![]() |
VOOZH | about |
| Edition | Bedrock Edition | ||||||
|---|---|---|---|---|---|---|---|
| Release date | October 22, 2025 | ||||||
| Server version | 1.21.130.22 | ||||||
| Editor version | 1.1.7 | ||||||
| Build version | 38160028 | ||||||
| Internal version | Windows, Xbox: 1.21.13022.0 Android: 1.21.130.22 | ||||||
| Version code | Android: 952113022 (armeabi-v7a, 35) | ||||||
| Type | Preview | ||||||
| Preview for | 1.21.130 | ||||||
| Downloads | Server Windows Linux | ||||||
| Protocol version | 884 | ||||||
| |||||||
{
"title": "Preview 1.21.130.22",
"images": [
"Bedrock 1.21.130.22.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "October 22, 2025",
"label": "Release date"
},
{
"field": "(link to Bedrock Dedicated Server 1.21.130.22 article, displayed as 1.21.130.22)",
"label": "Server version"
},
{
"field": "(link to Bedrock Editor 1.1.7 article, displayed as 1.1.7)",
"label": "''(link to Bedrock Editor article, displayed as Editor)'' version"
},
{
"field": "38160028",
"label": "Build version"
},
{
"field": "'''Windows, Xbox''': 1.21.13022.0<br>\n'''Android''': 1.21.130.22",
"label": "Internal version"
},
{
"field": "'''Android''':<br />\n952113022 (armeabi-v7a, 35)<br />\n962113022 (x86, 35)<br />\n972113022 (arm64-v8a, 35)<br />\n982113022 (x86_64, 35)",
"label": "Version code"
},
{
"field": "Preview",
"label": "(link to Version types article, displayed as Type)"
},
{
"field": "(link to Bedrock Edition 1.21.130 article, displayed as 1.21.130)",
"label": "Preview for"
},
{
"field": "'''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.130.22.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.130.22.zip Linux]",
"label": "Downloads"
},
{
"field": "884",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.124|<span style=\"margin-right:-0.35em\">β</span>β 1.21.124]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.130|1.21.130]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.131| 1.21.131 <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.130.20|β Preview 1.21.130.20]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.21.130.22'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.130.24| Preview 1.21.130.24 βΊ]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.21.130, released on October 22, 2025,[1] which fixes bugs.
π Image
π Image
π Image
π Image
π Image
π Image
π Image
Spear
AI Goals
"minecraft:behavior.use_kinetic_weapon" AI goal
"minecraft:kinetic_weapon" item component."max_duration" in the item's "minecraft:kinetic_weapon" component have elapsed, the mob goes on cooldown and retreats before approaching again."approach_distance": The distance to the target within which the mob begins using its kinetic weapon."reposition_distance": The distance the mob retreats to once the target is closer than the midpoint of the item's "minecraft:kinetic_weapon" component's minimum and maximum "reach"."reposition_speed_multiplier": Multiplier applied to the mob's movement speed while repositioning."cooldown_distance": The distance the mob retreats to after all of the item's "minecraft:kinetic_weapon" component's "max_duration" values have elapsed."cooldown_speed_multiplier": Multiplier applied to the mob's movement speed while on cooldown."weapon_reach_multiplier": Multiplier applied to the item's "minecraft:kinetic_weapon" component's "reach"."weapon_min_speed_multiplier": Multiplier applied to each "min_speed" and "min_relative_speed" condition in the item's "minecraft:kinetic_weapon" component."min_path_time": Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)."max_path_time": Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)."path_fail_time_increase": Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path."inner_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_inner_boundary"."outer_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_outer_boundary"."path_inner_boundary": Distance at which to increase attack path recalculation by "inner_boundary_time_increase"."path_outer_boundary": Distance at which to increase attack path recalculation by "outer_boundary_time_increase"."speed_multiplier": Multiplier applied to the mob's movement speed when moving toward its target."require_complete_path": Specifies whether a full navigation path from the mob to the target is required."track_target": Allows the mob to track its target even if it lacks a hard-coded sensing component."cooldown_time": Cooldown time, in seconds, between consecutive attacks."melee_fov": Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target."x_max_rotation": Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target."y_max_head_rotation": Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target."random_stop_interval": Defines a 1-in-N chance for the mob to stop its current attack, where N equals "random_stop_interval"."attack_once": Allows the mob to perform this melee attack behavior only once during its lifetime."minecraft:kinetic_weapon" item component"minecraft:behavior.melee_box_attack", "minecraft:behavior.delayed_attack", "minecraft:behavior.melee_attack" and "minecraft:behavior.stomp_attack" now correctly apply their "path_inner_boundary" field.API
@minecraft/server-graphics to change graphics and rendering settings./clone command now fires onBreak beta API event for custom blocks overridden at source destination.query.entity_biome_has_all_tags, query.entity_biome_has_any_tags, and query.entity_biome_has_any_identifier no longer need the Upcoming Creator Features toggle to be used.Block Components
"alpha_masked_tint" in "minecraft:material_instances" now requires the Upcoming Creator Features toggle again."minecraft:material_instances" block component."shaded", formerly called "emissive" from experimental.Entity Components
"protection_slot", to minecraft:burns_in_daylight, which allows specifying an equipment slot that should provide protection from burning in daylight.
"slot.weapon.offhand", "slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", and "slot.armor.body"."minecraft:ageable" and "minecraft:breedable" components, the "transform_to_item" field has been renamed to "result_item".
"items" list, enabling item-specific transformations on use."result_item" field to the items in the "minecraft:healable" and "minecraft:tameable" components.
"items" list.These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
minecraft:connection_rule behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, walls, bars, and glass panes - can try to create a connection.minecraft:has_fence_connections that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
minecraft:connection block trait to make a custom fence that creates connections like a Vanilla fence.API Infra
From released versions before 1.21.130
From the 1.21.130 development versions
Other
timeLeft would cause the DebugShape to be removed immediately.DebugArrow would look incorrect at certain rotations.