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VOOZH | about |
| Renewable | No (except via vault) |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 1,200 |
| Hardness | 5 |
| Luminous | Yes (7) |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 28 COLOR_RED |
| Note block instrument | Bass Drum |
{
"title": "Enchanting Table",
"rows": [
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"field": "No ((link to Renewable resource#Vault article, displayed as except via vault))",
"label": "(link to Renewable resource article, displayed as Renewable)"
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"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
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{
"field": "1,200",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "Yes (7)",
"label": "(link to Light article, displayed as Luminous)"
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{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(153, 51, 51); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 28 COLOR<wbr/>_RED</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass Drum",
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"Enchanting Table",
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An enchanting table is a block used to spend experience and lapis lazuli to apply enchantments to tools, armor and books. Surrounding it with up to fifteen bookshelves increases both its enchanting power and level requirement.
An enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, it drops nothing.
The enchanting table is 3β4 of a block high.
Despite being made mostly of obsidian, the enchanting table is not immune to destruction by the ender dragon.[1]
The enchanting table's main purpose is to enchant items, consuming experience levels and lapis lazuli in the process. The table can enchant the following items, as long as they are not already enchanted:
Many other items can instead be enchanted using an anvil and an appropriate enchanted book.
An item can be enchanted by using an enchanting table, then placing an item in the item slot and any amount of lapis lazuli in its dedicated slot (though only three at most are needed for one enchantment). Upon placing the item to be enchanted, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect.
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 lapis lazuli.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" β a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air, or a replaceable block between them. Most types of blocks being between the enchanting table and the bookshelves β even transparent blocks like torches β prevents the table from connecting with the bookshelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchanting mechanics page for more detailed information on this.
In the user interface, text can be seen on each enchantment button. This text is written in the Standard Galactic Alphabet. Particles of letters from this font are also present when an enchanting table is close to a bookshelf. These cannot be seen if "particles" in the video settings is set to "minimal".
Three to five words are chosen from the list and appended to each other, then displayed. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity), and they are displayed only in the enchanting table.
Enchanting tables emit a light level of 7.
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the CustomName tag using the /data commandβ[Java Edition only].
Enchanting tables cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite bricks.png: Sprite image for bricks in Minecraftnormal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.27 [sound 1] | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEnchanting Table used | Blocks | When an enchanting table enchants an item | block.enchantment_table.useβ[sound 1]β | subtitles.block.enchantment_table.useββ[sound 1]β | 1.0 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an enchanting table enchants an item | block.enchanting_table.use | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft Enchanting Table | enchanting_table | Block & Item | block.minecraft.enchanting_table |
| Name | Identifier |
|---|---|
| π BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft Block entity | enchanting_table |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft Enchanting Table | enchanting_table | 116 | Block & Giveable Item[i 2] | Identical[i 3] | tile.enchanting_table.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft Block entity | EnchantTable |
An enchanting table has a block entity associated with it that holds additional data about the block.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Enchanter | Construct an Enchanting Table. | Pick up an enchanting table from a crafting table output. | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Enchanter | Enchant an item at an Enchanting Table | Insert an item in an enchanting table, then apply an enchantment. |
| September 30, 2011 | First mentions of the enchantment table.[2][3] | ||||||
|---|---|---|---|---|---|---|---|
| September 30, 2011 | π Image Notch posted first picture of the enchantment table, they were originally made with cobblestone instead of obsidian. | ||||||
| September 30, 2011 | π Image Notch posted second picture of the updated enchantment table. | ||||||
| October 1, 2011 | The first image of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | π Image Added enchantment tables. They have no name in the inventory. | |||||
| The maximum enchantment level is 15. | |||||||
| Armor, axes, flint and steel, hoes, pickaxes, shears, shovels, and swords can be enchanted using an enchantment table. | |||||||
| Beta 1.9 Prerelease 4 | Enchantment tables are now named "Enchantment Table" in the inventory. | ||||||
| Enchantment tables now require bookshelves to get maximum enchantments, up to level 50 with 30 bookshelves. | |||||||
| Hoes, flint and steel, and shears can no longer be enchanted using an enchantment table. | |||||||
| Beta 1.9 Prerelease 6 | Enchantment tables now take time to mineβ[more information needed]. | ||||||
| 1.1 | 12w01a | Decreased the randomness of enchantment tables. | |||||
| release | Bows can now be enchanted in the enchantment table. | ||||||
