v26.40
{
"title": "v26.40",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "2026",
"label": "Planned release date"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.40 previews article, displayed as '''Previews''') (4) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.40 betas article, displayed as '''Betas''') (4) </span><br/>((link to Bedrock Edition 26.40/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.30|<span style=\"margin-right:-0.35em\">◄</span>◄ 26.30]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''26.40'''</td>\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 26.50| 26.50 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.32|◄ 26.32]]\n</td>\n</tr>\n</table>"
}
26.40 (also known as 1.26.40) is an upcoming minor update for Bedrock Edition with no set release date, which adds experimental features for the third drop of 2026 and fixes bugs.
Settings
- Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the Nausea effect and when going through Nether portals.
Fence
- Fences in generated structures now connect correctly to their neighbors.
Potent sulfur
- Geysers can now erupt through flowing liquids.
- Potent sulfur is located after sulfur instead of polished sulfur in the Creative inventory.
Sulfur spike
- Sulfur spikes now have their own dedicated block sounds and events.
- Limited how long spikes can grow.
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Beds
- Updated item sprites to match the appearance of the blocks.
Music disc Bounce
- The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled.
Chicken
- Updated hurt and death sounds for one of the chicken sound variants.
Ender dragon
- Now deflects projectiles when perching.
Player
- Players in Creative mode now deflect projectiles.
Slime
- No longer plays step sounds when moving around.
Sulfur cube
- No longer push each other when placed on adjacent blocks.
- No longer absorbs a block in the player's hand from further distance than 8 blocks.
- Sulfur cubes with a block absorbed can no longer freeze.
- No longer plays step sounds when moving around.
- No longer destroys snow layers upon its spawning from a bucket.
- Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
- Are no longer considered hostile.
- Can no longer absorb observers or redstone lamps.
- Now deflects projectiles while a block is absorbed.
Turtle
Boat
- Decreased health from 40HP👁 ❤️
× 20 to 4HP👁 ❤️
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to match Java Edition.
- Now regenerates 1⁄10 health per game tick to match Java Edition.
Projectiles
- Blocked projectiles no longer bounce off targets too early.
Accessibility
- Text field now narrates its content when editing is stopped via keyboard or gamepad.
Graphical
- Clouds, the sun, the moon, and stars now render when the camera is underwater in Vibrant Visuals.
Music
Realms
- Realm tags are now on the left side of the information screen.
- Various adjustments to the Realms Hub Community tab components.
- When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
- Shrinked focus size of side menu in story comments and report screens to fit the content.
- Added an icon for the Admin log tab.
- Added more Realms loading tips.
- Added a Delete button on the Subscriptions tab for expired Realms.
- Updated terms on Realms purchase screen.
Settings
- Removed the Realms subscriptions from the subscriptions tab.
- Updated old and retail world conversion flows in the Storage settings tab.
Storage
- When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
- Packs will be downloaded one a time to compact the total required space.
UI
- Player names will now show as blue when in a party.
- Added toast notification when Character Creator fails to initalize on Realm join.
- Main menu music will now start after the initial loading screen to prevent stuttering.
- Added a specific error message when adding or editing an external server with an address and port that already exists.
- The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch [sic].
- Added new variant for the Marketplace Bundle UI.
- Changed furnace tabs order; reordered furnace recipes.
- Pressing while hovering the mouse cursor over the recipe search bar now inputs the letter instead of closing the screen.
- Improved narration of navigation tabs, toggles and smelting context of slots in the furnace.
- Removed the possibility to trigger older join Realm menus from using an invite link desktop shortcut.
- Made various adjustments to the UI of the "Slots" tab in the Realms Hub to improve visual clarity and consistency.
- Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
- Added new social drawer infrastructure with performance fixes.
