![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Durability | JE: 64 BE: 385 |
| Enchantability | 1 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Fishing Rod",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 64<br>'''(link to Bedrock Edition article, displayed as BE):''' 385",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "1",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Fishing Rod"
],
"images": [
"Fishing Rod.png",
"Cast Fishing Rod.png"
]
}
A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, itemsβ[JE only], and some other entities toward the player.
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.
Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and in Bedrock Edition, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Ocean Ruins |
Small ruins chest | 1 | 41.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.41666666666666663, "structure": "Ocean Ruins", "container": "Small ruins chest" }
|
| Big ruins chest | 1 | 21.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Java Edition 26.3 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1 | 33.6%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
| Bedrock Edition | ||||
| π Image [A] |
π Image Ocean Ruins |
Small ruins chest | 1 | 41.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.41666666666666663, "structure": "Ocean Ruins", "container": "Small ruins chest" }
|
| Big ruins chest | 1 | 21.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Bedrock Edition 26.40 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1 | 33.6%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fisherman | π Image Journeyman | 100% | 100% | 8β22 Γ π Image Emerald[t 1] | π Image Enchanted Fishing Rod[t 2] | 3 | 10 | 0.2 |
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.[citation needed]
The fishing rod can be used to hook mobs and some other entities, including itemsβ[Java Edition only] and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 1β10 the distance between the mob and the player. Hooking entities in Bedrock Edition with a flaming bobber cast through fire or lava can ignite the entity.
The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
| Bobber properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.03 m/tick2 |
| Drag-Y |
0.92 | ||
| Ticking order | 3 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the bobber launch angle to hit the target. Target is hit after ticks. | |||
| X | 0 β 10 | Yaw | deg |
| Y | 0 β 10 | Pitch |
degUnreachable |
| Z | 0 β 10 | Speed | 3 m/tick |
Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.
Besides mobs and items, entities that can be reeled in include:
Some entities can be hooked, but cannot be reeled in:
Attempting to reel in said entities still costs durability to the rod.
Any other entities cannot be hooked at all.
In Bedrock Edition, a mob or a player riding a minecart, a boat, or a mob can be dismounted by reeling it in.
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod, regardless of its durability.
The hook can also be used to activate wooden pressure plates or weighted pressure plates.
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged | π Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
π Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing Rod π Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod |
The durability of the two fishing rods is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2Γ Damaged | π Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
π Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing Rod π Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod |
The durability of the two fishing rods is added together, plus an extra 5% durability. |
A fishing rod can be combined with another fishing rod in an anvil, preserving the enchantments of both.
A fishing rod can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Lure | Decreases the wait time for hooking. | III | π Image Enchanting Table π Image Anvil |
2 |
| Luck of the Sea | Increases fishing luck. | III | π Image Enchanting Table π Image Anvil |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | π Image Enchanting Table π Image Anvil |
5 |
| Mending | Repairs the fishing rod when obtaining experience. | I | π Image Anvil |
2 |
| Curse of Vanishing | The fishing rod vanishes on death, not dropping as an item. | I | π Image Anvil |
1 |
| Hitbox size | Height: 0.25 blocks Width: 0.25 blocks |
|---|
{
"title": "Fishing Bobber",
"rows": [
{
"field": "Height: 0.25 blocks<br>Width: 0.25 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Fishing Bobber.png",
"Fishing Bobber BE.png"
]
}
Fishing bobbers have entity data associated with them that contain various properties of the entity. In Java Edition, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ([Boolean] OnGround becomes false), despawn timer resets. β[more information needed]
Java Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.[sound 1]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBobber thrown | Friendly Creatures [sound 1] | When a fishing rod is cast | entity.fishing_bobber.throw | subtitles.entity.fishing_bobber.throwβ | 0.5 | 1β3-0.5 | 16 | |
| βBobber retrieved | Friendly Creatures [sound 1] | When a fishing rod is reeled in | entity.fishing_bobber.retrieve | subtitles.entity.fishing_bobber.retrieveβ | 1.0 | 0.8β1.2 | 16 | |
| βFishing Bobber splashes | Friendly Creatures [sound 1] | When a fishing bobber is bitten by something | entity.fishing_bobber.splash | subtitles.entity.fishing_bobber.splashβ | 0.25 | 0.6β1.4 | 16 | |
| βItem breaks | Players | When a fishing rod's durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βArrow fires | Players | When a fishing rod is cast | random.bow | β ? | 0.5 | 0.33β0.5 | |
| βSplashing | Players | When a fishing bobber is bitten by something | random.splash | β ? | 0.25 | 0.6β1.4 | |
| βItem breaks | Players | When a fishing rod's durability is exhausted | random.break | β ? | 1.0 | 0.9 | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite fishing-rod.png: Sprite image for fishing-rod in Minecraft Fishing Rod | fishing_rod | Item | item.minecraft.fishing_rod |
| Entity | Identifier | Translation key |
|---|---|---|
| π EntitySprite fishing-bobber.png: Sprite image for fishing-bobber in Minecraft Fishing Bobber | fishing_bobber |
entity.minecraft.fishing_bobber |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite fishing-rod.png: Sprite image for fishing-rod in Minecraft Fishing Rod | fishing_rod | 392 | Item | item.fishing_rod.name |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EntitySprite fishing-hook.png: Sprite image for fishing-hook in Minecraft Fishing Hook | fishing_hook | 77 |
entity.fishing_hook.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.1.1 | π Image Added fishing rods. | ||||||
| Fishing rods currently have no function. | |||||||
| Fishing rods are stackable. | |||||||
| v1.2.0 | ? | Fishing rods have been updated to be able to catch fish from any body of water. | |||||
