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Elder Guardian

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👁 Image
This article is about the mob in the base game. For the joke mob, see Plaguewhale Slab. For other uses, see Guardian (disambiguation).
Elder Guardian
Health points 80HP👁 ❤️
× 40
Behavior Hostile
Mob type 👁 Image
Monster

👁 Image
Aquatic
Attack
strength
Laser:
Easy: 5HP👁 ❤️
👁 ❤️
👁 💔

Normal: 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

Hard: 12HP👁 ❤️
× 6


Spikes:
Easy and Normal: 2HP👁 ❤️

Hard: 3HP👁 ❤️
👁 💔

Hitbox size Height: 1.9975 blocks
Width: 1.9975 blocks
Spawn 👁 Image
Ocean Monument
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 "title": "Elder Guardian",
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 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
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 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
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 {
 "field": "Height: 1.9975 blocks<br>Width: 1.9975 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ocean-monument.png article, displayed as 16x16px|link=Ocean Monument|alt=|class=pixel-image|)</span>(link to Ocean Monument article, displayed as <span class=\"sprite-text\">Ocean Monument</span>)</span>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [
 "Elder Guardian Spawn Egg"
 ],
 "images": [
 "Elder Guardian.gif"
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}

An elder guardian is a large hostile mob and a variant of the guardian. It is the largest and strongest aquatic mob. It attacks the same way as a normal guardian, and it also applies Mining Fatigue to players in a large radius around itself. They are only found in ocean monuments; three of them generate in each one.

Spawning

[edit | edit source]

Three elder guardians spawn naturally during the generation of each ocean monument:

  • One in the top room of the monument.
  • One in each of the two wings of the monument.

They are spawned with the ocean monument and thus they do not respawn.

Drops

[edit | edit source]

MCPE-57215 causes the elder guardian not to drop random fish in Bedrock Edition.

