![]() |
VOOZH | about |
| Structures | π Image Woodland Mansionβ[BE only] |
|---|---|
| Features | π Image Sulfur Pool π Image Sulfur Spring |
| Blocks | π Image Cinnabar π Image |
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.4 |
| Precipitation | Yes |
|
Colors | |
| Fog color | #8cb831 |
| Grass color | #ABA64F |
| Foliage color | #77ab2f |
| Dry foliage color | #a37546 |
| Water color | #34BF89 |
| Water fog color | #17543cβ[JE only]β[upcoming: BE 26.40] #5bc313β[BE only]β[until: BE 26.40] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Sulfur Caves |
| Color grading | Warmish |
{
"title": "Sulfur Caves",
"rows": [
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"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
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{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite sulfur-pool.png article, displayed as 16x16px|link=Sulfur Pool|alt=|class=pixel-image|)</span>(link to Sulfur Pool article, displayed as <span class=\"sprite-text\">Sulfur Pool</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite sulfur-spring.png article, displayed as 16x16px|link=Sulfur Spring|alt=|class=pixel-image|)</span>(link to Sulfur Spring article, displayed as <span class=\"sprite-text\">Sulfur Spring</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.4",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8cb831; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8cb831</span>",
"label": "Fog color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #ABA64F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #ABA64F</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #77ab2f; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #77ab2f</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #a37546; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #a37546</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #34BF89; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #34BF89</span>",
"label": "Water color"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Water fog color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
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{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Sulfur Caves)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
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{
"field": "(link to Vibrant Visuals/Configurations#Warmish color grading article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
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"invimages": [],
"images": [
"Sulfur Caves Light.png",
"Sulfur Caves.png",
"Sulfur Caves Vibrant Visuals.png"
]
}
The sulfur caves is a cave biome composed of sulfur and cinnabar blocks, where sulfur cubes and cave spiders spawn. Sulfur pools with potent sulfur generate here, as well as sulfur spikes.
Sulfur caves generate underground at the same depth as lush caves and dripstone caves, although they are much smaller in size and more fragmented. Sulfur springs sometimes generate at the surface, indicating there are sulfur caves below.
The biome generates only at low weirdness values (β€ -0.45), with additional requirements being medium continentalness and medium to high erosion. This means that they never generate directly under river valleys, but as small spots under hilltops. Sulfur caves do not generate under oceans and high mountains, although they can generate close. They are more common under flatland terrain near swamps and deserts.
Rarely, sulfur caves can generate above ground at weirdness values below -1.0. They can also leak out of cave openings or ravines.
The main landscape is composed of sulfur and cinnabar, layers in approximately same amount of blocks, with frequent sulfur pools possessing a unique acid-green color of water. Potent sulfur is found only on the bottom of these pools, creating noxious gas with white bubbles particles in and on top of the water. Nausea is inflicted to mobs and players when they come in contact with this noxious gas.
Sulfur spikes in varying patches and sizes generate on top of sulfur. Other terrain blocks such as deepslate and stone variants generate between the sulfur and cinnabar.
Ores rarely generate here, because sulfur and cinnabar replace most stone and deepslate blocks. The sky fog has a unique green color.
When a minecart with chest from a mineshaft spawns in sulfur caves, it has a chance to contain the "Bounce" music disc. In Bedrock Edition, woodland mansions can generate in sulfur caves, similar to other cave biomes, although this is nearly impossible.
With Vibrant Visuals, sulfur caves use warmish color grading, which tints the biome to look more humid and warm. They use a strong, dense volumetric fog; however, this is only visible on the surface with directional lighting.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Sulfur Cube | 100β315 | 2β4 |
| π Image Creeper | 50β315 | 2 |
| π Image Skeleton | 50β315 | 2 |
| π Image Zombie | 50β315 | 2 |
| π Image Slime[note 1] | 25β315 | 1 |
| π Image Cave Spider | 20β315 | 1 |
| π Image Enderman | 10β315 | 1 |
| π Image Witch | 5β315 | 1 |
| π Image Zombie Villager | 5β315 | 1 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 315, "mobs": [ { "size": "2-4", "mob": "Sulfur Cube", "weight": 100 }, { "size": "2", "mob": "Creeper", "weight": 50 }, { "size": "2", "mob": "Skeleton", "weight": 50 }, { "size": "2", "mob": "Zombie", "weight": 50 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 25, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Cave Spider", "weight": 20 }, { "size": "1", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Sulfur Cube | 150 | 2β4 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Zombie | 50.05 | 2 |
| π Image Creeper | 50 | 2 |
| π Image Skeleton | 50 | 2 |
| π Image Cave Spider | 20 | 1 |
| π Image Enderman | 10 | 1β2 |
| π Image Zombie Villager | 4.95 | 2 |
| π Image Witch | 1 | 1 |
| Creature category | ||
| π Image Glow Squid | 1 | 2β4 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 436, "mobs": [ { "size": "2-4", "mob": "Sulfur Cube", "weight": 150 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "2", "mob": "Zombie", "weight": 50.05 }, { "size": "2", "mob": "Creeper", "weight": 50 }, { "size": "2", "mob": "Skeleton", "weight": 50 }, { "size": "1", "mob": "Cave Spider", "weight": 20 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "2", "mob": "Zombie Villager", "weight": 4.95 }, { "size": "1", "mob": "Witch", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }
These music tracks play while the player is in sulfur caves.
