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VOOZH | about |
| Health points | 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal π Image Aquatic |
| Hitbox size | Adult: Height: 0.8 blocks Width: 0.8 blocks Baby: |
| Knockback resistance |
85% |
| Spawn | Β§ Spawning |
| Usable items |
{
"title": "Glow Squid",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 0.8 blocks<br>Width: 0.8 blocks<br>\n'''Baby:'''<br>Height: 0.5 blocks<br>Width: 0.5 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "85%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "(link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">Β§ Spawning</span>)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite name-tag.png article, displayed as 16x16px|link=Name Tag|alt=|class=pixel-image|)</span>(link to Name Tag article, displayed as <span class=\"sprite-text\">Name Tag</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <small>(baby only)</small>",
"label": "Usable items"
}
],
"invimages": [
"Glow Squid Spawn Egg"
],
"images": [
"Glow Squid.gif",
"Glow Squid BE.gif",
"Baby Glow Squid.gif",
"Baby Glow Squid BE.gif"
]
}
A glow squid is a squid variant that spawns in dark underwater areas, typically in ocean depths, canyons, and underground lakes. It has an aqua luminescent texture, and is the only source of glow ink sacs.
In Java Edition, schools of 4 to 6 glow squid spawn in water (source block or flowing) in complete darkness in the Overworld below layer 30, except for deep dark and sulfur cave biomes. Unlike most other aquatic mobs, they do not require water or waterlogged blocks above or below their spawning space. In all spawnable biomes, the spawn weight is 10β10 and the spawn chance is 100%.
In Bedrock Edition, glow squid spawn anywhere when there's water underground, in schools of 2 to 4 (below a solid roof categorized as cave spawn, while squid are surface spawns) anywhere except deep dark biomes, from Y=-64 to Y=30, in a light level of 0. The spawn weight is 10 in all spawnable biomes except mangrove swamp, in which the spawn weight is 100.
Glow squid have a 5% chance of spawning as babies.
| Category: Underground water creatureβ[JE only] Creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Bamboo Jungle | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Eroded Badlands | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Stony Peaks | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Snowy Slopes | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Deep Lukewarm Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Plains | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Meadow | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Windswept Hills | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Frozen Peaks | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Dripstone Caves | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Deep Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Grove | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Jagged Peaks | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Flower Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Frozen Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Snowy Beach | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Deep Frozen Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Sparse Jungle | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Birch Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Beach | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Sunflower Plains | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Lukewarm Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Deep Cold Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Taiga | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Lush Caves | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Swamp | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Dappled Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Old Growth Pine Taiga | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Windswept Gravelly Hills | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Windswept Savanna | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Old Growth Birch Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Old Growth Spruce Taiga | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Savanna | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Ice Spikes | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Windswept Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Desert | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Badlands | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Dark Forest | 10β10 | 100% | 2β4 | 10 | 2β4 |
| π Image Mushroom Fields | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image River | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Pale Garden | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Forest | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Warm Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Snowy Plains | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Jungle | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Frozen River | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Savanna Plateau | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Cold Ocean | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Wooded Badlands | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Mangrove Swamp | 10β10 | 100% | 4β6 | 100 | 2β4 |
| π Image Cherry Grove | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Stony Shore | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Snowy Taiga | 10β10 | 100% | 4β6 | 10 | 2β4 |
| π Image Sulfur Caves | β | β | β | 10 | 2β4 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Glow Ink Sac | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Glow Ink Sac | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Glow Ink Sac | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Glow Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Glow Ink Sac | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Glow Ink Sac | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Glow Ink Sac | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Glow Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 |
Glow squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player. Glow squid sometimes beach themselves[1] and suffocate on the banks of rivers and occasionally on ocean beaches. These behaviors are shared with the traditional squid.
Glow squid wander around aimlessly in three dimensions as long as they are in the water, opening and closing their tentacles, which gives them the appearance of pushing themselves leisurely forward.
A glow squid's hitbox does not include its tentacles, and therefore cannot be damaged by attacking its tentacles.
Glow squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate.[2] They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, glow squid are extremely resistant to knockback.
Glow squid appear to glow, but do not produce block lighting. They stop glowing for 5 seconds (100 game ticks) when harmed. They are emissive with Vibrant Visuals, and the light pixels glow especially strongly.
Glow squid cannot swim in lava, even if inflicted with Fire Resistance. They simply pass through the lava and behave as if on land.
In Bedrock Edition, a glow squid can survive on land with Water Breathing. However, they still cannot move.
Unlike land-based mobs, glow squid can swim against a current and not get pushed by it.β[Java Edition only]
Guardians and elder guardians attack glow squid in the same manner as they would a player, even if the glow squid is affected by Invisibility. Axolotls also attack glow squid.
Glow squid are affected by the Impaling enchantment β in Java Edition because they are aquatic mobs; in Bedrock Edition as long as they touch water.
