1.16.0, the first release of the Nether Update, is a major update to Bedrock Edition released on June 23, 2020.[1] This update overhauled the Nether, adding new biomes, blocks, and mobs to it, as well as adding several features that were formerly Java Edition exclusives.
Version 1.15.0 was skipped so as to match Java Edition.
Have respective stripped, wooded, and stripped wooded variants. The wood and striped wood variants are called "Hyphae" and "Stripped Hyphae" respectively.
It is charged with glowstone and can be charged up to four levels. Whenever someone who charged the respawn anchor dies, they respawn near it and the level goes down by 1.
Emits a slight amount of light, which gets stronger for each charge added.
Can be charged with a dispenser.
When it is not charged, it does not do anything.
Like how a bed explodes in the Nether, attempting to use a respawn anchor in the Overworld or the End causes it to explode.
Do not attack players wearing at least one piece of golden armor.
Adult piglins turn aggressive when a player is mining blocks of gold, hitting a piglin, or opening/breaking chests, barrels, trapped chests, or shulker boxes, even if they are wearing gold armor.
The player can barter with them by right-clicking with golden ingots, which makes them drop at least one item or block.
A dense forest with huge crimson fungi. Nether wart blocks and Nether fungi are found in patches on the ground and weeping vines are found under the trees and Nether wart stalactites.
Many updates and improvements to it, including unlocked rewards after completing certain achievements as well as a new emote section. β[more information needed]
Game no longer crashes when the /kill command is used while the dragon is respawning.
Fixed several crashes that could occur during gameplay.
Fixed several crashes that could occur when loading the game.
Fixed several crashes that could occur when connecting to Realms.
Fixed several crashes that could occur when signing into Xbox Live on Android.
Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
Fixed an issue with invisible shulker boxes that could cause a crash when trying to open or break them. (MCPE-55894)
Fixed a crash that could happen when dispensing bone meal into a grass block. (MCPE-53033)
Fixed a crash caused by fire spreading to beehives.
Fixed a crash that could sometimes occur when traveling toward -z coordinates.
Fixed a crash that could occur when adjusting certain JSON strings in behavior packs.
Fixed a crash that could sometimes occur after resuming the game on Xbox One.
Fixed a crash that could occur when using the character creator.
Fixed a crash that could happen if a slime targeted something and lost sight of it.
Fixed a crash that could occur when trying to enchant fishing rods.
Fixed a crash that could occur when creating a new world on iOS.
Fixed a crash that could occur when exiting a world with particles present.
Fixed several crash issues related to the player entering water.
Fixed a crash that could happen when a mob's state changed.
Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game.
Fixed stability issues when using some custom character creator skins.
Fixed a crash related to exploding beds in the Nether.
Fixed a crash that could occur when typing a character into chat that we donβt have a font sheet for.
Fixed a crash at launch on Samsung Galaxy S Duos 2
Fixed some crashes that occurred when changing dimensions, including going through portals with tamed animals (MCPE-346330).
Fixed several crashes that could occur when attempting to sign into Xbox Live / Microsoft account. (MCPE-20548, MCPE-64245)
Fixed a crash that could occur when attempting to sign in when offline. (MCPE-29021)
Performance
Optimized keyframe animation playback.
Optimized performance when breaking lots of kelp plants.
Improved performance related to maps in item frames. (REALMS-1532)
General
Corrected fishing rod's bobber movement.
Large quantities of snow no longer suddenly generates in chunks.
Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away.
Fixed an issue that was preventing chunks from loading incorrectly when traveling between dimensions. (MCPE-63268)
Fixed an issue that prevented strongholds from generating with libraries and portal rooms. (MCPE-63713)
Ocean monuments once again generate with the correct interior structures. (MCPE-63523)
Marketplace ratings now appear correctly when scrolling. (MCPE-60287)
Light propagation now works correctly, fixing hostile mob spawning. (MCPE-49616)
Chunks should no longer fail to load properly in +250MB worlds. (MCPE-58514)
Fixed a bug with light persisting after a block change.
Ticking areas can no longer be removed on the same tick they are created (MCPE-36769).
Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182).
