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The following page lists colors which are applied to blocks and fluids in the world.
| Power | Color | |
|---|---|---|
| JE | BE | |
| 0 | #4C0000 |
#4D0000 |
| 1 | #700000 | |
| 2 | #7A0000 | |
| 3 | #840000 |
#850000 |
| 4 | #8E0000 |
#8F0000 |
| 5 | #990000 | |
| 6 | #A30000 | |
| 7 | #AD0000 | |
| 8 | #B70000 |
#B80000 |
| 9 | #C10000 |
#C20000 |
| 10 | #CC0000 | |
| 11 | #D60000 | |
| 12 | #E00000 | |
| 13 | #EA0600 |
#EB0700 |
| 14 | #F41B00 |
#F51C00 |
| 15 | #FF3200 |
#FF3300 |
| Age | Color | Render |
|---|---|---|
| 0 | #00FF00 |
๐ Image |
| 1 | #20F704 |
๐ Image |
| 2 | #40EF08 |
๐ Image |
| 3 | #60E70C |
๐ Image |
| 4 | #80DF10 |
๐ Image |
| 5 | #A0D714 |
๐ Image |
| 6 | #C0CF18 |
๐ Image |
| 7 | #E0C71C |
๐ Image |
These do not change depending on biome or any other factor. Birch and spruce leaves are technically biome-dependent in Bedrock Edition and pick their colors from colormaps.
During snowfall, all biome-tinted leaves change their colors to
#FFFFFF, in 8 transition stages where they are blended with the regular colors.
These colors apply to the following blocks:
These colors apply to the following blocks:
These colors apply to the following blocks:
These colors apply only to water, and not to its particles.[1]
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | ๐ Image ๐ Image ๐ Image ๐ Image The top texture of grass blocks and snowy grass blocks and texture of leaves has been changed. | |||||
| The texture are now grayscale and are affected by biome colors. For each biome, there are several shades and a total number of unique colors is 4662 for grass and 6567 for leaves (if change every pixel in grass.png and foliage to unique color that total number of unique colors is 32 896 for grass and 32 896 for leaves). | |||||||
| Java Edition Beta | |||||||
| 1.2 | Added birch leaves and spruce leaves, which use a constant color regardless of biome. | ||||||
| 1.3 | ๐ Image Redstone wire now uses a system of colors in order to display a different color for each power level, rather than rendering everything which was on at full brightness. | ||||||
| 1.5 | ๐ Image The colors used by redstone wire have changed for unpowered redstone wire, from #000000 to #4B0000. | ||||||
| ๐ Image The model of grass blocks now use overlay texture on side faces when "Graphics: Fancy" is set in options. The texture is grayscale and is affected by biome colors. | |||||||
| ๐ Image Grass blocks use old model when "Graphics: Fast" is set in options. | |||||||
| 1.6 | Test Build 3 | Added grass and ferns, which are affected by biome coloring. | |||||
| 1.8 | Pre-release | Added vines, which are affected by biome coloring. | |||||
| Major changes to biomes have resulted in major changes to the colors used. | |||||||
| ๐ Image Added pumpkin stems and melon stems, which use a gray texture that is afterward colored depending on age from 1-7. | |||||||
| ๐ Image Stems with ages 8-15, which are normally inaccessible, are also colored. The reason for these colors is the calculation of the RGB color values overlap in the game's code. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | ๐ Image Added lily pads, which use a constant color of #208030. | |||||
| Water in swamps is now colored with #E0FF70, which mixes with the blue texture. | |||||||
| The swamp grass and foliage colors has been changed to hard-coded colors #5C694E and #496137. | |||||||
| 1.1 | 12w01a | ๐ Image ๐ Image The water color in swamps (right) has changed to #E0FFAE. Uncolored water to its left for comparison. | |||||
| 1.2.1 | 12w03a | Added jungle leaves, using the same colors as oak leaves. | |||||
| 1.4.2 | 12w34a | Added potted ferns, which are biome affected. | |||||
| 1.5 | 13w10a | Values of the tall grass block higher than usually obtainable (shrub) now use the dead bush texture, although colored like others. See Block colors/Removed blocks and biomes#Green shrubs for a full list. | |||||
| 1.7.2 | 13w36a | New biomes, new colors and color related mechanics. The biomes added should probably be listed here, though, and some of those green shrubs above moved here. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Swamps now use two different colors depending on temperature. | |||||||
| Sugar cane is now biome colored. | |||||||
| Unintentionally added potted grass and potted green shrubs, which change color depending on biome. See Block colors/Removed blocks and biomes#Potted grass and green shrubs for a full list. | |||||||
| 13w43a | Added acacia and dark oak leaves, which are colored by biome. | ||||||
| 1.8 | 14w06a | Flower pots now render a lot of the blocks that can be placed inside of them via NBT data. Among the now rendered are potted grass blocks (appearing as colored dirt) and potted leaves, which change color depending on the biome. See Block colors/Removed blocks and biomes#Potted leaves and vines for a full list. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Similarly to the data values used for tall grass, any of the leaves can be given either the predefined birch color or spruce color by modifying the data values accordingly. | |||||||
| 14w06b | ๐ Image ๐ Image ๐ Image Potted vines, potted lily pads and potted water (uncolored left, swamp right) now also appear and are colored. See Block colors/Removed blocks and biomes#Potted leaves and vines for a full list of vines. | ||||||
| 14w10a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The dirt on the sides of grass blocks is now also colored by biome.[2] | ||||||
| Shrubs have no model and this model is not colored. | |||||||
| 14w10b | The sides of grass blocks are no longer colored. | ||||||
| 14w17a | All nonstandard potted objects no longer render in flower pots. | ||||||
| 1.13 | 18w15a | Added the Biome Blending option. | |||||
| Water now utilizes colors more extensively, with its texture being gray by default like other blocks and then colored as necessary. | |||||||
| ๐ Image ๐ Image The color used by swamp water has changed, and normal water now uses a non-blank color. | |||||||
| ๐ Image The color for Swamp Hills has not changed, resulting in the #E0FFAE color intended to be mixed with the usual blue water being accidentally applied directly to a gray texture, resulting in chlorine-colored water.[3] | |||||||
| ๐ Image ๐ Image ๐ Image ๐ Image Added colors for new ocean temperatures. | |||||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Lava is now biome colored except the bottom face. This is linked to new biome coloring for water.[4] | |||||||
| 18w16a | Lava is no longer biome colored. | ||||||
| 18w20b | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Cauldrons now color contained water respective of biome. | ||||||
| pre3 | ๐ Image ๐ Image Swampland M water now has the same water color as regular swamps. | ||||||
| 1.15 | 19w45a | Grass and foliage colors no longer change alongside shifts in temperature, with the exception of swamps as defined previously. | |||||
| ? | Snowy taigas now have a more appropiate water color. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | ๐ Image ๐ Image ๐ Image ๐ Image Added grass block, oak, birch and spruce leaves, all colored with #339933. | ||||||
| v0.3.2 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The colors of oak, birch and spruce leaves have been changed to #48B518, #80A755 and #619961. | ||||||
| v0.8.0 | build 1 | ๐ Image The top texture of the grass block in block form is now colored with #87CD49. | |||||
| v0.9.0 | build 1 | ๐ Image The top texture in block form now colored with biome colors. The side texture has been changed to various pre-colored textures dependent by biome. | |||||
| Game graphical and visual elements | |||||
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| Effects | |||||
| Environmental |
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| ๐ Image Color |
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| Other | |||||
| Removed | |||||
| Joke | |||||