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Talk:Jumping

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Latest comment: 2 March 2024 by Simanelix in topic Jump height in history
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Holding shift

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Latest comment: 17 December 20122 comments2 people in discussion

Uh, didn't holding shift while jumping decrease the jump height? Creepergoboom64 22:31, 16 December 2012 (UTC)

  • It doesn't affect the jump height. I held shift so I would stay at the highest point using the vine. If I didn't hold shift, I would come back down immediately. HotdogPi ⑬㊲ 01:08, 17 December 2012 (UTC)

Page move

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Latest comment: 17 December 20123 comments3 people in discussion

Hey Creepergoboom, I think it'd be more helpful to have a general, comprehensive page at Player movement or similar title, so that we can go over all types of player movement including jumping. This article will remain permanently stubbed if we keep it here, since there just isn't enough information to have a sizable article on player jumping.-- M0rphzone(talk) 03:47, 17 December 2012 (UTC)

I agree that this would be better as part of a larger page on entity movement. Entity#Motion of entities could be merged into it as well. I'm not great at writing the prose, but I can try to dig through the code for more details on horizontal motion. -- Orthotope 11:08, 17 December 2012 (UTC)

ControlJump

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Latest comment: 28 June 20131 comment1 person in discussion

Press Space Bar

You (69.247.50.100) seem to have made some edits that don't really contribute to anything. Please respond if you see this. hotdogPi-t--c--Try my quiz! Do not click! 19:05, 28 June 2013 (UTC)

Merge

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Latest comment: 18 October 20131 comment1 person in discussion
The following is a closed discussion of a proposed merge. Please do not modify it. Any editors wishing to make further comments should start a new topic.

The result of the discussion was merge with Transportation.


I think this page should be merged with Transportation. 👁 Image
Lennbot 👁 Image
(talk - contributions) 14:59, 18 October 2013 (UTC)

Undone the merge / Complete the article

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Latest comment: 10 September 20201 comment1 person in discussion

Jumping now has enough features to deserve its own article. Some are the mentioned on the "usage" section. So, this page need more work on it, to make it more precise. Supeika (talk) 13:00, 10 September 2020 (UTC)

Preview image

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Latest comment: 8 October 20221 comment1 person in discussion

Anyone think the preview image I put is fine as is? I also made another one:

👁 Image

Anyone feel the image above should be the preview image instead? --XZippy (talk) 01:20, 8 October 2022 (UTC)

Why does the page need updating?

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Latest comment: 16 February 20241 comment1 person in discussion

I don't think the page needs updating, it just needs improvement. 1.17 snapshots have been added a few years ago and we shouldn't call that 'updating'. I will remove the banner, if this is wrong please reply to this comment. MinecraftExp123 (talk) 08:07, 16 February 2024 (UTC)

Effect of jump boost on honey blocks

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Latest comment: 16 February 20241 comment1 person in discussion

Honey blocks decrease jump height without Jump Boost by 85%. Is this amount applied multiplicatively to the jump height with any level of jump boost? And does it multiple jump height attribute as set by /attribute? --Simanelix (T|C) 13:55, 16 February 2024 (UTC)

Missing jump height information on most mobs

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Latest comment: 17 February 20242 comments2 people in discussion

I'm pretty sure most mobs have the same jump height as the player, including when under the Jump Boost effect or on honey blocks, but the page doesn't say this. --Simanelix (T|C) 13:55, 16 February 2024 (UTC)

I don't really think that counts as jumping, for example, zombies, if you stack up two blocks, they don't 'jump' to reach you. Mobs just walk up one-block-high terrain, similar to how the player does with autojump. I don't feel like jumping is part of their AI, or else when a speedrunner stacks up 3 blocks to kill an iron golem, it will jump up and hit the player. MinecraftExp123 (talk) 02:21, 17 February 2024 (UTC)

Jump height in history

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Latest comment: 2 March 20243 comments3 people in discussion

The history section incorrectly reports the jump height increase. It went from ~1.249 to ~1.252. Furthermore, this is not a change in the jump mechanic but rather a change in the physics themselves: the player's momentum on an axis is no longer set to 0 when smaller than 0.005 blocks per tick, but when it's smaller that 0.003, causing the jump to peak slightly higher and later. The wording fails to convey that, for specific jump boost levels, this change can make the player land faster (counterintuitively, since the peak height can only increase). --Freiheit (talk) 12:45, 1 March 2024 (UTC)

@Freiheit: Okay. Would you fix it? ~Anachronist (talk) 00:13, 2 March 2024 (UTC)
@Freiheit: It can make the player land earlier??? --Simanelix (T|C) 00:16, 2 March 2024 (UTC)
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