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
minecraft:annotation.open_door
minecraft:bucketable[note 1]
minecraft:hide
minecraft:jump.dynamic
minecraft:jump.static
minecraft:managed_wandering_trader
minecraft:persistent
minecraft:trade_resupply
minecraft:trust
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
minecraft:behavior.beg
- Int Range field
look_time now only accepts an object with min and max values. Other formats will fail to parse.
minecraft:behavior.charge_held_item
minecraft:behavior.drink_potion
minecraft:behavior.eat_block
minecraft:behavior.float_wander
minecraft:behavior.knockback_roar
minecraft:behavior.leap_at_target
- Float Range field
float_duration now only accepts an object with min and max values. Other formats will fail to parse.
minecraft:behavior.nap
minecraft:behavior.move_to_block
minecraft:behavior.ranged_attack
minecraft:behavior.silverfish_merge_with_stone
minecraft:behavior.silverfish_wake_up_friends
minecraft:behavior.snacking
minecraft:behavior.squid_dive
minecraft:behavior.squid_flee
minecraft:behavior.squid_idle
minecraft:behavior.squid_move_away_from_ground
minecraft:behavior.squid_out_of_water
minecraft:behavior.stalk_and_pounce_on_target
minecraft:behavior.summon_entity
- Actor goal
minecraft:behavior.ranged_attack takes a float range for attack_interval instead of attack_interval_min and attack_interval_max for versions 1.26.40 and newer.
minecraft:on_death
minecraft:on_friendly_anger
minecraft:on_hurt_by_player
minecraft:on_hurt
minecraft:on_ignite
minecraft:on_start_landing
minecraft:on_start_takeoff
minecraft:on_target_acquired
minecraft:on_target_escape
minecraft:on_wake_with_owner
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
minecraft:annotation.open_door
minecraft:bucketable
minecraft:hide
minecraft:managed_wandering_trader
minecraft:persistent
minecraft:trade_resupply
minecraft:trust
API
- Released
@minecraft/server version 2.9.0.
- Added
@minecraft/server version 2.10.0-beta.
- Moved
nameplateDepthTested and nameplateRenderDistance from beta to V2.8.0.
- Moved
SoundInstance class from beta to V1.2.0.
- Moved
SoundInstance.stop from beta to V2.9.0.
- Moved
Player.playSound returning a SoundInstance from beta to V1.2.0.
- Moved
Dimension.playSound returning a SoundInstance from beta to V1.11.0.
- Dimension:
- Significantly improved block search speed when using
BlockVolume for fillBlocks API.
- Released
Block.getParts from beta to scripts version 2.9.0.
- Changed
EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta.
FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, uses Player.fogSettings instead.
- Released
class PlayerStartBreakingBlockAfterEvent from beta to v2.9.0.
- Released
class PlayerStartBreakingBlockAfterEventSignal from beta to v2.9.0.
- Released
class PlayerCancelBreakingBlockAfterEvent from beta to v2.9.0.
- Released
class PlayerCancelBreakingBlockAfterEventSignal from beta to v2.9.0.
- Released
interface PlayerBreakingBlockEventOptions from beta to v2.9.0.
- Renamed
Dimension.findClosestBiome to Dimension.calculateClosestBiomeFromSeed and released from beta to scripts version 2.9.0.
- Released
BiomeSearchOptions from beta to scripts version 2.9.0.
Blocks
- Added
shelf as an item_display_transforms offsets value inside geo.json.
- This is to give the offsets when placed inside a shelf.
- Pre 1.26.40 blocks with a
fixed value will have that value copied to shelf.
- New 1.26.40 blocks will be able to define
fixed for item frames and self for shelves.
- Released
minecraft:multi_block trait.
- The field
direction horizontal directions will still require the Upcoming Creator Features experiment.
- Custom stairs can now form corners with vanilla stairs outside of beta.
Block components
- Fences:
- Fence blocks now expose per-direction connection block states (
minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west) reflecting which neighbors the fence connects to.
- Fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
- Vanilla blocks defined with shapes in the
shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
- This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
- Vanilla stairs blocks now expose a
minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs.
- Stair corner-state changes now trigger neighboring blocks to update for parity with Java Edition. Older worlds keep legacy behavior for compatibility.
Commands
- Using player names as a target for commands (i.e.
/tell) for non-operator players is now allowed.
DDUI
- Added image method onto
CustomForm in @minecraft/server-ui to allow showing images on CustomForms.
Dedicated Server
- Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.
Entity components
- Added a new
require_collision_overlap boolean field to minecraft:pushable_by_entity's presets:
- Determines whether the collision boxes of two entities must overlap for pushing to occur.
