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Item repair

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This article is about repairing via grindstones or crafting. For repair via anvils, see Anvil Β§ Repairing. For repair via the Mending enchantment, see Mending.

Item repair is a feature that allows players to repair damaged items with durability (tools, armor, and weapons) by combining them in the crafting grid or a grindstone.

Usage

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Two items of the same type and material can be placed anywhere on the crafting grid or grindstone, which results in a single repaired item. The durability of the repaired item equals the sum of the old items' durability plus a 'repair bonus' of 5% of the item's maximum uses, up to a limit of the maximum durability for that item. Repairing gives a slight benefit in conserving inventory space, as it combines two non-stackable objects into one.[1]

The repaired object is never enchanted even if both items were to have the exact same enchantments, with the exception of curse enchantments, which are transferred to the repaired item. Therefore, using a "junk" item in a repair may sometimes be useful for removing an unwanted enchantment from an item prior to enchanting it again. Tools made of different materials (for example, a wood and a stone pickaxe) cannot be combined.

All items with durability can be repaired this way.

Formula for uses restored

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The formula for determining how many uses a repaired item can have restored to it in the crafting box, is as follows:

min(Item A uses + Item B uses + floor(Max uses / 20), Max uses)

where "floor" means round down to the smaller integer, and "min(x,y)" means the smallest of x or y.

Example: Two stone axes have 10 and 45 uses. A newly crafted stone axe would have 61 uses.

10 + 45 + 131⁄20 = 55 + 6.55 = 61

Or, in terms of percentage (approximated):

7.6% + 34% + 5% = 46.6%

The greatest benefit is gained when the two items have a combined durability of at most approximately 95%, in any combination, such as 47.5% + 47.5%, 94% + 1%, 10% + 10% or any other values that total 95% or less. The order in which items are combined does not matter; one sequence of repairs gives exactly the same durability as any other.

In the example, repairing a stone tool restores a bonus of 6 durability, which is actually only 6⁄132 = 4.5%. The precise combined durability for efficient repairs is shown in the following table.

Item Actual bonus (%) Actual bonus (uses) Combined durability (%) Combined durability (uses)
Golden tools 3% 1 97.0% 31
Wooden tools 5% 3 95.0% 56
Stone tools 4.5% 6 95.5% 125
Iron tools 4.8% 12 95.2% 238
Diamond tools 5% 78 95.0% 1483
Netherite tools 5% 101 95.0% 1930
Carrot on a stick 3.8% 1 96.2% 24
Flint and steel
Brush
4.6% 3 95.4% 61
Fishing rod 4.6% 3 95.4% 61
Warped fungus on a stick 5% 5 95% 95
Shears 4.6% 11 95.4% 227
Trident 4.8% 12 95.2% 238
Shield 4.8% 16 95.2% 320
Bow 4.9% 19 95.1% 365
Elytra 4.9% 21 95.1% 411
Crossbow 4.9% 23 95.1% 442
Mace 5% 25 95% 475

A perfect repair is theoretically possible, but unlikely in practice. Combining items whose combined durability is more than 100% actually wastes more resources than simply using tools until they break.

The precise combined durability for efficient repairs for all types of armor is shown in the following table.

Armor piece Actual bonus (%) Actual bonus (uses) Combined durability (%) Combined durability (uses)
Leather helmet 3.6% 2 96.4% 53
Leather boots 4.6% 3 95.4% 59
Leather leggings 4.0% 3 96.0% 72
Leather chestplate 4.9% 4 95.1% 77
Golden helmet 3.9% 3 96.1% 74
Golden boots 4.4% 4 95.6% 87
Golden leggings 4.8% 5 95.2% 100
Golden chestplate 4.4% 5 95.6% 108
Iron helmet 4.8% 8 95.2% 157
Iron boots 4.6% 9 95.4% 186
Iron leggings 4.9% 11 95.1% 214
Iron chestplate 5.0% 12 95.0% 229
Diamond helmet 5.0% 18 95.0% 327
Diamond boots 4.9% 21 95.1% 408
Diamond leggings 4.8% 24 95.2% 471
Diamond chestplate 4.9% 26 95.1% 502
Netherite helmet 4.9% 20 95.1% 387
Netherite boots 5.0% 24 95.0% 457
Netherite leggings 4.9% 27 95.1% 528
Netherite chestplate 4.9% 29 95.1% 563

Anvil repair

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Main article: Anvil mechanics

An anvil can also repair items in two different ways. This costs experience levels, but unlike the grindstone, the anvil preserves or can even enhance the target's enchantments. The anvil can combine the enchantments on two similar items, or rename any item (not just the ones it can repair). The costs are complex, so a summary is given here.

The repair cost is stored in a repairCost value.

Combination

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Two items of the same type are put into the input slots; the first one is the item to be repaired and the second one is to be merged into the first. The second item's durability is added to the first, and if applicable, some or all enchantments from the second item are added. If two of the same enchantments have the same level and there is a level above that the enchantments will combine increasing the level of the enchantment by one.

Unit repair

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Some items can be repaired by "covering" the damage with a specific material. The item to be repaired is put into the first input slot, and the corresponding material is put into the second slot. Each material item (unit) heals the item's durability by 25% its maximum durability, rounded down.


