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The following page lists colors that are applied to items in the game.
There are many colors in Minecraft as players can see by looking at blocks or mobs. But by dyeing leather armor, players can get unique colors as there are 12,326,391 different possible colors.
The inventory color of the grass is calculated with temperature:0.5 and rainfall:1.0. The result is AdjTemp:0.5, AdjRainfall:0.5, We can get the color (
#7CBD6B) for the middle of center (x: 127, y: 127) of the grass.png.
These are exclusive to Java Edition; Bedrock Edition instead has pre-colored textures used for items, distinct from the textures actually used for blocks in placed form (see Bedrock Edition history of textures/Items).
In Java Edition, the item icons for filled and explorer maps use two different textures: filled_map.png, which is the base texture, and filled_map_markings.png, which is overlaid onto the base texture and colored differently depending on the type of map. The color is defined in the minecraft:map_color component as an integer; if not defined, it defaults to
#46402E (dec: 4603950).
In Bedrock Edition, pre-colored textures are instead used for each map type.
The default color is
#A06540 (Dec: 10511680). This is used for leather horse armor, and leather helmet, chestplate, leggings, and boots.
The default color is
#8A8A8A (Dec: 9079434). When dyes are applied, the final color is different from that used for leather armor. They do not match one to one.
| Java Edition Beta | |||||||||||||||||||||||||||||||||||||||||||||||||
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| 1.7 | Leaves now appear colored in the inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||
| 1.0.0 | Beta 1.9 Prerelease | ๐ Image Added lily pads, which use a color of #208030 in the inventory. | |||||||||||||||||||||||||||||||||||||||||||||||
| 1.1 | 11w49a | Spawn eggs added, which apply a single color to a constant texture according to the table below:
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| 12w01a | Spawn egg color application has been reworked to use two different textures, which can be colored completely different colors. | ||||||||||||||||||||||||||||||||||||||||||||||||
| 1.8 | 14w25a | ๐ Image Lily pads are now colored with the color #71C35C in the inventory. | |||||||||||||||||||||||||||||||||||||||||||||||
| 14w27a | The color for the Jump Boost status effect has changed to #22FF4C (Dec: 2293580) with the addition of potions of Leaping. Prior to this change, the color for the Jump Boost status effect was #786297 (Dec: 7889559). | ||||||||||||||||||||||||||||||||||||||||||||||||
| ? | Many item colors are no longer hardcoded and can be changed via resource packs. | ||||||||||||||||||||||||||||||||||||||||||||||||
| ? | Spawn eggs now use separate textures rather than a color system with shared textures as was done previously. | ||||||||||||||||||||||||||||||||||||||||||||||||
| Pocket Edition Alpha | |||||||
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| v0.1.0 | ๐ Image ๐ Image Added item models for oak leaves colored with #59A53F. | ||||||
| v0.2.1 | ๐ Image ๐ Image The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer colored. | ||||||
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