- For format versions 1.26.40 and higher, this field defaults to
true.
- For format versions below 1.26.40, this field defaults to
false.
- Made the following changes to the
minecraft:apply_knockback_rules component:
- Renamed
scale_previous_velocity to slowdown_scale.
horizontal_power is no longer scaled by 0.4 internally.
- Similar values for
horizontal_power and vertical_power now produce similar knockback on both axes.
- Deprecated the following fields:
horizontal_hit_angle_scale
vertical_hit_angle_scale
vertical_position_angle_scale
- Added a new field,
knockback_mode, which provides more intuitive control over how knockback is applied:
relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target.
hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
- The component is no longer in beta.
- Made the following changes to the
impact_damage on_hit subcomponent of minecraft:projectile:
- Added a
ceil_pre_critical_damage boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
power_multiplier is now applied regardless of the difficulty_randomization mode, so it can be used on its own to scale damage by the projectile's velocity.
- The resulting value is added to damage to define the projectile's base damage.
- Its default value changed from
2 to 0 so that prior content remains unchanged when neither field is specified.
- Replaced the
semi_random_diff_damage boolean field with difficulty_randomization, which controls how the world difficulty contributes to the final damage:
none: difficulty is ignored (default).
additive: a difficulty-driven term is added to the base damage (matches the previous behavior when semi_random_diff_damage was true).
multiplicative: a difficulty-driven term is added to power_multiplier before it scales by the projectile's velocity.
- Added the
minecraft:not_pickable_from_inside entity component.
- When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
Features
- Added content error when loading features with identifiers that already exist within the same behavior pack.
Graphical
- Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity.
Item components
- Item component
minecraft:wearable setting slot field to slot.armor.body will not cause assert.
- Updated item schema validation so
minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta.
Items
- Items declared with a
format_version of 1.26.30 or higher now require at least one entry under minecraft:item.components. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
- Custom item definitions in resource packs now reliably override their Vanilla counterparts:
- A custom definition using an older
format_version will now be applied on top of a Vanilla item that ships with format_version 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects minecraft:apple and minecraft:breeze_rod.
Sound events
- Renamed all non-existent sound events to
missing.legacyref.
- This affects the following non-existent events incorrectly referenced in
sounds.json:
use.azelea
use.azelea_leaves
use.big_dripleaf
block.dried_ghast.hit
use.anvil
use.powder_snow
fall.suspicious_gravel
fall.suspicious_sand
mob.cow.death
mob.irongolem.say
mob.attack
mob.piglin.attack
mob.zombie.converted_to_drowned
nearby_close.warden
nearby_closer.warden
nearby_closest.warden
fall.ladder
land.ladder
jump.lantern
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and new "Drop 3 of 2026" experimental toggles.
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Poplar sapling
- A new sapling which grows into any one of red, orange ,or yellow poplar trees.
- Sold by wandering traders.
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Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
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Poplar log
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Poplar wood
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Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar 👁 Image
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signs, 👁 Image
hanging signs, 👁 Image
buttons, 👁 Image
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shelves.
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Red shrub
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Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make mushroom stew and suspicious stew.
- Sold by wandering traders.
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Wool stairs and slabs
- New variants of wool blocks that can be dyed in sixteen colors.
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Dappled forest
- An autumn-themed forest biome which can be found near cold biomes that consists of poplar trees, red shrubs, leaf litter, brown mushrooms, shelf mushrooms, and rarely spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
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Poplar tree
- A tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
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Fallen poplar trees have shelf mushrooms on them.
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Abandoned camp
- A structure that generates in the following biomes:
- Abandoned camps of each structure have their own different variants, consisting of wool stairs of various colors, or having leaves, cobwebs, a tree, or a crop farm.
- Chests and barrels can be found around the structure with loot.
Add-ons
- Improved the experimental JSON document upgrader:
- Configuration parsing errors are now surfaced through the upgrader's error logging. Errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run.
API
- Added a new loot function
CarryOverBlockEntityDataFunction with a single boolean field dynamic_properties behind beta.
- Added
ItemBlockDynamicPropertiesComponent item component behind beta.
- It may be retrieved on an item that resulted from a
carry_over_block_entity_data loot function.
