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Babies are smaller variations of their adult counterparts, typically having faster walking speeds. Some have unique sounds while others use the same sounds as their adult variants but 50% faster and pitched up by 6 semitones. With the exception of the tadpole, baby mobs are considered the same mob as their adult counterpart.
The following baby variants exist:
Others
Baby-like[note 2]
Non-examples[note 3]
Baby animals can be manually spawned by using spawn eggs on a grown animal. This also works on zombies or variants. Baby animals may also be spawned using the /summon command with a negative Age tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the player's position, that matures in 100 ticks (5 seconds). For baby mobs that do not grow up like zombies and piglins, the IsBaby:1 tag is used instead. In Bedrock Edition summoning a baby mob can be done by the use of [SpawnEvent: minecraft:as_baby].
The following mobs have a baby variant, but they cannot breed:
Most baby mobs do not drop any loot or experience when killed, with the exception of items they pick up. The following baby mobs do drop loot and/or experience:
Baby zombies, zombie villagers, husks, gurgles, zombified piglins, and zoglins drop both their typical loot as well as experience, while baby hoglins and baby piglins only drop experience, with baby piglins dropping less experience than adults.
Baby zombies can drop Music Disc Lava Chicken if they are killed while riding a chicken, while adult zombies cannot even if one somehow mounts a chicken. When a baby turtle grows up, it drops one turtle scute.
Most baby mobs do not have certain behaviors that their adult versions do. For instance, wool and armadillo scutes cannot be collected from baby sheep or armadillos. Baby villagers and piglins cannot trade or barter, baby cows, mooshrooms, and goats cannot be milked, and baby mounts cannot be saddled or ridden.
Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting.
Baby animals that do not follow adults consist of:
Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.
Ghastlings occasionally follow nearby players, most land animals and villagers within a range of 16 blocks, and they prioritize following players.
Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. In Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. In Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby.
Horses, donkeys, mules, llamas, and camels have different mechanics: different breeding items grow babies by different amounts, and each item ages babies by a constant time rather than a percentage of the remaining time.
If a baby mob is fed with a golden dandelion, it stops and resets its aging.
Baby monsters, with the exception of the hoglin, do not grow up naturally, while baby animals, baby villagers, baby hoglins, small sulfur cubes, and tadpoles do grow up naturally.
When a baby of a species with different fur/pattern variants is born, they usually inherit the pattern of one of their parents, chosen at random, with some exceptions:
Using a golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob removes the age-lock and resets its aging so that it will grow up in 20 minutes. Certain baby mobs cannot be fed golden dandelions, neither to lock or unlock their age. These consist of:
#cannot_be_age_locked entity tag
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | Added baby versions of the chicken, cow, mooshroom, pig, sheep, and wolf. | |||||
| 1.2.1 | 12w04a | Added baby cats and ocelots. | |||||
| 12w07a | Added baby villagers. | ||||||
| 1.4.2 | 12w32a | Added baby zombies and zombie villagers. | |||||
| 1.6.1 | 13w16a | Added baby horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| 1.6.2 | pre | Baby zombies can now spawn naturally. | |||||
| release | Baby zombie pigmen can now spawn naturally. | ||||||
| ? | Updated the texture of the baby zombie pigman. | ||||||
| 1.8 | 14w27a | Added baby rabbits. | |||||
| 1.9 | 15w35a | Baby zombies, zombie villagers, and zombie pigmen now have smaller hitboxes.[5] | |||||
| 1.10 | 16w20a | Added baby husks and polar bears. | |||||
| 1.11 | 16w39a | Added baby llamas. | |||||
| 1.13 | 18w07a | Added baby turtles. | |||||
| 18w10d | Baby zombies and zombie villagers now burn in the sun. | ||||||
| 18w11a | Added baby drowned. | ||||||
| 1.14 | 18w43a | Added baby pandas. | |||||
| 18w50a | Giants now use zombie AI so they can be spawned as baby giants. | ||||||
