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VOOZH | about |
| Edition | Bedrock Edition | ||||||
|---|---|---|---|---|---|---|---|
| Release date | Xbox One, Windows 10, Android: May 1, 2019 | ||||||
| Type | Beta | ||||||
| Beta for | 1.12.0 | ||||||
| Protocol version | 361 | ||||||
| |||||||
{
"title": "beta 1.12.0.3",
"images": [
"Bedrock 1.12.0.3.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "'''Xbox One, Windows 10, Android:'''<br>May 1, 2019",
"label": "Release date"
},
{
"field": "Beta",
"label": "(link to Version types article, displayed as Type)"
},
{
"field": "(link to Bedrock Edition 1.12.0 article, displayed as 1.12.0)",
"label": "Beta for"
},
{
"field": "361",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.11.4|<span style=\"margin-right:-0.35em\">β</span>β 1.11.4]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.12.0|1.12.0]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.12.1| 1.12.1 <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.12.0.2|β beta 1.12.0.2]]\n</td>\n<td style=\"padding: 0.4em\">''' beta 1.12.0.3'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.12.0.4| beta 1.12.0.4 βΊ]]\n</td>\n</tr>\n</table>"
}
Beta 1.12.0.3 is the second beta version released for Bedrock Edition 1.12.0, released on May 1, 2019,[1] which changes splash texts and fixes bugs.
Crashes
Performance
General
Gameplay
Mobs
Blocks
Items
Graphical
User interface
Commands
/give command. (MCPE-44667)minecraft namespace when used as parameters in slash commands.Add-ons and script engine
minecraft:entity_use_item documentation now generates correctly.getBlocks' now returns a 3D array of block objects.water_movement' component.getBlock and getBlocks now correctly handle getting a block when given an actor position (or any non-integer position).