- It has two methods,
get and totalByteCount which work like their block component counterparts.
- Added
EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
- Added
EntityStopSneakingAfterEvent and EntityStopSneakingAfterEventSignal to beta.
- Added
clear() to AllowList in @minecraft/server-admin in beta.
- Added
setVolume, setPitch, fade, and seekTo methods to SoundInstance in beta.
- Added
loopCount option to PlayerSoundOptions and WorldSoundOptions in beta.
- Infinitely-looping sounds (
loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing.
- Added
enum CameraShakeType to beta.
- Added
interface CameraShakeOptions to beta.
- Added
function Camera.addShake to beta.
- Added
function Camera.stopShaking to beta.
- Added class
EntityTamedAfterEvent to beta.
- Added class
EntityTamedAfterEventSignal to beta.
- Added interface
EntityTamedEventFilter to beta.
- Added property
WorldAfterEvents.entityTamed to beta.
- Added interface
BlockQueryOptions to beta.
- Changed
Dimension.getBlocks in beta to accept BlockQueryOptions instead of BlockFilter which adds support for closest, farthest, and location options.
SoundInstance in beta now exposes a soundEventId property that reports the sound event the instance was started with.
SoundInstance in beta now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds.
SoundInstance in beta now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined.
- Added
SoundDurationInfo in beta with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds.
SoundInstance now exposes an id property that returns a unique identifier for the instance.
WorldAfterEvents in beta now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed that fires when a tracked sound's declared duration elapses.
- Added API for
minecraft:instrument_sound component.
- It has a
getInstrumentName function to get the assigned instrument given a valid facing direction.
- It has a
playInstrumentSound function to play the instrument sound assinged to a given valid facing direction.
- The component can be obtained from any block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned.
- Changed property name
playfabId on Player class to persistentId in @minecraft/server in beta.
- Added the property
splitScreenSlot to @minecraft/server-admin's AsyncPlayerJoinBeforeEvent in beta.
- Added the enum
PlayerScriptScreenSlot to @minecraft/server in 2.9.0.
- Added the method getSplitScreenSlot to
@minecraft/server's Player in beta.
- Changed the
beta method getPing of @minecraft/server's Player to have restricted execution privilege.
- Added
BlockVolumeBase.getClosest to beta. Returns the closest N block positions in a volume to a given location sorted by distance.
- Added
BlockVolumeBase.getFarthest to beta. Returns the farthest N block positions in a volume from a given location sorted by distance.
- Added
class EntityTamedBeforeEvent to beta.
- Added
class EntityTamedBeforeEventSignal to beta.
- Added
property WorldBeforeEvents.entityTamed to beta.
- Added the
SoundDefinition class to beta with read-only soundEventId and durationInfo properties.
- Added the
SoundDefinitionDurationInfo interface to beta with a duration property.
- Added the
SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties.
- Added the
SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter.
- Added the
World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world.
Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta.
- The
minecraft:server_sound_definitions payload in sounds/sound_definitions.json now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
- The
minecraft:server_sound_definitions payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
- Added new beta
interface SoundDefinitionMusicInfo with optional genres, moods, artist, and title properties describing the music content of a sound definition.
- Added new optional beta
property SoundDefinition.musicInfo exposing the music metadata declared on a server sound definition.
- Added new optional beta
property SoundDefinition.tags exposing the arbitrary tag metadata declared on a server sound definition.
- Added new optional beta properties on
SoundDefinitionFilter for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values.
Blocks
- When applying a
minecraft:sixteen_way_rotation value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
- Added some trait restrictions for blocks with the
minecraft:multi_block trait:
- Cannot also define the
minecraft:connection trait.
- Cannot also define the
minecraft:placement_position trait.
- If the
minecraft:placement_direction is defined, only the minecraft:cardinal_direction state is allowed to be enabled.
- The component
minecraft:geometry cannot define n_way_visual_rotation for multi-blocks.
- Cannot also define the
minecraft:block_entity component.
- Each pack now has its own 1KBytes block dynamic properties limit instead of being global.
- The storage structure was updated, the saved properties will be lost.
- Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
- Block-entity's dynamic-properties stored on an item-stack can now be modified through the new
set method.
- Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
- Added support for
y_rotation_offset when using the minecraft:sixteen_way_rotation placement direction block trait.
- Added horizontal
direction support for the minecraft:multi_block trait.
- These new directions
north, south, west, and east still require Upcoming Creator Features experiment to be enabled.
- When placing horizontal multi-blocks, if one or more parts go into an unloaded
LevelChunk, then the placement of all parts is delayed until both LevelChunks are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
- If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the
minecraft:placement_direction trait enabling the minecraft:cardinal_direction state. Otherwise, the multi-block parts will not respect the structures rotation.
DDUI
- Fixed the default behavior for close button bellow DDUI custom forms.
- Default visibility value is
false.
Graphical
- Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
Items
- Added a new loot function
carry_over_block_entity_data with a single boolean field dynamic_properties defaulted to false.
- When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
- Requires "Upcoming Creator Features Experiment".
Jigsaw structures
- A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
Sounds
- Added a new
minecraft:server_sound_definitions payload to sounds/sound_definitions.json that lets behavior packs declare server-side sound definitions for sounds played from script.
- Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
- A
mode of game_time means the duration is tracked by ticks.
- A
mode of real_time means the duration is tracked by wall-clock time.
Voxel Shapes
- Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.
111 issues fixed
From released versions before v26.40
- MCPE-31166 – Playing music discs does not stop background music.
- MCPE-44493 – Arrows shot at perched ender dragons pass right through them.
- MCPE-49850 – Beds still use the old color palette in the inventory.
- MCPE-62683 – Boats have 40 health (20 hearts).
- MCPE-123918 – Splitscreen - crosshair flickers or disappears when one player opens a UI.
- MCPE-128988 – Fire overlay is much higher compared to previous versions.
- MCPE-161077 – Skeleton arrow damage is random no matter the proximity.
- MCPE-184669 – Tutorial option does not appear sometimes.
- MCPE-185730 – Unflattened enchanted golden apple ID is used for rarity in vanilla resources, causing issues changing rarity with flattened ID.
- MCPE-189683 – Decorated Pot Ghost Block.
- MCPE-216837 – Parity: minecart entity separation no longer works since 1.21.0.
- MCPE-218532 – PBR textures in worlds with the official RTX texture packs enabled no longer load.
- MCPE-221546 – Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight".
- MCPE-223126 – Atlas compositing no longer working as of 1.21.90.
- MCPE-231750 – Game lags while scrolling down the list of crafting recipes.
- MCPE-231879 – Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
- MCPE-234423 – Simultaneously uncrouching and opening a block GUI places a ghost block.
- MCPE-234752 – Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift.
- MCPE-235811 – Crafting/Inventory UI causes lag while opening.
- MCPE-236296 – Vibrant Visuals: Green noise / outline appears on distant blocks.
- MCPE-237155 – Anti-Aliasing resets to 1 when launching the game in fullscreen mode.
- MCPE-237394 – Items go under the searchbar in the recipe book.
- MCPE-237456 – PlayStation: Can no longer play split screen.
- MCPE-237517 – MER not applied to all model types for custom blocks with component driven rendering.
- MCPE-237752 – Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments.
- MCPE-237893 – Sulfur spring structure templates do not use the "minecraft" namespace.
- MCPE-238051 – The skybox in custom dimensions is messed up.
- MCPE-238160 – Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch.
- MCPE-238162 – Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip.
- MCPE-238265 – Getting hurt by sweet berry bush does not produce subtitles.
- MCPE-238269 – Blocks absorbed by sulfur cube face forward.
- MCPE-238275 – Sulfur cubes in buckets preserve momentum and other unwanted data.
- MCPE-238293 – End crystal beam texture displays incorrectly when respawning or healing the ender dragon.
- MCPE-238317 – Enchantment glint animation freezes when Texture Streaming is enabled.
- MCPE-238348 – Sulfur Spike block MERS textures don't work in-game because of the missing texture set json files.
- MCPE-238380 – Texture Streaming causes high resolution textures to appear pixelated in inventory.
- MCPE-238382 – "Grow" tooltip appears when looking at sea pickles while holding bone meal, even if the bone meal cannot be used.