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
👁 Image
Tide Armor Trim0–120.00%0.200–120.00%0.200–120.00%0.200–120.00%0.20
👁 Image
Prismarine Shard0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Prismarine Crystals0–133.33%0.330–233.33%0.500–333.33%0.670–433.33%0.83
👁 Image
Raw Cod[B][C]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
👁 Image
Raw Cod[A][C]0–250.75%0.520–351.05%0.770–451.35%1.030–551.65%1.28
👁 Image
Cooked Cod[B][D]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
👁 Image
Cooked Cod[A][D]0–250.75%0.520–351.05%0.770–451.35%1.030–551.65%1.28
👁 Image
Raw Salmon[A][C]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
👁 Image
Cooked Salmon[A][D]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
👁 Image
Pufferfish[A]0–10.33%0.000–10.46%0.000–10.58%0.010–10.71%0.01
👁 Image
Tropical Fish[A]0–10.05%0.000–10.07%0.000–10.09%0.000–10.11%0.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]111111111111
👁 Image
Tide Armor Trim0–115150–115150–115150–11515
👁 Image
Prismarine Shard0–22310–356320–4111220–5171852
👁 Image
Prismarine Crystals0–113130–213120–313230–41356
👁 Image
Raw Cod[B][C]0–112120–212340–31210–41254
👁 Image
Raw Cod[A][C]0–22034001032000–31021200077110000–410272000102710000–51033200012831000
👁 Image
Cooked Cod[B][D]0–112120–212340–31210–41254
👁 Image
Cooked Cod[A][D]0–22034001032000–31021200077110000–410272000102710000–51033200012831000
👁 Image
Raw Salmon[A][C]0–1116011600–1780078000–1980098000–11180011800
👁 Image
Cooked Salmon[A][D]0–1116011600–1780078000–1980098000–11180011800
👁 Image
Pufferfish[A]0–11340001340000–1912000091200000–111720000117200000–11432000014320000
👁 Image
Tropical Fish[A]0–112000120000–17100007100000–19100009100000–111100001110000
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
👁 Image
Tide Armor Trim045 (80.00%)45 (80.00%)45 (80.00%)45 (80.00%)
115 (20.00%)15 (20.00%)15 (20.00%)15 (20.00%)
Average15 (0.20)15 (0.20)15 (0.20)15 (0.20)
👁 Image
Prismarine Shard013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Prismarine Crystals023 (66.67%)23 (66.67%)23 (66.67%)23 (66.67%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
2016 (16.67%)16 (16.67%)19 (11.11%)
300112 (8.33%)19 (11.11%)
4000118 (5.56%)
Average13 (0.33)12 (0.50)23 (0.67)56 (0.83)
👁 Image
Raw Cod[B][C]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
👁 Image
Raw Cod[A][C]0197400 (49.25%)9792000 (48.95%)9732000 (48.65%)9672000 (48.35%)
112 (50.00%)10214000 (25.52%)10818000 (13.51%)2332400 (9.71%)
23400 (0.75%)14 (25.00%)19738000 (24.66%)196712000 (16.39%)
30214000 (0.53%)10278000 (12.84%)16 (16.67%)
400278000 (0.34%)103312000 (8.61%)
5000114000 (0.27%)
Average103200 (0.52)7711000 (0.77)10271000 (1.03)12831000 (1.28)
👁 Image
Cooked Cod[B][D]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
👁 Image
Cooked Cod[A][D]0197400 (49.25%)9792000 (48.95%)9732000 (48.65%)9672000 (48.35%)
112 (50.00%)10214000 (25.52%)10818000 (13.51%)2332400 (9.71%)
23400 (0.75%)14 (25.00%)19738000 (24.66%)196712000 (16.39%)
30214000 (0.53%)10278000 (12.84%)16 (16.67%)
400278000 (0.34%)103312000 (8.61%)
5000114000 (0.27%)
Average103200 (0.52)7711000 (0.77)10271000 (1.03)12831000 (1.28)
👁 Image
Raw Salmon[A][C]0159160 (99.38%)793800 (99.12%)791800 (98.88%)789800 (98.62%)
11160 (0.62%)7800 (0.88%)9800 (1.12%)11800 (1.38%)
Average1160 (0.01)7800 (0.01)9800 (0.01)11800 (0.01)
👁 Image
Cooked Salmon[A][D]0159160 (99.38%)793800 (99.12%)791800 (98.88%)789800 (98.62%)
11160 (0.62%)7800 (0.88%)9800 (1.12%)11800 (1.38%)
Average1160 (0.01)7800 (0.01)9800 (0.01)11800 (0.01)
👁 Image
Pufferfish[A]039874000 (99.67%)1990920000 (99.54%)1988320000 (99.41%)1985720000 (99.28%)
1134000 (0.33%)9120000 (0.46%)11720000 (0.58%)14320000 (0.71%)
Average134000 (0.00)9120000 (0.00)11720000 (0.01)14320000 (0.01)
👁 Image
Tropical Fish[A]019992000 (99.95%)999310000 (99.93%)999110000 (99.91%)998910000 (99.89%)
112000 (0.05%)710000 (0.07%)910000 (0.09%)1110000 (0.11%)
Average12000 (0.00)710000 (0.00)910000 (0.00)1110000 (0.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]1.001.001.001.00
👁 Image
Tide Armor Trim0.200.200.200.20
👁 Image
Prismarine Shard1.001.502.002.50
👁 Image
Prismarine Crystals0.330.500.670.83
👁 Image
Raw Cod[B][C]0.500.751.001.25
👁 Image
Raw Cod[A][C]0.520.771.031.28
👁 Image
Cooked Cod[B][D]0.500.751.001.25
👁 Image
Cooked Cod[A][D]0.520.771.031.28
👁 Image
Raw Salmon[A][C]0.010.010.010.01
👁 Image
Cooked Salmon[A][D]0.010.010.010.01
👁 Image
Pufferfish[A]0.000.000.010.01
👁 Image
Tropical Fish[A]0.000.000.000.00
  1. a b c d e f g Only when killed by a player or a tamed wolf.
  2. a b Only dropped when not killed by a player or a tamed wolf.
  3. a b c Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  4. a b c Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
👁 Image
Tide Armor Trim0–120.00%0.200–120.00%0.200–120.00%0.200–120.00%0.20
👁 Image
Prismarine Shard0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Prismarine Crystals0–133.33%0.330–233.33%0.500–333.33%0.670–433.33%0.83
👁 Image
Raw Cod[B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]111111111111
👁 Image
Tide Armor Trim0–115150–115150–115150–11515
👁 Image
Prismarine Shard0–22310–323430–423530–5232
👁 Image
Prismarine Crystals0–113130–213120–313230–41356
👁 Image
Raw Cod[B]0–112120–212340–31210–41254
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
👁 Image
Tide Armor Trim045 (80.00%)45 (80.00%)45 (80.00%)45 (80.00%)
115 (20.00%)15 (20.00%)15 (20.00%)15 (20.00%)
Average15 (0.20)15 (0.20)15 (0.20)15 (0.20)
👁 Image
Prismarine Shard013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Prismarine Crystals023 (66.67%)23 (66.67%)23 (66.67%)23 (66.67%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
2016 (16.67%)16 (16.67%)19 (11.11%)
300112 (8.33%)19 (11.11%)
4000118 (5.56%)
Average13 (0.33)12 (0.50)23 (0.67)56 (0.83)
👁 Image
Raw Cod[B]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Wet Sponge[A]1.001.001.001.00
👁 Image
Tide Armor Trim0.200.200.200.20
👁 Image
Prismarine Shard1.001.331.672.00
👁 Image
Prismarine Crystals0.330.500.670.83
👁 Image
Raw Cod[B]0.500.751.001.25
  1. Only when killed by a player.
  2. MCPE-122487 – Killing guardians on fire/lava does not drop cooked fish
  • 10XP – when killed by a player or tamed wolf.


