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Sulfur Caves

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Sulfur Caves
Structures πŸ‘ Image
Woodland Mansion
β€Œ[BE only]
Features πŸ‘ Image
Sulfur Pool

πŸ‘ Image
Sulfur Spring
Blocks πŸ‘ Image
Cinnabar

πŸ‘ Image
Sulfur

πŸ‘ Image
Sulfur Spike

πŸ‘ Image
Potent Sulfur

πŸ‘ Image
Water

Climate

Temperature 0.8
Downfall 0.4
Precipitation Yes

Colors

Fog color
 #8cb831
Grass color
 #ABA64F
Foliage color
 #77ab2f
Dry foliage color
 #a37546
Water color
 #34BF89
Water fog color
 #17543c
β€Œ[JE only]​[upcoming: BE 26.40]

 #5bc313
β€Œ[BE only]​[until: BE 26.40]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Sulfur Caves
Color grading Warmish
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 "title": "Sulfur Caves",
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 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite sulfur-pool.png article, displayed as 16x16px|link=Sulfur Pool|alt=|class=pixel-image|)</span>(link to Sulfur Pool article, displayed as <span class=\"sprite-text\">Sulfur Pool</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite sulfur-spring.png article, displayed as 16x16px|link=Sulfur Spring|alt=|class=pixel-image|)</span>(link to Sulfur Spring article, displayed as <span class=\"sprite-text\">Sulfur Spring</span>)</span>",
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 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
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 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.8",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.4",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8cb831; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8cb831</span>",
 "label": "Fog color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #ABA64F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #ABA64F</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #77ab2f; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #77ab2f</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #a37546; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #a37546</span>",
 "label": "Dry foliage color"
 },
 {
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 "label": "Water color"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Water fog color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Sulfur Caves)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
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 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
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 "invimages": [],
 "images": [
 "Sulfur Caves Light.png",
 "Sulfur Caves.png",
 "Sulfur Caves Vibrant Visuals.png"
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}

The sulfur caves is a cave biome composed of sulfur and cinnabar blocks, where sulfur cubes and cave spiders spawn. Sulfur pools with potent sulfur generate here, as well as sulfur spikes.

Generation

[edit | edit source]

Sulfur caves generate underground at the same depth as lush caves and dripstone caves, although they are much smaller in size and more fragmented. Sulfur springs sometimes generate at the surface, indicating there are sulfur caves below.

The biome generates only at low weirdness values (≀ -0.45), with additional requirements being medium continentalness and medium to high erosion. This means that they never generate directly under river valleys, but as small spots under hilltops. Sulfur caves do not generate under oceans and high mountains, although they can generate close. They are more common under flatland terrain near swamps and deserts.

Rarely, sulfur caves can generate above ground at weirdness values below -1.0. They can also leak out of cave openings or ravines.

Description

[edit | edit source]

The main landscape is composed of sulfur and cinnabar, layers in approximately same amount of blocks, with frequent sulfur pools possessing a unique acid-green color of water. Potent sulfur is found only on the bottom of these pools, creating noxious gas with white bubbles particles in and on top of the water. Nausea is inflicted to mobs and players when they come in contact with this noxious gas.

Sulfur spikes in varying patches and sizes generate on top of sulfur. Other terrain blocks such as deepslate and stone variants generate between the sulfur and cinnabar.

Ores rarely generate here, because sulfur and cinnabar replace most stone and deepslate blocks. The sky fog has a unique green color.

When a minecart with chest from a mineshaft spawns in sulfur caves, it has a chance to contain the "Bounce" music disc. In Bedrock Edition, woodland mansions can generate in sulfur caves, similar to other cave biomes, although this is nearly impossible.

