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Is the ghostly guardian effect a separate texture somewhere? Or does it somehow use the regular Elder Guardian model/texture? Cultist O (talk) 20:17, 19 June 2014 (UTC)
I know that you can summon the Elder by doing /summon Guardian ~ ~ ~ {Elder:1} as I've used it before. But in 14w25b, it appears to be broken. Does anyone know whether this is a bug or if Mojang changed the way elders and guardians are distinguished? - Exhelah t - c 03:29, 20 June 2014 (UTC)
Try /summon elder_guardian
108.251.21.68 02:23, 8 October 2019 (UTC) IDK
How do i summon the elder guardian with more than 30 heath? (please tell me ASAP because i need it for a youtube video!) 24.138.32.93 20:16, 20 June 2014 (UTC)
You can summon a mob with more than its regular health with a Mob Generator. (Ex.) http://minecraft.tools/en/ --Supernova1114 (talk) 04:06, 18 March 2016 (UTC)
Do Elderguardians (and guardians) spawn on peaceful like endergradon does? If so I can never go to sea again ;_; –Preceding unsigned comment was added by 80.220.241.28 (talk) at 15:12, 16 July 2014 (UTC). Please sign your posts with ~~~~
Funnily enough, Jeb sort of signed the Elder Guardian's texture file. Found inside the jarfile for Snapshot 14w32b. Jeb appears to have placed his name inside of the Elder Guardian texture. Not sure where I'd put the image to show it, but I thought it was cool. If anyone wants to find it, just open up the jar and go to assets\minecraft\textures\entity\guardian_elder.png Nyctodarkmatter (talk) 14:27, 8 August 2014 (UTC)
Here is the picture:
👁 Image
--Supernova1114 (talk) 01:56, 18 March 2016 (UTC)
It appears to be a boss to me. PTR_91 (Talk) 17:54, 19 August 2014 (UTC)
I summoned an elder guardian using /summon Guardian ~ ~ ~ {Elder:1} and it says it was summoned but it disappears.. I even checked to see if i was on peaceful but i wasn't... can someone help me? BlackTomCatt (talk) 22:48, 21 September 2014 (UTC)
I used the / Command to Spawn /Summon one to the (dried out, first) Entrance chamber to the O M (I'd accidentally cleared on Peaceful). I then proceeded to kill it and 2 others to replace the lost ones, 1 at a time re creating them, and I'm not sure if it requires Air, and, in any case, any form of Egg (including a Chicken, heh), requires a surface, to Break /be placed, against (open Water shouldn't work, I'm guessing, if no Solid surface, is close enough [as for the Chicken Eggs, the Chicks /Baby Chickens might be too far away to see /generate them floating upwards if under Water, so I dunno about other, the Spawn Eggs, other than that Guardians are not - unlike Octopods - Damaged by being in Air, and can even contact Solids with no Suffocation, Damage unless cramped]). ~ Yilante 216.7.78.195 13:49, 23 October 2014 (UTC)
I notice that elder guardians are called monsters rather than bosses. Why?
~From Contrapple 👁 Image
03:03, 17 March 2015 (UTC)
I found an ocean monument, and when I was swimming around near it, a picture of the Elder Guardian's face popped up onscreen. Is this supposed to be a jumpscare, or is it a glitch? Enderizz (talk) 22:27, 30 May 2015 (UTC)
Whoops. Heh. Enderizz (talk) 13:57, 20 June 2015 (UTC)
Reply (from theneonracer137)
No, the ghostly elder guardian isn't a glitch. When you're within a elder guardians range, you will see the Ghostly image. It will give you mining fatigue 3. Mojang did this because the ocean monument is supposed to be a maze and they do not want you breaking your way through. It's sort of useless to bring a pickaxe. –Preceding unsigned comment was added by Theneonracer137 (talk • contribs) at 4:25, 24 December 2015 (UTC). Please sign your posts with ~~~~
The drops section is confusing to me; someone other than myself may have to tackle it. – Sealbudsman talk/contr 18:55, 29 February 2016 (UTC)
The sentence "If killed by the player, it also drops a single dry sponge.[until 1.11] In 1.11,[upcoming] a player kill will drop a single wet sponge." doesn't make sense, could someone clarify this please? 50.190.60.105 21:25, 4 September 2016 (UTC)
This page states twice that raw fish drops when its' killed: one as a 50% drop and one as a rare 2.5% drop. Which is it? –Preceding unsigned comment was added by NeutralGuy (talk • contribs) at 17:48, 20 August 2017 (UTC). Please sign your posts with ~~~~
This edit modified the URL of two source links to Minecraft.net by removing "\en-US". The web site handles the resulting URL by inserting a default language code. I wasn't able to determine whether it's always "en-US" or varies depending on the browser-provided info. If it's always "en-US", the edit was useless because it has no effect. If it depends on the browser info, the edit would cause the link to go to a variable page, and that's a problem because the source was a definite page, namely the US English version. I can imagine that the editor responsible, whose native language is (I assume) Swedish, might like to see the source translated into Swedish, but the Swedish page (if it exists) was not the source of the quote, and we have no way to be certain that the pages for other languages contain the same material, or even exist. In short, source reference links should never be modified to make the target page variable. I am therefore reverting the edit. – Auldrick (talk · contribs) 14:31, 27 March 2018 (UTC)
Hello. Can I shortly remove the "en-us" tag from the minecraft.net external links so the links go to the local language instead of always english? This is done due to I does not like links go always to english page, not local language page? Philip57sundfors (talk) 07:04, 28 March 2018 (UTC)