| In first and third person view, fishing rods are now held more realistically, similarly to other tools, and they now also use the π Image stick texture when cast. However, a normal fishing rod is still always shown in the hotbar. | |||||||
| Fishing rods now have a durability of 64 uses. | |||||||
| v1.2.2 | Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up. | ||||||
| Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever. | |||||
| π Image In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however. | |||||||
| Sound Update | The fishing rod cast sound has been changed.[is this the correct version?] | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w17a | Fishing rods now have infinite durability in Creative mode. | |||||
| 12w18a | Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||||
| 1.4.2 | 12w36a | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| 12w37a | Fishing now gives the player experience with each fish caught. | ||||||
| 1.4.6 | 12w49a | Fishing rods can now be enchanted with Unbreaking using enchanted books. | |||||
| 1.7.2 | 13w36a | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |||||
| Fishing rods can now be enchanted in an enchantment table. | |||||||
| Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
| 1.8 | 14w02a | Fisherman villagers now sell enchanted fishing rods for 7β8 emeralds. | |||||
| 14w30a | Fishing rods are now rendered bigger and backwards in first person view. | ||||||
| 14w31a | Fishing rods are no longer rendered backwards in first person, but are still rendered bigger. | ||||||
| 14w33b | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||||||
| 1.9 | 15w31a | Cast fishing rods now use the cast texture in the hotbar and inventory. | |||||
| 15w32a | Fishing rods no longer damage the ender dragon. | ||||||
| 15w36a | Fishing rods now properly hook entities. | ||||||
| Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
| Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod. | |||||||
| 1.10 | 16w21a | Fishing rods now hook items, which costs 3 durability. | |||||
| 1.11 | 16w33a | Fishing rods can now be used to fuel furnaces. | |||||
| 1.12 | 17w13a | The sound of the bobbers of fishing rods being thrown has been changed. | |||||
| 17w16a | Added sounds for reeling in fishing bobbers. | ||||||
| 1.13 | 17w50a | Crafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1] | |||||
| 18w09a | Enchanted fishing rods now generate in the chests of underwater ruins. | ||||||
| 18w11a | Added drowned, which have a chance to spawn drop fishing rods upon death. | ||||||
| 18w14a | Catching a fish with the fishing rod now grants the "Fishy Business" advancement. | ||||||
| 1.13.1 | 18w30b | The durability of fishing rods has been reduced from 65 to 64 due to the fix of a bug.[2] | |||||
| 1.14 | 18w43a | π Image π Image The textures of fishing rods have been changed. | |||||
| 19w11a | Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds. | ||||||
| 1.16 | 20w12a | Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item. | |||||
| 20w13a | Fishing rods can now be used to craft warped fungus on a stick. | ||||||
| 20w14a | The bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells. | ||||||
| 1.20.2 Experiment | 23w31a | Enchantments exclusive to fishing rods are no longer obtainable from villager trading. | |||||
| 1.21.2 | 24w34a | The bobber of fishing rods can now bounce on the world border if hit.[note 1] | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Fishing rods can now generate as part of abandoned camps in barrels and chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image π Image Added fishing rods. | |||||
| build 8 | If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride. | ||||||
| build 11 | Fishing rods are now functional in third person view. | ||||||
| v0.12.1 | build 12 | Fishing rods now make a less repetitive sound. | |||||
| Fishing rods now grant experience when successful. | |||||||
| Fishing rods can now be enchanted. | |||||||
| Enchanted fishing rods can now be found as "treasure" from fishing. | |||||||
| v0.15.0 | build 1 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell enchanted fishing rods. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn with and drop fishing rods. | |||||
| 1.4.0 | beta 1.2.20.1 | Fishing rods and enchanted fishing rods can now be found in underwater ruins. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of fishing rods have been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | |||||
| 1.21.100 | Preview 1.21.100.22 | Increased thickness of fishing line in Vibrant Visuals mode so it does not disappear from TAA. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Fishing rods can now generate as part of abandoned camps in barrels and chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added fishing rods. |
| As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
| TU7 | π Image π Image Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||||
| The cast fishing rod texture appears in first person, while the stick texture is used instead in third person. | |||||||
| TU14 | 1.04 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |
| Fishing rods can now be enchanted in an enchantment table. | |||||||
| Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
| Fisherman villagers now sell enchanted fishing rods for 7β8 emeralds. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Fishing rods now hook items, which costs 3 durability. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | The sound of the bobbers of fishing rods being thrown has been changed. |
| Added sounds for reeling in fishing bobbers. | |||||||
| Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
| Fishing rods can now be used to fuel furnaces. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Fishing rods once again cause knockback and pseudo-damage when hooking an entity.[is this the correct version?] |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted fishing rods now generate in the chests of underwater ruins. | ||
| Added drowned, which have a chance to spawn drop fishing rods upon death. | |||||||
| 1.90 | π Image π Image The textures of fishing rods have been changed. | ||||||
| 1.91 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added fishing rods. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 346.β[more information needed] | |||||
| 18w02a | The bobber of fishing rods now has its own entity ID (fishing_bobber), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the type target selector argument, instead of using [name=unknown]. | ||||||
| The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector. | |||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID of fishing rods has been changed from fishinghook to fishing_hook. | |||||
Issues relating to "Fishing Rod" are maintained on the bug tracker. Issues should be reported and viewed there.
| Tools | |
|---|---|
| Pickaxe | |
| Shovel | |
| Axe | |
| Hoe | |
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