| 19w03a | Reverted the changes made to giants from 18w50a, removing baby giants. | ||||||
| 19w05a | Added baby trader llamas. | ||||||
| 19w07a | Added baby foxes. | ||||||
| 1.15 | 19w34a | Added baby bees. | |||||
| 1.16 | 20w07a | Added baby piglins and hoglins. | |||||
| 20w13a | Added baby striders. | ||||||
| 20w14a | Added baby zoglins. | ||||||
| 1.17 | 20w51a | Added baby axolotls. | |||||
| 21w13a | Added baby goats. | ||||||
| 1.19 | 22w11a | Added tadpoles. | |||||
| 1.19.3 Experiment | 22w42a | Added baby camels. | |||||
| 1.19.4 Experiment | 23w07a | Added snifflets. | |||||
| 1.20.5 | 23w51a | Added baby armadillos. | |||||
| 1.21.2 | 24w33a | Added baby dolphins, squid, and glow squid. | |||||
| 1.21.6 | 25w15a | Added ghastlings. | |||||
| 1.21.11 | 25w41a | Added baby nautiluses. | |||||
| 25w44a | Added baby camel husks. They are only obtainable with commands. | ||||||
| 26.1 | snap2 | Updated the models and textures for baby cats, chickens, cows, mooshrooms, ocelots, pigs, sheep, and wolves. | |||||
| Baby wolves and baby cats are now referred to as puppies and kittens respectively. | |||||||
| snap4 | Updated the models for the baby donkeys, horses, mules, skeleton horses, and zombie horses. | ||||||
| Baby chickens are now referred to as chicks. | |||||||
| snap5 | Using golden dandelions on baby mobs that aren't monsters or villagers prevents them from aging. | ||||||
| Updated the models and textures for baby axolotls, dolphins, glow squids, squids, and turtles. | |||||||
| Baby horses are now referred to as foals. | |||||||
| snap6 | Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas. | ||||||
| Removed the models of baby camel husks. | |||||||
| snap7 | Updated the models and textures for baby zombies, husks, drowned, piglins, zombified piglins, villagers, and zombie villagers. | ||||||
| Fully removed baby camel husks. | |||||||
| Armor now has a unique model when worn by humanoid baby mobs. | |||||||
| Held items are no longer shrunk down when held by humanoid baby mobs. | |||||||
| Baby hoglins can now be stopped from aging by using a golden dandelion. | |||||||
| snap8 | Updated the models and textures for baby pandas, hoglins, zoglins, striders, and snifflets. | ||||||
| snap10 | Updated the models and textures for baby zombies, husks, and gurgles again. | ||||||
| 26.2 | snap1 | Added small sulfur cubes. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | Baby variants of pig and sheep were added, but they do not occur naturally. | ||||||
| v0.3.0 | Baby cow and chicken variants were added, but they do not generate naturally. | ||||||
| v0.6.0 | Baby chickens, cows, pigs, and sheep can now spawn naturally. | ||||||
| v0.11.0 | build 1 | Added baby zombies and zombie pigmen. | |||||
| v0.14.0 | build 1 | Baby zombies and zombie villagers can now be part of jockeys. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Baby villagers now have larger heads. | |||||
| Bedrock Edition | |||||||
| 1.4.0 Experiment | beta 1.2.14.2 | Added baby drowned. | |||||
| 1.16.0 | beta 1.16.0.59 | Baby hoglins now have larger heads. | |||||
| 1.16.100 | beta 1.16.100.55 | Baby zoglins now have larger heads. | |||||
| 26.0 Experiment | Preview 26.0.27 | Updated the models and textures for baby cats, chickens, cows, mooshrooms, ocelots, pigs, sheep, and wolves. | |||||
| Baby wolves and baby cats are now referred to as puppies and kittens respectively. | |||||||
| 26.10 | Preview 26.10.20 | Updated the models and textures for baby axolotls, dolphins, donkeys, horses, mules, skeleton horses, zombie horses, glow squids, squids, and turtles. | |||||
| Preview 26.10.21 | Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas. | ||||||
| Preview 26.10.23 | Updated the models and textures for baby zombies, husks, drowneds, piglins, zombified piglins, villagers, and zombie villagers. | ||||||
| Preview 26.10.24 | Updated the models and textures for baby hoglins, pandas, snifflets, striders, and zoglins. | ||||||
| Preview 26.10.25 | Updated the models and textures for baby zombies, husks, and gurgles again. | ||||||
| 26.20 | Preview 26.20.20 | Baby mobs no longer show green growth particles when being fed if their growth is paused. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added small sulfur cubes. | |||||
| 26.30 | Preview 26.30.20 | Small sulfur cubes are now available without enabling the "Drop 2 of 2026" experiment. | |||||