👁 Image
Laser

Behavior

[edit | edit source]

Elder guardians do not swim around as much as normal guardians, and they do not swim away when approached by a player they are targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack the player, squid, glow squid, and axolotls.

The elder guardian's eye follows and stares at any nearby players and always looks directly at its target. The eye still follows a player under the effects of Invisibility or in Spectator mode, though the elder guardian does not attack.

Elder guardians are considered aquatic mobs, and thus are affected by the Impaling enchantment.‌[Java Edition only][until: JE Combat Tests]

The elder guardian has three methods of attacking, including firing its laser, inflicting Mining Fatigue, and a defensive thorn-like attack.

The elder guardian pathfinds toward an ocean monument if it is not within one.

An elder guardian attacks axolotls that are not playing dead. Otherwise, an elder guardian does not attack mobs that attack it, although the attacking mob takes damage from the elder guardian's natural spikes defense.

The elder guardian, like a normal guardian, does not take suffocation damage when out of the water for a prolonged period of time.

Elder guardians cannot ride boats.

👁 Clip of player in boat being cursed with mining fatigue by elder guardian in java.
Cursing player in Java Edition.

Laser

[edit | edit source]

The laser takes 3 seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges, it changes from purple to bright yellow. Once charged, the beam flashes green, abruptly disappears, and deals 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
damage plus another 4HP👁 ❤️
👁 ❤️
magic damage on Normal difficulty. The magic damage is increased by another 2HP👁 ❤️
in Hard difficulty after its usual scaling factor of 1.5x, meaning an elder guardian can deal up to 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
magic damage on Hard difficulty with a single beam attack. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, if the beam is obstructed by solid blocks, or if the player has a shield, the guardian's beam disengages from the player and deals no damage.

Inflicting Mining Fatigue

[edit | edit source]

In Java Edition, immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue III. In Bedrock Edition, the elder guardian inflicts any unafflicted player within range immediately.

When afflicted, the player sees a ghostly image of the elder guardian and hears a bell-like sound. The effect decreases a player's attack speed by 30% and decreases mining speed even more for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense. This is not considered an attack in regards to the Thorns enchantment.

👁 Clip of player in boat being cursed with mining fatigue by elder guardian in bedrock.
Cursing player in Bedrock Edition.

