![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
{
"title": "Lever",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Lever"
],
"images": [
"Lever.png",
"Powered Lever.png"
]
}
The lever is a non-solid block that can be switched to provide redstone power.
No tool can accelerate the breaking process of levers.
| Block | π Image | |
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 | |
Levers drop themselves when destroyed, and when their attachment block is moved or removed.
Three levers generate naturally in each jungle temple. They also generate in woodland mansions and ancient cities.
In Java Edition, lever can be destroyed by fluids.
A lever can be used as a player-switchable redstone power source.
A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.
In Bedrock Edition, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.
When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.
Mobs cannot turn a lever on or off, except accidentally by a wind charge shot from a breeze.
While active, a lever:
Lever is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite lever.png: Sprite image for lever in Minecraftlever sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | dig.wood | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.wood | β ? | 1.0 | 0.8 | |
| β ? | Blocks | While the block is in the process of being broken | hit.wood | β ? | 0.23 | 0.5 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLever clicks | Blocks | When a lever deactivates [sound 1] | block.lever.click | subtitles.block.lever.clickβ | 0.3 | 0.5 | 16 | |
| βLever clicks | Blocks | When a lever activates [sound 1] | block.lever.click | subtitles.block.lever.clickβ | 0.3 | 0.6 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a lever deactivates | random.lever_click | β ? | 0.3 | 0.5 | |
| β ? | Blocks | When a lever activates | random.lever_click | β ? | 0.3 | 0.6 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite lever.png: Sprite image for lever in Minecraft Lever | lever | Block & Item | block.minecraft.lever |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite lever.png: Sprite image for lever in Minecraft Lever | lever | 69 | Block & Giveable Item[i 2] | Identical[i 3] | tile.lever.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the lever is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| open_bit | 0x8 | false | falsetrue | 01 | If the lever is currently activated. |
| lever_direction | 0x10x20x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
| May 21, 2009 | Notch shows interest in adding levers. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.1 | π Image π Image Added levers. | ||||||
| π Image π Image The data values which would in future be used for ceiling levers had a large cobblestone cuboid in the middle, and floor and "ceiling" levers only existed in north- and west-facing forms. | |||||||
| Java Edition Beta | |||||||
| 1.7 | π Image π Image Due to the change of the cobblestone texture, the texture of levers has been updated. | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w22a | Levers now generate in jungle temples. | |||||
| 12w24a | π Image π Image π Image π Image Levers can now be placed upside down (on the underside of a block), changing those data values of levers accordingly. | ||||||
| 1.5 | 13w03a | Lever orientation is no longer random. | |||||
| 1.8 | 14w04a | π Image If a lever is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 14w10a | π Image π Image Lever models have changed - the UV is now different. | ||||||
| 1.9 | 15w46a | Mobs no longer spawn on levers. | |||||
| 1.11 | 16w39a | Levers now generate in woodland mansions. | |||||
| 1.13 | 17w47a | π Image π Image π Image π Image π Image π Image π Image π Image Floor and ceiling levers can now be placed facing east or south. This changes the texture rotation. | |||||
| Flicking a lever on now displays redstone particles. | |||||||
| Levers can no longer be placed on top of pistons. | |||||||
| pre2 | The hitbox height of levers placed on the ceiling or floor has been decreased. | ||||||
| 1.14 | 18w43a | π Image π Image The textures used by levers have changed. | |||||
| 18w50a | π Image π Image The cobblestone texture has changed, changing levers as well. | ||||||
| 19w03c | Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted. | ||||||
| 1.19 | 22w13a | Levers now generate in ancient cities. | |||||
| 1.20.2 | 23w33a | Levers now use stone sounds instead of wood sounds.[1] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | π Image [verify] Added levers. | |||||
| v0.15.0 | build 1 | Levers now generate in jungle temples. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Levers now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image [verify] The texture of levers has been changed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image [verify] Added levers. |
| TU14 | 1.04 | Levers can now be placed upside down (on the underside of a block). | |||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Levers now generate in woodland mansions. |
| 1.90 | π Image [verify] The texture of levers has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image [verify] Added levers. | ||||||
| 1.9.19 | Levers now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 69. | |||||
Issues relating to "Lever" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image Blocks | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||