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Ebb | 2 | 11.76% | 2 | 13.33% | |
| Shores | 2 | 11.76% | 2 | 13.33% | |
| Nightly | 2 | 11.76% | β | β | |
| An Ordinary Day | 1 | 5.88% | 1 | 6.67% | |
| Danny | 1 | 5.88% | 1 | 6.67% | |
| Deeper | 1 | 5.88% | 1 | 6.67% | |
| Eld Unknown | 1 | 5.88% | 1 | 6.67% | |
| Endless | 1 | 5.88% | 1 | 6.67% | |
| Infinite Amethyst | 1 | 5.88% | 1 | 6.67% | |
| Key | 1 | 5.88% | 1 | 6.67% | |
| Oxygène | 1 | 5.88% | 1 | 6.67% | |
| pokopoko | 1 | 5.88% | 1 | 6.67% | |
| Subwoofer Lullaby | 1 | 5.88% | 1 | 6.67% | |
| Wending | 1 | 5.88% | 1 | 6.67% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite sulfur-caves.png: Sprite image for sulfur-caves in Minecraft Sulfur Caves | sulfur_caves |
biome.minecraft.sulfur_caves |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite sulfur-caves.png: Sprite image for sulfur-caves in Minecraft [No displayed name] | sulfur_caves | 194 |
| March 21, 2026 | Sulfur caves have been announced at Minecraft Live β March 2026. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.2 | snap1 | Added sulfur caves. | |||||
| snap3 | Added sulfur spikes, which generate in sulfur caves. | ||||||
| snap4 | Granite and tuff are now dispersed between sulfur and cinnabar. | ||||||
| Increased the amount of sulfur that generates. | |||||||
| snap6 | Sulfur caves are now less likely to generate underneath oceans, hills or mountains. | ||||||
| Granite and tuff are no longer dispersed between sulfur and cinnabar. | |||||||
| snap7 | Grass color now appears less green in sulfur caves. | ||||||
| May 15, 2026 | A preview on the bug tracker showcases that sulfur caves which reach the surface will be changed to generate cave terrain on the surface in a future snapshot.[1] | ||||||
| snap8 | Sulfur caves that reach the surface now generate cave terrain on the surface, rather than grass. | ||||||
| pre1 | Updated the fog color in the sulfur caves. | ||||||
| Reduced the max growth length of the sulfur spikes. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.20 Experiment | Preview 26.20.23 | Added sulfur caves. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Added sulfur spikes, which generate in sulfur caves. | |||||||
| Granite and tuff are now dispersed between sulfur and cinnabar. | |||||||
| Increased the amount of sulfur that generates. | |||||||
| Preview 26.30.27 | Added a unique air fog and underwater fog color to sulfur caves. | ||||||
| Granite and tuff are no longer dispersed between sulfur and cinnabar. | |||||||
| Sulfur caves are now less likely to generate underneath oceans, hills or mountains. | |||||||
| Preview 26.30.28 | Added a unique music pool for sulfur caves. | ||||||
| Preview 26.30.29 | Added a unique grass color for sulfur caves. | ||||||
| Surface sulfur caves now generate their terrain instead of stone. | |||||||
| Cave spiders can now spawn in sulfur caves. | |||||||
| Woodland mansions can now generate in sulfur caves. | |||||||
| Sulfur caves no longer have an increased rate of glow lichen generation. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 | Preview 26.40.20 | The air fog and water fog colors have been changed to #297356 and #17543c, respectively. | |||||
| Preview 26.40.22 | The air fog color has been changed to #8cb831. | ||||||
Issues relating to "Sulfur Caves" are maintained on the bug tracker. Issues should be reported and viewed there.
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