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Jumping is a form of movement that elevates the player by approximately 1.25 blocks into the air. Mobs can also jump, as part of their behavior.
Jumping is done by pressing the jump key (which defaults to on a keyboard) or button (e.g. the 👁 A button
button on an Xbox controller). When the auto-jump setting is enabled, and the player walks towards the edge of a block, the player automatically jumps.
When the player jumps, a specific upward velocity is added to the player. A player always starts a jump with the same speed moving upward.
Sneaking and crawling, when activated by suffocation prevention in Java Edition, prevent players from jumping due to the reduced space. These two actions normally do not prevent players from jumping.
Jumping normally lets the player climb up 1.2522 blocks. Players with Jump Boost I can jump 1.8361 blocks, and 2.5168 blocks for level II.
Jumping can be combined with sprinting to increase the player's movement speed. A single jump while sprinting costs four times as much hunger as a normal jump.
Most land-based mobs are able to jump when they are walking up blocks. However, they only jump when they need to in order to climb hills, except in (but not limited to) these cases:
These mobs are able to walk up full-sized blocks without jumping:
Flying mobs (ghasts, phantoms, etc.) and water mobs (except turtles) do not jump.
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | Added jumping. | ||||||
| Java Edition Alpha | |||||||
| 1.0.4 | As a result of ice's slipperiness, entity physics have changed and jumps are now shorter. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | When the player jumps, their experience increases by a number between 1 and 100. | |||||
| Continuous jumping by holding down the jump key is no longer possible. | |||||||
| Beta 1.9 Prerelease 2 | Removed the ability of gaining experience when jumping. | ||||||
| Holding the jump key now has a delay of half a second before jumping again.[1] | |||||||
| 1.9 | 15w45a | Player's jump height is increased from 1.24919 blocks to 1.2522 blocks. | |||||
| 1.10 | 16w20a | A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle. This option is enabled by default. | |||||
| 1.11 | 16w32a | The exhaustion cost per jump has been decreased from 0.2 to 0.05. | |||||
| The exhaustion cost per sprint-jump has been decreased from 0.8 to 0.2. | |||||||
| 1.17 | 20w49a | Player's jump while sneaking ignores sculk sensors. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | Added jumping. | ||||||
| v0.1.1 | Added Auto-Jump. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added jumping. |
| ? | ? | ? | ? | ? | ? | ? | Player's jump height is increased from 1.24919 blocks to 1.2522 blocks.[is this the correct version?] |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The exhaustion cost per jump has been decreased from 0.2 to 0.05. |
| The exhaustion cost per sprint-jump has been decreased from 0.8 to 0.2. | |||||||
| A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle. This option is disabled by default. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added jumping. | ||||||
Issues relating to "Jumping" are maintained on the bug tracker. Issues should be reported and viewed there.