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Bedrock Edition beta 1.16.100.59

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beta 1.16.100.59
Edition Bedrock Edition
Release date Xbox One, Windows 10, Android: October 8, 2020
Build version 4805531
Internal version Windows: 1.16.10059.0

Xbox One: 1.16.10059.70
Android: 1.16.100.59

Type Beta
Beta for 1.16.100
Protocol version 418
β—„β—„  1.16.61 1.16.100 1.16.101 β–Ίβ–Ί

β—„  beta 1.16.100.58

beta 1.16.100.59

beta 1.16.100.60 β–Ί

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Beta 1.16.100.59 is the tenth beta version for Bedrock Edition 1.16.100, released on October 8, 2020,[1] which adds a new command, re-adds RenderDragon, and fixes bugs.

Additions

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Command format

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/schedule

  • Used to set an action on a certain schedule.
  • Works differently than Java Edition counterparts.

Changes

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Command format

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/camerashake

  • Added the ability to pick between different shake types

General

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RenderDragon

  • Re-enabled in the beta.

Technical

  • Add Block
    • Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
    • SetBlockAtPos does not modify the block position from incoming parameters
  • Components
    • Added a Lock in Inventory (minecraft:lock_in_inventory) component that can be applied to an item via the /give and /replaceitem commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with.
    • Added a Lock in Slot (minecraft:lock_in_slot) component that can be applied to an item via the /give and /replaceitem commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with.
    • Added a Keep on Death (minecraft:keep_on_death) component which can be applied to an item via the /give and /replaceitem commands. This component prevents the item from being dropped when the player dies.
  • Item Icon Component
    • Items now have an easy way to set the icon for an item for displaying in the user interface
    • Component Variables
      • texture: Full path to icon image to use as item's icon. No default
      • frame: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
      • legacy_texture_id: The name of the texture used on legacy items. No default
      • legacy_frame: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
  • Data Driven Blocks
    • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
    • Made entity_collision and pick_collision take into account the rotation on a block
    • Added support for the on_interact trigger component
    • Improved support for on_interact modifying the item used, e.g. change durability or set into another item

Fixes

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Performance and Stability

  • Fixed several crashes that occurred during gameplay
  • Fixed a crash that could occasionally occur while flying or moving around the game world

Blocks

  • Signs can no longer be placed on end rods
  • Blocks that can only be obtained with commands no longer have a placeholder tooltip (MCPE-100760)
  • Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (MCPE-100614)
  • Walls converted from Console Edition saves are now joined properly

Items

  • Item lock icon and tooltip no longer appear when the Show Tags game rule is false
  • Fixed an issue that was causing some item recipes to be missing from the crafting window (MCPE-100257)
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
  • Added Book & Quill back to the Creative item inventory (MCPE-100361)

User Interface

  • Fixed the 'Profile' button in the Pause Menu not being sized correctly.

Technical

  • Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
  • Fixed a bug where a request queued with /schedule would not clear out when executed and would execute when re-entering a level
  • Fixed issues with the /schedule command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
  • Fixed issue with Blocks sync
  • Fixed animations not running on mobs spawned with custom events
  • Fixed issue where on_interact would duplicate the item used if an event response killed the player
  • Fixed custom items functioning or rendering correctly on the client in a client/server scenario

Trivia

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References

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  1. ↑ "Minecraft Beta - 1.16.100.59 (Xbox One/Windows 10/Android)" – Minecraft Feedback, October 8, 2020.

Navigation

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