Anything not listed below does not have a unit repair item, and can be repaired only by consuming another instance of itself.

Repairable items (Anvil)
Item Material

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Wooden Sword

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Wooden Pickaxe

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Wooden Axe

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Wooden Shovel

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Wooden Hoe

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Wooden Spear

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Shield

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Planks

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Leather Cap

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Leather Tunic

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Leather Pants

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Leather Boots

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Leather

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Stone Sword

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Stone Pickaxe

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Stone Axe

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Stone Shovel

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Stone Hoe

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Stone Spear

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Cobblestone

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Cobbled Deepslate

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Blackstone

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Copper Helmet

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Copper Chestplate

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Copper Leggings

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Copper Boots

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Copper Sword

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Copper Pickaxe

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Copper Axe

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Copper Shovel

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Copper Hoe

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Copper Spear

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Copper Ingot

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Iron Helmet

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Iron Chestplate

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Iron Leggings

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Iron Boots

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Chainmail Helmet

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Chainmail Chestplate

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Chainmail Leggings

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Chainmail Boots

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Iron Sword

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Iron Pickaxe

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Iron Axe

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Iron Shovel

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Iron Hoe

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Iron Spear

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Iron Ingot

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Golden Helmet

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Golden Chestplate

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Golden Leggings

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Golden Boots

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Golden Sword

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Golden Pickaxe

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Golden Axe

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Golden Shovel

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Golden Hoe

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Golden Spear

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Gold Ingot

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Diamond Helmet

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Diamond Chestplate

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Diamond Leggings

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Diamond Boots

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Diamond Sword

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Diamond Pickaxe

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Diamond Axe

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Diamond Shovel

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Diamond Hoe

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Diamond Spear

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Diamond

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Netherite Helmet

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Netherite Chestplate

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Netherite Leggings

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Netherite Boots

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Netherite Sword

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Netherite Pickaxe

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Netherite Axe

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Netherite Shovel

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Netherite Hoe

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Netherite Spear

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Netherite Ingot
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Turtle Shell
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Turtle Scute
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Elytra
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Phantom Membrane
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Mace
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Breeze Rod
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Wolf Armor
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Armadillo Scute


Videos

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History

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Development

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September 27, 2011Notch teased that the upcoming prerelease would have item repairing via crafting table,[2][3][4] and that he had discarded the idea of a dedicated "repair table".[5]

Java Edition

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Java Edition
1.0.0Beta 1.9 Prerelease 2Added the capability to repair items.
1.4.212w41aAdded the anvil. The original item repair system is unchanged.
12w41bBonus for (traditional) item repairing is reduced to 11%. Prior this update, this bonus was 22% of the max durability.
1.1418w48aItem repair is now done with the grindstone.
1.14.3Pre-Release 3Item repair can now be done with the crafting grid again in addition to the grindstone.

Bedrock Edition

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Pocket Edition Alpha
v0.12.1build 1Added the capability to repair items and added the anvil.
Pocket Edition
1.0.0alpha 0.17.0.1Added the capability to repair items in crafting grid and crafting table using classic UI.
Bedrock Edition
1.11.0beta 1.11.0.1Items can now also be repaired in a grindstone.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Added the capability to repair items.
TU141.04Added the anvil, which can be used to repair items.
TU151.05Changed repairing tools in the inventory to allow only tools that are not enchanted (because enchantments are lost). This is different to the Java Edition, where repairing enchanted tools in the inventory is possible and results in the loss of the enchantment.
TU25CU141.171.171.17Added a classic crafting option, which allows players to repair items in the crafting grid like Java Edition and allows repairing enchanted items again, which removes the enchantments.
1.91 Items can now also be repaired in a grindstone.

Issues

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Issues relating to "Repair" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Working on an anvil doesn’t remove enchantments to items, but they can be removed by repairing them on a crafting grid or grindstone.

Gallery

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Screenshots

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See also

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References

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  1. ↑ "@CymonsGames If item 1 has 10 uses left, and item 2 has 10 uses left, you'll end up with something like 25 uses in the final product." – @notch (Markus Persson) on X (formerly Twitter), September 27, 2011
  2. ↑ "The plan now is to do another pre release of 1.9 this week. Yeah, it's a beta of a beta. :D It will have item reparing!" – @notch (Markus Persson) on X (formerly Twitter), September 27, 2011
  3. ↑ ""Reparing" is a new thing I just invented. It's like repairing, except cooler." – @notch (Markus Persson) on X (formerly Twitter), September 27, 2011
  4. ↑ "To prevent feeling like you're missing out by not repairing, it's ultra easy. Combine two damaged items to get a new item with less damage." – @notch (Markus Persson) on X (formerly Twitter), September 27, 2011
  5. ↑ "@C418 Originally, I wanted to have a repair table, but it's too annoying and you end up hoarding damaged items." – @notch (Markus Persson) on X (formerly Twitter), September 27, 2011
  6. ↑ "Sneak preview of what I started to work on last Friday: http://imgur.com/a/hVqEg Level costs are subject to tweaking, but I want them to be high" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 6, 2012

Navigation

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