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Bedrock Edition Preview 1.20.30.24

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Preview 1.20.30.24
Edition Bedrock Edition
Release date August 23, 2023
Server version 1.20.30.24
Build version 17436038
Version code Android:

952003024(armeabi-v7a,33οΌ‰
962003024(x86,33οΌ‰
972003024(arm64-v8a,33οΌ‰
982003024(x86_64,33οΌ‰

Type Preview
Preview for 1.20.30
Downloads Server
Windows
Linux
Protocol version 613
β—„β—„  1.20.15 1.20.30 1.20.31 β–Ίβ–Ί

β—„  beta 1.20.30.23

Preview 1.20.30.24

Preview 1.20.30.25 β–Ί

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 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.15|<span style=\"margin-right:-0.35em\">β—„</span>β—„  1.20.15]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.20.30|1.20.30]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.31| 1.20.31 <span style=\"margin-right:-0.35em\">β–Ί</span>β–Ί]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.20.30.23|β—„  beta 1.20.30.23]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.20.30.24'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.20.30.25| Preview 1.20.30.25 β–Ί]]\n</td>\n</tr>\n</table>"
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Beta 1.20.30.24 (Android) or Preview 1.20.30.24 (Windows, iOS, iPadOS, Xbox) is the ninth beta and eighth Preview version for Bedrock Edition 1.20.30, released on August 23, 2023,[1] which brings more parity from Java Edition, and fixes bugs.

Additions

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General

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UI

  • Added three new user-friendly disconnection error messages

Changes

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All Mobs

  • Burning mobs now catch the player on fire upon attacking.

General

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UI

  • Improved two user-friendly disconnection error messages.
  • New death screen now has partial support (color, static obfuscation) for "Formatting Codes".

Experimental

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These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

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Technical

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API

  • Changed scoreboardIdentity to be valid even after the entity has been killed.
  • World Events
    • Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
      • Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
      • Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
    • Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
      • subscribe function now takes options?: BlockEventOptions
    • Added PlayerBreakBlockBeforeEvent with the following members
      • cancel: boolean, cancels event from happening
      • itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)
      • readonly player: Player, the player breaking the block
    • Added PlayerBreakBlockBeforeEventSignal
    • Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
    • Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
      • subscribe function now takes options?: BlockEventOptions
    • Added PlayerPlaceBlockBeforeEvent with the following members
      • cancel: boolean, cancels event from happening
      • readonly face: Direction, the face the block is being placed on
      • readonly faceLocation: Vector3, the location on the face the block was placed on
      • itemStack: ItemStack, the item stack being used to place the block
      • readonly player: Player, the player placing the block
    • Added PlayerPlaceBlockBeforeEventSignal
    • Modified WorldAfterEvents
      • Renamed blockBreak to playerBreakBlock
      • Renamed blockPlace to playerPlaceBlock
    • Modified WorldBeforeEvents
      • Added playerBreakBlock
      • Added playerPlaceBlock
    • Added BlockEventOptions with the following members
      • blockTypes?: string[], names of blocks to be filtered against
      • permutations?: BlockPermutation[], specific block permutations to be filtered against
    • Added class EntityLoadAfterEvent
      • New field entity: Entity
      • Added class EntityLoadAfterEventSignal
    • Class EntitySpawnAfterEvent
      • Added property readonly cause: EntityInitializationCause_
    • Class WorldAfterEvents
      • Added property readonly entityLoad: EntityLoadAfterEventSignal
    • Added enum EntityInitializationCause

Graphical

  • Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
  • Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
  • Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview

Fixes

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11 issues fixed

From released versions before 1.20.0

  • MCPE-77746 – Burning mobs do not catch player on fire.
  • MCPE-132511 – Sound not playing while getting out of Water.
  • MCPE-168789 – Nametags are completely invisible while sneaking.

From 1.20.x versions

  • MCPE-173524 – Multiple /camera commands in the same tick are ignored.
  • MCPE-173706 – Chunk-wide block rendering lag triggered by block updates along chunk borders.

From 1.20.30 versions

  • MCPE-174011 – Tripwire hooks delay activation and deactivation for 0.5 seconds, and hooks connected to tripwire to the South (+Z) or West (-X) disconnect during the delay.

other

  • Fixed feedback button behavior in the new Play Screen not linking to the feedback page.
  • Fixed various pixel scaling issues on the HUD screen.
  • Fixed an issue where content errors for items at the latest format version would appear for other items.
  • The game menu gamepad shortcut on the new death screen now works correctly.
  • Concrete Powder blocks are now the correct color for worlds imported from previous versions.

References

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  1. ↑ "Minecraft - Beta & Preview 1.20.30.24" – Minecraft Feedback, August 23, 2023.

Navigation

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Retrieved from "https://minecraft.wiki/w/Bedrock_Edition_Preview_1.20.30.24?oldid=3596128"

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