- MCPE-238393 – Guardian, elder guardian, and End crystal beams render incorrectly when Texture Streaming is enabled.
- MCPE-238423 – Sulfur Cubes push entities without touching.
- MCPE-238660 – Sulfur cave water fog green shade still does not match Java.
- MCPE-238662 – Parity: Frost Walker cannot prevent magma block damage from sulfur cube.
- MCPE-238747 – Zombie Nautilus swim subtitle appears as placeholder string.
- MCPE-238790 – Particles with format version >= 1.20.80 give erroneous content log errors when using a texture file not in the "textures" folder.
- MCPE-238865 – Baby chickens die in chicken farms, when standing on top of a slab with lava above them.
- MCPE-238935 – In the new storage settings screen, there's no option for file storage location.
- MCPE-239038 – Sulfur cubes do not spawn on surface in surface-level sulfur cave biomes.
- MCPE-239039 – Sulfur cubes only spawn at light level 0 in Bedrock Edition, unlike Java Edition.
- MCPE-239091 – Hotbar pop animation no longer plays when picking up a shulker box.
- MCPE-239096 – Worlds in the “Shared” folder cannot be uploaded to the cloud and show misleading error.
- MCPE-239103 – Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning.
- MCPE-239104 – Uploading a world with full cloud storage shows misleading “check your internet connection” error.
- MCPE-239128 – Thrown projectiles briefly render as solid colors when Texture Streaming is enabled.
- MCPE-239135 – Ignited TNT smoke particles don't resemble Java Edition.
- MCPE-239136 – Importing an invalid skin file no longer displays an error message.
- MCPE-239139 – Sulfur cube prevents players from sleeping in Bedrock Edition.
- MCPE-239180 – Conduit attacks sulfur cubes in Bedrock Edition.
- MCPE-239318 – Sulfur cubes with blocks don't play squish animations or particles.
- MCPE-239433 – Hardcore icon on Hardcore mode shows incorrectly.
- MCPE-239589 – NPC Dialogues Edits Lead to Crash.
- MCPE-239689 – Sulfur Stairs and Cinnabar Stairs Prevent Chests from Opening.
- MCPE-239698 – If you drink milk in a sulphur spring, the screen flickers.
Other
- Fixed text field narration restarting label and description on every keypress.
- Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
- Fixed the spacing in the Realms Hub Side.
- Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
- Fixed shulker hurt sounds not playing due to mismatched audio file names.
- Fixed pillager celebrate sound not playing due to a typo in the sound definition (
elebrate3 → celebrate3).
- Fixed normal, aggressive, and worried panda idle sounds referencing non-existent audio files, which could cause missing audio.
- Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
- Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
- Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
- Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
- Fixed the
minecraft:shooter component not being able to shoot if no ammunition was defined.
- Fixed
PlayerStartBreakingBlock and PlayerCancelBreakingBlock from firing when a block cannot be broken using an item in Creative.
- Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
- Fixed a bug where sulfur cubes would sink or not be able to move after ejecting their block.
- Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description.
- Fixed an issue where Realms specific tips were not showing when loading into a Realm.
- Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
- Fixed a potential rare crash related to dimension changes on PlayStation.
- Fixed strikethrough alignment for sale prices.
- Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
- Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
- Fixed a crash that occurred when loading a behavior pack containing a
sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload.
- Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen.
- Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off.
- Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
- Fixed bundles not reliably playing the pickup-pop animation in the Hotbar when picked up.
- Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
- Fixed an error that occurred when opening Realms Hub without Admin permissions.
- Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack.
- Fixed restart modal showing for region settings when no changes were made.
- Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control.
- Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
- Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported.
- Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu.
- Fixed an issue where
Dimension.fillBlocks would not work when called with a block filter.
- Fixed an occasional crash when loading structures.
- Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
- Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
- Fixed an issue where the game would crash when opening the game from an invite notification on Android.
- Fixed arm animations triggering when no blocks are affected.
- Fixed clouds rendering in front of transparent blocks, such as glass, when Vibrant Visuals is enabled.
- Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
- Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
- Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
- Fixed a rare crash that occurred when interacting with items in the UI.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed the 'Remove' button not eliminating blocks from the Creative inventory on mobile UI.
- ↑ Although this component does not exist, it was mentioned in the changelog.