Fixed an issue that could cause areas to show lighting errors on servers.
Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command returns an error if an item occupies that slot).
The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969).
The screen no longer twitches when the player dies in the Nether or End.
Changed eye of ender explode particles to match Java.
Stopped offhand shield animation and bow animation from playing at the same time. (MCPE-41262)
Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
Items held by baby foxes now render correctly. (MCPE-52885)
Stained glass now has the correct colors on maps. (MCPE-25702)
Enchanted elytra now show the enchanted glow when equipped. (MCPE-23020)
Lingering and splash potion particles now stay within their boundaries when in a confined space.
Cakes now have the correct texture states when partially eaten. (MCPE-14757)
Fixed an issue that would cause the armor to unexpectedly render on mobs when being held in its hand.
Experience orbs have been data-driven.
Fireballs have been data-driven.
NPC geometry and animations have been data-driven.
Items no longer flash green when being removed from a furnace.
Fixed a bug where glass and water could be drawn incorrectly when close to each other.
Fixed the custom glint texture issue when added to compasses.
Fixed rendering issues for sign text through other transparent objects such as glass. (MCPE-55327)
Fixed maps in item frames flashing purple and black image before the map loads.
Animation scale now uses linear interpolation between keyframes.
Fixed mobs in mob spawners not being visible. (MCPE-56879)
Items held by mobs should now render correctly
Mobs
Mobs now pickup items and equip armor. (MCPE-14211)
Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170).
Fixed armor stand and its contents dropping as items when broken when 'Tile Drops' rule is false.
Tamed horses can no longer be tempted by food that cannot be used to breed them.
Some mobs had a large delay for finding their nearest attackable target (Wolves attacking sheep).
Endermen can now pick up some of the new Nether blocks.
Endermen no longer pick up netherrack.
Squid now spawn more frequently. Ocean cap is now 4 and river cap is now 2. (MCPE-39758)
Iron golems now ensure they can reach a target before choosing to attack it. (MCPE-42402)
Jumping animation is no longer broken for horses.
Polar bears no longer chase player on their two back legs.
Sheep no longer eat grass through partial blocks.
Fixed issue where enderman would not attack the player when looked at.
Mobs no longer start shaking when entering minecarts.
Fish no longer spawn in flowing water.
Despawn rules have been changed to closely match Java despawn rules (MCPE-21856)
This change allows mobs to more consistently spawn around the player and improve the frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs (e.g. wither skeletons, in Nether fortresses).
Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) never naturally despawn.
Almost all naturally spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players.
Fish automatically despawn at a max range of 40 blocks or further.
If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn
Increased iron golem spawn rate and modified spawn rules. (MCPE-47157)
Fixed the jumping animation of tamed horses.
Fixed blaze path-finding and navigation. (MCPE-45469)
Fixed a bug that allowed ghasts to exist when the difficulty was set to Peaceful. (MCPE-53383)
Fixed an issue that was preventing pillager captains from being hostile. (MCPE-44987)
Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
Walls do not have gaps anymore when stacked vertically.
Trapdoor collision now matches their visual shape. (MCPE-13451)
Paintings can no longer be placed on top of item frames.
Cactus blocks now break when next to lava.
Flowers in snow now break properly and drop the correct item. (MCPE-30147)
Falling blocks no longer break when falling on ice blocks and glass.
Falling blocks are now broken by partial blocks that are placed above piston arms facing up.
Mycelium no longer wrongly turns to dirt due to not having enough light.
Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748).
Smooth quartz now uses the correct texture (MCPE-42276).
Using Silk Touch on giant mushrooms now drops the correct blocks (MCPE-34114).
Redstone torches no longer get stuck on or off when reloading the world (MCPE-48054).
Controls
Quality of life changes to the inventory screen when using a controller. Controls are now more user friendly and closer resemble the controls when using mouse and keyboard. (MCPE-34912)
The player can now strafe downward in water while swimming by holding the sneak button.
Control profile now properly switches to water controls when getting out of a bed underwater. (MCPE-49632)
Sounds
Flying with elytra at high speeds no longer causes the sound to become jittery. (MCPE-19945)
User interface
The player can no longer type beyond what can be seen in the book and quill.