With Vibrant Visuals, sulfur caves use warmish color grading, which tints the biome to look more humid and warm. They use a strong, dense volumetric fog; however, this is only visible on the surface with directional lighting.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Sulfur Cube
100⁄3152–4
πŸ‘ Image
Creeper
50⁄3152
πŸ‘ Image
Skeleton
50⁄3152
πŸ‘ Image
Zombie
50⁄3152
πŸ‘ Image
Slime
[note 1]
25⁄3151
πŸ‘ Image
Cave Spider
20⁄3151
πŸ‘ Image
Enderman
10⁄3151
πŸ‘ Image
Witch
5⁄3151
πŸ‘ Image
Zombie Villager
5⁄3151
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 315, "mobs": [ { "size": "2-4", "mob": "Sulfur Cube", "weight": 100 }, { "size": "2", "mob": "Creeper", "weight": 50 }, { "size": "2", "mob": "Skeleton", "weight": 50 }, { "size": "2", "mob": "Zombie", "weight": 50 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 25, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Cave Spider", "weight": 20 }, { "size": "1", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Sulfur Cube
1502–4
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Zombie
50.052
πŸ‘ Image
Creeper
502
πŸ‘ Image
Skeleton
502
πŸ‘ Image
Cave Spider
201
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Zombie Villager
4.952
πŸ‘ Image
Witch
11
Creature category
πŸ‘ Image
Glow Squid
12–4
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 436, "mobs": [ { "size": "2-4", "mob": "Sulfur Cube", "weight": 150 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "2", "mob": "Zombie", "weight": 50.05 }, { "size": "2", "mob": "Creeper", "weight": 50 }, { "size": "2", "mob": "Skeleton", "weight": 50 }, { "size": "1", "mob": "Cave Spider", "weight": 20 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "2", "mob": "Zombie Villager", "weight": 4.95 }, { "size": "1", "mob": "Witch", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in sulfur caves.

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Ebb211.76%213.33%
Shores211.76%213.33%
Nightly211.76%β€”β€”
An Ordinary Day15.88%16.67%
Danny15.88%16.67%
Deeper15.88%16.67%
Eld Unknown15.88%16.67%
Endless15.88%16.67%
Infinite Amethyst15.88%16.67%
Key15.88%16.67%
Oxygène15.88%16.67%
pokopoko15.88%16.67%
Subwoofer Lullaby15.88%16.67%
Wending15.88%16.67%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite sulfur-caves.png: Sprite image for sulfur-caves in Minecraft
Sulfur Caves
sulfur_caves biome.minecraft.sulfur_caves

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite sulfur-caves.png: Sprite image for sulfur-caves in Minecraft
[No displayed name]
sulfur_caves194

History

[edit | edit source]

Announcement

[edit | edit source]
March 21, 2026Sulfur caves have been announced at Minecraft Live – March 2026.

Java Edition

[edit | edit source]
Java Edition
26.2snap1Added sulfur caves.
snap3Added sulfur spikes, which generate in sulfur caves.
snap4Granite and tuff are now dispersed between sulfur and cinnabar.
Increased the amount of sulfur that generates.
snap6Sulfur caves are now less likely to generate underneath oceans, hills or mountains.
Granite and tuff are no longer dispersed between sulfur and cinnabar.
snap7Grass color now appears less green in sulfur caves.
May 15, 2026A preview on the bug tracker showcases that sulfur caves which reach the surface will be changed to generate cave terrain on the surface in a future snapshot.[1]
snap8Sulfur caves that reach the surface now generate cave terrain on the surface, rather than grass.
pre1Updated the fog color in the sulfur caves.
Reduced the max growth length of the sulfur spikes.

Bedrock Edition

[edit | edit source]
Bedrock Edition
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23Added sulfur caves.
26.30Preview 26.30.20Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.
Added sulfur spikes, which generate in sulfur caves.
Granite and tuff are now dispersed between sulfur and cinnabar.
Increased the amount of sulfur that generates.
Preview 26.30.27Added a unique air fog and underwater fog color to sulfur caves.
Granite and tuff are no longer dispersed between sulfur and cinnabar.
Sulfur caves are now less likely to generate underneath oceans, hills or mountains.
Preview 26.30.28Added a unique music pool for sulfur caves.
Preview 26.30.29Added a unique grass color for sulfur caves.
Surface sulfur caves now generate their terrain instead of stone.
Cave spiders can now spawn in sulfur caves.
Woodland mansions can now generate in sulfur caves.
Sulfur caves no longer have an increased rate of glow lichen generation.
Upcoming Bedrock Edition
26.40Preview 26.40.20The air fog and water fog colors have been changed to
 #297356
and
 #17543c
, respectively.
Preview 26.40.22The air fog color has been changed to
 #8cb831
.

Issues

[edit | edit source]

Issues relating to "Sulfur Caves" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Mojang images

[edit | edit source]

Development screenshots

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-307323 β€“ Sulfur caves can generate on the surface β€“ resolved as "Works As Intended".

Navigation

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