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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | No |
| Waterloggable | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 15 COLOR_ORANGE |
| Note block instrument | Snare Drum |
{
"title": "Red Sand",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=|alt=SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(216, 127, 51); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 15 COLOR<wbr/>_ORANGE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Snare Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Red Sand"
],
"images": [
"Red Sand.png"
]
}
Red sand is a variant of sand found exclusively in badlands biomes. It can be used in place of sand in many crafting recipes, with the exception of concrete powder.
The suitable tool to break red sand is shovel.
Red sand drops itself when it's destroyed.
Red sand generates naturally below Yβ74 in badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.
An enderman holding a red sand block drops the block upon death.
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 4 red sand when killed while showing the item as trade offer, if the player holds an emerald.
Wandering traders may sell 4 red sand for 1 emerald. This is the only renewable method of obtaining red sand. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | π Image Emerald | 4 Γ π Image | 6 | β | β |
If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling red sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling red sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the red sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the red sand becomes an item. Red sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand (including red sand), concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Cactus can only be placed on red sand or sand, and can also be used for farming bamboo, sugar cane and kelp.
A turtle egg can hatch on red sand, but not any other non-sand block.
Red sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above red sand must be air.
π BlockSprite sand.png: Sprite image for sand in Minecraftsand sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.sand.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.sand.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.sand.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.sand.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.sand.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite sand.png: Sprite image for sand in Minecraftsand sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | dig.sand | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.sand | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.sand | β ? | 0.23 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | fall.sand | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.sand | β ? | 0.15 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.sand | β ? | 0.05 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.sand | β ? | 0.14 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSandy sounds | Ambient/Environment | Randomly when there is a block of sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | block.sand.idle | subtitles.block.sand.idleβ | ? | ? | ? | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite red-sand.png: Sprite image for red-sand in Minecraft Red Sand | red_sand | Block & Item | bamboo_plantable_onenderman_holdablesandmineable/shovel | sandsmelts_to_glass |
block.minecraft.red_sand |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite red-sand.png: Sprite image for red-sand in Minecraft Red Sand | red_sand | sand / 1 | -949 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sand.red.name |
| Hitbox size | Height: 0.98 blocks Width: 0.98 blocks |
|---|
{
"title": "Falling Block",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπ β€οΈTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w39a | π Image Added red sand. | |||||
| 1.8 | 14w27b | Red sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported red sand have been added. | |||||
| 1.14 | 18w43a | π Image The texture of red sand has been changed. | |||||
| 18w47a | π Image The texture of red sand has been changed, once again. | ||||||
| 19w05a | Added wandering traders, which sell red sand, making red sand a renewable resource. | ||||||
| 1.16 | pre3 | Turtle eggs can now hatch on red sand.[2] | |||||
| 1.21.5 | 25w05a | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.6 | 25w15a | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb red sand, giving them the regular archetype. | |||||
| snap6 | Sulfur cubes can no longer absorb red sand. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | π Image Added red sand. | |||||
| build 2 | Red sand no longer turns into regular sand when falling. | ||||||
| v0.14.0 | build 1 | Red sand can now be used to craft red sandstone. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The textures of red sand have been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Red sand can now be bought from wandering traders. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.90 | Preview 1.21.90.21 | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Red sand can no longer be absorbed by sulfur cubes. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | π Image Added red sand. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported red sand have been added. | |
| 1.90 | π Image The textures of red sand have been changed. | ||||||
| 1.91 | Red sand can now be bought from wandering traders. | ||||||
| Red sand can now be smelted in a blast furnace. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added red sand. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Red sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model π Image rather than appearing identical to sand. | ||||||
| 14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows: | ||||||
| 14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | ||||||
| 1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 12. | |||||||
| Bedrock Edition | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1.21.20 | Preview 1.21.20.22 | The different block states for the sand ID have now been split up into their own IDs. | ||||||||
Prior to this version, the block state variants of sand were as follows:
| ||||||||||
Issues relating to "Red Sand" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Sand | |
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| Sand | |
| Sandstone | |
| Soul | |