| 1.2.1 | 12w05a | Enchanting no longer requires experience in Creative mode. | |||||
| 1.3.1 | 12w15a | + clicking can now be used to put items in enchantment tables. | |||||
| 12w22a | The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of bookshelves required to reach the maximum enchantment power has lowered from 30 to 15. | ||||||
| The third enchantment slot in an enchantment table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment). | |||||||
| 1.4.6 | 12w49a | The player can now enchant books to then be used to enchant a tool. | |||||
| 1.7.2 | 13w36a | Fishing rods can now be enchanted in the enchantment table. | |||||
| 13w39a | Books can now gain multiple enchantments when enchanted in an enchantment table. | ||||||
| 1.8 | 14w02a | π Image Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli. | |||||
| When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?...). | |||||||
| Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil. | |||||||
| The enchantments the player would get on a specific kind of tool do not change until the enchantment happens. | |||||||
| 1.10 | 16w20a | Added a sound for enchanting an item in the enchantment table. | |||||
| 1.12 | 17w13a | Now displays its name when hovering over it. | |||||
| Closing the enchanting interface now returns the items from the lapis slot and enchanting slot to the inventory, if space allows instead of dropping the items on the ground. | |||||||
| 1.13 | 17w47a | "Enchantment Table" has been renamed to "Enchanting Table". | |||||
| 18w02a | Hoes can now be enchanted in the enchanting table. | ||||||
| 1.14 | 18w43a | π Image The texture of enchanting tables has been changed. | |||||
| 18w44a | π Image The texture of enchanting tables has been changed, as the texture of obsidian has been changed. | ||||||
| 18w46a | Enchanting tables are no longer transparent from the bottom. | ||||||
| 18w50a | π Image The texture of enchanting tables has been changed, as the texture of obsidian has been changed, once again. | ||||||
| The enchanting table's bottom texture has now been made identical to that of obsidian - previously it had a defined border.[4] | |||||||
| 1.16 | 20w21a | The capitalization of the subtitle for using an enchanting table was changed from "Enchanting table used" to "Enchanting Table used". | |||||
| 1.18 | 21w37a | Enchanting tables now provide a light level of 7, to match Bedrock Edition. | |||||
| 21w41a | π Image The texture of the blank slot for lapis lazuli has been changed, removing part of its details. | ||||||
| pre5 | π Image The texture of the blank slot for lapis lazuli has been changed to be a grayscale lapis lazuli. | ||||||
| 1.18.2 | 22w07a | Bookshelf detection method changed. Previously, both the block at the level of the enchanting table and the layer above needed to be air, or the enchanting table was blocked. Additionally, bookshelves 2 across 1 over changed from being blocked by the corner block to being blocked by the edge block. | |||||
| 1.20 | 23w14a | A replaceable block between enchanting table and bookshelves no longer invalidates bonuses. | |||||
| 1.20.2 | 23w31a | π Image Reverted the texture of lapis slot to the texture before 1.18-pre5, to make the consistency with smithing table.[5] | |||||
| 26.1 | snap11 | π Image When set to display as a block display entity, as a TNT entity's displayed state, displayed in a minecart, held by an enderman or placed as an item in a copper golem's saddle slot, the book will now render on the enchanting table (although in a permanently closed state). Previously, no book would render. | |||||
| Falling block entities with the enchanting table's block ID still will not display a book, however.[6] | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image Added enchantment tables. | |||||
| Enchantment tables now emit a light level of 12. | |||||||
| Enchantment tables can now be crafted in the stonecutter. | |||||||
| Added enchantment tables to the Creative inventory. | |||||||
| build 11 | Enchanting tables are now craftable in the crafting table, instead of the stonecutter. | ||||||
| Bedrock Edition | |||||||
| ? | Hoes can no longer be enchanted in enchanting tables. | ||||||
| 1.4.0 | beta 1.2.13.11 | When Experimental Gameplay is enabled, tridents can now be enchanted. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of enchantment tables has been changed. | |||||
| 1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||||
| 1.17.30 | beta 1.17.20.20 | Enchantment tables now emit a light level of 7, instead of 12. | |||||
| 1.19.30 | Preview 1.19.30.20 | Added a sound for enchanting an item in the enchantment table. | |||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Enchantment Table" to "Enchanting Table" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.24 | Enchanting tables drop themselves only if mined using a pickaxe, matching Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added enchanting tables. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Enchanting now consumes lapis lazuli. | |
| Enchanting has been re-balanced. | |||||||
| Enchanted books can now receive multiple enchantments at once. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added a sound for enchanting an item in the enchantment table. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Closing the enchanting interface now returns the items from the lapis slot and enchanting slot to the inventory, if space allows instead of dropping the items on the ground. |
| 1.90 | π Image The texture of enchanting tables has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added enchanting tables. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w18a | Enchantment tables with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have no model π Image π Image rather than appearing identical to enchantment tables. | |||||
| 14w26a | Block metadata has been completely removed from this snapshot onward with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game: | ||||||
| 1.11 | 16w32a | The block entity ID for the enchantment table has been changed from EnchantTable to enchanting_table. | |||||
| 1.13 | 17w47a | Prior to The Flattening, the enchanting table's numeral ID was 116. | |||||
Issues relating to "Enchanting Table" are maintained on the bug tracker. Issues should be reported and viewed there.