.

Players

[edit | edit source]

Player ranged attacks using bows, crossbows, and tridents have a default inaccuracy value of 1 (0.25 in the Java Edition Combat Tests).

Certain mobs are affected by the inaccuracy value. Skeletons (and their variants) specifically have their inaccuracy value affected by the world difficulty, with a value of 10 on Easy, 6 on Normal, and 2 on Hard.

This section needs expansion.
 
You can help by expanding it.

Sounds

[edit | edit source]

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit1.01211-4316
​Arrow firedPlayersWhen a bow shoots an arrowentity.arrow.shootsubtitles.entity.arrow.shoot1.043-1.125 [sound 1]16
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player0.180.4516
​Item breaksPlayersWhen a bow's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8–1.216
  1. Depends on how long the bow has been charging. uncharged bows give 56-0.625

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen an arrow impacts somethingrandom.bowhit​ ?1.01.09–1.3
​ ?PlayersWhen a bow shoots an arrowrandom.bow​ ?1.00.83–1.25
​ ?PlayersWhen a bow's durability is exhaustedrandom.break​ ?1.00.9

Crossbow

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Crossbow charges upPlayersWhen a crossbow starts to loaditem.crossbow.loading_startsubtitles.item.crossbow.charge0.151.016
​Crossbow charges upPlayersWhen a Quick Charge I crossbow starts to load [sound 1]item.crossbow.quick_charge_1subtitles.item.crossbow.chargevaries [sound 2]varies [sound 3]16
​Crossbow charges upPlayersWhen a Quick Charge II crossbow starts to load [sound 4]item.crossbow.quick_charge_2subtitles.item.crossbow.chargevaries [sound 6]varies [sound 5]16
​Crossbow charges upPlayersWhen a Quick Charge III crossbow starts to load [sound 4]item.crossbow.quick_charge_3subtitles.item.crossbow.chargevaries [sound 5]varies [sound 6]16
​Crossbow charges up[sound 7]PlayersWhile a crossbow is loading [sound 8]item.crossbow.loading_middlesubtitles.item.crossbow.charge0.325varies [sound 9]16
​Crossbow loadsEntity-DependentWhen a crossbow stops loadingitem.crossbow.loading_endsubtitles.item.crossbow.load1.01315-1.216
​Crossbow firesEntity-DependentWhen a crossbow firesitem.crossbow.shootsubtitles.item.crossbow.shoot0.8/0.9/0.91.0/1.0/0.9 [sound 10]16
​Arrow hitsFriendly MobsWhen an arrow hits a block or entityitem.crossbow.hitsubtitles.item.crossbow.hit1.01211-4316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player0.180.4516
​Firework launchesAmbient/EnvironmentWhen a crossbow fires a firework rocketentity.firework_rocket.launchsubtitles.entity.firework_rocket.launch3.01.016
​Item breaksEntity-DependentWhen a crossbow's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8–1.216
  1. quick1_3 occurs at half the frequency as the other sounds
  2. 0.325 for all except quick1_1 (pitch=0.9), which is 0.25
  3. quick1_1 can be 1.0 or 0.9; quick1_2 can be 1.0 or 0.95; quick1_3 can be 1.0
  4. a b _1 occurs at 23 the frequency as the other sounds
  5. a b 0.325 for all except _1 (pitch=0.95), which is 0.25
  6. a b _1 can be 1.0 or 0.95; _2 can be 1.0, 0.95, or 1.05; _3 can be 1.0, 0.9, or 1.05
  7. MC-203146
  8. loading_middle4 occurs at 14 the frequency as the other sounds
  9. loading_middle1 can be 1.0, 0.95, or 1.2; loading_middle2 and loading_middle3 can be 1.0, 0.9, or 1.05; loading_middle4 can be 1.0
  10. Multiplied by the loading percentage of the crossbow

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a crossbow starts to loadcrossbow.loading.start​ ?1.01.0
​ ?PlayersWhile a crossbow is loading and when a crossbow stops loadingcrossbow.loading.middle​ ?1.01.0
​ ?PlayersUnused sound eventcrossbow.loading.end​ ?1.01.0
​ ?PlayersWhen a crossbow with Quick Charge starts to loadcrossbow.quick_charge.start​ ?1.01.0
​ ?PlayersWhile a crossbow with Quick Charge is loadingcrossbow.quick_charge.middle​ ?1.01.0
​ ?PlayersWhen a crossbow with Quick Charge stops loadingcrossbow.quick_charge.end​ ?1.01.0
​ ?PlayersWhen a crossbow firescrossbow.shoot​ ?1.01.0
​ ?PlayersWhen an arrow hits a block or entityrandom.bowhit​ ?1.01.09–1.3
​ ?Ambient/EnvironmentWhen a crossbow fires a firework rocketfirework.launch​ ?1.01.0
​ ?PlayersWhen a crossbow's durability is exhaustedrandom.break​ ?1.00.9