Adjusted hover text position in inventory to respect input mode (controller mode should show hover text at the edge of the currently selected element).
Carve tooltip is now displayed when pointing shears at a pumpkin.
Tooltip for leaving boat is now consistent across platforms.
Added Grow tooltip when pointing bone meal at compatible blocks.
Can no longer accidentally open keyboard when using book and quill with touch controls.
Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
Entities and blocks are now shown consistently in the structure block's preview.
The tooltip for leaving a boat is now consistent across platforms.
The "grow" controller tooltip now shows when pointing bone meal at grass blocks or blocks underwater.
The "Require players to accept resource packs to join" checkbox is now visible again.
Fixed the 'Take a tour' navigation arrows in the Marketplace.
Fixed iOS keyboard covering the text input box when typing. (MCPE-53030)
Parity: Anvils now read βEnchantment Costβ rather than βXP Costβ.
Accessibility
Fixed a bug that could cause the narrator to read the text twice on Xbox One.
The text-to-speech reader now reads URLs properly.
Items
Unloaded crossbows no longer display the incorrect icon in the inventory. (MCPE-53545)
Commands
Updated the grammar in the /scoreboard command description to make it consistent with other commands.
Instant effects now use ticks instead of seconds when used with the /effect command. (MCPE-43393)
Item tags can now be toggled in the UI using /gamerule showtags.
Add-ons & scripting
Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
The delayed_attack behavior no longer causes mobs to freeze when they lose their target.
The on_unleash event is now triggered correctly when unleashing from a fence.
The 'Create New World' button text is now using the global color component.
Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name. (MCPE-56229)
Fixed the circle_around_anchor behavior, which could cause mobs to freeze when there were blocks nearby.
Dispensed splash and lingering potions now have potion effects in their projectile component.
Fixed collision box not updating from the script.
The damage_sensor component now works on non-mob actors (such as ender crystals).
A mob spawned in the air no longer thinks it's on the ground once its movement is ticked.
Entities no longer freeze when a component group containing a navigation component is removed.
Removed type property from minecraft:shooter as it was never used.
Updated minecraft:spawn_entity to have an internal entities object or array.
Updated the minecraft:behavior.circle_around_anchor behavior.
Added attack_chance to the minecraft:behavior.defend_village_target goal.
Fixed removed or destroyed entities querying as valid in script.
Invalid items in the spawn_item field of a minecraft:spawn_entity now display an error.
StompEggGoal no longer uses search_count as it now searches all blocks in the specified area.
Fixed navigation.walk to handle the case where it is used on a flying entity, so that the flying entity does not cause lag while it is touching the ground.
The minecraft:density_limit component is now documented in the Spawn Rules documentation section (MCPE-61126).
A content error now appears if the player provides an invalid item name to minecraft:interact in the transform_to_item field.
Switching to a different geometry using a render controller now immediately change the geometry in-game.
Fixes for selectors with an empty tag as argument @e[tag=] and @e[tag=!].
Implemented AvoidMobTypeDefinition and converted hardcoded properties to be data-driven.
A content error now appears if the player provides an invalid item name to minecraft:interact in the transform_to_item field.
Add documentation for minecraft:density_limit (MCPE-61126).
Adding a new subject to filters so damage sensors can filter on projectiles.
Fixed an issue with custom brewing recipes.
Character creator
Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
Various user interface fixes.
The achievements screen can now be viewed through the character creator dressing room.
Fixed an issue that meant some character creator selections would not be saved between sessions. (MCPE-32089)
1.15.0 was originally going to be its own release, but 1.15.0 was instead merged with 1.16.0 and skipped.[5][6]
Starting with 1.16.0, all major update version numbers are the same for both the Bedrock and Java editions.[5][7]
This version has the largest amount of betas of any Bedrock Edition version, with 18 betas. This version also has the fourth highest amount of further versions, losing to 1.20.0 in third, 1.19.0 in second, and 1.21.0 in first place.
1.15.0 is the second skipped version of Bedrock Edition, after 1.3.0 being skipped.