Because 1.13 is supposed to be a giant water/ocean update, shouldn't they change the ocean monuments? It's different in an ocean monument because you can swim, but did they change it?–Preceding unsigned comment was added by 142.179.235.145 (talk) at 08:07, 31 March 2019 (UTC). Please sign your posts with ~~~~
In Bedrock Edition beta 1.13.0.1 a new unused entity called entity.elder_guardian_ghost.name has been added. It is only summonable via commands. Should we add it to the page? --87.202.191.219 14:00, 31 July 2019 (UTC)
A few versions ago on BE I remember being able to drink a milk bucket and it'd take a minute for the mining fatigue to be reapplied. Now on BE 1.14.30, the effect is always reapplied almost immediately (a diamond pick is needed to break one block fast enough). Possible addition to the history after pinpointing when this was changed? User:TakingItCasual (talk) 13:44, 12 April 2020 (UTC)
Random spots in the wiki claim these are bosses in Bedrock edition. Example: https://minecraft.wiki/index.php?title=Experience&diff=1564198&oldid=1562501 I have not seen any source of this besides the fact that they were added in pocket edition's so-called "boss update," and by that logic regular guardians are also bosses in bedrock edition. Since the in-game behavior of elder guardians is identical in Java and Bedrock, and assuming there isn't any other source besides that one, I would assert that elder guardians are not bosses anywhere. - tryashtar (talk) 00:38, 27 April 2020 (UTC)
Although this issue is old, I will elaborate. There are indeed sources written by Mojang and Microsoft staff affirming the boss status of the Elder Guardian. These include Mojang's blog post about the Boss Update (archived), a blog post on Xbox.com, another on the Windows blog, and Meet the Elder Guardian. I would advise editors to review these pages before placing a final consensus. TavianCLirette (talk) 23:59, 14 July 2023 (UTC)
The two elder guardians in the wings of a monument aren't hitting me with Mining Fatigue in Hard Survival mode, in Bedrock Edition.
I've been slowly taking over the ocean monument that's near the spawn point of the "Ocean Monuments Ahead" seed in the seed picker. I'm going in from the top. I built a wall around the top gazebo thing, removed the water with slime blocks (about 45) I painstakingly collected from my slime farm (which was also a painstaking task to build), made that gazebo space into a cozy home with a bed, chest, and furnace, and then I dug a hole in the floor to shoot at the elder guardian in the upper room with a bow. It was actually pretty easy to kill, rather defenseless, although it hit me once with its laser. I got its sponge and proceeded to clear out the water in the upper suite with the sponge and my slime blocks.
Before I killed that elder guardian, I was getting hit with Mining Fatigue the instant it wore off, no waiting period. This is expected and documented in this article.
However, after I killed that top-most elder guardian, I stopped getting hit with Mining Fatigue. I recall getting it a couple of times but then the other elder guardians seemed to lose interest, and I am free to mine the monument unhindered.
I re-created the world in Creative and explored the monument, confirmed that there are indeed two more elder guardians in it, one in each wing. It may be some weeks before I get that deep in my survival game.
I can't explain this. Does only the top elder guardian inflict Mining Fatigue in Bedrock? Amatulic (talk) 19:26, 12 June 2021 (UTC)
The Elder Guardians are too big, making them not even fit in the ocean monuments. Their tails and spikes sometimes glitch through the walls, and in Bedrock, the entire body sometimes no clips out of the ocean monuments. This is so true. Make them a bit smaller. UltraUndo (talk) 21:03, 7 March 2025 (UTC)
I just raided an ocean monument in Java 1.21.7, normal mode. At each location (top room and each wing), there were about four elder guardians instead of one. I thought that, perhaps, I was in hard mode and that more generated on hard mode, but I confirmed that I was on normal mode, then I came to this page and confirmed that there's only supposed to be one at each of the three locations, regardless of difficulty level. Is this a glitch or a change in 1.21.7 or 1.21.6? Thanks! HolyT (talk) 05:11, 9 July 2025 (UTC)
The bedrock loot table is fixed evidence:
"pools": [
"rolls": 1,
"entries": [
"type": "item",
"name": "minecraft:prismarine_shard",
"weight": 1,
"functions": [
"function": "set_count",
"count":
"min": 0,
"max": 2
,
"function": "looting_enchant",
"count":
"min": 0,
"max": 1
]
]
,
"rolls": 1,
"entries": [
"type": "item",
"name": "minecraft:fish",
"weight": 3,
"functions": [
"function": "looting_enchant",
"count":
"min": 0,
"max": 1
]
,
"type": "item",
"name": "minecraft:prismarine_crystals",
"weight": 2,
"functions": [
"function": "looting_enchant",
"count":
"min": 0,
"max": 1
]
,
"type": "empty",
"weight": 1
]
,
"rolls": 1,
"entries": [
"type": "item",
"name": "minecraft:wet_sponge",
"weight": 1
],
"conditions": [
"condition": "killed_by_player"
]
,
"conditions": [
"condition": "killed_by_player"
,
"condition": "random_chance_with_looting",
"chance": 0.025,
"looting_multiplier": 0.01
],
"rolls": 1,
"entries": [
"type": "loot_table",
"name": "loot_tables/gameplay/fishing/fish",
"weight": 1
]
,
"rolls": 1,
"entries": [
"type": "empty",
"weight": 4
,
"type": "item",
"name": "minecraft:tide_armor_trim_smithing_template",
"weight": 1
]
]
and the fishing loot table:
"pools": [
"rolls": 1,
"entries": [
"type": "item",
"name": "minecraft:fish",
"weight": 60
,
"type": "item",
"name": "minecraft:salmon",
"weight": 25
,
"type": "item",
"name": "minecraft:clownfish",
"weight": 2
,
"type": "item",
"name": "minecraft:pufferfish",
"weight": 13
]
]