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Bedrock Edition beta 1.16.30.52

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beta 1.16.30.52
Edition Bedrock Edition
Release date Windows 10: September 1, 2020
Internal version Windows: 1.16.3052.0
Type Beta
Beta for 1.16.200
Protocol version 407
1.16.200

β—„  beta 1.15.0.11

beta 1.16.30.52

beta 1.16.30.53 β–Ί

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 "title": "beta 1.16.30.52",
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 "Ray Tracing.jpg"
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 "label": "(link to Edition article, displayed as Edition)"
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 {
 "field": "'''Windows 10:''' September 1, 2020",
 "label": "Release date"
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 {
 "field": "'''Windows''': 1.16.3052.0<br>",
 "label": "Internal version"
 },
 {
 "field": "Beta",
 "label": "(link to Version types article, displayed as Type)"
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 {
 "field": "(link to Bedrock Edition 1.16.200 article, displayed as 1.16.200)",
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 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.16.200|1.16.200]]'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.15.0.11|β—„  beta 1.15.0.11]]\n</td>\n<td style=\"padding: 0.4em\">''' beta 1.16.30.52'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.16.30.53| beta 1.16.30.53 β–Ί]]\n</td>\n</tr>\n</table>"
}

Beta 1.16.30.52 is the fourth RenderDragon beta version for Bedrock Edition 1.16.200, released on September 1, 2020,[1] which brought the Nether Update to RTX beta users.

Additions

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Gameplay

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Marketplace

  • Added two additional free worlds in Marketplace.[2]

General

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Changes

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General

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  • Updated to DXR v1.1

Fixes

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General

  • Improved End Dimension in ray tracing
  • Various performance and stability fixes

Graphical and Rendering

  • Player's Hand no longer clips through blocks with Raytracing enabled
  • Many map rendering issues resolved
  • Updated DLSS upscaling
  • Improved dark noise at edges of view when turning the camera
  • Improved β€˜ghosting’ when removing lights, more responsive shadows
  • Disocclusion improvements in dark areas
  • Improvement to how glass looks when you see it in reflections
  • Fix for missing detail in per-pixel emissives with low res textures
  • Improved specular reflections of metals
  • Improvements to night vision

Sky and Brightness Improvements

  • Improved cloud appearance
  • Improved sky appearance at different times of day
  • Sky lighting matches weather during rain and thunder
  • Improved brightness and volumetrics when teleporting or changing time of day
  • General brightness improvements
  • Improved sun and moon intensity
  • Improvements to the End sky
  • Sunlight no longer visible when some chunks are not rendered in Nether

Texture Creation

  • Flipbook textures are now supported with physically based materials
  • Grassy dirt blocks support PBR

References

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Navigation

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