Trident

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Java Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Trident stabsFriendly MobsWhen a trident hits a mobitem.trident.hitsubtitles.item.trident.hit1.01.016
​Trident vibratesFriendly MobsWhen a trident hits the grounditem.trident.hit_groundsubtitles.item.trident.hit_ground0.91211-4316
​Trident clangsPlayersWhen a player throws a tridentitem.trident.throwsubtitles.item.trident.throw1.01.016
​Trident thunder cracksFriendly MobsWhen a Channeling trident hits a mobitem.trident.thundersubtitles.item.trident.thunder5.01.016
​Trident thunder cracksWeatherWhen a trident with Channeling strikes a lightning roditem.trident.thundersubtitles.item.trident.thunder5.01.016
​Trident zoomsPlayersWhen a Riptide I trident is useditem.trident.riptide_1subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide II trident is useditem.trident.riptide_2subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide III or higher trident is useditem.trident.riptide_3subtitles.item.trident.riptide1.01.016
​Trident returnsFriendly MobsWhen a trident starts returning [sound 1]item.trident.returnsubtitles.item.trident.return8.0varies [sound 2]16
​Drowned throws TridentHostile MobsWhen a drowned throws a tridententity.drowned.shootsubtitles.entity.drowned.shoot1.056-1.2516
​Item breaksPlayersWhen a trident's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8–1.216
  1. The first sound is only played 19 of the time, while the others are played 49 of the time
  2. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a trident hits a mobitem.trident.hit​ ?1.01.0
​ ?PlayersWhen a trident hits the grounditem.trident.hit_ground​ ?0.91.0
​ ?PlayersWhen a player throws a tridentitem.trident.throw​ ?1.01.0
​ ?PlayersWhen a trident with Channeling strikes a mob[sound 1]item.trident.thunder​ ?1.0[sound 2]1.0
​ ?PlayersWhen a Riptide I trident is useditem.trident.riptide_1​ ?1.01.0
​ ?PlayersWhen a Riptide II trident is useditem.trident.riptide_2​ ?1.01.0
​ ?PlayersWhen a Riptide III trident is useditem.trident.riptide_3​ ?1.01.0
​ ?PlayersWhen a trident starts returning[sound 3]item.trident.return​ ?8.0varies [sound 4]
​ ?Hostile MobsWhen a drowned shoots a tridentmob.drowned.shoot​ ?1.00.8–1.2
  1. MCPE-173931 – Tridents don't make channeling sounds when striking a lightning rod
  2. MCPE-178265 – Trident thunder sound definition schema error
  3. The first sound is only played 19 of the time, while the others are played 49 of the time
  4. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Wind charge

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wind Charge fliesFriendly MobsWhen a wind charge is thrown by a playerentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge fliesBlocksWhen a dispenser dispenses a wind chargeentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge burstsBlocksWhen a wind charge shot by a player or dispenser strikes somethingentity.wind_charge.wind_burstsubtitles.entity.generic.wind_burst4.00.7–1.058
​Wind Charge burstsBlocksWhen a wind charge shot by a breeze strikes somethingentity.breeze.wind_burstsubtitles.entity.breeze.wind_burst4.00.672–1.00816

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a player throws a wind chargerandom.bow​ ?0.50.33–0.5
​ ?PlayersWhen a wind charge shot by a player or dispenser strikes somethingwind_charge.burst​ ?1.01.0
​ ?Hostile MobsWhen a wind charge shot by a breeze strikes somethingbreeze_wind_charge.burst​ ?1.01.2

Other

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Java Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Snowball fliesFriendly MobsWhen a player throws a snowballentity.snowball.throwsubtitles.entity.snowball.throw0.513-0.516
​Snowball fliesFriendly MobsWhen a snow golem shoots a snowballentity.snow_golem.shootsubtitles.entity.snowball.throw1.013-0.516
​Dispensed itemBlocksWhen a dispenser shoots a snowballblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a player throws a snowballrandom.bow​ ?0.50.33–0.5
​ ?Friendly MobsWhen a snow golem shoots a snowballmob.snowgolem.shoot​ ?1.00.8–1.2
​ ?PlayersWhen a dispenser shoots a snowballrandom.bow​ ?1.00.83–1.25

History

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This section needs expansion.
 
You can help by expanding it.

Issues

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Issues relating to "Ranged attack" are maintained on the bug tracker. Issues should be reported and viewed there.

Navigation

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  1. MC-302165 – Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world – resolved as "Unresolved".
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