The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle minecraft:elder_guardian.‌[Java Edition only]

Spikes defense

[edit | edit source]

An elder guardian deals 2HP👁 ❤️
(3HP👁 ❤️
👁 💔
on Hard mode) damage every time it is hit while its spikes are extended, similar to the Thorns enchantment on armor. If cornered by a player or axolotl, the elder guardian usually extends its spikes and fires at point-blank range.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Elder Guardian moansHostile MobsRandomly while in waterentity.elder_guardian.ambientsubtitles.entity.elder_guardian.ambient1.00.8–1.216
​Elder Guardian flapsHostile MobsRandomly while out of waterentity.elder_guardian.ambient_landsubtitles.entity.elder_guardian.ambient.land1.00.8–1.216
​Elder Guardian cursesHostile MobsWhen an elder guardian inflicts Mining Fatigue on a playerentity.elder_guardian.cursesubtitles.entity.elder_guardian.curse1.01.016
​Guardian shootsHostile MobsWhile an elder guardian uses its laser attackentity.guardian.attacksubtitles.entity.guardian.attack0.0–1.0 [sound 1]0.7–1.2 [sound 2]16 (technical) / ∞ (effective)[sound 3]
​Elder Guardian diesHostile MobsWhen an elder guardian dies while in waterentity.elder_guardian.deathsubtitles.entity.elder_guardian.death1.00.8–1.216
​Elder Guardian diesHostile MobsWhen an elder guardian dies while out of waterentity.elder_guardian.death_landsubtitles.entity.elder_guardian.death1.00.8–1.216
​Elder Guardian hurtsHostile MobsWhen an elder guardian is damaged while in waterentity.elder_guardian.hurtsubtitles.entity.elder_guardian.hurt1.00.8–1.216
​Elder Guardian hurtsHostile MobsWhen an elder guardian is damaged while out of waterentity.elder_guardian.hurt_landsubtitles.entity.elder_guardian.hurt1.00.8–1.216
​Elder Guardian flopsHostile MobsWhile an elder guardian is on landentity.elder_guardian.flopsubtitles.entity.elder_guardian.flop1.01.016
  1. Increases quadratically from minimum to maximum as the attack goes on
  2. Increases linearly from minimum to maximum as the attack goes on
  3. MC-57057 – Guardian laser attack sound ignores distance

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly while in watermob.elderguardian.idle​ ?1.00.8–1.2
​ ?Hostile MobsRandomly while out of watermob.guardian.land_idle​ ?1.00.8–1.2
​ ?Hostile MobsWhen an elder guardian inflicts Mining Fatigue on a playermob.elderguardian.curse​ ?1.01.0
​ ?Hostile MobsWhile an elder guardian uses its laser attackmob.guardian.attack_loop​ ???
​ ?Hostile MobsWhen an elder guardian diesmob.elderguardian.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen an elder guardian is damaged while in watermob.elderguardian.hit​ ?1.00.8–1.2
​ ?Hostile MobsWhen an elder guardian is damaged while out of watermob.guardian.land_hit​ ?1.00.8–1.2
​ ?Hostile MobsWhile an elder guardian is on landmob.guardian.flop​ ?1.01.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft
Elder Guardian
elder_guardianaquatic
axolotl_always_hostiles
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.elder_guardian

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft
Elder Guardian
elder_guardian50 aquatic
guardian_elder
mob
monster
entity.elder_guardian.name

Entity data

[edit | edit source]

Elder guardians have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
The Deep EndDefeat an 30Silver
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

[edit | edit source]

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.814w25a👁 Image
Added elder guardians.
14w26aGuardians and elder guardians are no longer immune to lava and fire.
1.915w43aThe drop chances for raw fish and prismarine crystals have been changed for elder guardians. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.
Elder guardians now drop dry sponges (on any kill).
15w43bThe drop chances for raw fish and prismarine crystals have been changed again for guardians. Now, the drop chances are 50% fish, 33% crystals, and 16.7% neither.
15w43cThe sponge drop of elder guardians has been restored to requiring a player kill, but is still dry rather than wet.
1.1016w20aAn elder guardian spawn egg has been added.
pre2The elder guardian spawn egg has been removed.
1.1116w32aThe elder guardian spawn egg has been re-added.
The in-game name of elder guardians is now "Elder Guardian" instead of "Guardian".
The entity ID has been changed from Guardian to elder_guardian and the Elder tag has been removed.
16w33aElder guardians now drop wet sponges on player kills, rather than dry sponges.[1]
16w38aElder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire.
1.1418w43a👁 Image
The texture of elder guardians has been changed.
1.1519w34aElder guardians now take damage on magma blocks.
1.1620w14aElder guardians are now required for the "Monsters Hunted" advancement.
1.1721w11a👁 Image
The texture of the elder guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
21w13aNow drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.
1.19.4
Experiment
Update 1.20
23w04aElder guardians now drop 0–1 tide armor trim smithing templates upon death.