Glow squid constantly produce crystalline particles around them. When attacked, they emit a cloud of turquoise ink particles and swim away. The particles and the ink remain visible when the glow squid has the Invisibility status effect.
If the player is in Spectator mode or is far away from glow squid (often when they are in unloaded chunks), they remain stationary. When attacked in this state, the squid cannot flee.[3]
Like a land-based mob, a glow squid can be picked up by a minecart.
Unlike most βanimalβ mobs, glow squid cannot breed. Baby glow squid can be found only when they naturally spawn. A baby glow squid eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGlow Squid swims | Friendly Mobs | Randomly | entity.glow_squid.ambient | subtitles.entity.glow_squid.ambientβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGlow Squid dies | Friendly Mobs | When a glow squid dies | entity.glow_squid.death | subtitles.entity.glow_squid.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGlow Squid hurts | Friendly Mobs | When a glow squid is damaged | entity.glow_squid.hurt | subtitles.entity.glow_squid.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGlow Squid shoots ink | Friendly Mobs | When a glow squid shoots ink after being damaged by a player | entity.glow_squid.squirt | subtitles.entity.glow_squid.squirtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.glow_squid.ambient | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a glow squid dies | mob.glow_squid.death | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a glow squid is damaged | mob.glow_squid.hurt | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a glow squid shoots ink after being damaged by a player | mob.glow_squid.ink_squirt | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft Glow Squid | glow_squid | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling |
entity.minecraft.glow_squid |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft Glow Squid | glow_squid | 129 |
aquaticmobsquid | entity.glow_squid.name |
Glow squid have entity data associated with them that contains various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 27, 2020 | π Image The glow squid, moobloom, and iceologer are announced as the mobs in the Minecraft Live 2020 mob vote, which consists of mobs from Minecraft's spin-off games, Minecraft Dungeons and Minecraft Earth, with the glow squid being from Minecraft Earth. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | The glow squid wins the mob vote. The glow squid is the first mob from a spin-off game to be included in the base game. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w03a | π Image Added the glow squid, but without the glow texture animation found in the Minecraft Earth version. | |||||
| 21w13a | Glow squid now spawn in underground water sources. | ||||||
| 21w19a | Glow squid can now be leashed.[4] | ||||||
| pre3 | Glow squid now spawn only in total darkness and where there is a block with base_stone_overworld tag less than 5 blocks below the spawning space. | ||||||
| 1.18 | 21w40a | Glow squid now spawn below Y=30 rather than below Y=63, and ignore any prior light level or natural stone requirements. | |||||
| 1.18.2 | 22w07a | By fixing MC-238977, glow squid now also require complete darkness to spawn, as was previously the case from 1.17-pre3 to 21w39a. | |||||
| 1.21.2 | 24w33a | π Image Added baby variants of glow squid. | |||||
| 26.1 | snap5 | π Image The model and texture of baby glow squid have been changed. | |||||
| Increased the bounding box of baby glow squid to better fit the new model. | |||||||
| Added golden dandelions, which can be used to prevent baby glow squid from growing up. | |||||||
| 26.2 | snap5 | The height of baby glow squid has been changed from 0.63 blocks to 0.5 blocks, to match Bedrock Edition. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.210 Experiment | beta 1.16.210.59 | Added glow squid and baby glow squid behind the "Caves and Cliffs" experimental toggle. Ink particles are currently black as normal squid, unlike Java Edition. The glow texture is not animated, unlike the original Minecraft Earth version. | |||||
| beta 1.16.210.60 | The glow squid has been temporarily removed due to a crash. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Re-added glow squid. | |||||
| Glow Squid now squirt the same colored particles when hit as on Java Edition. | |||||||
| 1.17.0 | beta 1.17.0.52 | Now spawn in any biome and up to Y-63 instead of Y-30. | |||||
| Glow squid are now available without enabling experimental gameplay. | |||||||
| beta 1.17.0.54 | Added a sound when glow squid shoot out ink. | ||||||
| 1.17.30 | beta 1.17.20.22 | Glow squid can now spawn below Y=0 to Y=-64 if the Caves & Cliffs experimental gameplay toggle is enabled. | |||||
| 1.18.0 | beta 1.18.0.21 | Glow squid now spawn below y=30 rather than below y=63. | |||||
| 1.18.30 | beta 1.18.30.20 | π Image π Image Fixed a bug in the glow squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen.[5] | |||||
| 1.21.100 | Preview 1.21.100.20 | The hitboxes of glow squid have been changed from 0.95 blocks to 0.8 blocks, to match Java Edition. | |||||
| 26.0 | Preview 26.0.23 | Baby glow squid no longer drop items when killed. | |||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby glow squid have been changed. | |||||
| Increased the bounding box of baby glow squid to better fit the new model. | |||||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby glow squid from growing up. | ||||||
Issues relating to "Glow Squid" are maintained on the bug tracker. Issues should be reported and viewed there.