Bedrock Edition

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Pocket Edition Alpha
v0.16.0build 1👁 Image
Added elder guardians.
Elder guardians are considered boss mobs in the blog post for this update,[2] but in-game they behave the same as their Java counterparts.
build 5An elder guardian spawn egg has been added.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID has been changed from guardian.elder to elder_guardian.
Bedrock Edition
1.2.0?Elder guardians no longer play flopping sounds when on land.
1.6.0beta 1.6.0.5Elder guardians now drop wet sponges rather than dry.
1.10.0beta 1.10.0.3👁 Image
The texture of elder guardians has been changed.
1.13.0beta 1.13.0.4Added the elder guardian ghost, currently unused.
1.17.0beta 1.17.0.50👁 Image
The texture of the elder guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21Elder guardians now drop 0–1 tide armor trim smithing templates upon death.
1.20.40Preview 1.20.40.20Elder guardians once again play flopping sounds when on land.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1👁 Image
Added elder guardians.
TU43CU331.361.361.36Patch 13Elder guardians now drop dry sponges rather than wet.
TU54CU441.521.521.52Patch 241.0.4Elder guardians now have their own spawn egg.
Elder guardians now drop wet sponges again rather than dry.
Elder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire.
TU56CU481.551.551.55Patch 261.0.6Elder guardians now drop dry sponges again rather than wet.
Elder guardian's common drop of raw fish no longer drop as cooked fish, if killed while on fire.[is this the correct version?]
TU69 1.761.761.76Patch 38 Elder guardians now drop wet sponges again rather than dry.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.3.12👁 Image
Added elder guardians.

Issues

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Issues relating to "Elder Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The elder guardian's status as a boss or simply a powerful mob has been historically ambiguous. While it lacks important characteristics of a boss, chiefly a health bar, it has been grouped with boss mobs and addressed as one by Mojang before.[3][4] The elder guardian was also marketed as a boss in Pocket Edition, having been introduced in the Boss Update. Jeb later stated that it is intended as a miniboss opposed to a full boss which is why it does not have a health bar.[5]
  • The elder guardian's eye is the "head" part of the mob's model, giving the illusion of a dynamic eye.
  • According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but players would still have to solve the challenge in a different way.[4]
    • Also according to Jeb, the "jumpscare" by an elder guardian is unintentional; instead, he added it to provide a visual cue as to why players get slowed down by Mining Fatigue.[4]
  • In Bedrock Edition, elder guardians make their underwater death sounds if killed on land.
  • The elder guardian drops a sponge to guarantee that a player can get at least three from an ocean monument without a sponge room.[6]
  • Despite being classified as only a monster, the elder guardian was referred to as an "animal of the deep" in a Minecraft video.[7]

Gallery

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Render

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Screenshots

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Mojang screenshots

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Textures

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In other media

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References

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  1. MC-92294
  2. "SNEAK PEEK: BOSS UPDATE COMING TO POCKET & WIN 10" (Archive) by Owen Hill – mojang.com, August 29, 2016.
  3. "What do you think are the greatest weaknesses and strengths of Minecraft's bosses from a design perspective?"@kingbdogz on X (formerly Twitter), April 9, 2020
  4. a b c "Meet the Elder Guardian" by Emily Richardson – Minecraft.net, November 6, 2017.
  5. "Why are their eyes so big? | The Story Of The Elder Guardian" – Minecraft on YouTube, August 24, 2025
  6. "@jebox.bsky.social hello, was the sponge drop from elder guardians meant to be a placeholder? a few famous people have been saying so but i couldn't find a source for it. keep up the good work, loved your cameo!"@camcamburger.bsky.social on Bluesky, June 6, 2025
    "No? The sponge drop was added to them to make sure that even if a monument doesn't have a sponge room, you will at least get 3 of them."@jebox.bsky.social (Jens Bergensten) on Bluesky, June 10, 2025
  7. "Why are their eyes so big? | The Story Of The Elder Guardian" – Minecraft on YouTube, August 24, 2025

External links

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Navigation

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